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On behalf of the entire MLB The Show development team we would like to take this time to first thank everyone for playing MLB 09 and being so patient with us as we work through some of the issues the community has experienced. We are very aware of these problems and we would like to announce that we are indeed working on a patch to fix the most glaring offline and online bugs and glitches you have encountered in this years game. When the patch is ready for deployment we will give an update with the contents of the patch. In meantime, we have found a work around for one of the most glaring bugs, the Road to the Show crash. If you skip all training sessions (batting and base running) during the month of September you should be fine. We know this is not ideal, however until the patch is ready for public release this will allow you to continue playing your RTTS save files (if the save file is before entering a training session). We take these issues and concerns very seriously and we do apologize for the inconvenience. Once again, thank you for your time and your patience. We will update the community as soon as the patch release date is set.

MLB The Show Development Team

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Member Comments
# 241 Big Shmooz @ 04/21/09 01:53 PM
Quote:
Originally Posted by PhantomPain
Is this for regular games or RTTS?
Regular games. (season mode or exhibition) It may also be an issue in RTTS but since I have not played that mode I can't say for sure. The odd thing is that due to online lag this issue does not seem to be a problem in online games. (since it takes longer for the button press to actually register, one would really have to press R2 for very long for this to happen in an online game)

Thank you for being willing to test this for me, Please post back the results, thanks.
 
# 242 Big Shmooz @ 04/21/09 01:57 PM
Quote:
Originally Posted by Skyboxer
I still don't get the issue. I understand the heat of the moment etc..etc.. But once you hit R2 to dive the players dives.... hits the ground...gets back up.... and is ready to throw(If he caught the ball).
You're saying in that time frame you have an issue of letting go of the R2 button? Dude that's all on you. Yeah it would be nice if it wasn't mapped to throw home but you have ample time to release the button and hit the base you want to throw to.
I do let go of the R2 button when the player actually comes up with the ball. The time press issue is from the time the ball is heading toward the outfield when I start the R2 button press TILL he comes up with the ball. Once the ball is in his glove I definitely release the R2 button right away yet the player still throws home.

To be a bit more illustrative of what I am saying, let's say the ball is hit past the pitcher's mound to the right of it (from the batters point of view) I am running toward the ball with my second basemen to cut it off before it get's to the outfield. I realize that unless I dive for the ball, the ball is going to get by my second baseman & into the outfield. So I dive just as the ball is getting past the pitchers mound. I cut off the ball with my second baseman's dive. I let go of the R2. The guy get's up. I press the O button (circle) to throw to first. The second baseman throws home instead. I have even tried multiple presses of the O button to if possible override the fact that he is going to throw home. Yet this does not seem to help.
 
# 243 DrUrsus @ 04/21/09 02:05 PM
Quote:
Originally Posted by countryboy
oh..so now I'm a fata$$...why you....
LOL!
 
# 244 DrUrsus @ 04/21/09 02:23 PM
Quote:
Originally Posted by Big Shmooz
I do let go of the R2 button when the player actually comes up with the ball. The time press issue is from the time the ball is heading toward the outfield when I start the R2 button press TILL he comes up with the ball. Once the ball is in his glove I definitely release the R2 button right away yet the player still throws home.

To be a bit more illustrative of what I am saying, let's say the ball is hit past the pitcher's mound to the right of it (from the batters point of view) I am running toward the ball with my second basemen to cut it off before it get's to the outfield. I realize that unless I dive for the ball, the ball is going to get by my second baseman & into the outfield. So I dive just as the ball is getting past the pitchers mound. I cut off the ball with my second baseman's dive. I let go of the R2. The guy get's up. I press the O button (circle) to throw to first. The second baseman throws home instead. I have even tried multiple presses of the O button to if possible override the fact that he is going to throw home. Yet this does not seem to help.
Can't say I have ever had this problem. But, I have patients that are paralyzed veterans (some of them have slightly slower reaction times for various reasons, but they can still play overall, but an issue like this might affect them) that play this game, so ideally if what you say is true, it shouldn't throw home at all.

Hopefully, they fix it for next year.
 
# 245 Skyboxer @ 04/21/09 02:24 PM
Quote:
Originally Posted by Big Shmooz
I do let go of the R2 button when the player actually comes up with the ball. The time press issue is from the time the ball is heading toward the outfield when I start the R2 button press TILL he comes up with the ball. Once the ball is in his glove I definitely release the R2 button right away yet the player still throws home.

To be a bit more illustrative of what I am saying, let's say the ball is hit past the pitcher's mound to the right of it (from the batters point of view) I am running toward the ball with my second basemen to cut it off before it get's to the outfield. I realize that unless I dive for the ball, the ball is going to get by my second baseman & into the outfield. So I dive just as the ball is getting past the pitchers mound. I cut off the ball with my second baseman's dive. I let go of the R2. The guy get's up. I press the O button (circle) to throw to first. The second baseman throws home instead. I have even tried multiple presses of the O button to if possible override the fact that he is going to throw home. Yet this does not seem to help.
Ahhh. Ok. If that was happening to me then I'd be upset also. You can override the throw as I do it often (Too often lol ). Like if I'm getting ready to catch the ball and accidently hit 3rd base button and realize it I can go ahead and hit the intended base and he will throw there instead. However you have to hit the intended base before the player gets close to starting his throwing motion. So in your example above don't wait till he gets up before hitting the correct button but do it as he's getting up. See if that works...
 
# 246 Big Shmooz @ 04/21/09 03:50 PM
Quote:
Originally Posted by Skyboxer
Ahhh. Ok. If that was happening to me then I'd be upset also. You can override the throw as I do it often (Too often lol ). Like if I'm getting ready to catch the ball and accidently hit 3rd base button and realize it I can go ahead and hit the intended base and he will throw there instead. However you have to hit the intended base before the player gets close to starting his throwing motion. So in your example above don't wait till he gets up before hitting the correct button but do it as he's getting up. See if that works...
I actually do try to override the throw. This is what I meant when I said that I press the O button mulitiple times. What I actually do is just as the ball hits his glove I quickly lift my index finger (in a split second) from the R2 & almost simultaneously press with my thumb the O button.

In fact I have been able to override the throw in other circumstances such as the one you give in your example. I have also done the override in a circumstance where as I made the pitch the runner on base took off toward the next base. Then the batter bunted the ball. My original press as I soon as I saw the runner taking off was toward the bag that he was trying to steal. However with the advent of the bunt it would clearly be the wrong throw, so I overrode the throw to then throw to first base after fielding the bunt. This worked fine as the fielder indeed threw to first. The problem is, for some reason in this particular type of throw it doesn't work.

What I have noticed though was that in troubleshooting this issue for myself, I pressed the R2 button on a ground ball (or a linedrive) that was hit directly at the firstbaseman. If it is right at him the R2 seems to not dive if you time it very late. Hence I was able to keep my firstbaseman who had snagged the ball still standing. If I then let go in that situation right away as he was scooping up or catching the ball, & pressed for instance the triangle button, the firstbaseman did indeed throw it to second base. However if I held on to the R2 too long, it threw home. So technically the override should work, but it seems that after an actual dive by the player, for some reason it doesn't.
 
# 247 DrUrsus @ 04/21/09 03:58 PM
Quote:
Originally Posted by jim416

In my response to SCEA I knocked their Q&A big time, even told them to put ME in charge (tongue in cheek), but I also realize they have cut off dates and have a higher power telling them when to release the game.
Man, I wish you were there to test the integrity of CPU roster control/lineups/rotations. Didn't you say that when you were there, they worked properly at that point? I really really would like to know what happened with this just out of total curiosity.

Next year, they should have some of you guys come do a quick QA before the game goes gold. People here at OS, that are die hards with the game could find stuff in a few days that is wrong with the game, especially franchise related issues. And they'd probably do it for free (with possible travel related expenses).

OK, I've got to let the CPU roster control/lineup/rotation issue go, and just be patient.
 
# 248 fistofrage @ 04/21/09 04:13 PM
Quote:
Originally Posted by DrUrsus
Man, I wish you were there to test the integrity of CPU roster control/lineups/rotations. Didn't you say that when you were there, they worked properly at that point? I really really would like to know what happened with this just out of total curiosity.

Next year, they should have some of you guys come do a quick QA before the game goes gold. People here at OS, that are die hards with the game could find stuff in a few days that is wrong with the game, especially franchise related issues. And they'd probably do it for free (with possible travel related expenses).

OK, I've got to let the CPU roster control/lineup/rotation issue go, and just be patient.
Can someone quickly chronicle what is wrong with the franchise mode.....

Meaning if I start a new franchise what will have me banging my head against a wall and eventually be a game killer?
 
# 249 rudyjuly2 @ 04/21/09 04:17 PM
Quote:
Originally Posted by fistofrage
Can someone quickly chronicle what is wrong with the franchise mode.....

Meaning if I start a new franchise what will have me banging my head against a wall and eventually be a game killer?
The cpu will adjust line-ups through the new auto-fix logic despite the fact you may have roster control on. Some clean up guys end up batting 1st or 2nd in the order and the lineups just don't reflect reality on some squads.

The DH position gets tired - as tired as someone playing the OF every day. Not sure what happened there as it was fine the last couple years.

Career stats are goofed up on some players.

Start times for some teams are wrong. Most of the Cubs games are at night rather than during the day.

There is a DL bug. If you put someone on the DL, you can bring a player up to replace him but you can't sign someone as a free agent. (Not 100% sure on that).

Plus I think the fielding errors are broken when using manual fielding.
 
# 250 Big Shmooz @ 04/21/09 04:20 PM
Quote:
Originally Posted by DrUrsus
Can't say I have ever had this problem. But, I have patients that are paralyzed veterans (some of them have slightly slower reaction times for various reasons, but they can still play overall, but an issue like this might affect them) that play this game, so ideally if what you say is true, it shouldn't throw home at all.

Hopefully, they fix it for next year.
I must admit that I find it strange that I seem to be the only person posting here who has had this problem. The thing is I would hardly consider myself to be of slow reflex. In fact I am a hockey goaltender in real life. Anybody who knows what that position entails, knows that it's not a position for the slow of reflex.
 
# 251 lendog691 @ 04/21/09 06:46 PM
Jim you and Knight are 2 of the most respected posters on here and much like myself are realest. That being said they SCEA would be doing themselves a huge favor by letting you guys test the game for a week or 2, even before they had a media day. All it would do is make things better for everyone and that that would be a good thing.
 
# 252 PhantomPain @ 04/21/09 07:21 PM
Quote:
Originally Posted by lendog691
Jim you and Knight are 2 of the most respected posters on here and much like myself are realest. That being said they SCEA would be doing themselves a huge favor by letting you guys test the game for a week or 2, even before they had a media day. All it would do is make things better for everyone and that that would be a good thing.
So now we have moved from kissing SCEA's butt to Jim and Knight's?
 
# 253 PLite14 @ 04/21/09 08:14 PM
Quote:
Originally Posted by miamimarlins1
When are getting some patch news, July? Let's go already. If this were 2k they would have been hung for this
Close your mouth and be patient.
 
# 254 lendog691 @ 04/21/09 08:22 PM
I'M NOT KISSING THERE ARSE'S!! Just want people who know what it takes to put out a good game so we don't have to wait for a patch every year.
 
# 255 lendog691 @ 04/21/09 08:28 PM
There is defenitly some growing frustration here now and some postive news would be welcome i still don't think we'll see it before mid May. Just a guess on my part.
 
# 256 PLite14 @ 04/21/09 08:34 PM
Quote:
Originally Posted by miamimarlins1
Wonderful, another SCEA brown noser. Thanks for the input, god forbid I get restless wanting to play a game purchased over a month ago
I'm no brown noser, however, you're acting as though the quality of this game is debatable. It's not like it's unplayable, not even close. It lives up to its slogan of 'The Most Realistic Baseball Game Ever'.

So quit your whining, and be patient. Lucky for us, they are at least willing to go back and rectify the handful of issues that people are experiencing instead of making us wait another year.
 
# 257 PhantomPain @ 04/21/09 09:03 PM
Quote:
Originally Posted by lendog691
There is defenitly some growing frustration here now and some postive news would be welcome i still don't think we'll see it before mid May. Just a guess on my part.
Was my wink smiley face invisible to you? I was just trying to bring some light to the thread since the past two pages were about people kissing SCEA's butt. If you look at Jim's post after mine, he puts a smiley there too so I know he is messing around.

However, I agree that having a couple of guys that go through so much of the game, like Jim and Knight, to do some testing would be a great thing. Maybe in the future SCEA would consider it. I'm sure a free copy of the game for payment would be enough for them
 
# 258 countryboy @ 04/21/09 10:17 PM
Quote:
Originally Posted by miamimarlins1
Wonderful, another SCEA brown noser. Thanks for the input, god forbid I get restless wanting to play a game purchased over a month ago
whats preventing you from playing?
 
# 259 countryboy @ 04/21/09 10:19 PM
Quote:
Originally Posted by jim416
I think we should really kill each other.....to the last man.
nah...because someone would get hit and would complain because something about their defense was buggy and would want it patched or they're playing anymore.
 
# 260 Nyrican127 @ 04/21/09 10:48 PM
im not gonna start either. i've been playing exhibition games and sharpening my skills getting ready for the season.
 


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