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ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Old 09-24-2016, 12:52 AM   #9
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Originally Posted by ThatMichiganFan
Yeah there's definitely pros/cons with it. I just think the game is a bit smoother with it. I can deal with slightly slower animations (I raised quickness a bit and it helped with this some).
Yea that's the unfortunate part, it's more "realistic feeling" at higher game speeds, but things start to look a little too twitchy. It's more "realistic looking" at lower game speeds, but players take forever to pull-up for shots, close out on shooters, and pull off shot-creating dribble moves.

Not only that, but I've played a few games where 48 game speed felt/looked fast, and games where 52 game speed felt/looked slow. I don't know what to think sometimes.
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Old 09-24-2016, 01:35 AM   #10
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Originally Posted by EccentricMeat
Yea that's the unfortunate part, it's more "realistic feeling" at higher game speeds, but things start to look a little too twitchy. It's more "realistic looking" at lower game speeds, but players take forever to pull-up for shots, close out on shooters, and pull off shot-creating dribble moves.



Not only that, but I've played a few games where 48 game speed felt/looked fast, and games where 52 game speed felt/looked slow. I don't know what to think sometimes.


Yeah it's honestly personal preference. Sometimes 47 looks quick, other times it feels like I'm running in mud. I've gotten the best results with it so far though.
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Old 09-24-2016, 01:18 PM   #11
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

2K brothers, HERE WE GO! Finished some final tweaks this morning and finally got a beta set to release. It has been added to the OP and uploaded onto 2K share under TMF 9/24.

Let me know what you think and share your game stats! Feedback is always welcome!
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Old 09-24-2016, 03:30 PM   #12
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Noticed you don't have fouls sliders maxed out. Are you actually getting multiple loose ball / over the back fouls per game with these sliders?
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Old 09-24-2016, 04:37 PM   #13
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Noticed you don't have fouls sliders maxed out. Are you actually getting multiple loose ball / over the back fouls per game with these sliders?
Sadly, I don't see many of either. When I raise them too high, it screws with the other fouls too much. I do see about 1-2 charges per game and a few blocking fouls per game as well.
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Old 09-24-2016, 06:01 PM   #14
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Hey TMF, curious but what kind of FG%'s are you seeing with your sliders and how many games have you tested these on so far?
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Old 09-24-2016, 06:08 PM   #15
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Hey TMF, curious but what kind of FG%'s are you seeing with your sliders and how many games have you tested these on so far?


I've seen a wide range of FG % from both User and CPU. I had one game where the CPU Blazers came out on fire, hitting 6-6 threes and shot nearly 65% in the quarter. But I've also had games where the CPU struggles to hit anything, including a game where Toronto started the game 1-10 from 3pt range.

I've played probably 6 full games, but I've played many miscellaneous quarters and halfs with multiple teams testing other various sliders and mechanics, CPU tendencies, etc.
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Old 09-24-2016, 06:12 PM   #16
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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I've seen a wide range of FG % from both User and CPU. I had one game where the CPU Blazers came out on fire, hitting 6-6 threes and shot nearly 65% in the quarter. But I've also had games where the CPU struggles to hit anything, including a game where Toronto started the game 1-10 from 3pt range.

I've played probably 6 full games, but I've played many miscellaneous quarters and halfs with multiple teams testing other various sliders and mechanics, CPU tendencies, etc.
Yeah I hear ya. I've seen some sporadic differences but I think over the course of 20+ games the numbers should average out.

My issue is that I play with player lock so I'm wondering if I should set your sliders to the same numbers for user and cpu cause I only use one player to play the games.

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