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This game was worthy of playing 15 minute quarters, now with the patch its even more so. Now the cpu takes some time before hiking the ball which gives us more time to make our adjustments and the clocks to keep running. Thanks EA, now if they could just fix the backs coming out of the backfield, catching a pass and not going out of bounds in both NCAA and Madden. Has anyone had the cpu wide outs bail out the qb by being the first player to touch the ball after being out of bounds it happens in both games (NCAA more)? They tend to catch a pass after they go out after the CB guarding him gives up since that player is out of bounds. That's a penalty.
What the heck is up with Reggie? anyone have this happen?
I myself just had a post patch freeze too. I started a new franchise, and used the Lions. Made it through the first game, winning 44-17. the box that shows the 5 replays popped up, and bam....game froze on me......Had to quit to the XMB (Im using a PS3)
This is really reallty disappointig
This is really reallty disappointig
Played 6 games into my new franchise as the eagles. 6-0 record 725 madden IQ rating. In 6 saves i've had 5 interceptions and 1 fumble forced/recovered. 3 of the ints and the fumble were user done the others was cpu
Pros:
-CPU no longer runs out of bounds like crazy like they did previously
-Man coverage seems improved
-Cover 3 was improved
-CPU breaks tackles well and runs the ball well
-CPU will throw deep but not as often as you'd expect them to
-Only had the game freeze on me once
-Time of possession for the cpu is improved
-My WR's actually drop passes more often now which for me was rare in the last patch
-Having better success getting sacks without even bringing the blitz. After 6 games i have 10 sacks which is not bad
Cons:
-Punt/Kick coverage is still terrible
-CPU play calling when down and not much time left is worse then the previous patch
-CPU is terrible at field goals/punting
-Pancakes are improved but not anywhere close to what the CPU is getting.
And there is no such thing as Robo QB. The only people who think there is a Robo QB are the ones who don't want to believe they just suck and can't play defense and need a excuse. Sure, maybe the CPU QB goes crazy in the 4th qtr when down but most the passes i've seen them do have been to open WR's. It's not like they are doing crazy stuff to get these yards.
Pros:
-CPU no longer runs out of bounds like crazy like they did previously
-Man coverage seems improved
-Cover 3 was improved
-CPU breaks tackles well and runs the ball well
-CPU will throw deep but not as often as you'd expect them to
-Only had the game freeze on me once
-Time of possession for the cpu is improved
-My WR's actually drop passes more often now which for me was rare in the last patch
-Having better success getting sacks without even bringing the blitz. After 6 games i have 10 sacks which is not bad
Cons:
-Punt/Kick coverage is still terrible
-CPU play calling when down and not much time left is worse then the previous patch
-CPU is terrible at field goals/punting
-Pancakes are improved but not anywhere close to what the CPU is getting.
And there is no such thing as Robo QB. The only people who think there is a Robo QB are the ones who don't want to believe they just suck and can't play defense and need a excuse. Sure, maybe the CPU QB goes crazy in the 4th qtr when down but most the passes i've seen them do have been to open WR's. It's not like they are doing crazy stuff to get these yards.
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In Madden's case (and NCAA), the QB AI is uber-intelligent. It can make reads and react faster than any human possibly can.
At higher difficulty levels, which I am sure you play, since you are 6-0 and are very proud of your Madden IQ of 725 , this AI effect is intensified greatly, therefore creating an obvious disadvantage to the human player on Defense, which has caused " just about everybody in the OS community" (except for you) to comment as this being a programming issue with the '09 gameplay engine(for both NCAA and Madden).
To say that "you must just suck at defense if you think their is Robo QB" is inaccurate. I will admit ,the more you play the game, you will eventually find exploits to overcome these issues, which will make you less "sucky", and over time "good" at defense.
But, bottom line, the Uber-AI QB exists, it is widely recognized it exists and clearly does not make a player "sucky" , if they cannot stop those passes being completed.
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Also, if you're really actually finding the CPU QB plays too poorly, turn your pass reaction sliders down.
There are work-arounds built in to be able to balance the game better to your liking...
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In one game I had about 3-4 false starts (CPU), 5 holding calls, 3 pass interference, clipping on a kick return and a facemask.
I turned holding down to about 60, I haven't touched the other sliders (yet).
# 290
davidandjordan @ 09/24/08 11:49 AM
Robo QB DOES exist, there's no question about that whatsoever. And it doesn't have anything to do with a human playing against the CPU. There's just something wrong with the whole engine, and player warping just contributes to the problem.
After restarting my franchise, I'm 9 weeks in and the lowest starting QB completion percentage is 59%. There are more than 5 guys over 70% and Phillip Rivers is at 80%! For some reason, it's just very easy for the computer to complete passes. Player warping contributes, especially in man coverage, because if you have a reciever running with a cornerback right on his tail, when you throw a pass and lead the reciever, only the reciever is (usually) in "warp range" and suddenly speeds out of the coverage that is right on his backside and makes a catch. If there wasn't player warping, the CB would many times reach out in front of the reciever and be able to bat down a pass.
There IS Robo QB. Franchise completion percentage is a clear proof of that. Anytime you have only a few guys UNDER 65%, there's something wrong. There should be only a few guys OVER 65%.
After restarting my franchise, I'm 9 weeks in and the lowest starting QB completion percentage is 59%. There are more than 5 guys over 70% and Phillip Rivers is at 80%! For some reason, it's just very easy for the computer to complete passes. Player warping contributes, especially in man coverage, because if you have a reciever running with a cornerback right on his tail, when you throw a pass and lead the reciever, only the reciever is (usually) in "warp range" and suddenly speeds out of the coverage that is right on his backside and makes a catch. If there wasn't player warping, the CB would many times reach out in front of the reciever and be able to bat down a pass.
There IS Robo QB. Franchise completion percentage is a clear proof of that. Anytime you have only a few guys UNDER 65%, there's something wrong. There should be only a few guys OVER 65%.
# 291
RogueHominid @ 09/24/08 12:09 PM
I just gave this game a rental to see what it played like after the second patch, and it was, to my surprise, very fun. I lost with my Raiders to the Broncos 9-8 with 12 minute quarters and I would say 8/10 of the game felt very good. There was wonderful pacing, good, stiff competition all game long, and good stats for the most part. Kirk Morrison had 12 tackles, and their leading guy had 11--I love that! I haven't been able to have a defensive battle in Madden for ages.
I was surprised to see that the CPU even missed a chip-shot FG--I've never seen that in Madden.
The only things that seem a little off to me are the obvious: completion percentage and the running game. Cutler completed 80% against me and Russell 69%. I don't have a problem with Cutler shredding me, but 80% over 35+ passes is a bit much--I could see going 12-15 or something every now and again, but I'd love to see the completions toned down. And we all know Russel isn't going to hit 69%.
It seems that completion percentages can be lowered with sliders, but I would love to see an adjustment to the simmed stats engine. I don't want to continue kicking the Robo QB horse, but I know Ian is a huge fan of realism (and this game is WAAAAY better than any other next-gen Madden, so kudos!), so a more reasonable bar should be set for stats. In Brady's super season he hit 68.9% of his passes. Montana and Young, two of the game's most accurate hit 70%, but only once apiece in two HOF careers. A very good season is 65%; last year's SB winning QB completed 56%, and even the new and improved version of Eli is sitting at 60%.
I was surprised to see that the CPU even missed a chip-shot FG--I've never seen that in Madden.
The only things that seem a little off to me are the obvious: completion percentage and the running game. Cutler completed 80% against me and Russell 69%. I don't have a problem with Cutler shredding me, but 80% over 35+ passes is a bit much--I could see going 12-15 or something every now and again, but I'd love to see the completions toned down. And we all know Russel isn't going to hit 69%.
It seems that completion percentages can be lowered with sliders, but I would love to see an adjustment to the simmed stats engine. I don't want to continue kicking the Robo QB horse, but I know Ian is a huge fan of realism (and this game is WAAAAY better than any other next-gen Madden, so kudos!), so a more reasonable bar should be set for stats. In Brady's super season he hit 68.9% of his passes. Montana and Young, two of the game's most accurate hit 70%, but only once apiece in two HOF careers. A very good season is 65%; last year's SB winning QB completed 56%, and even the new and improved version of Eli is sitting at 60%.
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Think your missing the point of the Robo QB complaints, even if your defensive skills suck every QB is going to make bad throws several times a game. Even in a practice or scrimmage QB's make bad throws which has nothing to do with the ability of the defense.
We want to see more badly thrown balls and passes that are just plain off target. No QB has perfect accuracy even if the defense completely sucks.
# 293
countryboy @ 09/24/08 02:11 PM
one of the reasons that QB's are so accurate in video games is because there is never a "miscommunication" between the receiver and the QB. A majority of the time when you see a badly off target throw its because the QB and WR were thinking differently. Perhaps the WR broke off a route sooner than the QB expected or the QB read the defense so that the receiver should go outside but the receiver read the defense and cut inside, etc...
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Is there a player "read play" edit i.e. NCAA...wonder if lowering this would help?
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Glad to see you decided to give Madden a try. I haven't downloaded Patch #2 yet, but will today and am looking forward to playing. I've been spending my time with NCAA recently, and enjoying that as well.
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"I know what you are saying but if you cover guys and pressure the qb, the qb does make bad throws."
The QB should make bad throws even without pressure or good coverage. At least 3-5 throws a game should be just bad throws, to low to high, off target etc. badly timed. Even when given great protection against a weak defense QB's will still make bad throws even the best of them.
The QB should make bad throws even without pressure or good coverage. At least 3-5 throws a game should be just bad throws, to low to high, off target etc. badly timed. Even when given great protection against a weak defense QB's will still make bad throws even the best of them.
# 298
BroMontana82 @ 09/24/08 03:28 PM
i agree that there are some bad throws from time to time based on the routes receivers are running. at least in NCAA the sliders really helped this out. i think adjusting the accuracy slider helps a little bit and hopefully the DLC (if there still is one upcoming) will have the CPU sliders. this really made the NCAA gameplay 100% better.
Hopefully it's just a coincidence. But I had never had a freeze in my franchise prior to today in my first game after the patch (360). Just froze up after a play at the playcall screen. Could not select any formations, but could right click on view the whole replay. After which stuck back at the playcall screen. Also able to hit start for the pause menu, but could not get out of that. Don't think this is similar to the freezes everyone was talking about prior to the patch, hopefully just a dirty disc situation.
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