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My final thoughts after playing the demo quite a bit is that there isn't any glaring issue in the gameplay. Everything feels really good on offense. The only things that bug me are the excessive drops and some catching animations.
That said, I'm still on the fence because of the CPU QB and AI issues.
Also after playing through them several times I think the IQ tests are really stupid and poorly thought out. The RB test is nothing but a big QTE. Hit the button in time and you win automatically. Run defense is similar and is more of a kick coverage drill anyway. Pass defense is the worst though. The biggest problem is that you have to rely on the stupid AI to not get out of position before you can switch to make a play. The passing drill is the only one that has any reseblance of the actual gameplay.
That said, I'm still on the fence because of the CPU QB and AI issues.
Also after playing through them several times I think the IQ tests are really stupid and poorly thought out. The RB test is nothing but a big QTE. Hit the button in time and you win automatically. Run defense is similar and is more of a kick coverage drill anyway. Pass defense is the worst though. The biggest problem is that you have to rely on the stupid AI to not get out of position before you can switch to make a play. The passing drill is the only one that has any reseblance of the actual gameplay.
One last thing I noticed. When I take the madden test my run is all madden, my passing is all pro then when I get into the game if I try to scramble around and throw the ball I get 3 results, 1. sack, 2. incomplete, 3. INT.
When I skip the madden test and it gives me and IQ of 500 I can scramble all over the place and complete 8 out of 10 passes. so in conclusion it seems the All Pro and All Madden levels are good at stopping cheese. I think a 500 IQ is the Pro level and you can cheese it up.
That's it for me until the game comes out. So far I love this game and I'd like to send some Props to EA for making and effort this year.
When I skip the madden test and it gives me and IQ of 500 I can scramble all over the place and complete 8 out of 10 passes. so in conclusion it seems the All Pro and All Madden levels are good at stopping cheese. I think a 500 IQ is the Pro level and you can cheese it up.
That's it for me until the game comes out. So far I love this game and I'd like to send some Props to EA for making and effort this year.
# 343
spankdatazz22 @ 08/02/08 01:14 AM
*thoughts*
- don't like the Tron training. And what dictates broken tackles/making a tackle?
- Graphics are amazing. I think the NCAA player models are better proportioned, but the graphics in Madden are noticeably better.
- Unfortunately the animations don't show off the graphics well. Lots of awkward movement, near-complete lack of physics (people knocked down from love taps, getting juggled into the air like a fighting game, tackles/broken tackles occur at weird angles, etc.). Seems like only the ball carrier has consistent anims to depict direction changes; everyone else just stops and goes in whichever direction they need to go. WRs look like their jogging their pass routes. Lack of head tracking. Post play player movement is awkward; some players do weird hunchback celebrations that mostly look out of place while everyone else jogs back to the huddle. Player interaction is pretty much non-existent
- Lots of pre-play control options; almost overwhelming. But they seem to give you lots of flexibility
- QB anims aren't as irritating as I thought they'd be but not sure why. They still look weird/awkward, have bad footwork and are entirely too accurate, but for some reason hasn't stood out to me as much as it does in the videos. Does in replays lol - can't believe some of the bad stuff still in this game since '06.
- Player movement is too precise.
Overall it's one of those things where I feel they're fortunate they have the exclusive licenses - I don't feel the game stands on it's own in the way the last gen games could. Not that they should be the measuring bar of course. It's definitely better than '08, but the sad thing is it still doesn't seem like NFL football - just no soul while playing the game, no identity. For every cool action I probably see 4-5 head scratching ones. Hard to know whether I'm throwing the Plax or Toomer, didn't matter who the Pats had in the secondary because they all seemed the same. Kinda funny that they nailed the player faces, but when on the field they're all cookie-cutter
- don't like the Tron training. And what dictates broken tackles/making a tackle?
- Graphics are amazing. I think the NCAA player models are better proportioned, but the graphics in Madden are noticeably better.
- Unfortunately the animations don't show off the graphics well. Lots of awkward movement, near-complete lack of physics (people knocked down from love taps, getting juggled into the air like a fighting game, tackles/broken tackles occur at weird angles, etc.). Seems like only the ball carrier has consistent anims to depict direction changes; everyone else just stops and goes in whichever direction they need to go. WRs look like their jogging their pass routes. Lack of head tracking. Post play player movement is awkward; some players do weird hunchback celebrations that mostly look out of place while everyone else jogs back to the huddle. Player interaction is pretty much non-existent
- Lots of pre-play control options; almost overwhelming. But they seem to give you lots of flexibility
- QB anims aren't as irritating as I thought they'd be but not sure why. They still look weird/awkward, have bad footwork and are entirely too accurate, but for some reason hasn't stood out to me as much as it does in the videos. Does in replays lol - can't believe some of the bad stuff still in this game since '06.
- Player movement is too precise.
Overall it's one of those things where I feel they're fortunate they have the exclusive licenses - I don't feel the game stands on it's own in the way the last gen games could. Not that they should be the measuring bar of course. It's definitely better than '08, but the sad thing is it still doesn't seem like NFL football - just no soul while playing the game, no identity. For every cool action I probably see 4-5 head scratching ones. Hard to know whether I'm throwing the Plax or Toomer, didn't matter who the Pats had in the secondary because they all seemed the same. Kinda funny that they nailed the player faces, but when on the field they're all cookie-cutter
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/rant over
The Madden IQ Test is a failure. The rest of the demo is fun though.
# 346
catcatch22 @ 08/02/08 02:01 AM
I tried the demo and it just did not fell right.
I did not like the IQ test.
The graphics were very good though I still feel the player models have some size issues.
The O-Line when in a set position before the snap looks way better. In years past this always looked wierd and awkward. The lineman were always bent over too much.
It just did not feel right. Where the pacing in All Pro feels a bit better.
I did not like the IQ test.
The graphics were very good though I still feel the player models have some size issues.
The O-Line when in a set position before the snap looks way better. In years past this always looked wierd and awkward. The lineman were always bent over too much.
It just did not feel right. Where the pacing in All Pro feels a bit better.
# 347
NC State-31 UNC-27 @ 08/02/08 02:31 AM
Thanks for the impressions everyone.
One question.....CPU quick snap? Is it like NCAA? I assume no because of the need for Peyton to take all day, just making sure we can take advantage of pre snap control on D.
One question.....CPU quick snap? Is it like NCAA? I assume no because of the need for Peyton to take all day, just making sure we can take advantage of pre snap control on D.
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Sorry for going off tangent. Thanks for the Madden impressions.
My brother was playing the demo and came across a bug/quirk. Not sure if anyone has mentioned this, but if you pause the game after you score a TD, you can avoid the "Game Over" screen. What happens is you pause, and then resume, and the game goes to the extra point and then the kickoff. Unfortunately though as soon as the Pats are tackled on the kickoff the demo ends again, and the pause trick doesn't seem to work to avoid that.
This was with the 360 demo. Sometimes we had to pause, resume, pause, resume a couple of times for it to work. Also, sometimes the game won't pause after a score, I think it only works when the scorer doesn't start an immediate celebration, which is probably more likely if you catch the ball in the end zone and don't take it in on a big play.
This was with the 360 demo. Sometimes we had to pause, resume, pause, resume a couple of times for it to work. Also, sometimes the game won't pause after a score, I think it only works when the scorer doesn't start an immediate celebration, which is probably more likely if you catch the ball in the end zone and don't take it in on a big play.
# 352
NC State-31 UNC-27 @ 08/02/08 05:23 AM
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But does anyone know?
# 353
PaperLantern @ 08/02/08 05:51 AM
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Welcome to next-gen football!
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# 357
countryboy @ 08/02/08 08:28 AM
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Acclerated clock has been implemented into Madden this year and is working. Only problem, because MS only allows patches to be 4mb or smaller, they can't put acclerated clock into the game via a patch, so they are looking at alternative ways, like adding in to the game like they do a roster update.
And you don't have to buy Head Coach separately, you can buy the Collector's Edition of Madden and get both.
# 358
Jordanfan23 @ 08/02/08 08:43 AM
The demo definitely left something to be desired. Not letting us play defense makes me a little nervous as well.
-Graphics are definitely the best I have seen on a Madden game. Game does seem a little dark, but the players look crisp and clean, as well as the field.
-Didn't play it much, but when I did, I didn't see many dropped passes. If there is a problem in this area, hopefully a slider adjustment will fix it instead of the pain in the arse universal ratings bump.
-I love that the QB has to make quick decisions a la the real NFL, instead of being able to drop back 10 yds. and then roll out 15 yds. with no pressure from the defense.
-Highlight thumbstick seems a little late reacting at times but doesn't seem to do it every time it's used.
-Like the added pass catching animations. Some are still off according to where the ball is thrown not matching the proper animation but overall, nothing too horribly noticable.
Can't really comment on more than that, and truthfully, this game could be a piece of garbage and I would buy it anyhow due to the Browns finally being good on a Madden game for the first time ever. I am sure with some slider adjustments and good rosters, and some problems being addressed via the patch(es), this will be a great game of football!
-Graphics are definitely the best I have seen on a Madden game. Game does seem a little dark, but the players look crisp and clean, as well as the field.
-Didn't play it much, but when I did, I didn't see many dropped passes. If there is a problem in this area, hopefully a slider adjustment will fix it instead of the pain in the arse universal ratings bump.
-I love that the QB has to make quick decisions a la the real NFL, instead of being able to drop back 10 yds. and then roll out 15 yds. with no pressure from the defense.
-Highlight thumbstick seems a little late reacting at times but doesn't seem to do it every time it's used.
-Like the added pass catching animations. Some are still off according to where the ball is thrown not matching the proper animation but overall, nothing too horribly noticable.
Can't really comment on more than that, and truthfully, this game could be a piece of garbage and I would buy it anyhow due to the Browns finally being good on a Madden game for the first time ever. I am sure with some slider adjustments and good rosters, and some problems being addressed via the patch(es), this will be a great game of football!
Maybe it appears a little darker becuase it is in Arizona's stadium with the roof closed making it a dome setting?
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