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# 181
countryboy @ 08/21/08 09:59 AM
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# 183
mgoblue678 @ 08/21/08 10:00 AM
^^Should it matter, Michigan d-line should dominate a bad team even on Heisman. Like Adam said the o-line d-line interaction should be priority number 1 for next year. I just don't know why you guys think the pass rush was adressed in the patch because Adam already stated they weren't touching the pass rush in the patch.
# 184
guitar4468 @ 08/21/08 10:03 AM
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isnt AA the most realistc level, while heisman all teams play out of their mind. so for example a 90 to 90 team might be even in aa but a 70 cpu to 90 human team in hiesman might be even. i might be wrong.
Ok, my initial impressions after testing on AA difficulty and dropping pass block to 0 and break block to 100:
1. Kickoff coverage is improved, angles taken are better. I'm not sure if angles have been improved in general on D though. Someone might want to test this.
2. With the sliders adjusted as such, pass rush is better but not ideal. I was playing as Illinois at Ohio State, and I could not sit back there forever but the change is not as drastic as one might hope.
So, if EA wants to release a 3rd patch all the better. If not, then lets just sit back, adjust sliders, and enjoy the game. I'm tired of haters. It doesn't accomplish anything.
1. Kickoff coverage is improved, angles taken are better. I'm not sure if angles have been improved in general on D though. Someone might want to test this.
2. With the sliders adjusted as such, pass rush is better but not ideal. I was playing as Illinois at Ohio State, and I could not sit back there forever but the change is not as drastic as one might hope.
So, if EA wants to release a 3rd patch all the better. If not, then lets just sit back, adjust sliders, and enjoy the game. I'm tired of haters. It doesn't accomplish anything.
# 186
bad_philanthropy @ 08/21/08 10:10 AM
I've tested out some dominant d-line vs terrible o-line. So far it seems like bit of a slight improvement with the cpu pass block at 0 and hum break block at 100, I guess. Could just be my imagination though at this point, I will say that is seems to give playing defense a different feel than before, but that could also be an altered perspective since I have not played the game since Madden came out.
The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.
The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.
# 187
Keyser Soze @ 08/21/08 10:10 AM
I am at work can't check this. I know that EA did NOT state that they were going to fix the keeping guys from leaving early glitch ONLINE but I wanted to make sure before I started a new online dynasty.
Could someone verify that we still can NOT try to keep kinds from leaving early or XFERing unless you are the host of the dynasty?
Thanks
Could someone verify that we still can NOT try to keep kinds from leaving early or XFERing unless you are the host of the dynasty?
Thanks
# 188
bluengold34_OS @ 08/21/08 10:12 AM
Ok Vince, here you go brother. These are end of the 3rd qtr stats on AA with two sliders down to 0
At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl
At the end of the 3rd qtr with the 2 sliders down to 0
Cran is now 17-29 for 125 yrds 1 td, 3 picks.
So since changing those two sliders, Crane has gone
5-11 with 2 picks 24 yrds
At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl
At the end of the 3rd qtr with the 2 sliders down to 0
Cran is now 17-29 for 125 yrds 1 td, 3 picks.
So since changing those two sliders, Crane has gone
5-11 with 2 picks 24 yrds
# 189
bad_philanthropy @ 08/21/08 10:16 AM
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Any sacks? Were you able to amount some kind of pressure?
# 192
bluengold34_OS @ 08/21/08 10:23 AM
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As far as pressure goes, it is there a little bit, but I am not blitzing much either, and running a lot of three man fronts
If you start a AA cpu vs. cpu watch mode game, with both teams PB and BB sliders adjusted, you can really see a difference that the patch made. The d-line is getting pressure!
# 194
sportyguyfl31 @ 08/21/08 10:33 AM
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No, but I do think that it is reasonable to expect that if I rush 6, and you block with 5, the QB will be forced to make a throw under some duress if he doesnt make a quick decision.
Going back to that Michigan-Florida Bowl Game, that is exactly what Michigan did.
Michigan basically decided to say, "If we are going to get beat, we are going to get beat big..but we are going to go down trying to dictate to you."
florida had wide open, 1 on 1 covered recievers all over the field for most that game, but it didnt matter one lick becasue Tebow had 6 and 7 gauys coming right at him for most of the day, and Michigan was able to prevent just enough passes getting off to those recievers to pull a win out.
You simply cannot replicate that kind of scheme in this game.
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# 196
bluengold34_OS @ 08/21/08 10:41 AM
Ok vince here are the final stats for the whole game. The first half played on AA default, the second with the 2 sliders down to 0. Ill post just hte computer stats
1st half
BC
Passing
Crane 12-18 101 yrds 1td, 1 fmbl, 1 int
2nd half
Crane 11- 20 37 yrds 4 int's, 0 fmbl, 0 td's
Final score
ND 62
BC 7
On default AA for their defense the whole game, they had two sacks
On default sliders first half
ND 1 sack 1 pick
second half with sliders at 0
ND 2 sacks, 4 picks
1st half
BC
Passing
Crane 12-18 101 yrds 1td, 1 fmbl, 1 int
2nd half
Crane 11- 20 37 yrds 4 int's, 0 fmbl, 0 td's
Final score
ND 62
BC 7
On default AA for their defense the whole game, they had two sacks
On default sliders first half
ND 1 sack 1 pick
second half with sliders at 0
ND 2 sacks, 4 picks
# 197
therizing02 @ 08/21/08 10:43 AM
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my initial observations are, and I preface this by saying that I am an average to slightly above average player and this is AA practice mode. What I know for sure is that the RBA and RBB sliders for comp work very well. I was OU versus a scrub (dont remember exactly). I couldn't hardly get off blocks with their two settings at 100. Also, the comp acc works also just try it. I will say that it is still difficult to get pressure on qb but possibly slightly better, will need more testing. Overall, it's an improvement. These are for certain things I noticed immediately. Also, did anyone else think that the overall speed pace of the game has slowed?
# 199
bluengold34_OS @ 08/21/08 10:47 AM
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# 200
therizing02 @ 08/21/08 10:48 AM
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Thanks Stew.
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