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NCAA 09 Patch #2 Available --- Impressions Here

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Old 08-21-2008, 12:00 PM   #265
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Re: ***Official NCAA '09 Post Patch Impressions thread***

Well I had dummy sliders with wr catching on 0 and it worked alot.

Is the game any different after the patch bad or good?
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Old 08-21-2008, 12:02 PM   #266
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

any word on the PS3 patch.
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Old 08-21-2008, 12:04 PM   #267
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Is the cpu throwing the ball deeper?
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Old 08-21-2008, 12:08 PM   #268
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

I'm eager to try it out. Sitting here at work sucks while half of you guys are playing NCAA.

Are zones really improved? I've only seen one comment on it. I don't want my guys hanging out on one side of the field when there's no one over there.

Some of the numbers I'm seeing still look like there are too many INTs but I don't know how you guys have adjusted the INT sliders.
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Old 08-21-2008, 12:08 PM   #269
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by Vince
Do players still run out of bounds when they have a crap load of green in front of them?

I have not seen that once, I only played 1.5 games so far, others may have. It just seems like it happened 3-4 times a game before the patch, and to not see it once, in 1.5 games is at least a good sign.
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Old 08-21-2008, 12:13 PM   #270
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

drive summary still includes field goal distance.
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Old 08-21-2008, 12:15 PM   #271
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Quote:
Originally Posted by bluengold34
I have not seen that once, I only played 1.5 games so far, others may have. It just seems like it happened 3-4 times a game before the patch, and to not see it once, in 1.5 games is at least a good sign.
I want to make a point about this.

I was in practice and USC was running a play where the TE ran straight to the sideline on his route. He would catch the ball and turn upfield without going out of bounds.

He went out one time out of 10 and it was because the pass led him out of bounds. No WTF moments. Very, very nice that this was fixed!
 
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Old 08-21-2008, 12:16 PM   #272
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Re: NCAA Football 09 Patch #2 Available, Impressions Here

Here's a few of my impressions from the hour I got to play before coming to work.

1. SLIDERS
With:
player KO power=100, CPU KO power=0
the CPU kicked the ball very short.
With:
player KO power=0, CPU KO power=100
the CPU kicked the ball out of the back of the endzone so it would appear that the sliders do indeed work.

2. KO COVERAGE
The KO coverage did a much better job of swarming the returner when they got there, but even with KO power set so that the kickers were kicking the ball to the goal line, the returner usually made it back to the 30 yard line before getting touched. Once he gets there he's swarmed, but I still think he gets much too far before getting touched. This was on about 10+ kickoffs. I may end up having to supersim all of my kickoffs still.

3. PUNT COVERAGE
The gunners get to the returner much better, but if the returner (CPU or player) gets by them, there's tons of green in front of them before seeing another player from the coverage team.
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