Home
News Post

PS3 Only

On behalf of the entire MLB The Show development team we would like to take this time to first thank everyone for playing MLB 09 and being so patient with us as we work through some of the issues the community has experienced. We are very aware of these problems and we would like to announce that we are indeed working on a patch to fix the most glaring offline and online bugs and glitches you have encountered in this years game. When the patch is ready for deployment we will give an update with the contents of the patch. In meantime, we have found a work around for one of the most glaring bugs, the Road to the Show crash. If you skip all training sessions (batting and base running) during the month of September you should be fine. We know this is not ideal, however until the patch is ready for public release this will allow you to continue playing your RTTS save files (if the save file is before entering a training session). We take these issues and concerns very seriously and we do apologize for the inconvenience. Once again, thank you for your time and your patience. We will update the community as soon as the patch release date is set.

MLB The Show Development Team

MLB '09: The Show screenshot gallery - Click to view MLB '09: The Show screenshot gallery - Click to view
Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 321 fistofrage @ 04/23/09 10:25 AM
Wait a minute.....There was a roster released on 4/20 by Sony that is Historical Stat glitch free? Can someone confirm this? If thats the case.....Franchise here I come.


I think I'm using the 4/13 roster set and its glitchy as all get out.
 
# 322 DrUrsus @ 04/23/09 10:37 AM
Quote:
Originally Posted by fistofrage
Wait a minute.....There was a roster released on 4/20 by Sony that is Historical Stat glitch free? Can someone confirm this? If thats the case.....Franchise here I come.


I think I'm using the 4/13 roster set and its glitchy as all get out.
Yes, definitely somewhere around that date give or take a day. That's why Ridin's rosters have the stat glitch now if you get them from the vault because they were released before this latest SCEA roster update.

I have started several franchises and saved them just in case, and they are all stat glitch free. I went in and looked at everyone, A-rod, Pujols, Smoltz, Zambrano, Holliday, Giambi, Billy Wagner, you name them and compared their historical stats to the yahoo website that has historical stats. They were all correct.

Why do I not want to use it? Because I would have to put in a ton of work myself to put in on the players I want in there, and I don't have enough time.

Fistofrage, also bear in mind that once they release their next roster update, this one may turn into a pumpkin if you connect to sports connect (my SCEA 4/14 ones have the glitch this week and didn't last week after I connected to SC). Make sure you save a few franchises you may want to use with different teams.
Also, you may have to connect to sports connect so the newest database information gets applied before loading your 4/20 rosters if you power down your machine (the work around). Just check to make sure they are correct before starting a franchise if you turned off your machine and then want to reload those 4/20 rosters. Know what I mean?
 
# 323 DrUrsus @ 04/23/09 10:43 AM
Quote:
Originally Posted by fistofrage
Wait a minute.....There was a roster released on 4/20 by Sony that is Historical Stat glitch free? Can someone confirm this? If thats the case.....Franchise here I come.


I think I'm using the 4/13 roster set and its glitchy as all get out.
Oh by the way, I am just saying that the career stats are fine at the start of your franchise. I don't know if they will stay that way.

I say this because I used the 4/13 SCEA rosters and they were fine in the beginning when I checked out most of the major players, but then after a few games, it said C. Villanueva broke the all time saves record or something like that, so I don't know what happened. When I reloaded the first franchise file, he was back to his real numbers, so go figure.
This could happen to the newest one too, I haven't played enough with it yet to know for sure.
When you say glitchy as all get out, do you mean it was wrong from the start for you, or that it "went bad" on you like it did to me?
 
# 324 rudyjuly2 @ 04/23/09 10:50 AM
I think some people are more frustrated than others with the time it's taking to patch the game since the time you spend with the game depends on your gaming library. For football fans, the Show will often get shelved for awhile once July and August come around. The longer you wait for the patch, the less time you actually get with the Show. For guys that do nothing but play baseball all year, it's not nearly as big a deal.
 
# 325 fistofrage @ 04/23/09 10:51 AM
Quote:
Originally Posted by DrUrsus
Oh by the way, I am just saying that the career stats are fine at the start of your franchise. I don't know if they will stay that way.

I say this because I used the 4/13 SCEA rosters and they were fine in the beginning when I checked out most of the major players, but then after a few games, it said C. Villanueva broke the all time saves record or something like that, so I don't know what happened. When I reloaded the first franchise file, he was back to his real numbers, so go figure.
This could happen to the newest one too, I haven't played enough with it yet to know for sure.
When you say glitchy as all get out, do you mean it was wrong from the start for you, or that it "went bad" on you like it did to me?
It must of been from the beginning because 2 games in Carlos Guillen hit his 500th HR 2nd game of the franchise.

I think I'll download the new rosters tonight and not access the internet with my PS3 after that. That is crazy it does this. I won't need any roster updates after this latest one.
 
# 326 ovm807 @ 04/23/09 10:55 AM
Quote:
Originally Posted by Knight165
You cannot SIGN a new player to replace someone on the roster....either for the 15 or 60 day DL.
Get 4 or 5 guys(especially pitchers of the starting type)...and you or the CPU are in a bit of trouble.

You should be able to sign someone of the FA list....and then make a choice on who to drop when the guy is ready to come off.

I offered a suggestion to SCEA that would simply take the idea of the 15 player inactive list you have during SEASON play(the games season play) and simply adding that to your franchise. So you would have your MLB-AAA-AA levels...and another 15 slots(that don't play games, but the game could generate some fake minor league stats for them) that you(and each team) could have some extra players to fill in ...just for such occasions.
This would also allow the CPU to better handle 2 for 1 and 3 for 1 trades...as they just don't happen now because the CPU(and you) are bound to keep roster integrity(25 guys at each level)....in this way...the 15 man inactive list could serve as a place holder for players until you decide on what to do with them. This would also work for waivers(and allow the 3 day process..) where you would put the player in the 15 player slot...other teams get to "look" at him for the 3 days(you have already made the MLB move) and then he is either gone or you get to place him in AAA or AA.

Just some thoughts...

M.K.
Knight165
Knight, I think your idea of the 15 man inactive list is the best suggestion for this game that has ever been made. Rather than SCEA add anything else to next year’s game, I would rather see them fix all existing problems and deal with roster related issues. They did a great job of adding all the different transactions to this years game.


To expand on your idea, I would like to be able to use those inactive spots for each team to be able to import players to a roster set or FRANCHISE already in progress. It’s great that they update rosters as often as they do, but what good is an update if you’re already playing a franchise. The ability to import whatever players are added for the week and place them on a specific team’s inactive list would be the greatest accomplishment for this game. Let’s face it, updated rosters only benefit online play or exhibition. For those of us that play season or franchise mode, it doesn’t really help that updates continue after we start our season. If we could download the update, select the players that have been added for the week from that roster and import them onto an existing roster file or existing franchise roster, I’d pay double for this game.


I’m no developer and I don’t know what is or isn’t possible but this would make this game so much better. Your life making your rosters would be so much easier with a feature like this. Lets say a guy announces his retirement (like Clemens) and decides to play half way through the season and signs with a team – from that roster update you could just import that player onto a roster file, select the team to place him on and place him on the inactive list. If it’s an existing franchise, the next time the cpu has an injury or something else to cause the roster to be juggled, it would place him where it thought he should go. As it is now, you would have to create him as a rookie. Even the ability to create a veteran player would be an improvement. Have the ability to select years of service and enter career stats when editing to create a guy in that situation.


Thanks again for all your hard work and all those that helped and SCEA should definitely listen to your suggestion – YOU ARE THE MAN!
 
# 327 ovm807 @ 04/23/09 11:13 AM
Quote:
Originally Posted by ovm807
Your life making your rosters would be so much easier with a feature like this.
Sorry Knight, didn't mean to imply what you do is easy. I just read what I wrote and it came out wrong.
 
# 328 Knight165 @ 04/23/09 12:31 PM
Quote:
Originally Posted by ovm807
Sorry Knight, didn't mean to imply what you do is easy. I just read what I wrote and it came out wrong.
I didn't take it as such...don't worry!

M.K.
Knight165
 
# 329 DrUrsus @ 04/23/09 01:10 PM
Quote:
Originally Posted by fistofrage
It must of been from the beginning because 2 games in Carlos Guillen hit his 500th HR 2nd game of the franchise.

I think I'll download the new rosters tonight and not access the internet with my PS3 after that. That is crazy it does this. I won't need any roster updates after this latest one.
If you save some franchises with this newest roster set from SCEA it should be OK even if you get on Sports Connect (I assume that's what you mean by getting on the internet with your PS3. For other things and games, of course it would be OK anyway.)

Basically, I think when you get on SC and it downloads the latest roster set, some information from that rosters database stays in memory and then when you load a new roster from your HDD that is from an earlier SCEA roster set that was edited, pointers reference different areas of the database. Take the Carlos Guillen you mentioned. I believe someone said before his database information was switched with Gary Sheffield. Someone else mentioned Holliday and Giambia switched, and Mark Teixiera and A-roids HRs switched as well.

It probably has to do with when they update their rosters, someone shifts into a different area of the roster database registry, and the "pointer" continues to "point" to that previous database information or maybe even a different one.

Hopefully they will be able to fix this. I think they should be able to target the problem if they are aware of how it happens.
 
# 330 DrUrsus @ 04/23/09 01:16 PM
Quote:
Originally Posted by ovm807
Knight, I think your idea of the 15 man inactive list is the best suggestion for this game that has ever been made. Rather than SCEA add anything else to next year’s game, I would rather see them fix all existing problems and deal with roster related issues. They did a great job of adding all the different transactions to this years game.


To expand on your idea, I would like to be able to use those inactive spots for each team to be able to import players to a roster set or FRANCHISE already in progress. It’s great that they update rosters as often as they do, but what good is an update if you’re already playing a franchise. The ability to import whatever players are added for the week and place them on a specific team’s inactive list would be the greatest accomplishment for this game. Let’s face it, updated rosters only benefit online play or exhibition. For those of us that play season or franchise mode, it doesn’t really help that updates continue after we start our season. If we could download the update, select the players that have been added for the week from that roster and import them onto an existing roster file or existing franchise roster, I’d pay double for this game.


I’m no developer and I don’t know what is or isn’t possible but this would make this game so much better. Your life making your rosters would be so much easier with a feature like this. Lets say a guy announces his retirement (like Clemens) and decides to play half way through the season and signs with a team – from that roster update you could just import that player onto a roster file, select the team to place him on and place him on the inactive list. If it’s an existing franchise, the next time the cpu has an injury or something else to cause the roster to be juggled, it would place him where it thought he should go. As it is now, you would have to create him as a rookie. Even the ability to create a veteran player would be an improvement. Have the ability to select years of service and enter career stats when editing to create a guy in that situation.


Thanks again for all your hard work and all those that helped and SCEA should definitely listen to your suggestion – YOU ARE THE MAN!
Your idea is good, and I have always wanted to be able to "import" new players and rosters into a franchise. But, if you think they have stat glitches now, imagine how much can get screwed up when you are moving stuff all over a database, lol.

They would have to do this early on, and make sure they did some strong QA to make sure they wouldn't have stat glitches. It can be done. Many of the devs (not necessarily SCEA), don't even think people want this feature. I read some posts like that in the NBA 2K forum concerning Living Rosters for instance. What good are "Living Rosters" when you can't apply them to your franchise? Not much. They're then only good for updating exhibition games play or online play.
The next wave of rosters in my opinion are "living rosters" that can change a players performance within a franchise based on date and how he did in real life. When we will see this, is anyone's guess. It will take some strong design and programming, and QA to get it right.
 
# 331 Revolution42 @ 04/23/09 01:28 PM
Quote:
Originally Posted by Knight165
I didn't take it as such...don't worry!

M.K.
Knight165
I downloaded your rosters from the Vault last night....thanks very much to you and all that worked on this project, all the time and effort made a very good game a great game, I appreciate your effort(s). Thanks again.
 
# 332 ovm807 @ 04/23/09 02:06 PM
Quote:
Originally Posted by DrUrsus
Your idea is good, and I have always wanted to be able to "import" new players and rosters into a franchise. But, if you think they have stat glitches now, imagine how much can get screwed up when you are moving stuff all over a database, lol.

They would have to do this early on, and make sure they did some strong QA to make sure they wouldn't have stat glitches. It can be done. Many of the devs (not necessarily SCEA), don't even think people want this feature. I read some posts like that in the NBA 2K forum concerning Living Rosters for instance. What good are "Living Rosters" when you can't apply them to your franchise? Not much. They're then only good for updating exhibition games play or online play.
The next wave of rosters in my opinion are "living rosters" that can change a players performance within a franchise based on date and how he did in real life. When we will see this, is anyone's guess. It will take some strong design and programming, and QA to get it right.
If we had the ability to open two roster saves in one screen similar to the free agent screen and move a player from roster A to roster B, I think that would work. Granted, if you're in a franchise you would only import players that you don't already have. You wouldn't swap out players that are already there because that would screw up your stats. Even if you have to delete a player on roster B to make room - it could still work. It would also help with free agency. Players that don't sign with a team until late into the season always sit on the free agency list for the entire season in franchise mode. When the real life player signs with a team, you could place him on the team he signs with without having to start over. (I don't control cpu teams rosters)

When Knight or anyone for that matter creates a roster, if you don't want real players atrributes adjusted, you just wouldn't import those players. You could just import the created minor league players leaving the "stock" players alone. It also stops Knight from having to make multiple rosters. You would have a base roster and when a teams minor league players are done, just import them to your base roster.

The idea of a 15 man inactive roster is great. Like he said - maybe then you will start to see those 2 for 1 or 3 for 1 trades.
 
# 333 Revolution42 @ 04/23/09 02:10 PM
Quote:
Originally Posted by magoo1967
Actually, it's only been a little over 2 weeks since Russell posted that they were working on a patch (April 7). Not that I pretend to know what's involved with patching a game (especially one as extensive as The Show), but I would think that 2 weeks is virtually nothing. I would imagine that just creating the patch is a lengthy process in and of itself. Then it must be extensively tested to make sure the fixes actually work and that it doesn't inadvertently create any new problems. We must also consider that if they do find a problem during the testing process, then it's back to the drawing board to try and fix it. I wouldn't expect SCEA to give updates beyond it's being worked on & tested. They are not going to tell us what they are attempting to fix until it is indeed working properly. Otherwise they might be making promises that they ultimately may be unable to keep. As much as we all are eagerly awaiting the patch, I would rather they spend a long time on it so that when it finally does come out it's worth the wait, rather then rush something out that isn't very substantial. I'm not trying to lecture or anything, but I just wanted to add a little perspective as we are all chomping at the bit to see what the patch will fix.
Well said......I agree completely.
 
# 334 DrUrsus @ 04/23/09 02:53 PM
Quote:
Originally Posted by ovm807
If we had the ability to open two roster saves in one screen similar to the free agent screen and move a player from roster A to roster B, I think that would work. Granted, if you're in a franchise you would only import players that you don't already have. You wouldn't swap out players that are already there because that would screw up your stats. Even if you have to delete a player on roster B to make room - it could still work. It would also help with free agency. Players that don't sign with a team until late into the season always sit on the free agency list for the entire season in franchise mode. When the real life player signs with a team, you could place him on the team he signs with without having to start over. (I don't control cpu teams rosters)

When Knight or anyone for that matter creates a roster, if you don't want real players atrributes adjusted, you just wouldn't import those players. You could just import the created minor league players leaving the "stock" players alone. It also stops Knight from having to make multiple rosters. You would have a base roster and when a teams minor league players are done, just import them to your base roster.

The idea of a 15 man inactive roster is great. Like he said - maybe then you will start to see those 2 for 1 or 3 for 1 trades.
All good stuff, but dream on brotha, I don't see it happening anytime soon. At least SCEA isn't like EA and start adding some fluff before they fix gameplay and roster issues so it could possibly happen, but I doubt it for next year.
 
# 335 ovm807 @ 04/23/09 03:19 PM
Quote:
Originally Posted by DrUrsus
All good stuff, but dream on brotha, I don't see it happening anytime soon. At least SCEA isn't like EA and start adding some fluff before they fix gameplay and roster issues so it could possibly happen, but I doubt it for next year.
Hey, a guy can dream, can't he?
 
# 336 DrUrsus @ 04/23/09 03:38 PM
Quote:
Originally Posted by ovm807
Hey, a guy can dream, can't he?
Seriously, you and Knight have some great ideas. Hopefully some of those ideas get implemented in some fashion in the future.

"When we are dreaming alone it is only a dream. When we are dreaming with others, it is the beginning of reality."

"Some men see things as they are and say, "Why?" I dream of things that never were and say, "Why not?""

Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.
 
# 337 Chef Matt @ 04/23/09 04:10 PM
Quote:
Originally Posted by DrUrsus
Seriously, you and Knight have some great ideas. Hopefully some of those ideas get implemented in some fashion in the future.

"When we are dreaming alone it is only a dream. When we are dreaming with others, it is the beginning of reality."

"Some men see things as they are and say, "Why?" I dream of things that never were and say, "Why not?""

Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.

I feel very warm and fuzzy inside now.

I need a beer to repress that. LOL
 
# 338 Russell_SCEA @ 04/23/09 05:24 PM
Quote:
Originally Posted by johnreyes
Cmon Russell, a little update would be great. Would it be out this month, May or maybe June? Maybe a nod if it's this month? Throw us a bone here...lol.

The patch is in the QA process right now, I'll give an update when I have one.
 
# 339 green94 @ 04/23/09 05:36 PM
Quote:
Originally Posted by Russell_SCEA
The patch is in the QA process right now, I'll give an update when I have one.
Thanks for the update Russell.
 
# 340 DrUrsus @ 04/23/09 06:35 PM
Quote:
Originally Posted by Russell_SCEA
The patch is in the QA process right now, I'll give an update when I have one.
Thanks. Since its in QA process now, you may know the answer to these questions everyone wants to know:

Will the patch address the
"historical stat glitch" (and if so, can you roughly explain why this happens),

the lineups and rotations getting switched with CPU roster control ON,

the lineups and rotations getting switched around with CPU roster control OFF (to make it more like last year at least), and the

scheduling problem with some teams like the Cubs?

I understand if you're not allowed to answer these yet, but I thought I'd give it a try.

Also, please don't misconstrue my recent comments as being critical of you guys, I appreciate the game and that you guys are working on patching what you can. I just wanted to hear some sort of timetable on when it would be done, and you just gave me some valuable information regarding that, which I appreciate.

Thanks.

P.S. Like the new signature, lol.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.