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Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Old 09-15-2017, 02:55 PM   #33
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Armor and Sword
Well...this is what I am talking about. You need to be detailed in your questions. Thanks you for replying back and "explaining" what you are seeing.

I notated several off-ball fouls in my testing thus far. Again.....sample size sample size.

In 4 games I saw 2 illegal screens, 2 illegal picks, several loose ball fouls in fact.

And BTW the loose balls scrums are simply delicious. Wow did they nail this aspect this year.

thanks
I really appreciate your reply

in a real game, there are from 16 to 22 fouls for each team, in the 2k18 i have only ten fouls for each team, with the sliders set to 100 (only the shooting fouls are ok, in fact the number of free throws are right!) , and in the past version of 2k (17 , 16 and in the past) the number of the fouls are so bad! <10 for each team

This year i hope so much, that you guys that work so hard on this game, can focus on this problem, and fix this kind of problem, but i think that it's a leak of the development team!

the foul system is very very important in a game of basket

if you can play a 48 min game, with the 2 team stats from 16 to 22 in fouls, please post here a screen


Last edited by penny80; 09-15-2017 at 03:00 PM.
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Old 09-15-2017, 02:57 PM   #34
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Armor and Sword
Same here my brother. This is most definitely the year of 2K basketball for me.

Absolutely feel after 5 hours that it is a fantastic simulation. I really am quite blown away. I hope and pray they leave this game alone. It's that good out of the box. Sliders can make things work for people offline.

I really feel they knocked it out of the park out of the box.

I will eventually give a full impression in here and the drop the post in the main forum impressions thread....but so you all know...and this comes as very sage and wise advice:

STAY OUT OF THE MAIN FORUM from this point forward. I really can't stress that enough.

This is our nest. Our safe place.....a place where we can enjoy this simply joyous sports simulation and get our settings tuned.


I am going to say it again.....posts like above....."Not seeing any shooting fouls, are you?"

Will be totally ignored.

I had tons of them last night because I attacked the basket with Whiteside and Waiters.

I simply am not going to answer vague posts and waste time. I have a crap load of testing and work to do this year. The likes you have not seen since NBA 2K11.

That is how committed I am to everyone here who wants a "Regular Joe" Pro Simulation style experience on 2K18.

This game is special.....a very special one. I feel this is the 2K game I have been waiting for since 2K11.

To give you an idea.....I stuck with 2K11 all the way up to 2K15 (I really liked 2K15). But 16 and 17....soured on me within 4 months due to over patching the game and trying to cater to everyone.

I think 2K learned a valuable lesson with 2K17 (I hope).

Regardless.....I don't want the toxicity of the main forum and the 17 year old online punk mentality to enter our nest here.

These are not sliders designed for stick jockey 2K'ers. These are for us Gen X type of guys who grew up on the earliest iterations of NBA Live and want a really smooth playing game vs an excellent CPU AI opponent.

I plan on using the full power of player training, practice scheduling, scouting, gameplanning, rookie scouting, combine workouts etc etc etc...the works. I feel MyLeague is really tuned pretty well this year (I will employ 30 team control to make sure things stay stable of course) and offers us an incredible universe of franchise mode offline that other games simply can not and do not deliver.

So once we really lock in our "Pro" style settings we will then turn our focus to simming seasons in MyLeague to lock in our injury, trade, contract settings, fatigue effects, injury effects, morale effects, training effects and progression and regression effects.

I promise you all I will do everything I can to give us a great and total package Myleague slider set.

Just be patient. All I ask is for patience.

Also everyone has different styles of play, teams that you play with have a huge factor. I am testing these using every team, in the league. That's right. Like I do for MLB The Show and Madden, I simply play various match-ups across the entire league to make sure I am balancing the game properly so elite teams dominate, weak teams are just that (but can get the big win sometimes like IRL).


So "Regular Joe" nation.....play the game, enjoy it and in a few weeks (hopefully) we will have a true Verison 1.0 for our settings and gameplay sliders. Then we can move on to our MyLeague set-up.

I am also going to try out MyGm this year and see what that is all about. I never ever tried it...not one minute of it to be frank. But this year I am very curious about it with the blogs I read.
Beautifully Said!!!
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Old 09-15-2017, 03:07 PM   #35
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Armor tried out some test games, game is awesome, cannot wait, solid out of box.

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Old 09-15-2017, 03:12 PM   #36
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Armor and Sword
Past videos...or most recent video....there is a way. I can't access Twitch right now.

And also...2K has muted the sound this year...but not to worry.

I am finally getting a capture card and will be up and running with it on Monday evening!!!
Figured it out. Had to go thru the app on my iPad. Thanks.
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Old 09-15-2017, 03:33 PM   #37
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Heads up Sword. Sorry to keep talking about this in your slider thread but thought you might want to know. That issue where you can't load a custom draft class in MyGM? It's only for the 1st season. Once you get through the 1st season, you can load them every season after.

I guess 2k was just trying something different this time with the "MyGM Storyline".
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Old 09-15-2017, 03:48 PM   #38
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

The dominance of ratings are no joke. I kind of test games until my team finally can play (damn Lakers don't play til Thursday). But Drummond was killing Zeller on the block where he got in early foul trouble. Once I get all 30 teams set up it's my own play land.

Can't you also add a new draft class at any point in the season? I hate having to run all 30 teams, but once I get past the first few nights it's easy.
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Old 09-15-2017, 03:56 PM   #39
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by penny80
Ok but you don't understand my post, i was talking about fouls that are NOT shooting fouls:
blocking reaching over the back etc, this kind of fouls are tremendous RARE,

in a game of 12 min they are 1, or max 2...
this problem has always existed, even in past versions, and even with sliders settings can never be resolved!

You can ignore that, and ok, no problem for that, but
let me make clear what I was talking about, it is not what you understood



A lot of these issues can be fixed with different sliders than just the foul sliders.

For instance the blocking and charging fouls. These can be increased by keeping the On Ball Defense slider high enough that defenders can stay in front of the player on the ball AND setting Body-Up Sensitivity high enough so that more animations are triggered on drives to the basket. These two sliders work together with the Blocking and Charging foul sliders in this situation to cause more fouls.

After all, you can't get a charging or blocking foul if the defender can't stay in front of his assignment AND the game registers an animation when there's a collision.
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Old 09-15-2017, 04:30 PM   #40
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Piu
Quote:
Originally Posted by EccentricMeat
A lot of these issues can be fixed with different sliders than just the foul sliders.

For instance the blocking and charging fouls. These can be increased by keeping the On Ball Defense slider high enough that defenders can stay in front of the player on the ball AND setting Body-Up Sensitivity high enough so that more animations are triggered on drives to the basket. These two sliders work together with the Blocking and Charging foul sliders in this situation to cause more fouls.

After all, you can't get a charging or blocking foul if the defender can't stay in front of his assignment AND the game registers an animation when there's a collision.
Fantastic reply, thanks so much, it seems very hard to balance the right way
It's not easy

Sorry for my english i am italian, and i try to do my best :P
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