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ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Old 09-16-2016, 10:55 AM   #1
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ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

WASSUP 2K Fam?!?! 2K looks freaking incredible this year and I can't wait to dive into it (sorry social life and grades). Last years sliders were a huge success thanks to all of your guys testing and giving feedback and I'm hoping for the same success this season!

NBA Substitution Patterns

http://alexwainger.github.io/NBASubstitutionPatterns/

Settings

Game Difficulty: AllStar
Quarter Length: 12 Minutes
Fatigue: On
Injuries: On
Game Speed: 49
Free Throw Difficulty: 55
Shooting Type: Real Player %
Free Throw Shooting Type: Real Player %
Action Replays: Occasionally
After Basket Camera Cuts: Often
Ball Handler Text: None
Shot Meter: Off (or Feedback Only)
Shot Feedback: Off
Foul Out: 6
AI Free Throw Camera Shake: Off
Rhythm Indicator: Off
Pick and Roll Overlay: Off

Coach Settings

Adaptive Coaching Engine: Off (I like to make my own adjustments, can be on if you want CPU to adjust for you)
Timeout: Manual
Substitution: Manual
Substitution Method: Rotation
Offensive PlayVision: Off (Keep on until you learn your plays/freelance. Game is so beautiful with it off)
PlayVision Display:Full
Playcall Messages: Off
Offensive Playcalling: Manual
Defensive Playcallling: Manual
Late Game Fouling: Manual

Controller Settings

Vibration: On
Pro Stick: Default
Pro Stick Orientation: Absolute
Off-Ball Freelance Mode: Camera Relative
Player Icons: Off
Icon Lead Passing: On
Pro Stick Defense: Camera Relative
Pro Stick Pass Type: Normal
Who to Guard: On
Defensive Assist Strength: 50
Boxout Assist Strength: 0
Automatic Shot Contest: Manual
Pass Target Profile: Custom
Pass Target Direction: 40
Pass Target Distance: 25
Pass Target Openness: 35


Gameplay Sliders (User/CPU) - (TMF 1.07) UPDATED: 12/09

Offense
Inside Shot Success: 47/43
Close Shot Success: 49/45
Mid Range Shot Success: 51/48
3PT Success: 49/47
Layup Success: 50/45
Dunk in Traffic Frequency: 40
Dunk in Traffic Success: 50/45
Pass Accuracy: 40/25
Alley-Oop Success: 50
Contact Shot Success: 0
Ball Security: 57/35
Body-Up Sensitivity: 30

Defense
Driving Contact Shot Frequency: 0
Inside Contact Shot Frequency: 40
Layup Defense Strength (Takeoff): 60
Layup Defense Strength (Release): 60
Jump Shot Defense Strength (Gather): 60
Jump Shot Defense Strength (Release): 60
Help Defense Strength: 70
Steal Success: 50/40

Attributes
Acceleration: 65/60
Vertical: 50
Strength: 50
Stamina: 55
Speed: 53/45
Durability: 90
Hustle: 65/50
Ball Handling: 60/55
Hands: 40/45
Dunking Ability: 50
On-Ball Defense: 50/30
Stealing: 45/35
Blocking: 50/45
Off Awareness: 50
Def Awareness: 70/85
Off Rebounding: 47/48
Def Rebounding: 50/51
Off Consistency: 40
Def Consistency: 45
Fatigue Rate: 48
Lateral Quickness: 50/45

Tendencies
Take Inside Shots: 50/35
Take Close Shots: 50/56
Take Mid-Range Shots: 50/56
Take 3PT Shots: 50/46
Post Shots: 50/47
Attack the Basket: 50
Look for Post Players: 50/45
Throw Alley-Oops: 50/40
Attempt Dunks: 50
Attempt Putbacks: 50/35
Play Passing Lanes: 40
Go for On-Ball Steals: 55
Contest Shots: 75
Backdoor Cuts: 40

Fouls
Over the Back Foul Frequency: 60
Charging Foul Frequency: 100
Blocking Foul Frequency: 85
Reaching Foul Frequency: 60
Shooting Foul Frequency: 65/80
Loose Ball Foul Frequency: 60

MyLeague Sliders - (TMF MyLeague)

Setup
Autosave: On
Season Length: 82 Games
Quarter Length: 12 Minutes
Simulated Quarter Length: 12 Minutes
Fantasy Draft: Off
Playoff Series: 7 Games

Features
League Expansion: On
Protected Players: 8
Salary Cap: On
Salary Cap Value: 94
Salary Cap Inflation Rate: 50
Hard Cap: Off
Previously Traded Draft Picks: On
Trade Deadline: On
Trade Logic: On
Recently Signed Restriction: On
Recently Traded Restriction: On
Financial Trade Rules: On
Trade Override: Off
CPU Trade Offers: On
CPU-CPU Trades: On
Trade Approval: On
Trade Frequency: 40
Injuries: On
Use Roster Injuries: On (Personal Preference)
Injury Severity: 35
Injury Duration: 35
Career-Ending Injury Frequency: 15
Draft Class Quality: 50
Progressive Fatigue: On
Team Chemistry: On
Player Progression Rate: 50
Player Regression Rate: 50
In Season Training Effects: 50
Player Non-Financial Ambitions Factor: 80

Difficulty
Gameplay Difficulty: All Star
Simulator Difficulty: 50
Trade Negotiation Difficulty: 50
Contract Negotiation Difficulty: 60
CPU Re-Signing Aggressiveness: 80
Morale Difficulty: 70
Morale Effects: 55
Chemistry Difficulty: 80
Chemistry Effects:65
CPU Injury Frequency: 45
User Injury Frequency: 45
CPU Injury Effects: 50
User Injury Effects: 50

Shoutout to LorenzoDC for finding this out, if you want to keep your league balanced once you get a few years in, make sure to adjust team training for each team (requires 30-team control).

http://www.operationsports.com/forum...post2048482646

Camera
Broadcast Generic
Zoom: 4
Height: 2
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Last edited by ThatMichiganFan; 12-09-2016 at 04:15 PM.
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Old 09-16-2016, 02:33 PM   #2
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Hey brother! Glad to see you'll be back in action.

I used your last 2k sliders as a base and then made a blend of yours, sim world's, and my own to get the gameplay I was looking for.

One thing I'll say is this game plays very very fluid out of the box if you haven't noticed. I slowed the game speed down to 46-48 to get a slower pace and it still plays very smoothly.

Having a rough time deciding what needs editing since I'm a huge player tendency editor also (still Tmac with 50 shot tendency and 50 touches smh).

Overall I am very very pleased with what we get to start with out of the box. Interested to hear your thoughts.
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Old 09-16-2016, 11:46 PM   #3
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Alright, Ive played one full 12-Min quarter game and a few random quarters with different teams. Here are my initial impressions:

*All Star Difficulty, 48 game speed, No slider changes*
  • CPU Points in the Paint is still a bit high. They are taking and making too many interior shots.
  • There were plenty of fouls, even with default sliders.
  • Steals looked and felt good, might need to lower CPU a tad.

This game is pretty great already, so hopefully won't have to make too many tweaks. Gotta play some more games before I begin to make tweaks though.

HAPPY 2K DAY Everybody!
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Old 09-20-2016, 10:07 AM   #4
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Quote:
Originally Posted by ThatMichiganFan
Alright, Ive played one full 12-Min quarter game and a few random quarters with different teams. Here are my initial impressions:

*All Star Difficulty, 48 game speed, No slider changes*
  • CPU Points in the Paint is still a bit high. They are taking and making too many interior shots.
  • There were plenty of fouls, even with default sliders.
  • Steals looked and felt good, might need to lower CPU a tad.

This game is pretty great already, so hopefully won't have to make too many tweaks. Gotta play some more games before I begin to make tweaks though.

HAPPY 2K DAY Everybody!
totally agree, default is not bad at all. maybe something for floaty passes as well?

Sent from my SM-N920P using Tapatalk
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Old 09-20-2016, 08:09 PM   #5
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Hey guys. I've been pretty busy the last week or so with school and other stuff, but I have done a bit of testing and I think I've figured some things out. Have a few exams this week, but I plan on finalizing a test set and releasing it this weekend! Keep playing and let me know if you find anything you think might need tweaking!
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Old 09-23-2016, 10:09 AM   #6
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Okay, I should have a set out at some point this weekend, plan on diving in deep tonight/tomorrow. Some of the main things I'm still trying to tweak:
  • Steals. Trying to eliminate floaty passes, but still keep a decent amout of turnovers while not going overboard with steals.
  • On-ball defense. It just needs a tiny tweak that will hopefully limit the suction that happens when you blow by a guy.
  • Try to cut down on CPU making contested jumpers.
  • Stamina. Still not sure how I feel about this.

BTW- I've been using 47 game speed and gotten the best results.
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Old 09-23-2016, 12:35 PM   #7
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Quote:
Originally Posted by ThatMichiganFan
Okay, I should have a set out at some point this weekend, plan on diving in deep tonight/tomorrow. Some of the main things I'm still trying to tweak:


  • Steals. Trying to eliminate floaty passes, but still keep a decent amout of turnovers while not going overboard with steals.
  • On-ball defense. It just needs a tiny tweak that will hopefully limit the suction that happens when you blow by a guy.
  • Try to cut down on CPU making contested jumpers.
  • Stamina. Still not sure how I feel about this.



BTW- I've been using 47 game speed and gotten the best results.


I've tried lower game speeds and I'm just not happy with how slow jump shot animations and dribble moves (especially step backs) play out. But then again higher game speeds cause other problems.
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Old 09-24-2016, 12:52 AM   #8
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Originally Posted by EccentricMeat
I've tried lower game speeds and I'm just not happy with how slow jump shot animations and dribble moves (especially step backs) play out. But then again higher game speeds cause other problems.
Yeah there's definitely pros/cons with it. I just think the game is a bit smoother with it. I can deal with slightly slower animations (I raised quickness a bit and it helped with this some).
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