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NCAA 09 Patch #2 Available --- Impressions Here

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Old 08-21-2008, 01:48 PM   #329
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

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Originally Posted by CS10029
So now I am pissed I traded this in. Go me. Anyone wanna sell me there copy?
Ummmmmmmm, I don't think so. Hopefully you get a used one.
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Old 08-21-2008, 01:49 PM   #330
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

AA, keep the impressions coming. If you have positive things to say about pass rush, then something must be different. I just want the game to play more like football and less like a bunch of friends in the backyard.

ANy comment on punt returns?
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Old 08-21-2008, 01:50 PM   #331
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

after about three games with the new patch i must say it feels like the defenses are a little better. instead of games mostly going in to the 30 range against good competition, they are going to 15 to 25 for the teams which imo is pretty realistic.

The one thing i have noticed the most is that when you get down to the opponents 30 yard line, it becomes pretty hard to score. this means there are more longer drives that result in fgs. Also there are more punts which is good imo.

So far i am happy.

Edit: i am playing on heisman

Edit2: i am getting more pressure now with the de than before.

Last edited by guitar4468; 08-21-2008 at 01:57 PM.
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Old 08-21-2008, 01:56 PM   #332
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

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Originally Posted by fishepa
Thank god AA is happy. OS is now a better place.
NCAA Forum though... Madden still has its own problems!
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Old 08-21-2008, 02:02 PM   #333
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.

AA, 11 min qtr

CSU 17 - AF 31 (me)

CSU - 10 - 07 - 00 - 00 -- 17
AFA - 07 - 14 - 07 - 03 -- 31

CSU
off 398
rush 35-140
pass 25-46-258
plays 81

QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
HB Johnson 20-117, 5.8avg, 1 TD, long 48
HB Bell 9-18, 2.0avg
WR Morton 7-97, long 27, 1 TD
TE Sperry 6-72
ROLB Brewer 9 TKL
RE Hill 9 TKL
MLB Horinek 9 TKL

AF
off 349
rush 59-265
pass 9-13-84
plays 72

QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
HB Lumpkin 17-57, 3.3avg, 2 TD
HB Stephens 17-125, 7.3avg, 1 TD, long 27
FB Newell 12-50, 4.1avg
TE Dekker 4-45
MLB Reeves 13 TKL, 1 INT

I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
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Old 08-21-2008, 02:03 PM   #334
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Reading through all these pages of posts it sounds to me like everything that was a problem before was either A) fixed or B) improved enouth that most of us can live with it. I can't wait to go home tonight and try it out for myself.
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Old 08-21-2008, 02:03 PM   #335
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by AuburnAlumni
How do you know?

You don't know what I have the CPU run game set at.

FYI...My CPU Run block is at 100 and CPU RBA is at 60. So it evens out.
If you have human break block at 100 I simply fail to see how the cpu rushing attack will ever be good. That's simply means the cpu can't have an advantage in run blocking (since 100 is the max for them).

I've been adjusting the cpu sliders for every one of their possessions to make them run better. I have break block at only 20 and run block at 100 for them (80 point advantage for cpu) with RBA at 75 to get it to work well and I still wonder if its not enough. I think you will find this to be a problem down the road for you is all I'm saying.
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Old 08-21-2008, 02:04 PM   #336
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by mudtiger
I gotta believe they juiced up the int slider finally. 0 int finally feels something closer to 0 int.

AA, 11 min qtr

CSU 17 - AF 31 (me)

CSU - 10 - 07 - 00 - 00 -- 17
AFA - 07 - 14 - 07 - 03 -- 31

CSU
off 398
rush 35-140
pass 25-46-258
plays 81

QB Farris 25-46-258, 54%, 1 TD, 1 INT, 2 sack, 3-(-1) rush
HB Johnson 20-117, 5.8avg, 1 TD, long 48
HB Bell 9-18, 2.0avg
WR Morton 7-97, long 27, 1 TD
TE Sperry 6-72
ROLB Brewer 9 TKL
RE Hill 9 TKL
MLB Horinek 9 TKL

AF
off 349
rush 59-265
pass 9-13-84
plays 72

QB Smith 9-13-84, 69%, 1 TD, long 17, sack 1, 12-35 rush
HB Lumpkin 17-57, 3.3avg, 2 TD
HB Stephens 17-125, 7.3avg, 1 TD, long 27
FB Newell 12-50, 4.1avg
TE Dekker 4-45
MLB Reeves 13 TKL, 1 INT

I don't think it gets any better than that stat wise. The cpu's one pick was late in the game when they were airing it out to make a come back. There were at least 3 or 4 other cpu throws that I thought for sure were going to be picked but were dropped or batted down.
Wow, 54% CPU comp %........beautiful, with only one pick.

One question though; SHOULD you have beat them 31-17? Is it going to be too easy to beat the CPU without ROBO QB?
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