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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 02:33 PM   #65
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by guesswhozbak17
What is the counter to it? "Leak Out" pretty much is not crashing the boards in an attempt to get fast break points. I hope I don't have to go into the coaching menu to assign NOT crashing the offensive glass to defend against it.

I like the "Leak Out" adjustment, don't get me wrong. Just want to make sure it's balanced someway.
Sound pretty logical to me. It's like real life and you see a team trying push the tempo. Call a timeout and adjust for it accordingly. But who knows, maybe the AI is programmed to do that on their own.

It's just something we'll have to wait and see on.
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Old 09-02-2011, 02:34 PM   #66
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Re: NBA 2K12 Developer Insight #4 - Playcall System

leaking out on offense is what monte ellis does...

getting in position to push the break instead of crashing the glass
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Old 09-02-2011, 02:35 PM   #67
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Re: NBA 2K12 Developer Insight #4 - Playcall System

good call Guesswho

you know ya stuff too I see lol
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Old 09-02-2011, 02:35 PM   #68
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Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
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Old 09-02-2011, 02:36 PM   #69
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Quote:
Originally Posted by Knickerbocker
AH I get it now. It's actually very smart. Only one strategy may be employed at a time. So using leak out as an offensive one it still allows you to use a defensive strategy with it. Which means you will be able to lock the paint and still leak for a FB.

And if the FB fails you can then just change strategies on the offense. Makes sense. As long as you can change the offensive strategy while being on D. xD
In 2k11 you couldn't call a defensive play while on offense. And you could not call an offensive play while on defense. UNLESS that is changed for 2k12, we will have to see.
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Old 09-02-2011, 02:36 PM   #70
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Bring on the demo babyyyyyyyy
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Old 09-02-2011, 02:37 PM   #71
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by da ThRONe
You would think "some" companies would get that fans want what they see on tv even if they don't know how or why? You can not make a simulation and constantly cut corners on fundamentals . Hats of to 2K for bring hardcore basketball to causal fans instead of the other way around!
amen. also i want to point out that 2k is doing this without competition at the moment. they could have took a year off like "some" companies are doing now, instead they took the other approach to destroy the competition once its comes back
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Old 09-02-2011, 02:38 PM   #72
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by damaja
Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
Not really sure why 2k took away the Off the ball control from 2k10. Probably had to sacrifice it for another control feature.
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