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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-03-2016, 12:19 AM   #481
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- A new user-controlled emote system allows you to customize your on-court celebrations and trigger them after big plays.


Is this a fake blog?
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Old 09-03-2016, 12:33 AM   #482
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
My gut feeling is that in a 5-on-5 context, B-ball IQ will absolutely destroy dumb stick jockeys.

Maybe in the Park, the stick skills guys might have a slight edge compared to last year just because of how much space there is to work. But I really wouldn't worry about it. My goal in all my tuning will always be to reward smart basketball over stick execution. If you don't feel that we accomplished that out of the box, let me know and it will be corrected.
Wow, how did you guys read my mind.
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Old 09-03-2016, 01:52 AM   #483
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. The Shot Creator is a MyCAREER only feature

Quote:
Originally Posted by Beluba
Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
Those damn MyCAREER guys man! Hogging all the features! Ruining all the fun for the guys who like to customize players & draft classes. Lol.

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Old 09-03-2016, 02:51 AM   #484
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Are there any new posterizer animations?
Can we put our dunk packages on and still get the flashy posterizers this year?
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Old 09-03-2016, 03:16 AM   #485
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Question. Mike, maybe this isn't your department, but it appears the Create-A-Player system in 2k17 is still the same as previous years. For me and many others this is a massive let down, because for many years it has been very hard to make created players look unique & realistic. Created players ruin the suspension of belief and immersion, due to lack of variation and poor face art and weird face shapes. It's absolutely deflating to think that we will now have to wait until 2k18 again to finally have more options when creating players. I've been waiting for 4+ years. Is there a realistic chance we could get something patched in for the CAP system? Be it for graphics or even just more settings/options (body shape, muscle tones, tats, more faces, more hair, ability to use hairstyles of actual NBA players, etc?)

Here's a thread where people are sounding off about it:
Code:
http://www.operationsports.com/forums/nba-2k-basketball/888753-poor-cap-system-completely-hinders-mygm-myleague-no-one-seems-care.html

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Old 09-03-2016, 04:02 AM   #486
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Fantastic write up! cant wait!!
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Old 09-03-2016, 04:25 AM   #487
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Barnsey


Those damn MyCAREER guys man! Hogging all the features! Ruining all the fun for the guys who like to customize players & draft classes. Lol.
I was going to do my damndest to finally get KD's shot right...
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Old 09-03-2016, 05:23 AM   #488
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by 2_headedmonster
I was going to do my damndest to finally get KD's shot right...
Yeah KDs shot got messed up somehow.....

As an OKC fan - good riddance!

Still perplexing.
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