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Patch #2 for NCAA Football 09 is available, post your impressions here.

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# 321 rckabillyRaider @ 08/21/08 04:03 PM
Quote:
Originally Posted by callmetaternuts
Are you guys feeling like its possible to stop the CPU on defense now (passing)?

And where the heck are cb and ODogg?
YES!! I was shutting out ND 17-0, forced 3 punts in one half that I played on AA setting
 
# 322 RAZRr1275 @ 08/21/08 04:07 PM
Quote:
Originally Posted by callmetaternuts
Are you guys feeling like its possible to stop the CPU on defense now (passing)?

And where the heck are cb and ODogg?
CB is on ps3.
 
# 323 BigDofBA @ 08/21/08 04:09 PM
I cleared the cache and downloaded the patch again but there was only one download. Did patch 1 and patch 2 download at the same time?
 
# 324 mudtiger @ 08/21/08 04:11 PM
Isn't it nice not to see the cpu run right out of bounds? Actually fooled me a few times where I gave up on a play because I'm so used to it going out.
 
# 325 sportyguyfl31 @ 08/21/08 04:13 PM
Quote:
Originally Posted by AuburnAlumni
This is on All American.

This is what a dominant front four should do. Bring pressure and force the QB to make a mistake.

Check out both of my Defensive Ends not get in that "suction" mode and instead, run full steam for the QB. I wept when I saw this.

The pancakes aren't gone completely, but as you can see...it's much improved.








EA SPORTS World: NCAA Football 09 Video


Thats beautiful, I think this patch may be a game saver.

I have to wait until I get home though.

Im going to fire up a game on All American with some slider adjustments.

Here's what I'm going to test with, Id love your guy's feedback on these:

Human Changes:

Pass block: 0
Wr Catch: 0
Kick Off Power: 65

FG Power: 0
Fg Accuracy: 0
Punt Power: 0
Int: 0
Knockdowns: 100
Awarness: 30
Tackling: 15

Everything else at default

CPU

Running Back Ability: 80
Run Block: 100
Pass Block: 0
Wr catching: 0
Break Block: 100
Defensive Awarness: 80
Knockdowns: 100
Int: 0
Fg Power: 0
FG Accuracy: 0
Punt Power: 0
Kick Off Power: 65

Everything else for the CPU at default, all penalties maxes out
 
# 326 sgtspit @ 08/21/08 04:16 PM
no prob here,the game plays way better now.Was gonna rate it in the rate topic,but it seems topics get closed so quickly around here
good luck with your problems..
 
# 327 DrUrsus @ 08/21/08 04:16 PM
Quote:
Originally Posted by rudyjuly2
You are dead wrong. Break block affects both the DL ability to break a block in pass rush situations AND run defense situations. If the cpu pass block is at 0 and human break block at 100, the cpu is at a -100 relative pass block score. If CPU run block was at 100, the cpu run block is at 0 for a relative score. Break block affects both and always has.
Yes, I agree with what you say here about Break Block. It has been that way for a few years.

I just didn't see any difference at all on All-american default sliders with the pass rush or OL/DL interaction. I need to play more and try slider tweaks, but I just think alot of this may be wishful thinking. I don't remember OMT or EA stating that they were going to address the OL/DL interaction. Unless they tweaked the way the sliders worked. I hope you guys that say so are correct, I really do.

What did you guys do, OMT, so we can stop speculating? Did you increase slider effectiveness or tweak the OL/DL? Thanks for getting this patch out so quick.

Personally, I like the game. Its not perfect, but from what little I saw post patch 2, I like it a lot, and will probably be able to find sliders that make me happy with it overall. I don't play Heisman because robo QB is over the top on that level. On AA, I have never had a problem stopping them on D if I should. But, they could not run against me on AA (so now with CPU sliders that should be alleviated).

My biggest problem with the game before were punt returns and no CPU sliders. If those have been addressed properly, it should be a fun season.
 
# 328 doctorhay53 @ 08/21/08 04:18 PM
Quote:
Originally Posted by BigDofBA
I cleared the cache and downloaded the patch again but there was only one download. Did patch 1 and patch 2 download at the same time?
I'd restart the game to make sure.....you should be able to tell on the opening kickoff whether or not you have patch 2.
 
# 329 BuckeyesFan21 @ 08/21/08 04:33 PM
Quote:
Originally Posted by callmetaternuts
Are you guys feeling like its possible to stop the CPU on defense now (passing)?

And where the heck are cb and ODogg?
I've only play one game with the patch, but it still feels like it is hard to stop. The DBs still can make stupid mistakes that they shouldn't and I noticed the slant still works well.
 
# 330 mudtiger @ 08/21/08 04:38 PM
I'm 99.9% satisfied. Ea, you done good with this patch. It's too bad this wasn't the game released a month ago.

A game I should not win and did not. Very defense oriented game from start to finish.

AF 6 (me) - TCU 23

AF
off 305
rush 63-236
pass 8-16-69
3rd dwn 7-18
plays 79

QB Smith 8-16-69, 50%, 2 sack, 11-63rush
HB Stephens 22-67, 3.0avg, long 10
HB Lumpkin 17-60, 3.5avg, long 17
FB Newell 10-30, 3.0avg
HB Ford 2-22, 11.0avg
TE Dekker 3-26

TCU
off 357
rush 28-96
pass 19-30-261
3rd dwn 4-14
plays 58

QB Dalton 19-30-261, 63%, 2 TD, sack 5, 4-10rush
HB Brown 18-88, 4.8avg, long 17
TE Fuller 4-80, 45 YAC
WR Bryant 4-66, 1 TD, long 35
WR Young 3-41, 1 TD
 
# 331 Vince @ 08/21/08 04:39 PM
i can live with lack of sacks and a bit of robo qb if the cpu can amount a solid running game....seems like we have that now.
 
# 332 rudyjuly2 @ 08/21/08 04:46 PM
Quote:
Originally Posted by DrUrsus
I just didn't see any difference at all on All-american default sliders with the pass rush or OL/DL interaction. I need to play more and try slider tweaks, but I just think alot of this may be wishful thinking. I don't remember OMT or EA stating that they were going to address the OL/DL interaction. Unless they tweaked the way the sliders worked. I hope you guys that say so are correct, I really do.

What did you guys do, OMT, so we can stop speculating? Did you increase slider effectiveness or tweak the OL/DL? Thanks for getting this patch out so quick.
OMT said they didn't address the OL/DL interaction or pass rush. If you are at default I would guess that stuff would play exactly the same. With the fixed cpu sliders I think people are seeing some improvements as they have adjusted things.

I would like to know if they increased the slider effectiveness as well as I feel they are watered down this year (but I doubt it). I'm assuming they just made sure the cpu ones worked.

Still waiting for the PS3 patch.
 
# 333 mudtiger @ 08/21/08 04:50 PM
Quote:
Originally Posted by rudyjuly2
OMT said they didn't address the OL/DL interaction or pass rush. If you are at default I would guess that stuff would play exactly the same. With the fixed cpu sliders I think people are seeing some improvements as they have adjusted things.

I would like to know if they increased the slider effectiveness as well as I feel they are watered down this year (but I doubt it). I'm assuming they just made sure the cpu ones worked.

Still waiting for the PS3 patch.
I have very little doubt the interception slider has been made more effective. Couldn't tell you about the others so far.
 
# 334 Keyser Soze @ 08/21/08 05:00 PM
Quote:
Originally Posted by rudyjuly2
OMT said they didn't address the OL/DL interaction or pass rush. If you are at default I would guess that stuff would play exactly the same. With the fixed cpu sliders I think people are seeing some improvements as they have adjusted things.

I would like to know if they increased the slider effectiveness as well as I feel they are watered down this year (but I doubt it). I'm assuming they just made sure the cpu ones worked.

Still waiting for the PS3 patch.
agreed. I think the CPU pass block was stuck at 50 prepatch and now lowering it to 0 has an effect from what i am reading.
 
# 335 mercalnd @ 08/21/08 05:01 PM
Quote:
Originally Posted by mudtiger
I have very little doubt the interception slider has been made more effective. Couldn't tell you about the others so far.
How many games have you played so far? I don't have the patch yet but even pre-patch I had a lot of games with 0,1 or 2 CPU thrown Ints using the Canes, who have a good defense. I also had 3,4 and 5 pick games but they were already much less frequent(and consequently much more tolerable) than they had been in 08. My point in saying all this is that you may just have stumbled upon a couple of good INT games in a row which gives you the impression that it's changed.
 
# 336 mudtiger @ 08/21/08 05:05 PM
Quote:
Originally Posted by mercalnd
How many games have you played so far? I don't have the patch yet but even pre-patch I had a lot of games with 0,1 or 2 CPU thrown Ints using the Canes, who have a good defense. I also had 3,4 and 5 pick games but they were already much less frequent(and consequently much more tolerable) than they had been in 08. My point in saying all this is that you may just have stumbled upon a couple of good INT games in a row which gives you the impression that it's changed.
2, but I play at 11 minute quarters so I saw a lot of plays. There were just too many pick opportunities that were dropped which absolutely were never dropped before for me to believe the slider effect wasn't bumped up. I very well could be wrong, but that's my gut feeling.
 
# 337 jager2635 @ 08/21/08 05:06 PM
Any word on the PS3 patch? I need to know how many sleeping pills to take. That way I can wake up when its out. I cant wait any longer.

How is it online? any better.....
What about strafe catching?
 
# 338 Deathblooms @ 08/21/08 05:07 PM
I have looked through this thread and couldn't find out if you could hear your opponents stadium sounds. If any of you guys that play online matches could tell me I would appreciate it.
 
# 339 rupe @ 08/21/08 05:10 PM
Quote:
Originally Posted by mercalnd
How many games have you played so far? I don't have the patch yet but even pre-patch I had a lot of games with 0,1 or 2 CPU thrown Ints using the Canes, who have a good defense. I also had 3,4 and 5 pick games but they were already much less frequent(and consequently much more tolerable) than they had been in 08. My point in saying all this is that you may just have stumbled upon a couple of good INT games in a row which gives you the impression that it's changed.
I'm hoping they toned down the interceptions. I could get 3-5 pics a game with Cincinnati with interceptions set to 0.
 
# 340 erivera7 @ 08/21/08 05:20 PM
Quote:
Originally Posted by rudyjuly2
I have posted this quite a few times before and will post it again. While I don't have the stats from last year (its not an official NCAA stat), there were plenty of kickoffs from the 30 yard line two years ago (due to penalties) and the average starting position in NCAA for those kicks was at the 32 yard line!! (I had posted a link before but can't find that one now). After one week last year, the starting position was at the 30 in NCAA http://rivals.yahoo.com/ncaa/footbal...yhoo&type=lgns.

Why do so many people think that teams should be starting from the 20 to 25 yard line in college. If the average starting point is the 30 its actually perfect! This is not the NFL. College kickers stink compared to them. If the kicks are too short for you then you can use sliders but I'm very confident that slider adjustments can lead to a realistic kickoff return game. Its the punt returns that bother me. I personally am always hit before the 30 yard line on kickoffs and have to elude guys if I want to get past it.
The official number last year was 28.4 for the season, figured I'd throw that out there for you. I don't have a link but I'm 99% sure I'm correct (I read it in Phil Steele's magazine).
 


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