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ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Old 10-14-2015, 07:28 PM   #89
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by ThatMichiganFan
Thanks man, if I get involved in a project, I can be kind of a perfectionist. Which I guess helps in most situations.

It absolutely does. I'm hoping 2k doesn't release any patches that drastically change the gameplay


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Old 10-14-2015, 07:28 PM   #90
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Not wishing to sidetrack your thread but have you checked this out? http://www.operationsports.com/forum...c-defense.html
Yes, and I recommend the tips found in that thread for anyone struggling on offense. But, in my opinion, the CPU D is still just a little bit too sticky for my tastes. With the changes made to speed, acceleration, and lateral quickness, strong CPU defenders stand out more from lesser defenders, and faster, quicker players stand out from bigger, slower players.
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Old 10-14-2015, 08:29 PM   #91
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

I was wondering if someone could give me the pros/cons/differences between real % and user %.

I guess real % obviously makes it more realistic, but for some reason I feel like I have less control with outcomes compared to user %. Was just hoping to get a rundown of why one over the other.
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Old 10-14-2015, 10:11 PM   #92
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

God. I'm so tired of having my breakaways run down and challenged, followed by stupid missed lay-ins.

I know it's not unique to these sliders, but it's so goddamned annoying.
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Old 10-14-2015, 11:21 PM   #93
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Do you have the Controller settings different or is it 50-50? Defensive Assist - Box Out
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Old 10-15-2015, 08:51 AM   #94
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

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Originally Posted by TheLegend5
I was wondering if someone could give me the pros/cons/differences between real % and user %.

I guess real % obviously makes it more realistic, but for some reason I feel like I have less control with outcomes compared to user %. Was just hoping to get a rundown of why one over the other.
EXACTLY! I feel the same way. Can someone explain how its works? Does release point still a factor?
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Old 10-15-2015, 08:52 AM   #95
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Trust me, I am all about total control, which is the reason I have all controller assist settings at 0. Real FG% makes me search even harder for good shots, because I know I am not going to be bailed out by good shot timing. Real FG% still takes in to account release point, but it has a much smaller effect on the % chance of the shot going in than Timing Shooting.

I haven't had a huge issue with missed breakaway layups, but I know it is an issue other people are having with this game. Nothing much I can do to fix that, just have to wait for a gameplay patch.
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Old 10-16-2015, 12:00 AM   #96
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Re: ThatMichiganFan's NBA 2K16 All-Star Sim Sliders

Hey man, played with your sliders for a bit and here are my observations so far:
Only really a few issues I wanted to address
- I'm concerned about cpu inside scoring being at 0, I understand what you are trying to do with limiting CPUs points in the paint but I have seen the cpu miss wayyyyyy too many ridiculously easy lay ups including both standing lay ups and driving lay ups. I think points in the paint is probably better addressed with tendencies and better user defense tbh.
- way too many blocks from user
- I know you and others addressed this earlier in the thread but I'm seeing too many ridiculous user turnovers, such as simple passes around the perimeter with no defensive pressure being airmailed into the stands

Other than that I have enjoyed what I've seen thus far, so far this year this set seems to have the most work put into it on all of OS. I appreciate your continued work so keep it up man! Let me know what you think about that inside scoring slider
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