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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 08:38 PM   #473
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Kaanyr Vhok
Likewise I would like to see a stadium broadcast camera that pans and swings for the major blindspots.
Pan it out until the offensive team passes halfcourt
If Beluba is still around I would love to hear about this, I hate that using Broadcast gives me a huge disadvantage while playing online
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Old 09-02-2016, 08:39 PM   #474
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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I just know the difference between adjustment's being made and artificial attribute boost happening.
I am curious how you know an "artificial attribute boost" is happening. Did you pause the game and check their attributes or something?
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Old 09-02-2016, 08:41 PM   #475
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Sorry I missed this. I haven't had that happen to me in a long time.
OH man. Well thanks for noticing man. Maybe it got patched out later last year. When I was slowed down playing. Thanks for the reply though. Appreciated
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Old 09-02-2016, 08:54 PM   #476
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by BluFu
That would be great. Glad to hear it wasn't a coding issue. I think it's okay to make it a reward within MyCareer.. but outside of it, it should be accessible.
Unless it's possible to be patched in?
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Old 09-02-2016, 09:05 PM   #477
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Don't take my silence as an auto No. I would just prefer Nino answered this directly. He and our offense AI engineer work on a ton of stuff that I'm sometimes not even aware of so this very well might be in the game. I'm pretty sure I've seen the AI ball handler reject the screen though but I don't want to say 100% w/o confirming with him.
Thanks Mike, appreciate it. The level of gameplay realism has gotten ridiculously high & screen rejection was practically one of the only things missing in my opinion. Getting towards a near perfect replica of the real thing (which is nuts) if it gets its way in. Plus, the amount of time you've spent on here is kind of incredible and way above and beyond what most would do. Really makes me, and others I'm sure want to continue to support 2k. Thanks again.

Sent from my Nexus 5X using Tapatalk
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Old 09-02-2016, 10:32 PM   #478
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Unless it's possible to be patched in?
I hope they will, it's a feature everyone will love to use when creating rosters and draft classes.
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Old 09-02-2016, 10:50 PM   #479
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by JwP23
Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?

pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.
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Old 09-02-2016, 11:37 PM   #480
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by ksuttonjr76
It might be too late for this question (wasn't in a previous wishlist), because I feel like I'm a dying breed when it comes to icon passing.

Were there any changes, by coincidence, made to icon passing to give us more control of the passes? When I use icon passing, I felt that contextual pass wasn't consistent enough for selecting the correct pass. Also, I felt the AI, whether it was offline or in PNO, was "reading" my button presses which lead to some unbelievable turnovers or interceptions when moments before it looked like a clean pass.
*Jumps up and down*

Can you still answer this question? You missed it .
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