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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 07:09 PM   #161
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by secondcity t
The reason why people are saying its useless is because spending 2:30 out of a 3:00 minute clock before every single game setting up and finding plays and coaching sliders becomes a pain. When I play Bad Company, my weapon loadout is the same as it was when I turned off my system. We just want the same for 2K12 and I don't believe its an unreasonable request.

The frustrating part, and it has been stated before, is that before 2K9 we were able to save our settings. I don't see the problem in wanting online to be more seamless considering the strides that 2K has made.

Couldn't have stated it any better then this.
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Old 09-02-2011, 07:15 PM   #162
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by UnDefeatedEZ
So in other words wat u r tryin to say is that we cant save playbooks again online??? Lol I hope this isnt true....
NO EZ i meant exactly what I said fam. I don't know. and I expressed the need. It's not a simple solution. That is what I meant.
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Old 09-02-2011, 07:21 PM   #163
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by rockchisler
the more aggresive they are the more tired and fouls will happen..That would be a game changer..
Definite game changer, I would love for there to be more foul calls on the perimeter for over eager defenders. I would like to see more fouls and penalty free throws in the game anyway.
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Old 09-02-2011, 07:26 PM   #164
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Great Insight but if we can't save plays online this feature won't be of use for me. I only play online so I will be highly disapointed if we can't. I refuse to continue to take alomost 3 mins to set plays every single game like i've done before. Saving plays online will make life so much easier and allow me to use these new features.
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Old 09-02-2011, 07:27 PM   #165
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Old 09-02-2011, 07:28 PM   #166
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
NO EZ i meant exactly what I said fam. I don't know. and I expressed the need. It's not a simple solution. That is what I meant.
But they atleast kno that we all really want playbooks to be saved for online so there is hope right?
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Old 09-02-2011, 07:35 PM   #167
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by GSWarriors9
But they atleast kno that we all really want playbooks to be saved for online so there is hope right?
There is definite hope. They didn't say hell no that's stupid... LOL I can't say anymore than that but last year you had to hope they even knew about it. This year at least I am telling you they know and they know it's important. If it isn't in then there is a reason. And that reason is not that they don't think it's important.
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Old 09-02-2011, 07:38 PM   #168
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Mos1ted
I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
I would. To higher degree even. If a guy starts out legit and begins relying on glitches to get a win he's worse than your average cheeser in my book. At least most of those guys just don't know better. The guy that's being described here is being deliberately devious.
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