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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 06:22 PM   #145
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Originally Posted by Sam Marlowe
All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go
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Old 09-02-2011, 06:25 PM   #146
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go
Exactly, if someone counters your move then you have to have another move to go to. Basketball is like chess, it takes strategy. Plan for the best but expect the unexpected.
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Old 09-02-2011, 06:27 PM   #147
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by UnDefeatedEZ


Also cheese is mixed wit alot of stuff,, Ur average cheeser just knows one or 2 things and abuses it.. The advanced cheeser has a variety of cheese stuff.. N some know how to actually do real plays and shoot the ball, but when needed to cheese and do spin dunk, or put dwight howard at the rim every time to dunk, or powerdunk at will, and can also play good defense...
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
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Old 09-02-2011, 06:33 PM   #148
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Mos1ted
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
Exactly, and keeping on topic, I hope Power Dunk plays arent as powerful online. If defenders are in position I want them to hold their ground.
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Old 09-02-2011, 06:34 PM   #149
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Originally Posted by Mos1ted
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
Exactly! You nailed it. Depending on the same tactic NEARLY EVERY PLAY. There are players who use the glitches/cheese tactics here and there. I don't fault them but fault 2k...the ones who DEPEND on it to win are the cheesers at heart. As long as there is a way to fairly take away every offensive move, the game is balanced.
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Old 09-02-2011, 06:35 PM   #150
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by infam0us
You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.
Everyone doesnt

Its always the new guys who come over here from other sites who post like that

Calling a deep playcalling system useless unless you can save them online is a wild statement.

Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

I think people need to watch what kind of statements they make as if its law when its in fact not that at all

Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks
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Old 09-02-2011, 06:41 PM   #151
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by domidomdomz
Finally... authentic inbound plays!!!
I knew you would be happy about that.
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Old 09-02-2011, 06:44 PM   #152
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Kingofthecouch
Like others have said.... If you cant save the playbooks its 2k10 and 11 all over again. But I'm sure Czar had a voice in making sure that uers would be able to save plays. We can only hope.
I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
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