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ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Old 10-01-2015, 08:29 PM   #17
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Played another one after work today, was a bit tired so I didn't play all that great but still had a fun game overall, made a push near the end but all my starters were gassed out.

Still Using Superstar
Tried the gamespeed at 50 for a bit but I personally prefer 47, I don't think this makes a huge difference but maybe it does.

I changed the Free Throw difficulty to 55(Again personal preference)
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Old 10-01-2015, 11:59 PM   #18
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Made a few changes and I updated the OP. Mainly, I tried out blingballa333's speed, acceleration, and lat. quickness sliders, and they made the game play great. I could get past poor defenders like DJ Augustine fairly easily, but it was still impossible to break down Tony Allen 1-on-1. I also raised CPU shooting by 1 to each range. User blocking was lowered as well. Offensive rebounding was boosted a lot, and defensive rebounds were lowered a bit. Hopefully, this will give around 9-13 offensive rebounds per game.

Game speed, I will keep at 50, but I did not feel that much of a difference. I you prefer to play on a different game speed, it should not have a major effect on the sliders.

Also, FTs felt a bit easy, so I raised FT Difficulty to 55.
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Old 10-02-2015, 11:27 AM   #19
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Quote:
Originally Posted by ThatMichiganFan
Made a few changes and I updated the OP. Mainly, I tried out blingballa333's speed, acceleration, and lat. quickness sliders, and they made the game play great. I could get past poor defenders like DJ Augustine fairly easily, but it was still impossible to break down Tony Allen 1-on-1. I also raised CPU shooting by 1 to each range. User blocking was lowered as well. Offensive rebounding was boosted a lot, and defensive rebounds were lowered a bit. Hopefully, this will give around 9-13 offensive rebounds per game.

Game speed, I will keep at 50, but I did not feel that much of a difference. I you prefer to play on a different game speed, it should not have a major effect on the sliders.

Also, FTs felt a bit easy, so I raised FT Difficulty to 55.

I agree with your new changes it makes a huge difference in gameplay...

As far as FT Difficulty I raised mine to 65 I think it's a sweet spot for make and misses...
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Old 10-02-2015, 12:21 PM   #20
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by tyberious4now
I agree with your new changes it makes a huge difference in gameplay...

As far as FT Difficulty I raised mine to 65 I think it's a sweet spot for make and misses...
Glad you are liking the changes, I am very pleased with how the game plays, and think I am close to making final changes (always possible to tweak, but best base possible IMO). I will probably raise FT difficulty to 60, as FT are still just a tad too easy.
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Old 10-02-2015, 01:16 PM   #21
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Good stuff guys.

I play with Real Shooting% turned on so I just leave the difficulty at 50 as it doesn't matter I don't think when you have the players real shooting ratings come into play.

Also I love your sliders but I need to check on Tendencies because I play only ONE position on player block. Usually it's the SF position, and I let the other players on my team play themselves with their own AI. So I don't want to force them to do different tendencies than what their own tendencies are in their ratings.

Not sure how to go about that.
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Old 10-02-2015, 03:14 PM   #22
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

I think that the CPU on your team will play by the user tendency sliders, so put the CPU sliders as the User tendency sliders. I think that will help.
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Old 10-02-2015, 05:56 PM   #23
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Guys, looking at the box scores, there is still an inbalance between Team fouls / FT attempts.

A typical NBA game has:

Team fouls: 18-23

Team free throws: 22 - 27
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Old 10-02-2015, 06:08 PM   #24
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Another game. I'm using the Celtics with a Fantasy Drafted team.

I haven't changed any sliders except tendencies and just matched the CPU with the USER tendencies because i played with player lock on. So I'm not sure why they were so bad at 3 pointers.
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