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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 08:41 PM   #177
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Originally Posted by thugnificant
but notice no defense counter to "leak out" this will be the new cheese move in 2k12. full court passes to leaking players being called "fast breaks"
Exactly what I've been trying to state. "Leak Out" MAY work, but it MIGHT lead to abuse...all the other strategies seem like they can be stopped in a balanced way except for that one...just my two cents.
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Old 09-02-2011, 08:49 PM   #178
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Tears......Cant wait
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Old 09-02-2011, 08:55 PM   #179
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Inbounds plays are finally fixed hopefully Please give us the ability to practise them in the gym 2k
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Old 09-02-2011, 09:13 PM   #180
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Re: NBA 2K12 Developer Insight #4 - Playcall System

To all the people worried about what from the playbook saves online lets take a wait and see approach. It may not be as bad as what you think if everything does not transform 100% online.

Positive:
  • As long as your player has the right play types already selected then you should have access to all of those play types. They didn't exactly say there were default play types assigned to players already but I kind of figure that they have to be since they mentioned players keeping play types when they are traded. So in a sense your playbook say for one of your players will be expanded to all of those types so you wouldn't have to change each time you go online.
Negative:
  • If you wanted to setup a random offense and wanted to adjust the weighting factor then you would have to set this up each and every time if you can't save your playbooks to use online. Seems pretty minor to me
  • If you wanted to setup specific quick plays than the default ones. Well you may be out of luck here if you can't save online. At the end you may end up having to set these up. This may be major to some if they don't like the default quick plays. Example if they are playing as the Knicks and they wanted say a post up Melo and post up Stat and that wasn't default quick play.
To me personally these this would not be that big of deal but to some it may be.
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Old 09-02-2011, 09:26 PM   #181
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by thugnificant
but notice no defense counter to "leak out" this will be the new cheese move in 2k12. full court passes to leaking players being called "fast breaks"
That remains to be seen in my opinion. I was very successful at initiating the fast break in 2K11 with a team like the Wizards, but to counter, all that was necessary was a commitment from the other team to get back down court following a missed shot. If a team selects leak out, just make sure your defense doesn't choose to crash the boards.
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Old 09-02-2011, 09:36 PM   #182
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Originally Posted by Mos1ted
That remains to be seen in my opinion. I was very successful at initiating the fast break in 2K11 with a team like the Wizards, but to counter, all that was necessary was a commitment from the other team to get back down court following a missed shot. If a team selects leak out, just make sure your defense doesn't choose to crash the boards.
You're right that it remains to be seen but this goes back to it being an offensive strategy and defensive strategy. Leaking out means you are risking ending your defense EARLY to start your next OFFENSIVE possession EARLY. The proper coaching adjustment is to either crash the boards aggressively and make your opponent pay for not boxing out OR as you said, to send people back with the leakers...which bring me back to the point I've been trying to make all day...

There is no defensive counter in the game that strategies this (based on the information given to us).

Or the best possible strategy....knock down all your shots.
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Old 09-02-2011, 09:41 PM   #183
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Re: NBA 2K12 Developer Insight #4 - Playcall System

*Leak Out – Outside player leaks out on shots to get a break going.....(should be a defensive set instead of offense like someone said earlier)


Collapse and Rebound – team attacks the basket for offensive boards....(should be the counter)....IMO

oh there should be a get back option ( well i guess we could decrease the crash the board bar)

P.S. I THINK SOMEONE SAID ALL THIS EARLIER
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Old 09-02-2011, 09:44 PM   #184
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by 23
Stop calling this useless if you cant save online

all of us don't live and die with online play

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Online or offline, I hate having to put my plays in every game (online) or having to put them in after a roster update (offline) so either way we need to be able to save plays and make them stick until we change them.
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