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Poke's 2K15 12 MIN SUPERSTAR sliders

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Old 12-23-2014, 11:31 AM   #449
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

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Originally Posted by lareka
Nice one Poke !
You are right , once we get used to the game it will come easier for us. But the CPU is giving us a challenge with these sliders. Win or lose, if it challenges me and makes me feel like i earned the victory, it's good enough for me. Nothing comes easy.

Offense is another thing, sometimes you are cold, sometimes you make too many mistakes, sometimes you make stupid choices. All of those affect your offense.
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Old 12-23-2014, 04:47 PM   #450
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

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Originally Posted by Toly
What issues are you having?
Firstly - So far it seems as though the CPU make more shots contested than my teammates. I want the sliders to match up for shooting and I often have found in the past that you maybe just can't play this game on player lock with equal sliders. Does anyone else have experience with this?

Secondly - in real games it would be called energy, meaning it feels like the CPU players have more energy than my guys, or are more explosive. Again what are other people finding?

Thanks
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Old 12-23-2014, 06:30 PM   #451
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Yea Cpu doesn't get tired at the same rate, meaning that their starting lineup stays in longer, and also allowing them to shoot and make shots at a higher rate.
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Old 12-23-2014, 07:50 PM   #452
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

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Originally Posted by Grazz1
Firstly - So far it seems as though the CPU make more shots contested than my teammates. I want the sliders to match up for shooting and I often have found in the past that you maybe just can't play this game on player lock with equal sliders. Does anyone else have experience with this?

Secondly - in real games it would be called energy, meaning it feels like the CPU players have more energy than my guys, or are more explosive. Again what are other people finding?

Thanks
You see, I don't experience this to your first problem. There are games where I hold teams to 39-40% FG%. Most games, probably 9/10, the CPU isn't shooting over 50%. Last game with these sliders even lowered with 3 point at 46 and mid range at 43, I shot 57% for the whole game, while CPU shot 47%. Again, I think this just comes down to experience and practice. The more you play the game, the easier it gets. That said, lowering the CPU shooting success lower than user isn't ideal.
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Old 12-23-2014, 09:51 PM   #453
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Also, I tried 48 GS 52/52 Speed and Quickness and i'm not sure about it. I felt like 61/60 was a still just a tad bit speedy but the movement felt better. 52/52 seems a bit sluggish right now. Maybe something in between might be the answer.
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Old 12-23-2014, 10:47 PM   #454
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Couple questions.
1. Poke are u going to change the quickness and speed on the first post?
2. Does this game seem choppy as heck with the current settings?
It's really weird but I plugged in the new settings played two games and there is almost a lag from when a guy catches the ball til he either shoots, passes, or drived with the ball. This is for both me and the CPU.
Any suggestions how to change this?
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Old 12-23-2014, 11:37 PM   #455
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

I agree with Jake & JR, 52/52 isn't as smooth flowing.
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Old 12-23-2014, 11:53 PM   #456
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

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Originally Posted by PaR@bLe
I agree with Jake & JR, 52/52 isn't as smooth flowing.
Yeah, I would actually settle for 61/60, but it might be able to be improved.
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