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I hope I'm not getting too excited for this. I want to be able to play this game and have fun... alas we wait for the PS3 patch....
To players still run out of bounds when they have a crap load of green in front of them?
# 223
Keyser Soze @ 08/21/08 11:59 AM
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# 226
Skitch Beatz @ 08/21/08 12:08 PM
I'm eager to try it out. Sitting here at work sucks while half of you guys are playing NCAA.
Are zones really improved? I've only seen one comment on it. I don't want my guys hanging out on one side of the field when there's no one over there.
Some of the numbers I'm seeing still look like there are too many INTs but I don't know how you guys have adjusted the INT sliders.
Are zones really improved? I've only seen one comment on it. I don't want my guys hanging out on one side of the field when there's no one over there.
Some of the numbers I'm seeing still look like there are too many INTs but I don't know how you guys have adjusted the INT sliders.
# 227
bluengold34_OS @ 08/21/08 12:08 PM
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I have not seen that once, I only played 1.5 games so far, others may have. It just seems like it happened 3-4 times a game before the patch, and to not see it once, in 1.5 games is at least a good sign.
Here's a few of my impressions from the hour I got to play before coming to work.
1. SLIDERS
With:
player KO power=100, CPU KO power=0
the CPU kicked the ball very short.
With:
player KO power=0, CPU KO power=100
the CPU kicked the ball out of the back of the endzone so it would appear that the sliders do indeed work.
2. KO COVERAGE
The KO coverage did a much better job of swarming the returner when they got there, but even with KO power set so that the kickers were kicking the ball to the goal line, the returner usually made it back to the 30 yard line before getting touched. Once he gets there he's swarmed, but I still think he gets much too far before getting touched. This was on about 10+ kickoffs. I may end up having to supersim all of my kickoffs still.
3. PUNT COVERAGE
The gunners get to the returner much better, but if the returner (CPU or player) gets by them, there's tons of green in front of them before seeing another player from the coverage team.
1. SLIDERS
With:
player KO power=100, CPU KO power=0
the CPU kicked the ball very short.
With:
player KO power=0, CPU KO power=100
the CPU kicked the ball out of the back of the endzone so it would appear that the sliders do indeed work.
2. KO COVERAGE
The KO coverage did a much better job of swarming the returner when they got there, but even with KO power set so that the kickers were kicking the ball to the goal line, the returner usually made it back to the 30 yard line before getting touched. Once he gets there he's swarmed, but I still think he gets much too far before getting touched. This was on about 10+ kickoffs. I may end up having to supersim all of my kickoffs still.
3. PUNT COVERAGE
The gunners get to the returner much better, but if the returner (CPU or player) gets by them, there's tons of green in front of them before seeing another player from the coverage team.
# 230
callmetaternuts @ 08/21/08 12:18 PM
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# 232
bluengold34_OS @ 08/21/08 12:21 PM
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Thanks for chiming in Jess, I was hoping someone could/would back me up on this one, as I was hoping amongst all hope's, that it was fixed for real.
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# 236
bluengold34_OS @ 08/21/08 12:30 PM
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# 237
Teddy_Long @ 08/21/08 12:34 PM
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Why do so many people think that teams should be starting from the 20 to 25 yard line in college. If the average starting point is the 30 its actually perfect! This is not the NFL. College kickers stink compared to them. If the kicks are too short for you then you can use sliders but I'm very confident that slider adjustments can lead to a realistic kickoff return game. Its the punt returns that bother me. I personally am always hit before the 30 yard line on kickoffs and have to elude guys if I want to get past it.
# 239
Skitch Beatz @ 08/21/08 01:01 PM
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# 240
doctorhay53 @ 08/21/08 01:05 PM
guys....ten minutes and I can tell you this is a different game. First, returns ARE much much better, both punt and kick. The second thing I have immediately noticed is that man coverage feels better overall. I'm not seeing my players 8 yards behind the WR anymore. Zone coverage is better too. And in my first game, I saw the QB air it out long twice in the first qtr. Might be a coincidence, but i really really hope not. I just saw the CPU QB skip over a wide open underneath route to throw the corner route to his TE for a 30 yard TD. I REALLY hope its not a coincidence. The one bad thing about better coverage is it means more picks. hopefully we can find a happy medium with sliders. these are just impressions from my first game. So far, I am a happy camper.
Passing stats after 1st quarter:
ME (ND) 12-19, 117, 1TD 1 INT
CPU(TCU) 3-9, 82, 1TD 2 INT
Heisman, 9 minutes, mudtigers pre-patch sliders with CPU and user both the same. (35 QBA, 95 DEF AWR)
Passing stats after 1st quarter:
ME (ND) 12-19, 117, 1TD 1 INT
CPU(TCU) 3-9, 82, 1TD 2 INT
Heisman, 9 minutes, mudtigers pre-patch sliders with CPU and user both the same. (35 QBA, 95 DEF AWR)
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