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NCAA 09 Patch #2 Available --- Impressions Here

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Old 08-21-2008, 10:00 AM   #209
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Re: ***Official NCAA '09 Post Patch Impressions thread***

^^Should it matter, Michigan d-line should dominate a bad team even on Heisman. Like Adam said the o-line d-line interaction should be priority number 1 for next year. I just don't know why you guys think the pass rush was adressed in the patch because Adam already stated they weren't touching the pass rush in the patch.
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Old 08-21-2008, 10:03 AM   #210
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Re: ***Official NCAA '09 Post Patch Impressions thread***

Quote:
Originally Posted by mgoblue678
^^Should it matter, Michigan d-line should dominate a bad team even on Heisman. Like Adam said the o-line d-line interaction should be priority number 1 for next year. I just don't know why you guys think the pass rush was adressed in the patch because Adam already stated they weren't touching the pass rush in the patch.

isnt AA the most realistc level, while heisman all teams play out of their mind. so for example a 90 to 90 team might be even in aa but a 70 cpu to 90 human team in hiesman might be even. i might be wrong.
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Old 08-21-2008, 10:04 AM   #211
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Re: ***Official NCAA '09 Post Patch Impressions thread***

So far so good with AA.

Zones are definitely improved...will lead to more coverage sacks. Maybe one a game, which is huge IMO.

Kickoff/punt coverage is vastly improved.

Stadium sounds work when you play as the away team.

Sliders work which will finally make AA playable because you can beef up the CPU.

The patch does exactly what it said it would do IMO.
 
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Old 08-21-2008, 10:07 AM   #212
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Re: ***Official NCAA '09 Post Patch Impressions thread***

Im getting mixed results as far as robo qb and pass rush. I would say overall robo qb was hardly if at all toned down. The pass rush i can generate a good one one game then vs the same team the next game I cannot get any pressure. I would have thought that the pass rush and robo qb would have been top priority for fix's considering thats what 99% of the forums was complaining about.

If I owned ea and I read these forums I would have been pretty ticked off had I saw all these complaints about it from the people who buy my game. Then two patches later the top two problems are still in the game.

none the less thank you adam for the fix's you did get us this year its alot more than anyone else has done for this community and for the game!

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Old 08-21-2008, 10:08 AM   #213
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Re: ***Official NCAA '09 Post Patch Impressions thread***

Ok, my initial impressions after testing on AA difficulty and dropping pass block to 0 and break block to 100:

1. Kickoff coverage is improved, angles taken are better. I'm not sure if angles have been improved in general on D though. Someone might want to test this.

2. With the sliders adjusted as such, pass rush is better but not ideal. I was playing as Illinois at Ohio State, and I could not sit back there forever but the change is not as drastic as one might hope.

So, if EA wants to release a 3rd patch all the better. If not, then lets just sit back, adjust sliders, and enjoy the game. I'm tired of haters. It doesn't accomplish anything.
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Old 08-21-2008, 10:08 AM   #214
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Re: ***Official NCAA '09 Post Patch Impressions thread***

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Originally Posted by leetdemon
Im getting mixed results as far as robo qb and pass rush. I would say overall robo qb was hardly if at all toned down. The pass rush i can generate a good one one game then vs the same team the next game I cannot get any pressure. I would have thought that the pass rush and robo qb would have been top priority for fix's considering thats what 99% of the forums was complaining about.

If I owned ea and I read these forums I would have been pretty ticked off had I saw all these complaints about it from the people who buy my game. Then two patches later the top two problems are still in the game.
A) They never mentioned pass rush in the patch
B) They don't care about the product, they care about numbers. EA sells too well.
 
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Old 08-21-2008, 10:10 AM   #215
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Re: ***Official NCAA '09 Post Patch Impressions thread***

I've tested out some dominant d-line vs terrible o-line. So far it seems like bit of a slight improvement with the cpu pass block at 0 and hum break block at 100, I guess. Could just be my imagination though at this point, I will say that is seems to give playing defense a different feel than before, but that could also be an altered perspective since I have not played the game since Madden came out.

The inherent flaw of the o-line being overpowered in this year's version to enable "wide open gameplay" is still apparent. I still saw USC's o-line getting put on the ground against Western Kentucky on a consistent basis. At the very least though, the game might be able to be tweaked to make it playable, regardless of dominant d-lines still getting pancaked over and over.
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Old 08-21-2008, 10:10 AM   #216
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Re: ***Official NCAA '09 Post Patch Impressions thread***

I am at work can't check this. I know that EA did NOT state that they were going to fix the keeping guys from leaving early glitch ONLINE but I wanted to make sure before I started a new online dynasty.

Could someone verify that we still can NOT try to keep kinds from leaving early or XFERing unless you are the host of the dynasty?

Thanks
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