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KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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Old 09-17-2023, 01:13 AM   #25
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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Originally Posted by jkits
What's good bro! And cool man, I will check these out. Any notes you have so far?
Yes I have notes. Since I changed the sliders that needed change the bigs are running up the court and down the court like they supposed too and not to fast. Plus they are blocking shots, players are moving without the ball, getting other players open for shots. KingSim you did your thing on these sliders I would not do anything else to these sliders because the stats are realistic, the player movement is realistic, the fast breaks are realistic, the game plays awesome. Again hats off to you.
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Old 09-17-2023, 06:18 AM   #26
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

Is the game speed on 50, or has that changed?


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Old 09-17-2023, 12:06 PM   #27
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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Originally Posted by SportsGamer89
Is the game speed on 50, or has that changed?


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Hey man, yes the game speed is still set at 50
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Old 09-17-2023, 12:08 PM   #28
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

Quote:
Originally Posted by mebanecedric
Yes I have notes. Since I changed the sliders that needed change the bigs are running up the court and down the court like they supposed too and not to fast. Plus they are blocking shots, players are moving without the ball, getting other players open for shots. KingSim you did your thing on these sliders I would not do anything else to these sliders because the stats are realistic, the player movement is realistic, the fast breaks are realistic, the game plays awesome. Again hats off to you.
Thanks man! And appreciate the feedback as well. I made some of those changes to the min/max speed also for the same purpose. I'm seeing improvements. Keep us informed if anything changes or new discoveries on your end
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Old 09-17-2023, 05:22 PM   #29
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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Originally Posted by jkits
Thanks man! And appreciate the feedback as well. I made some of those changes to the min/max speed also for the same purpose. I'm seeing improvements. Keep us informed if anything changes or new discoveries on your end
I know you are doing your best, but man, did I just have the WORST experience with your veteran sliders...

I had a decent first half with (quite unrealistic I must say) series for both sides.

In the 3rd quarter I just rolled over the CPU... I coundn't explain what was up... Every shot was going in (even scored a hook shot ), I was getting all the rebounds and I even got steals and two charges called out of the blue.

I thought I was probably gonnta get real bull**** in the 4th to make up for this, as you would with any 2k since as long as i can remember

the 4th starts and, as expected, the cpu gets a 8-0 run within seconds... they are all in superhuman defense, dodging every play or screen, grabing every lose ball or rebound. I call timeout but they just keep up with it and my lead melts...

I'm thinking i just have to waste as much time on each possession to keep my lead and wait for the run to end...

but then I got called for back to back illegal screens far from the play and one of my players just glided out of bounds to get a normal pass.

Needless to say that, on the other side they just score 3s after 3s untill they get a solid lead... until I just drop the controller. Pointless. This was the most scripted thing i've ever seen.

The game is just toying with you. You can adjust sliders as much as you want for a better experience, the core code of the game foresees rigged animations to make you miss a lay up, lose the ball or give the cpu wide open shots. It can do that whenever it feels like it, and for as long as it likes it.

So in the end, i really enjoyed your sliders for 3 quarters lol
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Old 09-17-2023, 05:25 PM   #30
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

Quote:
Originally Posted by NicoS2411
I know you are doing your best, but man, did I just have the WORST experience with your veteran sliders...

I had a decent first half with (quite unrealistic I must say) series for both sides.

In the 3rd quarter I just rolled over the CPU... I coundn't explain what was up... Every shot was going in (even scored a hook shot ), I was getting all the rebounds and I even got steals and two charges called out of the blue.

I thought I was probably gonnta get real bull**** in the 4th to make up for this, as you would with any 2k since as long as i can remember

the 4th starts and, as expected, the cpu gets a 8-0 run within seconds... they are all in superhuman defense, dodging every play or screen, grabing every lose ball or rebound. I call timeout but they just keep up with it and my lead melts...

I'm thinking i just have to waste as much time on each possession to keep my lead and wait for the run to end...

but then I got called for back to back illegal screens far from the play and one of my players just glided out of bounds to get a normal pass.

Needless to say that, on the other side they just score 3s after 3s untill they get a solid lead... until I just drop the controller. Pointless. This was the most scripted thing i've ever seen.

The game is just toying with you. You can adjust sliders as much as you want for a better experience, the core code of the game foresees rigged animations to make you miss a lay up, lose the ball or give the cpu wide open shots. It can do that whenever it feels like it, and for as long as it likes it.

So in the end, i really enjoyed your sliders for 3 quarters lol

Here we go. The first “scripted” post of 2K24


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Old 09-17-2023, 07:32 PM   #31
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

How are you guys getting realistic stats? I've played a handful of games and each one is a low scoring affair. I'm having a hard time learning to shoot with a meter after a few years of playing with Real FG%, but the other team is having a hard time too. Neither team scoring over 80. All three games have been around 78(them)-66(me) I'll have like one good quarter where both teams score around 25 points, but then we'll both score under 15 the next. Am I somehow both great at defense and bad at offense?
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Old 09-18-2023, 09:31 AM   #32
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

Quote:
Originally Posted by NicoS2411
I know you are doing your best, but man, did I just have the WORST experience with your veteran sliders...

I had a decent first half with (quite unrealistic I must say) series for both sides.

In the 3rd quarter I just rolled over the CPU... I coundn't explain what was up... Every shot was going in (even scored a hook shot ), I was getting all the rebounds and I even got steals and two charges called out of the blue.

I thought I was probably gonnta get real bull**** in the 4th to make up for this, as you would with any 2k since as long as i can remember

the 4th starts and, as expected, the cpu gets a 8-0 run within seconds... they are all in superhuman defense, dodging every play or screen, grabing every lose ball or rebound. I call timeout but they just keep up with it and my lead melts...

I'm thinking i just have to waste as much time on each possession to keep my lead and wait for the run to end...

but then I got called for back to back illegal screens far from the play and one of my players just glided out of bounds to get a normal pass.

Needless to say that, on the other side they just score 3s after 3s untill they get a solid lead... until I just drop the controller. Pointless. This was the most scripted thing i've ever seen.

The game is just toying with you. You can adjust sliders as much as you want for a better experience, the core code of the game foresees rigged animations to make you miss a lay up, lose the ball or give the cpu wide open shots. It can do that whenever it feels like it, and for as long as it likes it.

So in the end, i really enjoyed your sliders for 3 quarters lol
3 out of 4 quarters aint bad lol...

So, I'll say that all sports games have somewhat of a momentum swing tide that shows up. Which I'm fine with b/c sometimes its in my favor. But its still a game. Attempting to get it to play realistic relies simply on creating unpredictability and taking the clamps off of being able to anticipate the outcome.

Now lets say you have a good slider set, but the same thing still happens? How do you respond to it? Do you game plan? Do you adjust lineups/matchups, or who the go to guy is? There is a way to have realism, and for things to not always turn out in our favor.

Usually when I release sliders, I've worked out most of the kinks pre upload, but this time I wanted to involve more people so that I'm not always testing in a vacuum know what I mean. But more updates will ensue, and v1.0 is simply to gather info. The game is only out 1 week so far and we'll be able to get it functioning to actually be fun and not predictable.

Last thing, do you play 12 min qtrs? Was this the only game you've tested? If so, I suggest to everyone to give it 3-5 games. With as many possessions in a basketball game, each game tells a different story. You have to see a few different narratives to get the gist on how the game functions. Appreciate the honest feedback man, and hopefully I can your experience be better!
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