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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 421 spitoon @ 04/28/09 04:14 PM
Quote:
Originally Posted by spitoon
For what it's worth:

I have a Franchise in progress (about 45 games in) with the Cards based on some very early roster release because I am impatient (Yes, it does have the historical stats glitch).

I d'l the patch last night and played a game and had no problems...no crash, and replays after the game were fine.

I'm planning on starting up a new game in a few minutes here, so I'll post again if I have any problems.
I have now played 2 games since the patch and I'm not seeing the crash or replay issues. I watched all the replays at the end of the game and then went back and looked at a couple in the vault...no issues.

Add me to the list of people that were looking forward to a tweak in the DH Fatigue, and a fix of the DL issue...I have 4 guys on the 60 Day DL and 3 on the 15 day...it's getting thin in here.
 
# 422 rudyjuly2 @ 04/28/09 04:17 PM
Quote:
Originally Posted by EWRMETS
Show me evidence that DHs play more games than position players? If DHs didn't fatigue in this game, they would be playing in too many games. Yes, managers rest players at DH, but the Show could not incorporate this unless DHing was equivalent to a day off. If this was programmed, DHs would always have perfect fatigue and would be playing in too many games in a season. There's no "DH bug" because it works in the game as the programmers intended.
Whether or not players who DH play more games than other players is irrelevant. Cal Ripken played every game at SS for years. Doesn't mean he wasn't tired. A position player who plays 162 games doesn't feel as good as a DH who plays 162 games - its not even close to being debatable.

Managers do like to rotate guys through DH at times to get other people rest but that depends on the quality of the DH player. A guy like Giambi or Ortiz would almost always be in the lineup while a guy like Marcus Thames of the Tigers will still only play about 2/3 of the time (when healthy). If the developers created a false DH fatigue just to rotate guys out of the lineup, that is a bad solution.


Quote:
Originally Posted by moemoe24
I was just trying to point out that at this point Scea knows they really dropped the ball, however, even with the issues, it's still a top notch baseball sim.
Many of the people complaining still feel the game is a top notch baseball sim. The fact the game is so good and yet has these few stupid flaws that didn't get fixed (or created other problems) is what is making some people upset. It's like ordering a great steak in it and then finding a hair in the middle of it. I guess you just pick it out and keep eating.
 
# 423 SoxFan01605 @ 04/28/09 04:18 PM
Quote:
Originally Posted by spitoon
I have now played 2 games since the patch and I'm not seeing the crash or replay issues. I watched all the replays at the end of the game and then went back and looked at a couple in the vault...no issues.

Add me to the list of people that were looking forward to a tweak in the DH Fatigue, and a fix of the DL issue...I have 4 guys on the 60 Day DL and 3 on the 15 day...it's getting thin in here.
Yeah, the DL issue is the biggest disappointment for me (since it wasn't addressed). I'm sure it comes down to prioritizing, but if you're a franchise nut who plays with injuries on, then it can be a biggie...especially since there can be a TON of injuries ni this game...lol. Oh well.
 
# 424 sbauer318 @ 04/28/09 04:19 PM
Quote:
Originally Posted by EWRMETS
I'm guessing it's because DHs have low stamina and this is probably related to the amount of games they play. If you actually look at the amount of games most DHs play, it's often lower than position players. I can't find any DH that played in 162 games. This might have to do with DHs getting injured or not being very good, but you don't see DHs that play 162 games. Edgar Martinez, the greatest DH of all time, played 155 games in his most games played season.
First of all, very few position players play 162 games a year. They'll get a rare day off once in a while.

I also think you have to compare the two. In 2005, Ortiz played in 159 games. If he had to play in the field every day, do you think he would have played in 159 games? I don't think so.

Also, DHs also sit out to keep another position player in the game. Matt Wieters, for example, has a solid bat, and when he gets called up, he will slide into the DH slot just to give his knees a break.

There's no way that a DH gets as, or even more, tired than a regular position player, when the position player is out on the field every inning. The DH swings the bat, runs the bases, and sits down. A position player does all of that and more.
 
# 425 EWRMETS @ 04/28/09 04:20 PM
Quote:
Originally Posted by masterkembo
Paul Molitor played in 160 games with the Jays at DH in 1993 and 161 two years later with the Twins.

Ortiz has had 155+ game seasons.

Frank Thomas played in 155 with the Jays in 2007 at DH

Maybe not 162 games, but guys do get hurt too - often guys miss 5 or 10 games because of nagging injuries. This doesn't mean that the DH sits out every 5 games because they are tired.

Playing 155 games equates to sitting out every 23 games and the DH's on this game are tired after 5. There's obviously a bit of a fatigue problem.
Maybe I'm wrong. How does the CPU rotate fatigued players? Haven't the MLB guys said that fatigue doesn't really have much of an impact?
 
# 426 callmetaternuts @ 04/28/09 04:21 PM
The DH fatigue is disappointing as someone who plays as an AL team. I like to rotate my stud players (i.e. Pena, Upton, Longo) when they are getting fatigued as a way to keep their bat in the game, but give them some rest. Can't do that now. In fact, I have to play a bench guy for my DH (Burrell) to get him rest, doesnt make sense.

The DL issue i havent run into, mainly because I havent made it deep enough in a franchise where alot of guys would get hurt, but that almost makes me want to play with Roster Control On but i absolutely HATE that I will give up injuries as well as any sort of trades or signings.
 
# 427 magoo1967 @ 04/28/09 04:21 PM
Quote:
Originally Posted by callmetaternuts
The DH fatigue is disappointing as someone who plays as an AL team. I like to rotate my stud players (i.e. Pena, Upton, Longo) when they are getting fatigued as a way to keep their bat in the game, but give them some rest. Can't do that now. In fact, I have to play a bench guy for my DH (Burrell) to get him rest, doesnt make sense.

The DL issue i havent run into, mainly because I havent made it deep enough in a franchise where alot of guys would get hurt, but that almost makes me want to play with Roster Control On but i absolutely HATE that I will give up injuries as well as any sort of trades or signings.

Yeah, I completely agree. Last year it worked perfectly, I was able to give position players a little rest while keeping their bat in the lineup (they would recoup some energy after DH-ing). As a Yankee fan you often see Girardi (and Torre before him) do this to give Posada a break without losing his bat, same with Giambi last year (and apparently again on the A's this year) when his legs were hurting. I've even heard it called "a half a day off" by different managers & broadcasters. As I said, it worked fine last year, that's what makes it even more frustrating that it's broken this year. IF SCEA would give us the option to TURN OFF ALL GAME TIME DECISIONS without penalty if we want to, this would solve a myriad of problems.
 
# 428 Chef Matt @ 04/28/09 04:22 PM
Quote:
Originally Posted by spitoon
I have now played 2 games since the patch and I'm not seeing the crash or replay issues. I watched all the replays at the end of the game and then went back and looked at a couple in the vault...no issues.

Add me to the list of people that were looking forward to a tweak in the DH Fatigue, and a fix of the DL issue...I have 4 guys on the 60 Day DL and 3 on the 15 day...it's getting thin in here.

This is where I am exactly. Verbatim.
No post patch issues but I was hoping the DL DH bugs were fixed.
 
# 429 rudyjuly2 @ 04/28/09 04:25 PM
Quote:
Originally Posted by EWRMETS
Maybe I'm wrong. How does the CPU rotate fatigued players? Haven't the MLB guys said that fatigue doesn't really have much of an impact?
Fatigue doesn't impact the players attributes much but it does significantly boost their chance for injury. When they get tired the cpu subs them out.
 
# 430 game dawg @ 04/28/09 04:26 PM
Quote:
Originally Posted by crques
So does this mean that something might be done about the problems everyone's experiencing with another patch, or that it will be fixed for next year's game? Just wondering, like everyone else on here. Thanks for actually taking time to read these and responding.
You're asking the wrong question, particularly as a consumer. And the great idea of "fixing it in next year's version" is completely unacceptable.

Try this instead:

Dear SCEA,

In regards to the outstanding 'issues' with your product 'MLB '09:

The Show', WHEN can I expect a timely, thoroughly tested patch that fixes these issues?

If no patch is made available within a reasonable time frame from today, I'm sure you understand that that will certainly reflect upon my decision whether or not to purchase next year's version?

Sincerely,
John Q. Customer

Note that the question about IF a patch will be released is moot. I imagine SCEA is well aware that the most serious of these issues must be fixed and that the time between now and the announcment of the 'real' patch is simply a triage period. Unless, of course, they are willing to accept the consequences (PR and sales, for example) of not doing so.
 
# 431 Russell_SCEA @ 04/28/09 04:28 PM
Quote:
Originally Posted by brunnoce
Russel, simple question, objective...just so i and other people dont get high hopes and can move along...

Is there any possible chance of a new pacth??or is this 09 cycle done??(thats my guess) I ask that becasue i cant remember SCEA coming up wiht more than 2 pacthes in any of the past years.

I'm going to post an update in about an hour or two
 
# 432 SoxFan01605 @ 04/28/09 04:29 PM
Quote:
Originally Posted by Russell_SCEA
I'm going to post an update in about an hour or two
Awesome (if the news is good, of course), thanks Russell!
 
# 433 The Chef @ 04/28/09 04:30 PM
Quote:
Originally Posted by Russell_SCEA
We know about the roster control issue its the RTTS, and Franchise crashes along with the replay issues I'm looking to get more info on.
Could the "fix" made to the schedules be causing these crashes to existing franchises? Im playing as the Dodgers and when you guys made changes to the schedule you added a game to the opening day series with San Diego, previously it was a 3 game series and after the fix its a 4 game series, but since I was already well beyond this it appears to be throwing every subsequent game off which is what led me to believe that it had to do with the schedule being corrected. Ive mentioned this a few times but would like some more definite feedback from a developer here if at all possible.

Side note, when deleting the patch off my system I can play the game just fine so my crashes has nothing to do with some pre-existing condition that I might have had prior to the download of the patch.
 
# 434 sdf4977 @ 04/28/09 04:31 PM
Quote:
Originally Posted by Russell_SCEA
I'm going to post an update in about an hour or two

Thanks Russell. Also to let you know I still have the Replay glitch I pressed L3 to record the video and it went right to the Ok you video is done and ready for viewing....
 
# 435 Artman22 @ 04/28/09 04:32 PM
Quote:
Originally Posted by SoxFan01605
Awesome (if the news is good, of course), thanks Russell!
I hope it's good news
 
# 436 The Chef @ 04/28/09 04:33 PM
Quote:
Originally Posted by cardsfan2222
I have a Cardinals franchise that I started pre-patch with Ridin's latest roster last week, and it worked fine after the patch last night. The relief pitcher's innings pitched was correct, I had post-game replays, and I even checked the Cubs schedule and saw more day games, all with no problems.

With all of the problems others have had though, I'm a bit worried about continuing. I'm only 7 games in, so it might be easier to start over and not have to worry about it than have to worry about getting farther in and losing all of my work. For the people who had the crash, did it happen as soon as you started post-patch, or could you play a few games without a problem?
My crash happened right away. I read somewhere here on OS previously that when they fixed the schedules it didnt include all the teams in the MLB so now Im wondering if your team wasnt fixed or corrected will you not get these crashes? Maybe they didnt alter the Cardinals schedule at all?
 
# 437 dave_sz @ 04/28/09 04:33 PM
Quote:
Originally Posted by callmetaternuts
At this point I'd like to think the SCEA team is FRANTICALLY working on a way to at least save existing franchises. I will be the first to admit that there are a multitude of things I'd like to see fixed (lineup control, rotation control, stats etc), but first should be the ability to keep people's existing franchises and RTTS working.

Im "lucky" in the sense that I waited for the patch before i really started, but some people are 40-50 games in and having it crash on them. Thats not right imo.

Hopefully things get fixed for them (and I wouldnt mind a few items on my/others list either). Hang in there OS'ers
See, the thing is I'm not having any of those problems. The day I got the game, march 3rd, I started a franchise and RTTS. I played the franchise for maybe 3-4 days, about 25-30 games in with a few played. Left it alone after that and played RTTS. I'm in 2013 with rtts right now. I fired up my franchise after almost 6 weeks and it's playing flawlessly, no crashes no nothing, same with RTTS. So I'll say the patch isn't to blame. There was already something wrong with other peoples saves before the patch. It's more of the game creating faulty saves that end up being corrupted somehow.
 
# 438 callmetaternuts @ 04/28/09 04:34 PM
Quote:
Originally Posted by Russell_SCEA
I'm going to post an update in about an hour or two
I'll echo everyone else and say thanks and hope its good news.

What is nice, is at least we are getting some communciation. They arent just hiding away ( I dont think). I'd rather have them tell us straight up what is wrong, what can be fixed or what will or will not be fixed than just let us all try to figure it out.

Thanks again Russell























*Disclaimer: I reserve the right to change into an angry consumer if all of our demands are not met
 
# 439 cardsfan2222 @ 04/28/09 04:42 PM
Quote:
Originally Posted by The Chef
My crash happened right away. I read somewhere here on OS previously that when they fixed the schedules it didnt include all the teams in the MLB so now Im wondering if your team wasnt fixed or corrected will you not get these crashes? Maybe they didnt alter the Cardinals schedule at all?
I don't think anything changed with the Cardinals schedule, but if there is a problem with the Dodgers schedule, eventually I will play them. That's when I'm worried I could be affected by the issue, and the Cardinals don't play the Dodgers until July. I would hate to play that far, and then have it crash.
 
# 440 dave_sz @ 04/28/09 04:42 PM
Quote:
Originally Posted by DrUrsus
Brunnoce,

I think patch 1.01 addressed online issues if I remember correctly.

Edit: This is all I could find about Patch 1.01 from one of the SCEA guys Russell_SCEA I think:
"Re: 1.01 patch..what does this do?

This patch was made to fix issues we found before the game shipped. I'll see if I can get a list of what it fixed, but I wouldn't count on it."

No list then was ever posted that I could find. There was speculation about the ticker and some people mentioned check swings (may have been placebo effect?)





If someone did not download the newest patch (1.06) yet, but have the other patch (1.01), then possibly they could put the Game Data Utility information on a USB drive, zip it, and post it so that you could get patch 1.01 back. It is around 2604 MB.

What I usually do on the Xbox 360 is use the xport to save the title updates (patches) on my computer. That way, if I don't like the new patch, I can put the old one back on (of course you can't play online then on the 360). I considered saving that PS3 game data utility information yesterday, but did not, and upgraded to the patch already.
Having said that, I haven't had too many problems except my PS3 did reboot a couple of times last night when I was looking at rosters. I shut it down completely, and then did not have the problem again at all.

For those people that have already downloaded the patch and are having problems (other than franchise freezes with existing franchises) this is what I would do: Delete your GAME data utility (don't delete SAVE data utility or you will lose your saves like rosters) by selecting it and pressing the triangle, then choose delete. You then can reinstall the patch (if you want it, if not you will go back to the out of the box version, but remember there was another version 1.01 that had some fixes, I think mostly online, you'll have to look back and check) and the game to your HDD when you put the game disc in.
I actually did this yesterday, but I did it because I was hoping that is why the patch wasn't "working" (I was trying everything, lol) (CPU lineups, etc.). Maybe that is why I am not seeing some of the problems (crashes, videos not working, EDIT: I haven't actually looked about the replays, so I'm not sure about it yet) some people are reporting . Just a thought, it probably won't make a difference though, but may be worth a shot in the meantime for some.
what are the chances of the 1.01 patch causing the historical stats glitch or even the roster control problem? We all got the patch the first time we fired up the game so we don't know if any of the rosters have the stats glitch or not. We would need one of the roster saves that either knight or ridin made and from the people who have yet to go onto SC. That would be the rosters using the 4/13 rosters.
Or has this been done?
 


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