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2K20 MyLeague Community Slider Set (User v User and User v CPU)

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Old 10-07-2019, 09:34 AM   #41
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

do these sliders also work for exhibition (classic) games?
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Old 10-07-2019, 10:09 AM   #42
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Quote:
Originally Posted by archanax
do these sliders also work for exhibition (classic) games?
Please use them in the exhibition games as well.

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Old 10-07-2019, 10:47 AM   #43
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

tested them shortly, really nice set Duce thank you !!!

Works really well but:

- I think, number of steals is too big, especially when we start a crossover dribble with the PG or the SG.
- shot % is a bit low for human player (I'm playing real % for players).
- too many missed passes especially to players on the sidelines resulting in a turnover.
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Old 10-07-2019, 02:00 PM   #44
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Much appreciated. If you're on PS4 and up for a game, lemme know, I'll add you.

- I'm not sure if it's best to reduce Steals Success or Steal Tendency. I'm thinking reduce each by 5 or 10 as a start.

- For increased shot%, i would start by increasing Off Consistency by 5-10. Really depends on your shot chart.

- I reduced it to see more turnovers and I could agree with an increase in pass Accuracy by ~5.

Of course some changes may indirectly change unintended elements (increased pass Accuracy may lead to better shots and higher FG%.)

What teams were you playing with?
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Old 10-07-2019, 02:45 PM   #45
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

psn: trazomni

teams I generally used for tests are Golden states (me) vs Houston (cpu)

mainly due to the presence of the 3 big harden westbrook outside and capella in the paint.

and golden states because curry and klay should be able to score even with someone in front of them which is a good test for the shot%

I did again 2 tests now:

I get the totally opposite:
- no steal after a dribble
- no turnovers due to a bad pass
- and my stat % was good and average for houston (1/7 on 3pts lol)

only issue in these 2 tests was the number of points in the paint (around 16 per quarter) but it was due to puntbacks that capela did (he was in the zone) and some counter attacks. Resulting also in a high shot attempt made for houston

so I don't think i will change your values which seem really nice and test them again more deeply also with other teams now
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Old 10-07-2019, 06:12 PM   #46
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

I played a game using your sliders, I loved how difficult and challenging it was, but it became a bit frustrating how I couldn't make a shot. CPU was shooting around 45%, really solid, felt realistic. I, on the other hand, was really struggling to make anything, shot around 30%. Played an exhibition game with Pacers against the Celtics. Turnovers weren't a problem for me, I mean, the number is too low on default. CPU didn't shot enough free throws but that's a known problem.


So overall, could be really really good if User percentages were better.
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Old 10-07-2019, 07:01 PM   #47
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Quote:
Originally Posted by Johnnythelegend
I played a game using your sliders, I loved how difficult and challenging it was, but it became a bit frustrating how I couldn't make a shot. CPU was shooting around 45%, really solid, felt realistic. I, on the other hand, was really struggling to make anything, shot around 30%. Played an exhibition game with Pacers against the Celtics. Turnovers weren't a problem for me, I mean, the number is too low on default. CPU didn't shot enough free throws but that's a known problem.


So overall, could be really really good if User percentages were better.
Real FG% or Shot Timing?

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Old 10-08-2019, 01:27 AM   #48
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Quote:
Originally Posted by duce
Real FG% or Shot Timing?

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Shot timing, it's really important to find a balance, so it doesn't become too easy
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