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Playmakers Madden 12 Custom Sliders

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Old 10-07-2011, 01:11 AM   #2217
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
yeah i will have it updated tonight before i head out of town Friday

One thing some people aren't going to like is the additional 6 points I made up to the CPU pass defense to equal the 6 point boost the Human WR Catch slider we've discussed throughout the thread.

That way anyone not willing to lower their WR Catch slider or QBA slider can't get over anymore....LOL!

No sense in me repeating it so the CPU base setup will be better prepaired to matchup to the Human Passing game boost i provided

They will lineup 12/54/90 putting them 6 points over the Default 150 total.....and that's actually still be nice as i wanted to leave their pass rush high enough to make them 160 total
By doing this added boost for the cpu pass defense, arent you hurting users who use the qba chart?
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Old 10-07-2011, 01:51 AM   #2218
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Playmakers
I know you mentioned Newton's INT ration....

Try QBA-14 + WR catch-54

Then use CPU INT slider at default 50

I'm also thinking about giving the CPU a Pass Reaction time of 12 just to reduce Human Comp % just a tad

PM, I tried the sliders changes you suggested and put QBA at 14 with WR catch at 54 and even changed CPU Pass Reaction time to 12. Newton went 22-29 (75%) with 284 yards, 2 touchdowns and 3 interceptions. Could Newton's awareness rating of 58 be a cause to all these interceptions?

My first assumption would be to just lower the CPU interception slider, but with the way all of these sliders are connected, I would assume that if I lowered the interception slider, I would have to counteract it with another slider. Am I correct?
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Old 10-07-2011, 02:03 AM   #2219
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Jdoug312
By doing this added boost for the cpu pass defense, arent you hurting users who use the qba chart?
no because the chart has a boost to the WR catch slider

every QB on the chart has a +6 increase to his WR catch slider

If i had went straight with the avg's the actual base setting would be this way

QBA-22
Pass Block-74
WR Catch-54

You'll see the Pass Block slider is at 76 and WR Catch at 60 on the Front Page.

So even if I split the 6 points between CPU Reaction time and INT Slider it basically makes it equal to the Human passing game.

Now if the User is willing to reduce his WR catch slider down to the appropriate number -6 clicks from his listed setting in the QBA thread then those changes won't apply to him.

He'll continue to use the original CPU Pass Defense at 10/50/90 = 150 total just like if you were playing out of the box at 50/50/50

But i think we've all seen the stats posted and do they reflect for many posters the additional boost up that way given in which i never bothered to adjust the CPU defense to match up until now.
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Old 10-07-2011, 02:09 AM   #2220
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by mcdoohoo
PM, I tried the sliders changes you suggested and put QBA at 14 with WR catch at 54 and even changed CPU Pass Reaction time to 12. Newton went 22-29 (75%) with 284 yards, 2 touchdowns and 3 interceptions. Could Newton's awareness rating of 58 be a cause to all these interceptions?

My first assumption would be to just lower the CPU interception slider, but with the way all of these sliders are connected, I would assume that if I lowered the interception slider, I would have to counteract it with another slider. Am I correct?
it could be possible that Newton is basically HOT and you won't cool him off unless your willing to keep reducing his accuarcy down.

If for example Newton is playing with an adjusted accuarcy of 90 now in your franchise then the only way your going to get the results your looking for is to lower him down to QBA 10

In fact 10 is the setting that would actually put most QB's on the brink of their ratings because only Aaron Rodgers with default was capable of playing at max level below 10 (8)

So you might be in a situation where Newton has gained accuarcy points or his hot streak simply boosted him up.....in that case i'd go straight to QBA 10 and adjust the WR catch slider appropriatley

QBA-10
Pass Block-76
WR Catch-72 with boost....66 without boost the additional 6 point boost that was given to all QB's
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Old 10-07-2011, 05:18 AM   #2221
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Re: Playmakers Madden 12 Custom Sliders

UPDATED THE FRONT PAGE NO MORE MODIFICATIONS

The USER can adjust the sliders for here on out and i can offer suggestions and advice without changing the FRONT PAGE you just have to follow the simple easy rules to tweaking

The sliders are set up on a value system while also using the QBA chart to seperate the QB's....naturally human influence and skill set can vary outcomes or results.

The Human passing game is using the chart for both QBA and WR catch settings...The CPU will always be = 176 total because their QBA + WR catch slider will always = 100 points combined together.

Pass Block slider is locked in at 76

Human Pass Defense on this set will be a total value of 90 points or less because once you start getting up close to 100 it throws things out of whack for the CPU offense because they aren't using the higher end QBA settings anymore.

That means your highest INT slider can only go up to 24 and you must set the Pass Reaction Slider to 0 when using that setting.

The base setting for the INT slider will be set at 16...The avg catch rating of all defenders at every position was 23.2 but i rounded up to 24 which is why that will be the highest setting allowed.

So you can test out combinations like the following to see which one best fits your defense....

Pass Reaction-8 + INT-16 (Base Settings)
Pass Reaction-6 + INT-18
Pass Reaction-4 + INT-20
Pass Reaction-2 + INT-22
Pass Reaction-0 + INT-24

The default Pass Rusher slider will now be 66....

If you wish to drop it just make sure you stay in the overall range of 90 for Pass defense....you can go below 90 if you desire but i wouldn't reccomend going above 90 total pass defense.

The Human running game will be at ground level zero....that's means 0, 0, 0

The reason for this is because the CPU Run Defense will be valued at 50 points total......they can go up to higher but never below 50

CPU Running game is setup on a system aswell.....it totals 100 value points

So settings like the following will be USER preference

Broken Tackles-8
Run Block-32
Fumbles-60

Broken Tackles-4
Run Block-36
Fumbles-60

Broken Tackles-0
Run Block-40
Fumbles-60

If you want to lower the Fumble slider just increase the Run Block slider the same amount of clicks to get their running game back to 100 total

Example

Broken Tackles-6
Run Block-36
Fumbles-58

I'm now mainly using the Block Shed Slider to represent ball Pursuit for both USER and CPU.

Some of you may find the Pass Rush too easy with the base settings. If that happens I would only touch the Pass Rush slider on either side.

If your getting too much pressure Just lower it down increments of -2 at a time that way you don't cause a dominoe effect

But keep in mind lowering the CPU Pass Rush slider could leave their defense exposed as they rely on a nice pass rush to compliment their lower Reaction Time slider.

CPU Pass Defense has a total value of 150 to 160 Max.....I would not drop them below 150

If you need to lower the INT slider this is an example of a setting that will work

Pass Reaction-12
INT-48
Pass Rush-90

Total 150

At it's highest level

Pass Reaction-10
INT-54
Pass Rush-96

Total 160

The Base settings will be what i chose list.....you can modify it to your liking. You just have to remember to keep it between 150 and 160 Total value

Ideally i like to keep the CPU with a +70 advantage in pass defense 160 to 90 but that is just my desired style of play.

Hopefully this helps to explain things for those of you have become confused during the entire testing process. I would highly suggest you save this post as a reference or guide to other settings that might fit your games better.

I will be out of town for about a week so i might not have time to answer a lot of questions during that time....but i'm sure there are others who have followed closely that can assist you during that time if needed

PEACE!
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Old 10-07-2011, 11:05 AM   #2222
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Re: Playmakers Madden 12 Custom Sliders

PM, I know that the HUM pass defence has to equal 90 total points. Can I do something like this?
Reacton 0
INT 16
Pass Rush 74

I also will lower the HUM block shed to 2 to equal a total value of 76, what do you think?
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Old 10-07-2011, 11:27 AM   #2223
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Re: Playmakers Madden 12 Custom Sliders

I like these sliders. I just witnessesd Chad Ochocinco make a catch in between 2 LIONS Defenders' hands. :P
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Old 10-07-2011, 12:20 PM   #2224
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Re: Playmakers Madden 12 Custom Sliders

PM,

Great job as usual.

Pray a patch does not send everything out the window.

IMO the game does not even need one for gameplay.

When they do drop 1.02 I will read the list of fixes first and foremost. Wait till you play with it and hold off till I see your experience.

Because for my $$$ I have never had this much fun with Madden. I am totally engrossed in the game and don't see myself putting it down till after the real Superbowl and then moving on to Baseball (Show11) and Basketball (NBA2K11) again.


Your sliders are so $$$ for a sim like franchise expereince. Best I have ever played with.


Peace.
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