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Patch #2 for NCAA Football 09 is available, post your impressions here.

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# 181 countryboy @ 08/21/08 09:59 AM
Quote:
Originally Posted by mgoblue678
^^^It was related to the game if you actually read the thread. He was trying to say Arkansas State's o-line should be dominating Michigan's d-line in the game because it sucks, I was simply argueing that the Mich's d-line in the game and real life is actually pretty good. So I really don't give a crap what you think because it was related to the game so techinally the only one cluttering is you.

Sorry I was unaware that any mention of the real thing in a college football game forum were not allowed even if they related to the game.
I apologize. I mis-read the discussion.
 
# 182 Vince @ 08/21/08 10:00 AM
Quote:
Originally Posted by bluengold34
I am doing that now, I will post the difference between stats for halftime. I played the first half on default AA, the second half I will play with those two sliders at 0...and post the difference.
Gracias senior...
 
# 183 mgoblue678 @ 08/21/08 10:00 AM
^^Should it matter, Michigan d-line should dominate a bad team even on Heisman. Like Adam said the o-line d-line interaction should be priority number 1 for next year. I just don't know why you guys think the pass rush was adressed in the patch because Adam already stated they weren't touching the pass rush in the patch.
 
# 184 guitar4468 @ 08/21/08 10:03 AM
Quote:
Originally Posted by mgoblue678
^^Should it matter, Michigan d-line should dominate a bad team even on Heisman. Like Adam said the o-line d-line interaction should be priority number 1 for next year. I just don't know why you guys think the pass rush was adressed in the patch because Adam already stated they weren't touching the pass rush in the patch.

isnt AA the most realistc level, while heisman all teams play out of their mind. so for example a 90 to 90 team might be even in aa but a 70 cpu to 90 human team in hiesman might be even. i might be wrong.
 
# 185 Cubit @ 08/21/08 10:08 AM
Ok, my initial impressions after testing on AA difficulty and dropping pass block to 0 and break block to 100:

1. Kickoff coverage is improved, angles taken are better. I'm not sure if angles have been improved in general on D though. Someone might want to test this.

2. With the sliders adjusted as such, pass rush is better but not ideal. I was playing as Illinois at Ohio State, and I could not sit back there forever but the change is not as drastic as one might hope.

So, if EA wants to release a 3rd patch all the better. If not, then lets just sit back, adjust sliders, and enjoy the game. I'm tired of haters. It doesn't accomplish anything.
 
# 186 bad_philanthropy @ 08/21/08 10:10 AM
I've tested out some dominant d-line vs terrible o-line. So far it seems like bit of a slight improvement with the cpu pass block at 0 and hum break block at 100, I guess. Could just be my imagination though at this point, I will say that is seems to give playing defense a different feel than before, but that could also be an altered perspective since I have not played the game since Madden came out.

The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.
 
# 187 Keyser Soze @ 08/21/08 10:10 AM
I am at work can't check this. I know that EA did NOT state that they were going to fix the keeping guys from leaving early glitch ONLINE but I wanted to make sure before I started a new online dynasty.

Could someone verify that we still can NOT try to keep kinds from leaving early or XFERing unless you are the host of the dynasty?

Thanks
 
# 188 bluengold34_OS @ 08/21/08 10:12 AM
Ok Vince, here you go brother. These are end of the 3rd qtr stats on AA with two sliders down to 0

At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl

At the end of the 3rd qtr with the 2 sliders down to 0

Cran is now 17-29 for 125 yrds 1 td, 3 picks.

So since changing those two sliders, Crane has gone

5-11 with 2 picks 24 yrds
 
# 189 bad_philanthropy @ 08/21/08 10:16 AM
Quote:
Originally Posted by stewaat
In my game the CPU has no problem getting sacks on me. My OL likes to chop block constantly and they just jump over them. Pretty ghey.

Robo QB is here to stay. Playaction = QB throwing off backfoot without looking downfield. It's pretty annoying.
Are you noticing the cpu defenders handling the cut blocks better than before the patch? It seems to me like defenders are able to brave those cut blocks without getting slowed down as much or completely taken out of the play like before.
 
# 190 irishfan1993 @ 08/21/08 10:17 AM
Any word from the guys at EA about the PS3 patch?
 
# 191 Vince @ 08/21/08 10:20 AM
Quote:
Originally Posted by bluengold34
Ok Vince, here you go brother. These are end of the 3rd qtr stats on AA with two sliders down to 0

At half time on default Crane for BC was 12-18 101 yrds 1 td, 1 int, 1 fmbl

At the end of the 3rd qtr with the 2 sliders down to 0

Cran is now 17-29 for 125 yrds 1 td, 3 picks.

So since changing those two sliders, Crane has gone

5-11 with 2 picks 24 yrds
That's seems preety good.

Any sacks? Were you able to amount some kind of pressure?
 
# 192 bluengold34_OS @ 08/21/08 10:23 AM
Quote:
Originally Posted by Vince
That's seems preety good.

Any sacks? Were you able to amount some kind of pressure?
I got 1 sack, that was totally a coverage sack. I have seen the CPU QB throw over the WR's head, at their feet behind them and too far in front. The only thing I am not a fan of at 0 ACC is that when he goes deep it's really lofty and not a lot of power.

As far as pressure goes, it is there a little bit, but I am not blitzing much either, and running a lot of three man fronts
 
# 193 Cubit @ 08/21/08 10:32 AM
If you start a AA cpu vs. cpu watch mode game, with both teams PB and BB sliders adjusted, you can really see a difference that the patch made. The d-line is getting pressure!
 
# 194 sportyguyfl31 @ 08/21/08 10:33 AM
Quote:
Originally Posted by leetdemon
no he wasnt saying anything about dominating michigans line, what i meant is in real life defensive lines dont just bust through every play. even when playing weaker opponents. you are expecting nfl blitz type results and its not gonna happen.

No, but I do think that it is reasonable to expect that if I rush 6, and you block with 5, the QB will be forced to make a throw under some duress if he doesnt make a quick decision.

Going back to that Michigan-Florida Bowl Game, that is exactly what Michigan did.

Michigan basically decided to say, "If we are going to get beat, we are going to get beat big..but we are going to go down trying to dictate to you."

florida had wide open, 1 on 1 covered recievers all over the field for most that game, but it didnt matter one lick becasue Tebow had 6 and 7 gauys coming right at him for most of the day, and Michigan was able to prevent just enough passes getting off to those recievers to pull a win out.

You simply cannot replicate that kind of scheme in this game.
 
# 195 rudyjuly2 @ 08/21/08 10:37 AM
Quote:
Originally Posted by stewaat
So far so good with AA.

Zones are definitely improved...will lead to more coverage sacks. Maybe one a game, which is huge IMO.

Kickoff/punt coverage is vastly improved.

Stadium sounds work when you play as the away team.

Sliders work which will finally make AA playable because you can beef up the CPU.

The patch does exactly what it said it would do IMO.
Sweet! Thanks for the impressions. I'm just a little worried that the improved defense may lead to the cpu throwing too many picks but hopefully that will be ok with adjusting defensive awareness.
 
# 196 bluengold34_OS @ 08/21/08 10:41 AM
Ok vince here are the final stats for the whole game. The first half played on AA default, the second with the 2 sliders down to 0. Ill post just hte computer stats


1st half

BC

Passing

Crane 12-18 101 yrds 1td, 1 fmbl, 1 int


2nd half

Crane 11- 20 37 yrds 4 int's, 0 fmbl, 0 td's

Final score
ND 62
BC 7

On default AA for their defense the whole game, they had two sacks

On default sliders first half
ND 1 sack 1 pick

second half with sliders at 0
ND 2 sacks, 4 picks
 
# 197 therizing02 @ 08/21/08 10:43 AM
Quote:
Originally Posted by leetdemon
If I owned ea and I read these forums I would have been pretty ticked off had I saw all these complaints about it from the people who buy my game. Then two patches later the top two problems are still in the game.
If you owned EA you'd have a lot more important things to do than read a video game forum.
 
# 198 jackson @ 08/21/08 10:47 AM
my initial observations are, and I preface this by saying that I am an average to slightly above average player and this is AA practice mode. What I know for sure is that the RBA and RBB sliders for comp work very well. I was OU versus a scrub (dont remember exactly). I couldn't hardly get off blocks with their two settings at 100. Also, the comp acc works also just try it. I will say that it is still difficult to get pressure on qb but possibly slightly better, will need more testing. Overall, it's an improvement. These are for certain things I noticed immediately. Also, did anyone else think that the overall speed pace of the game has slowed?
 
# 199 bluengold34_OS @ 08/21/08 10:47 AM
Quote:
Originally Posted by therizing02
If you owned EA you'd have a lot more important things to do than read a video game forum.

 
# 200 therizing02 @ 08/21/08 10:48 AM
Quote:
Originally Posted by stewaat

Zones are definitely improved...will lead to more coverage sacks. Maybe one a game, which is huge IMO.
This is EXACTLY what I was waiting to hear. Based on what was said was going to be in the patch, the zone coverage improvements were the only chance the pass rush was going to be helped.

Thanks Stew.
 


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