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NCAA Football 09 Videos
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# 282
callmetaternuts @ 08/21/08 01:49 PM
AA, keep the impressions coming. If you have positive things to say about pass rush, then something must be different. I just want the game to play more like football and less like a bunch of friends in the backyard.
ANy comment on punt returns?
ANy comment on punt returns?
# 283
guitar4468 @ 08/21/08 01:50 PM
after about three games with the new patch i must say it feels like the defenses are a little better. instead of games mostly going in to the 30 range against good competition, they are going to 15 to 25 for the teams which imo is pretty realistic.
The one thing i have noticed the most is that when you get down to the opponents 30 yard line, it becomes pretty hard to score. this means there are more longer drives that result in fgs. Also there are more punts which is good imo.
So far i am happy.
Edit: i am playing on heisman
Edit2: i am getting more pressure now with the de than before.
The one thing i have noticed the most is that when you get down to the opponents 30 yard line, it becomes pretty hard to score. this means there are more longer drives that result in fgs. Also there are more punts which is good imo.
So far i am happy.
Edit: i am playing on heisman
Edit2: i am getting more pressure now with the de than before.
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I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.
AA, 11 min qtr
CSU 17 - AF 31 (me)
CSU - 10 - 07 - 00 - 00 -- 17
AFA - 07 - 14 - 07 - 03 -- 31
CSU
off 398
rush 35-140
pass 25-46-258
plays 81
QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
HB Johnson 20-117, 5.8avg, 1 TD, long 48
HB Bell 9-18, 2.0avg
WR Morton 7-97, long 27, 1 TD
TE Sperry 6-72
ROLB Brewer 9 TKL
RE Hill 9 TKL
MLB Horinek 9 TKL
AF
off 349
rush 59-265
pass 9-13-84
plays 72
QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
HB Lumpkin 17-57, 3.3avg, 2 TD
HB Stephens 17-125, 7.3avg, 1 TD, long 27
FB Newell 12-50, 4.1avg
TE Dekker 4-45
MLB Reeves 13 TKL, 1 INT
I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
AA, 11 min qtr
CSU 17 - AF 31 (me)
CSU - 10 - 07 - 00 - 00 -- 17
AFA - 07 - 14 - 07 - 03 -- 31
CSU
off 398
rush 35-140
pass 25-46-258
plays 81
QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
HB Johnson 20-117, 5.8avg, 1 TD, long 48
HB Bell 9-18, 2.0avg
WR Morton 7-97, long 27, 1 TD
TE Sperry 6-72
ROLB Brewer 9 TKL
RE Hill 9 TKL
MLB Horinek 9 TKL
AF
off 349
rush 59-265
pass 9-13-84
plays 72
QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
HB Lumpkin 17-57, 3.3avg, 2 TD
HB Stephens 17-125, 7.3avg, 1 TD, long 27
FB Newell 12-50, 4.1avg
TE Dekker 4-45
MLB Reeves 13 TKL, 1 INT
I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
Reading through all these pages of posts it sounds to me like everything that was a problem before was either A) fixed or B) improved enouth that most of us can live with it. I can't wait to go home tonight and try it out for myself.
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I've been adjusting the cpu sliders for every one of their possessions to make them run better. I have break block at only 20 and run block at 100 for them (80 point advantage for cpu) with RBA at 75 to get it to work well and I still wonder if its not enough. I think you will find this to be a problem down the road for you is all I'm saying.
# 288
doctorhay53 @ 08/21/08 02:04 PM
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One question though; SHOULD you have beat them 31-17? Is it going to be too easy to beat the CPU without ROBO QB?
# 289
BuckeyesFan21 @ 08/21/08 02:07 PM
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The patch seems to have made the pass rush a bit better, which I was surprised, but still not to the realistic point and the QBs still throw way to perfect with stupid DB interaction.
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# 292
SimBaller22 @ 08/21/08 02:10 PM
Why do people think that putting human break block at 100 is going to help the pass rush...
the human break block is more about the run game...by putting it at max you are killing the very little run game the cpu has
if you want to claim that it evens out because you put the cpu run block at 100 and rb ability at anything above default then you are back at square one
cpu pass block is the only slider that matters in terms of pass blocking for the cpu
you are killing another part of the game by thinking the other way around
qb accuracy is for the qb
pass blocking is for the protection of the qb and that slider alone affects both how the defense gets pressure and how the oline blocks..the break block is not going to improve the pass protection
that slider (break block) is to get rid of blockers in the run game...
the only way the cpu run game has any chance vs human is by putting cpu rb ability at 80 and run blocking at 100
then lowering the human break block to 0
if you want to get pressure on the cpu qb...then lower their pass block to zero and that is it..the awareness and knockdown slider only affects the db's reaction to the pass
the human break block is more about the run game...by putting it at max you are killing the very little run game the cpu has
if you want to claim that it evens out because you put the cpu run block at 100 and rb ability at anything above default then you are back at square one
cpu pass block is the only slider that matters in terms of pass blocking for the cpu
you are killing another part of the game by thinking the other way around
qb accuracy is for the qb
pass blocking is for the protection of the qb and that slider alone affects both how the defense gets pressure and how the oline blocks..the break block is not going to improve the pass protection
that slider (break block) is to get rid of blockers in the run game...
the only way the cpu run game has any chance vs human is by putting cpu rb ability at 80 and run blocking at 100
then lowering the human break block to 0
if you want to get pressure on the cpu qb...then lower their pass block to zero and that is it..the awareness and knockdown slider only affects the db's reaction to the pass
# 293
stoncold32 @ 08/21/08 02:14 PM
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You can tell the players are programmed to stay in their lanes and break on the returner at a certain point. In all next-gen games, they break in way too late. In current gen, they were programmed to break as soon as the receiver catches the ball.
This little difference allows the returner to get upfield more than he should.
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The main thing I'm looking to get is the game to give me a challenge when it should. If I'm going against a great run team I should have to focus on that to succeed. I love going into a game that I know will be a struggle and it turns out that way. If you consistantly win even vs top teams it takes a LOT away from the "upset" games and the general fun of the game. At least for me it does.
yeah not hearing anything could be good or bad, no news is good news. Gotta think if there was a problem or anything, we would have been informed. Sony must be taking their sweet time...
# 300
callmetaternuts @ 08/21/08 02:27 PM
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I want to take a mediocre team and go 7-6 or take FSU and go 9-3 first year. I dont want to walk all over everyone, thats not fun. I dont enjoy winning 3 straight national titles. I want a challenge, especially year one.
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