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The NBA 2K9 demo is available for the Playstation 3. Download it and give us your impressions.

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Game: NBA 2K9Reader Score: 8.5/10 - Vote Now
Platform: PS2 / PS3 / Xbox 360Votes for game: 72 - View All
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# 541 Peninc @ 10/03/08 11:32 AM
Ive been around these forums for years and only as a spectator. I couldnt participate because i didnt have a next gen console. I finally got an xbox 360 about a month ago and Ive been playing NBA 2k8 all this time and ive been blown away by it. Imagine my amazement to see this demo come out and showcase so much improvement. BTW I dont know whats happening with the PS3 demo but the xbox 360 demo is absolutely gorgeous, no "jaggies", not texture issues, the game looks and plays like a real NBA game.
 
# 542 KENYON06 @ 10/03/08 11:34 AM
Anyone else getting low framerate on the first FT attempt like last year before they patched it? Sure is making it hard to hit the 1st FT.
 
# 543 Hassan Darkside @ 10/03/08 11:34 AM
W00t, just got my hands on the demo. After 2 games... Rondo shook me with his signature move, the one where he ball fakes to one side, spins, and lays it up with the other hand. It was sweet. I can definitely see Rondo being useful in 2k9, whereas in 2k8 because of his crappy ratings and the fact he was nonexistant offensively (thanks lockdown D) he was worthless.

It doesn't seem to me the speed is faster than 2k8. Maybe because I'm used to a fast breaking mess in 2k8 when I play my roommate. Anyway, the players do feel a lot heavier and there definitely is more footplanting.

Isomotion is also weird for me now...Can you still pull off moves without the modifiers? Or do you have to use a modifier?

Also it doesn't feel like I can backdown on command, or maybe I just need to be guarded close enough to. Not sure, haven't played long enough to figure it out.
 
# 544 DC @ 10/03/08 11:35 AM
Quote:
Originally Posted by Shakedowncapo
The oops in this game are truly awesome...

Im gonna be in practice mode a lot throwing some up!

And the FT routines...Damn near perfect and I like how there no more generic "idle" animation after the dribble!
Yea there were many days I spend 20+ mins on College Hoops in practice mode just throwing oops
 
# 545 DubTrey1 @ 10/03/08 11:37 AM
I think switching to EZ Iso will remedy alot of folks having issues using Iso with this current set up of controls IMO.
 
# 546 DaImmaculateONe @ 10/03/08 11:38 AM
Quote:
Originally Posted by Ruff Ryder
W00t, just got my hands on the demo. After 2 games... Rondo shook me with his signature move, the one where he ball fakes to one side, spins, and lays it up with the other hand. It was sweet. I can definitely see Rondo being useful in 2k9, whereas in 2k8 because of his crappy ratings and the fact he was nonexistant offensively (thanks lockdown D) he was worthless.

It doesn't seem to me the speed is faster than 2k8. Maybe because I'm used to a fast breaking mess in 2k8 when I play my roommate. Anyway, the players do feel a lot heavier and there definitely is more footplanting.

Isomotion is also weird for me now...Can you still pull off moves without the modifiers? Or do you have to use a modifier?

Also it doesn't feel like I can backdown on command, or maybe I just need to be guarded close enough to. Not sure, haven't played long enough to figure it out.

Iso motion is back to 2k7 style
 
# 547 WTF @ 10/03/08 11:40 AM
I'm having trouble shooting off the dribble in PS3 version. Is there a way to do it on command? Or coming off of a screen?
 
# 548 ehh @ 10/03/08 11:42 AM
Quote:
Originally Posted by HoosierDaddy
I see many of you saying the controls are much more responsive. Am I the only one having trouble pulling off the isomotion moves at will? I had these almost down to a science last year, but I can't seem to get them when I want them in the demo.
Quote:
Originally Posted by BTB
Yea dude exactly the same for me. I feel that the game is more responsive but isomotion is definitely different. haven't figured it out yet
I took me quite a while to figure out the new system but I finally got it. Just keep playing around and it will click for you guys. Basically you can't do standing still iso moves anymore. Flicking the stick back and forth while not holding turbo isn't going to let you change hands anymore with a casual crossover. You can't really play with the ball as much, at least I can't yet.
 
# 549 Shakedowncapo @ 10/03/08 11:43 AM
And I wish I could save the fast break oop I had.

Stole the ball from Rondo with Kobe..****n down the middle of the court, hit Fisher on the wing, come into the middle...Kobe then loops around me to the wing, L2+X later I gotta sweet *** two handed dunk!
 
# 550 Nodima @ 10/03/08 11:45 AM
Quote:
Originally Posted by WTF
I'm having trouble shooting off the dribble in PS3 version. Is there a way to do it on command? Or coming off of a screen?


You flick the analog stick holding R2 while on the move - it does seem a lot easier to do coming off a screen, but I've gotten really good at giving directional passes to Kobe in the 15 footer area and watching him float beautifully into the air in motion with the pass.
 
# 551 Damanjinx @ 10/03/08 11:46 AM
Just dowloaded the demo for 360 this morning, and the graphics are jaw dropping to me anyway. But during gameplay the court looks bad, and maybe due to the demo the only time that logo at center court looks clear as day is at Tip Off other then that it looks blurry as hell, pretty much what the pic above looks like. As for jaggies not much from what ive seen and im playing on A SDTV on widescreen mode. I have to conclude that is for Demo reasons i cannot possibly seeing 2k9 being that moronic to have something that low res be a focal point and make it to the real game. All in all i pre ordered it, im sure everything will play and look much better.
 
# 552 ehh @ 10/03/08 11:48 AM
Quote:
Originally Posted by WTF
I'm having trouble shooting off the dribble in PS3 version. Is there a way to do it on command? Or coming off of a screen?
I mentioned this last night and I still can't figure out it. Seems too slow and clunky, I can't get the leaner/off balance shot for some reason, my guys set their feet and take their time every time off a screen.
 
# 553 Nodima @ 10/03/08 11:52 AM
Quote:
Originally Posted by ehh
I mentioned this last night and I still can't figure out it. Seems too slow and clunky, I can't get the leaner/off balance shot for some reason, my guys set their feet and take their time every time off a screen.

AFter you posted this, I jsut went in to make sure I wsn't hallucinating. It might be easiest with Kobe, so start trying this with him:


Get the ball to Fisher, and wait until you see Kobe breaking left or right in a way that gives him open space in that direction if you gave him a directional/lead pass that direction. Give him that pass, and IMMEDIATELY if not slightly before he gets the ball start holding the shot stick in the direction you're trying to fade. When I did this, the instant Kobe got the ball he swiveled and popped into the air to the right in a smooth motion that took a fraction of a second.
 
# 554 ehh @ 10/03/08 11:54 AM
Quote:
Originally Posted by Nodima
AFter you posted this, I jsut went in to make sure I wsn't hallucinating. It might be easiest with Kobe, so start trying this with him:


Get the ball to Fisher, and wait until you see Kobe breaking left or right in a way that gives him open space in that direction if you gave him a directional/lead pass that direction. Give him that pass, and IMMEDIATELY if not slightly before he gets the ball start holding the shot stick in the direction you're trying to fade. When I did this, the instant Kobe got the ball he swiveled and popped into the air to the right in a smooth motion that took a fraction of a second.
That's what I've been trying to do and he either pump fakes (even though I'm still holding the stick) or the game doesn't even register that I'm holding the shot stick. Also, what if you don't want to fade? If Ray Ray is coming off a curl and has great separation and I just want a real quick, smooth release I press the shot stick towards the hoop and I run into the same issue.

I'll def give it another whirl though, I'm confident there's a way to do it consistently and I just don't know it yet.
 
# 555 sho89mtx @ 10/03/08 12:11 PM
Quote:
Originally Posted by abuC
Same, I was going to get the Ps3 version because I always think my 360 is about to die, but after playing both the 360 one is noticeably better looking and I'll run the risk of my 360 dying and get it.
spread the word. Soon the world will know the truth.The better question is when has a ps3 game ever looked better than a 360 multi-platform game?
 
# 556 Nodima @ 10/03/08 12:13 PM
Quote:
Originally Posted by sho89mtx
spread the word. Soon the world will know the truth.The better question is when has a ps3 game ever looked better than a 360 multi-platform game?
Burnout: Paradise.


Like I said in a post about 20 pages back though, the only difference is that because the 3670 doesn't have a mandatory HD developers develop for that platform first, then port it to the PS3. Because they have a different graphics chip, that means the game is usually optimized for the 360. Not that anyone but graphics whores can tell the difference - I think my PS3 on a 22" SDTV looks just as amazing as my friend's 360 on a 70" Sony with HDMI or my friend's PS3 on a 32" Sony Bravia. I'm just not into this discussion, but as a PS3 owner it's pretty lame that 360 owners feel like this is something to celebrate, like you just won a prize. Wish it was like Sega vs. Nintendo where all the graphics were pretty much equal, and it was just about who beat Aladdin fastest.
 
# 557 m-dogg @ 10/03/08 12:22 PM
I have to say I'm pretty dissappointed in the post game, I was hoping for more of an overhaul. This is the one area that 2k has needed to fix since forver, I'd be happy if they just stole college hoops version of the post game! how many times in an NBA game do you see someone dunk from the post? once at the most? how about KG? I watched every second of kg's season last year, his bread and butter is the spot up jumpers and the fade away from the post. he rarely finishes going towards the basket (and if he does, its an array of althetic layups), yet here I am again dunking at will from the post in a 2k game. I'm going to have to edit his ratings down again and change his post moves - and there the same animations from 2k8. I didnt see any new ones for the coverboy except for his free throw routine, of course maybe I just havent seen them yet...but I was hoping for more of a revamp. I will say he looks MUCH better now, body type and face.

but seriously, the fight for the spot before the entry pass should dictate your post postion - I dont think you should be allowed to back in THAT much with the ball unless you have a guard on a mismatch or something. its just not realistic. would make the post game so much funner. not to mention there should be a bigger variety of fakes, and you should have to fake out the defender to get him to think right or left etc before you can do those moves towards the rim. and then the defensive controls should be able to guess right and heavily contest the shot you think hes doing to force him into a bad shot. instead of just random 70% shooting from the post...but forgive me, I digress...back to the demo hehe...

so aside from the post game the gameplay is nice, movement is great now even though they ill occasionaly run into me while im trying to post up hehe. next year its time to start implementing some staggered screens into the mix for your AI teammates, every team does this (without plays called) to free up their shooters. but the AI is 100% better, CPU AI is awesome - you see some great stuff. kobe is a beast!

sliding is 90% better now, you feel the foot planting a little more this year, and the lockon D doenst cause crazy foot sliding all over the place - this makes me extremely happy haha. looks so much more realistic, so you feel like you are playing real defense (defense is fun again!).

fastbreaks are 100% better, 2k has real fast breaks now, and lots of them! gave me times to try out the shot changing...I had rayray wide open on the break did the famous MJ dunk to layup and layed it up into the underside of the backboard hah! and i loved it!

seems to me it still takes time to get off a jumper though, I'll have wide open shots get blocked because the player takes too long to go up for the jumper. it may be quicker than last year Im not sure, as all I played after choops came out was the colelge game which didnt have this issue.


lets just say, once I get my hands on the retail 360 version and mess with the sliders and some attributes, this is gonna play one hell of a game of pro basketball....

oh and please fix the bluriness of the court, thats my association court I am going to se for 41 games! we cant be having that on the WORLD CHAMPION's home court!!!
 
# 558 Damanjinx @ 10/03/08 12:25 PM
Quote:
Originally Posted by m-dogg

oh and please fix the bluriness of the court, thats my association court I am going to se for 41 games! we cant be having that on the WORLD CHAMPION's home court!!!
I really hope cause its the demo as well as the Camera Angle. Have you noticed that the lights dont animate on the court either. Maybe its just one Image for the court on the demo trying to save file size.
 
# 559 23 @ 10/03/08 12:25 PM
Quote:
Originally Posted by ehh
I mentioned this last night and I still can't figure out it. Seems too slow and clunky, I can't get the leaner/off balance shot for some reason, my guys set their feet and take their time every time off a screen.
That's the thing i've been saying about making the move and shoot all in the same motion.

After seeing this too much in last years game and CH, thats definitely something that needs to be added. Its just not right to have the player stop completely, square up , set his feet, then proceed to take the jumpshot.. Takes far too long
 
# 560 drlw322 @ 10/03/08 12:31 PM
Quote:
Originally Posted by KDRE_OS
That's the thing i've been saying about making the move and shoot all in the same motion.

After seeing this too much in last years game and CH, thats definitely something that needs to be added. Its just not right to have the player stop completely, square up , set his feet, then proceed to take the jumpshot.. Takes far too long
ive been able to pull the leaner off by driving to one direction and keep the left stick and the right stick to the same direction im driving. just have to figure out the release point. the only problem is that the leaner for everyone is the same, no different animation. KDRE hopefully i get the game today and i am planing on putting out a few game play vids with teams that haven't been shown all that much
 


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