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The more videos I watch, the less I seem to see the impact of the Infinity engine

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Old 08-10-2012, 11:29 AM   #2585
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

Quote:
Originally Posted by SageInfinite
You aren't the only one, and from all the videos I've seen it seems to have taken a step back. I hope somehow that was just early footage and would be addressed later, but knowing Tiburon, I doubt it
Sage, is that a question either Casey, Ryno or Shaun can address?
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Old 08-10-2012, 12:27 PM   #2586
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

Quote:
Originally Posted by roadman
Sage, is that a question either Casey, Ryno or Shaun can address?
I'm sure they could, but I don't think they care enough about presentation to have noticed. R.Giles is a presentation guy and he didn't even notice.
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Old 08-10-2012, 12:41 PM   #2587
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by SageInfinite
I'm sure they could, but I don't think they care enough about presentation to have noticed. R.Giles is a presentation guy and he didn't even notice.
To be quite honest, the reason I haven't noticed is b/c I feel there are still dynamic TV angles all throughout the game -- very much so. I don't feel as though they've gone away from them. Even in the E3 vids, there are still various camera angles during pre-and-post play, which is all I care about when it comes to that.

The cameras may be pulled out a bit more, but even if so, I don't feel as though that detracts from the broadcast experience. If pulling the camera out better hides the hideous transtion from 2D to 3D grass, I think that's a good thing.

The way the instant replays are done in M13 are different, but the instant replays in M12 weren't a stroke of genius either (always cutting off before the play concluded).

On the whole, I just haven't noticed anything either hands-on or via youtube clips that suggests that M13 is going away from the broadcast standard they set forth in M12.
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Old 08-10-2012, 01:04 PM   #2588
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

[quote=Big FN Deal;2043984858]Like I said before, looking back on OS posts, Bezo, LBz and others have been pointing this out for a long time but I think the removal or diminishing of suction tackling has made it more noticeable all around. This infamous KR at 11:30 really highlights the issue as well as the need for loco tuning.[/quote]

Good lord, I watched that right after watching those APF vids. Big mistake. I just don't see how people can over look how ugly this game is motion when you put it next to that. It's flat out embarrassing.

And I'm honestly not trying to compare games, just the animations and which one looks like football. Putting Madden next to NBA2k, FIFA and the Show with real teams and broadcast presentation makes Madden look even worse the APF does.
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Old 08-10-2012, 01:22 PM   #2589
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

Quote:
Originally Posted by RGiles36
To be quite honest, the reason I haven't noticed is b/c I feel there are still dynamic TV angles all throughout the game -- very much so. I don't feel as though they've gone away from them. Even in the E3 vids, there are still various camera angles during pre-and-post play, which is all I care about when it comes to that.

The cameras may be pulled out a bit more, but even if so, I don't feel as though that detracts from the broadcast experience. If pulling the camera out better hides the hideous transtion from 2D to 3D grass, I think that's a good thing.

The way the instant replays are done in M13 are different, but the instant replays in M12 weren't a stroke of genius either (always cutting off before the play concluded).

On the whole, I just haven't noticed anything either hands-on or via youtube clips that suggests that M13 is going away from the broadcast standard they set forth in M12.
Yeah I feel you, but it doesn't seem as dynamic as Madden 12. It seems they removed the extreme close-ups which really made the game look like an actual broadcast. Without those to me it's a step backward. If you want to hide something, make the cameras smarter, don't remove the closeups. The replays definitely weren't that great on 12, but they were more inline with what we see on TV than that floaty cam crap from NCAA, which I saw on the return, which is what made me so mad, lol. It just seems to me they had it done really well in Madden 12 and it could only get better, it seems to have gotten worse, which is something I was hoping this team wouldn't do. If it's the same as the E3 videos, it will get boring quick for me. I just don't get it.
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Old 08-10-2012, 01:53 PM   #2590
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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Originally Posted by roadman
Sage, is that a question either Casey, Ryno or Shaun can address?
I can't answer it, I haven't played Madden 13 yet.
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Old 08-10-2012, 02:18 PM   #2591
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

With madden having the Infinity engine and 2k unveiling their rtp today, i guess physics has finally arrived for major sports gaming.
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Old 08-10-2012, 02:44 PM   #2592
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

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With madden having the Infinity engine and 2k unveiling their rtp today, i guess physics has finally arrived for major sports gaming.
MLB The Show did this early this year as well.

So - you some of the gamechangers actually questioned the impact of OS on sports games today?

NBA 2k13 just announced a new control scheme that will allow the user to control things at will.

Shockingly enough, this exact control scheme was detailed a bit here:

http://www.operationsports.com/forum...post2040837592

There's plenty of this around the site - but it doesn't matter who gets credit. The end result is a more enjoyable game for US to buy.

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