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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-03-2011, 11:23 AM   #225
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Colts18
^ Why are you calling them idiots? Many people play online and if they want to be able to save their plays why are they being ridiculed for that? It is a legit complaint.
I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
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Old 09-03-2011, 11:37 AM   #226
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by 2slik
I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
For those who only play online, this is putting the horse before the carriage. Saving plays should be priority #1.
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Old 09-03-2011, 11:46 AM   #227
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Just wondering if there are different ball carriers up the court now? I remember reading that plays now does not have to start with the PG. So for example does Wade, James and Chambers take turns bringing the ball up for Miami?

Another question is that, is the catch and shoot less effective this year? I remember in 2K11 that the cpu ran the same plays for Deng, Carter, Durant and others to catch and shoot after an off-ball screen which was very annoying especially when you are playing against the Bulls since the cpu didn't focus (run as many plays) on utilizing on Rose on offense like they should.

And lastly, how does the cpu utilize their superstars and their own playbook? It was great reading Rob's playcalling system and it sounds terrific for the user to utilize, but it would be all useless if the cpu doesn't utilize it as well as the user. Does the cpu run the entire playbook and gets the user guessing every-time the cpu is on offense? Is the AI smarter? How is the substitution patterns made by the cpu?

Would be great if you can answer these important questions Da Czar! Thanks!
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Old 09-03-2011, 11:49 AM   #228
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by 2slik
I am ridiculing them because they are saying that all the changes that 2K have made to the play calling system are useless without the ability to save plays. That is obviously a nonsensical thing to say and I'm only pointing it out.
Again, you are only looking at it from your POV. It is very frustrating to not be able to save settings and have to do all of those pre-game settings before each and every game. If someone only plays online, many, giving then giving them all of these new plays simply makes the process longer.

So try to see things from other people's eyes. No need for name calling.
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Old 09-03-2011, 11:57 AM   #229
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Re: NBA 2K12 Developer Insight #4 - Playcall System

But if all the plays are effective in some shape or form, have multiple/branching options, and are capable of being cycled through in the play menu...I don't get it

I'm not bashing or anything, but if the plays can be cycled through with the Left Bumper (For 360 I think) wouldn't that alleviate some of the annoyance of not being able to save?
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Old 09-03-2011, 12:21 PM   #230
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Da_Czar
Last year 2k gave you more triangle options than anyone else. This year I believe they gave you the best triangle. Since no one knows what the Lakers will run they still have the base triangle plays along with some plays that seem to make sense for the personnel they had prior to the lockout.

I WISH they would let me show you these offenses before the game comes out.



Yeah that came up too. While playing the feeling was we should feel Noah's impact more. So they made some adjustments. ( not sure if that is future insight material so I won't say which ones) But Noah much more of a factor this year on the glass. Again depending on the matchups.
Aww man no 10 teams in 10 days this year? Yeah what I said may be hard to put into a insight unless it is about player tendencies, or signature attributes?? To be honest it is hard to talk about that without gameplay becuase you need to see it in action to see it implemented If not an insight you have to put a video on your site about knowing the details of your team ratings, tendencies, matchups ,and playbooks for a few teams.
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Old 09-03-2011, 12:30 PM   #231
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Re: NBA 2K12 Developer Insight #4 - Playcall System

i read like 1/10 of it the day this insight was released cause too high so too complicated at the time but man, i just took a good read now and wow.. u guys are freakin genius, these all new play systemslike PO, branches etc.. (if they work of course) are a revolution !

cant wait to try them in game

big up at 2k team and da czar for ur participation, awesome job !
when are u gonna start the 30 plays in 30 days boss?

edit: did i rly write 30 plays in 30 days? lol that's so big and absurd that i wont even delete it lol

Last edited by Xx Qontrolz xX; 09-03-2011 at 12:37 PM.
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Old 09-03-2011, 12:31 PM   #232
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Czar said in a another thread if you want 10 teams in 10 days, everybody needs to ask Ronnie on twitter or email him. I think it's time to start a campaign for it.
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