Home

Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

This is a discussion on Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders within the NBA 2K Basketball Sliders forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Sliders
Replicating the Playoffs Experience in NBA 2K24
TopSpin 2K25 Review - A Winning Return for the Series
Out Of The Park Baseball 25 Review: An Impressively Deep Managerial Experience
Reply
 
Thread Tools
Old 09-16-2017, 10:16 AM   #65
MVP
 
DarthRambo's Arena
 
OVR: 20
Join Date: Mar 2008
Location: Indianapolis
Posts: 6,162
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by BasketballGHS
Walk ball up and use shot clock at times
I do sometimes. Actually I have it set to auto pick a play on offense to run for me so most possesions I am following the playcall diagrams and running plays given. But with Harden and CP3 it's hard not to play really fast and drive in being aggressive.

Sent from my SM-G920P using Operation Sports mobile app
__________________
Follow me on YouTube to watch live streams of Reds franchise and other things

https://www.youtube.com/DarthRambo
DarthRambo is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-16-2017, 10:19 AM   #66
Rookie
 
OVR: 0
Join Date: Aug 2017
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by IrishSalsa
I do sometimes. Actually I have it set to auto pick a play on offense to run for me so most possesions I am following the playcall diagrams and running plays given. But with Harden and CP3 it's hard not to play really fast and drive in being aggressive.

Sent from my SM-G920P using Operation Sports mobile app
Playing Clippers it's like 56-50 at half. Will post stats shortly
BasketballGHS is offline  
Reply With Quote
Old 09-16-2017, 10:34 AM   #67
MVP
 
DarthRambo's Arena
 
OVR: 20
Join Date: Mar 2008
Location: Indianapolis
Posts: 6,162
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by Hunkerdown
What amount shot attempts is average for league? I might move it down to 11 min qrts.

Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga

Madden 17 - Falcons Offline CFM/ Jags Online CFM
I've always had to bump down to 11min every year with this game. Going to play at least 5 games at 12min first and see what it looks like. But if that first game is any indication, 12min is a tad too high again this year (for me).

I know it was the Warriors, but take away 4min of time and I think their shot totals will just about equal their real life output.
__________________
Follow me on YouTube to watch live streams of Reds franchise and other things

https://www.youtube.com/DarthRambo
DarthRambo is offline  
Reply With Quote
Old 09-16-2017, 11:13 AM   #68
MVP
 
Cowboy008's Arena
 
OVR: 5
Join Date: Mar 2012
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Just played my second game using these sliders and here are some stats from it.

Spurs (me) vs Celtics

Spoiler


Final score: Spurs 83 Celtics 72
Cowboy008 is offline  
Reply With Quote
Old 09-16-2017, 12:19 PM   #69
The Lama
 
Armor and Sword's Arena
 
OVR: 0
Join Date: Sep 2010
Location: Parkland, Florida
Posts: 20,379
Blog Entries: 5
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Use the set as a base set.

Pace of play is a huge thing too in stats.

I have some tweaks to the beta I am working on too.

Getting there.

The biggest thing for me is the high miss ratio of under the basket layups.

We are focused there.

Everything else for me is freaking $$$$ so far.

Still lots and lots of test games to play.


Sent from my iPhone using Operation Sports
__________________
Now Playing:
MLB The Show 23 (PS5)
NBA 2K23 (PS5)
Rise of the Ronin (PS5)
Star Wars Battlefront I and II Remastered (PS5)


Follow me on Twitch
https://www.twitch.tv/armorandsword
Follow me on Twitter
https://twitter.com/ArmorAndSword23
Armor and Sword is offline  
Reply With Quote
Old 09-16-2017, 12:24 PM   #70
That's top class!
 
extremeskins04's Arena
 
OVR: 1
Join Date: Aug 2010
Location: Boston, Mass.
Posts: 3,690
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by Armor and Sword
Use the set as a base set.

Pace of play is a huge thing too in stats.

I have some tweaks to the beta I am working on too.

Getting there.

The biggest thing for me is the high miss ratio of under the basket layups.

We are focused there.

Everything else for me is freaking $$$$ so far.

Still lots and lots of test games to play.


Sent from my iPhone using Operation Sports
Awesome work as usual Sword. Question. Are you seeing some high rebound numbers from good rebounders? I know you don't base things on stats alone, but was just curious.
extremeskins04 is offline  
Reply With Quote
Old 09-16-2017, 12:26 PM   #71
MVP
 
OVR: 6
Join Date: Jan 2005
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by Smallville102001
So just got done with my first game a little bit ago a 116-112 lose me GS vs Cavs. A few things/thoughts

1. CPU had 58 PIP me 42. 58 is a lot but its just one game need to play more.
2. Offensive rebounds Cavs 17 me 10 nice to see in the past it was like impossible to get like 10+ for either team no matter what you did with sliders.
3. Still not enough like none shooting fouls and that is part of the reason that at times 12 minute quarters can result in to many shoot attempts.
4. I had 12 turnovers CPU 7 but 11 of mine where stills. CPU may be to good at stealing the ball.
5. Love had 3 fouls early didn't get like pulled and when he got to 5 there was still a lot of time and again they didn't go to the bench.
6. Game looks flat out amazing best yet and by far the best looking sports game before I though 14 looked better then 15 and 16 didn't play 17.
7. I shoot 44% CPU shoot 42%.
8. Both me and CPU shoot bad from the 3 point line. Me 12/42 29% CPU 7/27 26%.
9. People where not joking about star playing like it. James put up a 40 point 8 rebound 9 assist game.
10. Movement already fells a lot better then in the past. In the past there was to much bumping and that looked bad, made it to hard to drive on miss matches and was the kind of bumping that would be called a foul in real life. I am seeing less of that and a few times I did see it fouls where called on it more then in the past.
11. IT got hurt lol. He did come back but I just thought that was kind of funny considering he may be out with a injury to start the season in real life.

All in all a good first game was competitive and had pretty good stats. Good job Armor.
In my game Lebron had a whopping 2 points at half. He ended up with 25.

Quote:
Originally Posted by Hunkerdown
What amount shot attempts is average for league? I might move it down to 11 min qrts.

Xbox GT: Hunkerdown
Mixer: HUNKERDOWN
Twitch: Hunkerdownuga

Madden 17 - Falcons Offline CFM/ Jags Online CFM
Last year averages was 85 (27 3PA). High was 88. FT - avg 23. PPG - avg 105 (High -115). Fouls - avg 20.

Quote:
Originally Posted by IrishSalsa
I've always had to bump down to 11min every year with this game. Going to play at least 5 games at 12min first and see what it looks like. But if that first game is any indication, 12min is a tad too high again this year (for me).

I know it was the Warriors, but take away 4min of time and I think their shot totals will just about equal their real life output.
I have not had a problem in past getting avg shot numbers. I think the cause for little high attempts may be a lot of rebounds/missed putbacks off a one shot.
knich is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-16-2017, 12:30 PM   #72
MVP
 
OVR: 6
Join Date: Jan 2005
Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Quote:
Originally Posted by Armor and Sword
Use the set as a base set.

Pace of play is a huge thing too in stats.

I have some tweaks to the beta I am working on too.

Getting there.

The biggest thing for me is the high miss ratio of under the basket layups.

We are focused there.

Everything else for me is freaking $$$$ so far.

Still lots and lots of test games to play.


Sent from my iPhone using Operation Sports
This is my theory too on the slightly high attempts. Also, the teams are transitioning better and thus taking earlier shots. I actually love the flow though as I see this type transition often IRL.
knich is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:17 AM.
Top -