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The NBA Live 09 demo has been released, please download it and post your impressions here.

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Game: NBA Live 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Xbox 360Votes for game: 38 - View All
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# 441 warnerwlf98 @ 09/06/08 10:16 PM
I took a swing on the demo and it seems that the controls are very sluggish. In fact, it feels like I have very little control over anything. Many have said the passing could use some work to get it more responsive, but it seems to be ok to me.

On offense, I can control players to do things that I want, but just tapping a button won't give me results. Maybe it's just me, but I have to press hard to get some input. Defense is a completely different story for me, I have absolutely no control over a defender trying to guard the ballhandler. I can position for rebounds, but the A button to switch players seems slow too. When pressing Y for a rebound, it's like the jumper goes into slow motion when he's "powering" up a jump.

I also noticed that when simply using the left stick to move, the result seems to have a discrete feeling as opposed to analog. (I know that real movement is discrete - one footstep - but in 09 it doesn't feel natural to me for some reason).


Maybe it's the footplanting mechanics. Da Czar is right when he posted that having footplanting along with smooth animations will make a killer game. I haven't followed basketball all my life, but I've learned a lot about the sport from Da Czar's CHoops videos. Position and what player "owns" what spot on the floor is a large part of what it's all about. The game that nails this will be the one to beat.

Maybe I'm just going about the wrong way to play 09. Is there a better strategy to go about controlling the action?
 
# 442 Stumbleweed @ 09/06/08 10:25 PM
Quote:
Originally Posted by ©roke
No. I mean control a player (specific position) through the complete game.

I think its in the controller setup menu. Right under Select sice in the Pause Menu. Hope you can find it.
Woah, nice -- I found it. It's right where you said -- option at the top of "Control Settings" in the pause menu. Thanks a lot, that makes the demo even more awesome. Talk about feature-packed... full sliders, cameras, ratings, DNA, hotspots, commentary, full adjustable playbooks, and 3 different games to play (DNA/rosters)... All it's missing is replay and the 2nd half. Haha, I hate how it starts the 3rd but that end screen comes up... c**ktease EA.
 
# 443 23 @ 09/06/08 10:29 PM
Why dont you guys pause with .1 sec left and hit rematch like Czar suggested?

Can you not do that?
 
# 444 DakkoN @ 09/06/08 10:36 PM
Quote:
Originally Posted by KDRE_OS
Why dont you guys pause with .1 sec left and hit rematch like Czar suggested?

Can you not do that?
You can even pause it while they're walking to the back for halftime
 
# 445 Da_Czar @ 09/06/08 10:37 PM
Dna seems to be working and its pretty sweet. After a large sample size I can see a difference between how Kobe played before and after Gasol. I got you Dre' ...
 
# 446 Da_Czar @ 09/06/08 10:38 PM
Quote:
Originally Posted by DakkoN
You can even pause it while they're walking to the back for halftime
Yeah I found that out but you better be quick though... LOL
 
# 447 23 @ 09/06/08 10:42 PM
Quote:
Originally Posted by Da_Czar
Dna seems to be working and its pretty sweet. After a large sample size I can see a difference between how Kobe played before and after Gasol. I got you Dre' ...


Thanks Czar

Hearing some of you guys talk about this game the way you are for this long has me in cant wait mode now.

Im trying to play out the can't waits by playing Live 08 but it aint working
 
# 448 Da_Czar @ 09/06/08 10:47 PM
Quote:
Originally Posted by warnerwlf98

Maybe I'm just going about the wrong way to play 09. Is there a better strategy to go about controlling the action?
Warnerwlf what up BABY !!! Thanks for you comments glad to be helpful. To enjoy live 09 you have to forget everything you may like or enjoy or understand about 2k sports games. Its the only way to get locked in enough to enjoy what live is doing right.

The key for me was understanding when I don't have control. There are certain animations that live "helps" you out with like the automatic jump back with dribble animation when your being guarded.

What i have found happens is during one of these automatic animations your trying to do something which is not responsive because its automatic and you don't realize your not in control. so you stop moving and the animation stops and then another might kick in...

The offense and defense is a timing based system it seems so you have to let a dribble animation play out until you get to a break point which is simular to reading a defense. Last year the quick strike would allow you to branch out at anytime. Which made it much more responsive and at the same time unrealistic because depending on what move I do in real life. If the ball is in between my hand and the floor I can't just magically do another move.

Go into practice mode and without using turbo just use the right stick and move it right and watch the animation and then practice the timing of when to go to the basket.

I hope I explained that well enough for you to get. Once you get a feel for that do the same thing but crossover. The whole control scheme seems built around that timing so once you get it down you add moves in the same timing and then break that timing when your going to the rim.
 
# 449 warnerwlf98 @ 09/06/08 10:51 PM
Quote:
Originally Posted by Da_Czar
Warnerwlf what up BABY !!! Thanks for you comments glad to be helpful. To enjoy live 09 you have to forget everything you may like or enjoy or understand about 2k sports games. Its the only way to get locked in enough to enjoy what live is doing right.

The key for me was understanding when I don't have control. There are certain animations that live "helps" you out with like the automatic jump back with dribble animation when your being guarded.

What i have found happens is during one of these automatic animations your trying to do something which is not responsive because its automatic and you don't realize your not in control. so you stop moving and the animation stops and then another might kick in...

The offense and defense is a timing based system it seems so you have to let a dribble animation play out until you get to a break point which is simular to reading a defense. Last year the quick strike would allow you to branch out at anytime. Which made it much more responsive and at the same time unrealistic because depending on what move I do in real life. If the ball is in between my hand and the floor I can't just magically do another move.

Go into practice mode and without using turbo just use the right stick and move it right and watch the animation and then practice the timing of when to go to the basket.

I hope I explained that well enough for you to get. Once you get a feel for that do the same thing but crossover. The whole control scheme seems built around that timing so once you get it down you add moves in the same timing and then break that timing when your going to the rim.
Hey, thanks for the response. I'll give it a try. I finally broke down and got a live subscription. I have to hit you up for a CHoops game sometime.
 
# 450 bigeastbumrush @ 09/06/08 10:53 PM
One thing that I found happening to me frequently are shot clock violations.

I'm so amped to run a play but when things break down, I still want to stay in the flow of the play and not be selfish or a ballhog.

But then with the court spacing and lockdown D, you realize you have no choice but to go for yours and get a shot off.
 
# 451 RubenDouglas @ 09/06/08 11:05 PM
Quote:
Originally Posted by Da_Czar
Hey is anyone else having an issue getting shots off with Kevin garnett vs Gasol when just trying to do a turnaround jumper but turning towards the paint as opposed to the baseline.

There seems to be an overcompensation for height when playing a mismatch situation. The defense is easily able to block those shots. Same thing happens on perimeter with pierce vs lamar odom...
mess with the block slider. ive solved that issue.. it now seems like an animation restriction or a new animation was added where that BLOCK does NOT take place.. interesting to see.


BTW. i love me some foul shooting. If I can finally get NBA numbers to match that, ill be in heaven. and with the foul sliders raised, its not ALWAYS a foul, so there is some great balance.. the one thing I need to look into im sure is the success rate of and1 shots.

fun times ahead guys, i can gurantee it
 
# 452 blingballa333 @ 09/06/08 11:23 PM
I just ran into a very awkward game where everything wrong happened. lol. First, they didn't miss a shot the whole game, and i play relativley solid d, none of their shots were wide open.Along with that I saw a glitch. Kobe had the ball at the top of the key. He then picked up his dribble and did a drop step, proceed by another, and another, and another, AND another. He ended up near the rim and layed it in, it was the funkiest thing I ever saw

Another ting I've noticed, it seems like out of bound is non-existent when a player steps on the line. For example, cpu controlled Ray allen was in the corner in triple threat position he stepped back the his right leg, his whole foot was sitting out of bounds for about 5 seconds, no call. Ive seen it numerous times from different positions of the court also, has anyone else experienced this problem?
 
# 453 bigeastbumrush @ 09/06/08 11:31 PM
^^I have seen Travelling and it's not called.

Kobe did a pro-hop (automatically) and then took another 3 steps to the hoop.

Branching was supposed to fix these things.
 
# 454 aholbert32 @ 09/06/08 11:54 PM
Quote:
Originally Posted by KDRE_OS
Wanna know how I know the game will be solid?

Because all of you guys including the old heads are still playing it.
Its a good demo. Like everything though, the more I play it...the more flaws I see. Passing animations are still poor and Ive seen on several occasions the old bullet baseball pass from past versions and high arching passes to players right next to each other. The FT system is decent but I can see it becoming a little too easy to master.

I also worry a little bit about the substitution patterns the cpu will use. Toward the middle of the second quarter, the CPU will sub if there is a stoppage. One of the biggest problems with Lives is that the CPU only subs by position...not by team tendency. For example in real life if Perkins comes out, the C's usually move Garnett to Center and play Powe/Davis at PF. In the demo, Patrick O'Bryant comes in for Perkins because he is the only Center and that probably wouldnt happen in real life. Its a small nitpick but things like that will frustrate me and make me not want to play the retail version alot.
 
# 455 Stumbleweed @ 09/07/08 12:21 AM
I'm uploading 2 player lock videos now along with one where I'm just messing around in the practice gym trying to show off all the different moves.

The player lock of far has been a mixed bag... a lot of the CPU holding the ball when plays break down or don't start. Sometimes the PG or whoever is handling the ball will call plays, but it's pretty sparse and they'll usually either just dribble the clock out and take a bad shot or sometimes make passes and get it started without running a play. Lots of <4 seconds left on the shot clock stuff going up...

It's probably expecting too much to have that playing right in the demo though. If you control the action a bit on your own or take the PG, it's fun though. And sometimes the plays are still buttery and work great (it shows your spot on the floor, though I was confused a lot of the time beyonf the first step). It was fun playing as KG and flying all over the place off-ball to get open mids (forcing the CPU to pass with A) and cutting dunks.

And yeah, ditto on seeing more and more random issues and glitches. I need to adjust the sliders more or something, because there are still a lot of blocks (leading to shot clock violations) and a lot of contested makes by the CPU. Also, you might notice on one of the player lock videos that the net on my side of the court froze.. it was sort of pushed in on one side but didn't move on makes. Also, I've noticed that out of bounds doesn't seem to work.. I assume these are just demo issues. The contested makes as well as the all-too-common "pull hands back" animation both on blocks and offensive boards are really annoying. Those two things and the delayed reaction on blocks/boards are probably my biggest issues, and I hope they are reduced for the retail version.
 
# 456 RubenDouglas @ 09/07/08 12:21 AM
few more games played tonight.

game's animations remind me of 2k7 in many aspects. the up and under post animation has its flaws with the PIVOT foot changing multilple times.

as i get better at the demo, i tend to now want to drive more, doing so, ive seen some clipping of players going through other players.

with the driving comes helpside. in some instances, there is no contested shots from many defenders.

another animation note.. some animations, namely jumpshots tend to take quite a long time to just OCCUR and thats how the blocks are happening.


with all that notable negative stuff, it DOES not distract me from enjoying the game and just having fun. the play calling system is just perfectly exected from how I use it especially with its incorporating with the DNA system.

no game is perfect. but so far the good outweighs the bad..

videos coming up
 
# 457 23 @ 09/07/08 12:28 AM
Quote:
Originally Posted by aholbert32
Its a good demo. Like everything though, the more I play it...the more flaws I see. Passing animations are still poor and Ive seen on several occasions the old bullet baseball pass from past versions and high arching passes to players right next to each other. The FT system is decent but I can see it becoming a little too easy to master.

I also worry a little bit about the substitution patterns the cpu will use. Toward the middle of the second quarter, the CPU will sub if there is a stoppage. One of the biggest problems with Lives is that the CPU only subs by position...not by team tendency. For example in real life if Perkins comes out, the C's usually move Garnett to Center and play Powe/Davis at PF. In the demo, Patrick O'Bryant comes in for Perkins because he is the only Center and that probably wouldnt happen in real life. Its a small nitpick but things like that will frustrate me and make me not want to play the retail version alot.
Sounds like the same issues from Live 08. I just played against the C's in Live 08 literrally 5 minutes ago, and that same CPU sub pattern to the tee of what you described just happened.

I hope retail has ironed some of these things out.


and oh yes fellas.... VIDEOS PLEASE!!!!!!!!!!!!!
 
# 458 RubenDouglas @ 09/07/08 01:04 AM
the good, the bad, and the ugly here in this video.

see for and judge for yourself:



quick note

-i love the ray allen drives but I want the defense contesting more of the drives. i want their prescence felt.


----

lastly:
Kobe at the garden part 2:
-the realist in me wants my cpu teammate (kg) to recognize that hes the last man back and GET ball. he doesnt and ensues is this dunk
 
# 459 23 @ 09/07/08 01:40 AM
Rubes I hear you man, but id like to see all teams to see if it holds

LA doesnt play much defense to be honest
 
# 460 23 @ 09/07/08 01:45 AM
Quote:
Originally Posted by KDRE_OS
Rubes I hear you man, but id like to see all teams to see if it holds

LA doesnt play much defense to be honest

You definitely have a point and i was wondering that myself... I wish they were able to tell us...

From the sounds of it though, its totally a loaded demo
 


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