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Playmakers Madden 12 Custom Sliders

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Old 10-08-2011, 12:22 AM   #2249
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Re: Playmakers Madden 12 Custom Sliders

12 minute quarters
45 speed threshold

All penalty sliders per first page

Fatigue 55

Injuries 20

Game Speed Slow

Camera Settings Zoomed


HUM/CPU
QBA - Low end chart for both
Pass Blocking - 76/76
WR Catch - chart/number used to get a total of 100 along with CPU low end QBA #

Rushing

Broken Tackles 0/8
Run Blocking 10/34
Fumbles 24/60

Pass Defense

Reaction Time - 10/10
INT 22/52
Pass Rush 56/86

Rush Defense

Reaction Time - 4/24
Block Shed - 20/10
Tackling - 0/20


No switch rule on defense. I use my entire playbook. I only limit myself calling "Four Verticals" once per half.

That is it. No other house rules.

These settings are doing great for me.


Thanks again PM.
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Old 10-08-2011, 01:49 AM   #2250
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Re: Playmakers Madden 12 Custom Sliders

Dallas Cowboys at Houston Texans
Oct 8, 20111ST2ND3RD4THSCORE
Dallas Cowboys ()603312
Houston Texans ()013141037
Team Stats Comparison
DALHOU
Total Offense258443
Rushing Yards76152
Passing Yards182291
First Downs1119
Punt Return Yards725
Kick Return Yards4876
Total Yards313544
Turnovers32
3rd Down Converstion1-114-11
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0/12/1
Penalties1-103-39
Posession Time18:0529:55
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Old 10-08-2011, 02:29 AM   #2251
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Re: Playmakers Madden 12 Custom Sliders

No idea if this is common knowledge or not, but I assumed since you can't define a difficulty level (i.e. All pro, All Madden etc) plus define sliders like you used to be able to, that the difficulty level was made redundant.

Well, seems this isn't the case - I decided to lower the human pass catching from 60 to 50 with this slider set and something odd happened. My kicking and punting meter doubled in speed! I tested putting WR catch back to 60 and it went back to being slow again.

I'm guessing what's happening here is by dropping human catching from 60 to 50, the collective difficulty of the custom slider set went from "all pro" to "all madden", hence triggering some gameplay mechanisms in the process. Unless I'm imagining things, I also noticed Jackson is far less accurate at QB now (a good thing), and I know Madden used to deploy better CPU play calling when playing on All Madden, so perhaps this is true too? I've played two games like this now and it's hard to tell but the CPU have definitely been more competitive.
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Old 10-08-2011, 03:32 AM   #2252
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Re: Playmakers Madden 12 Custom Sliders

Ok not going to post stats for this third game played. Suffice it to say Cam fumbled 6 times, my back fumbled once.

On the other side J. Campbell rushed for over 100 yards on me, the new Vick here?

He fumbled 3 times and McFadden fumbled once.

Was a really wierd game.

8 sacks for them, 6 sacks for me.

Back and forth.

Without the 7 catch 178yds 1td performance by Julio Jones I would have lost badly.

I cant play at 0 Hum fumbles, I know they happen. But 6 a game? Everytime I get bumped Cam drops it.

One play I scrambled right ran up the open lane, using my Right Button all the way to cover ball. Did it help? Nope. Some Dbag Corner comes up and knocks it out, then picks it up.

Im not sure what your thinking with Hum fumbles at 0.
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Old 10-08-2011, 09:32 AM   #2253
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Lionhammer
I keep seeing "Low-end number" what do you mean by this?

On the QBA chart use he lower number for both hum and cpu.
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Old 10-08-2011, 09:52 AM   #2254
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Re: Playmakers Madden 12 Custom Sliders

BTW I made one small tweak last night in an all nighter.

CPU Pass Blocking - 80
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Old 10-08-2011, 10:10 AM   #2255
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Re: Playmakers Madden 12 Custom Sliders

FINALLY!!!

I saw my first defensive PI on the CPU.

I declined it as I caught a TD.

But finally!
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Old 10-08-2011, 11:40 AM   #2256
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Nza
No idea if this is common knowledge or not, but I assumed since you can't define a difficulty level (i.e. All pro, All Madden etc) plus define sliders like you used to be able to, that the difficulty level was made redundant.

Well, seems this isn't the case - I decided to lower the human pass catching from 60 to 50 with this slider set and something odd happened. My kicking and punting meter doubled in speed! I tested putting WR catch back to 60 and it went back to being slow again.

I'm guessing what's happening here is by dropping human catching from 60 to 50, the collective difficulty of the custom slider set went from "all pro" to "all madden", hence triggering some gameplay mechanisms in the process. Unless I'm imagining things, I also noticed Jackson is far less accurate at QB now (a good thing), and I know Madden used to deploy better CPU play calling when playing on All Madden, so perhaps this is true too? I've played two games like this now and it's hard to tell but the CPU have definitely been more competitive.
This is explained in another thread in detail. I think it's jerrod's slider thread. Anyway, the difficulty is set based on combined totals. By dropping hum catch to 50, you went below 150 points spents in the pass o area. Since all other areas are already under 150, the difficulty went up. If point totals are 75 or less, it goes up to all madden. The cpu sliders don't effect this.
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