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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 05:10 PM   #121
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Re: NBA 2K12 Developer Insight #4 - Playcall System

The depth of this system while also being simple to use should really make more people call plays. I can't wait until Oct. 4.
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Old 09-02-2011, 05:13 PM   #122
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by scottyp180
cheesing isn't dead, and imo it never will be. Any online game will have players who will find ways to exploit the game and "cheese" their way to victory. However the new play calling system makes calling plays and playing a more sim style of basketball easier than ever. I try to play a more sim style but in past years it was hard because the playbooks were limited and if you didn't call plays the offense became very stagnant and almost motionless. The quick play defensive strategy alone should force the offense to think more about what they are doing and react to what the defense is calling. 2k12 seems like it will make the user vs user games a lot more fun and add more strategy to basketball games than ever.
This! The developers try to eliminate it as much as they can, but cheesers will cheese. They will find a way. But as long as we continue to voice how they cheese, I feel the developers will continue to refine the game and make it more difficult. I think the hop step and spin move cheese will decrease because it's no longer mapped to a button. Hopefully that means no more spamming that move/
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Old 09-02-2011, 05:27 PM   #123
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Re: NBA 2K12 Developer Insight #4 - Playcall System

I think cheesers cheese because quite frankly, they don't understand the fundamentals of the sport. Continuously trying to penetrate with Lebron James even though the path to the lane isn't open is simply evidence that the user doesn't know of any other way to score. Given the fact that the user had success using that strategy to begin with was either the result of poor gameplay mechanics or his opponent not discovering a way to stop him. In my opinion, there wasn't a single move a cheeser could use in NBA 2K11 that couldn't be countered with good defense. Once I figured out the cheeser's tendencies, it was pretty easy to predict what he was going to do on offense and adjust my defense accordingly.

The only advantage cheesers have online is that rank games are relatively short. In a full 48 minute game, I doubt cheesers would win any game because they wouldn't have the patience to stick it out against skilled users.
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Last edited by Mos1ted; 09-02-2011 at 05:29 PM.
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Old 09-02-2011, 05:40 PM   #124
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Re: NBA 2K12 Developer Insight #4 - Playcall System

About the spin n hop step move mapped to the right stick... It might b an alternate control setting like alternate a or b to have the hop step etc on da button.. Regardless tho i mean advanced users like myself can easily get used to doin da hop step etc on da right stick so it dont make a difference to me..


Also idk wat cheesers yall play.. But da cheesers i play against all of da time knows basketball n r very skilled.. Im not talkin about da rank cheeser
Bums.. So da advanced cheesers kno all da glitches/ cheese money plays.. I dont get y u guys act like they not good at wat they do lol...
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Old 09-02-2011, 05:48 PM   #125
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how does the out of bounds play calling work for two player games?
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Old 09-02-2011, 05:49 PM   #126
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Stop calling this useless if you cant save online

all of us don't live and die with online play

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Old 09-02-2011, 05:52 PM   #127
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Stop calling this useless if you cant save online

all of us don't live and die with online play

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totally agree. online in sports game are useless IMO. there are more negatives than positives
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Old 09-02-2011, 05:55 PM   #128
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by JCEVO
totally agree. online in sports game are useless IMO. there are more negatives than positives
I wouldn't say useless but I don't really like quick games and stuff. Playing team up with people you know and will play unselfishly is fun as hell.
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