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Playmakers Madden 12 Custom Sliders

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Old 10-08-2011, 01:34 PM   #2265
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by JayD
My last game I had a 45 yard run with McFadden and he ended the game with 201 yards. You just have to hit the holes as soon as you see them. I also play with 45 threshold, gives you a bit more seperation once you hit the open field.
Another thing with these sliders is to NOT try to get outside, or break it out until youve run TOWARDS the D being blocked.

Example: HB Sprint is a single back play that runs between your Tackle and Gaurd. Run RIGHT at the tackle and or Gaurd while htere blocking, then when they are fully engaged break it to the middle or outside depending on the room.

What Ive noticed with this years game is they blitz ALOT, and not dumb eight man all out blitzs, though they still do that. They blitz there safeties, there LB's and so on. Gotta read the defense, if that ROLB is blitzing and your running left, switch it up. Run away from great players also.

Example: The last 3 games I played the ravens had H.Nagata, this guy is a BEAST. I ran away from him all game and had great success. The next game I forgot to, was to lazy to remember, and was stuffed for like 45yds for the whole game.
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Old 10-08-2011, 02:32 PM   #2266
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Nza
I'm guessing what's happening here is by dropping human catching from 60 to 50, the collective difficulty of the custom slider set went from "all pro" to "all madden", hence triggering some gameplay mechanisms in the process. Unless I'm imagining things, I also noticed Jackson is far less accurate at QB now (a good thing), and I know Madden used to deploy better CPU play calling when playing on All Madden, so perhaps this is true too? I've played two games like this now and it's hard to tell but the CPU have definitely been more competitive.

The highest "sub total" sets the difficulty in terms of all-madden or whatever.

If the highest is 75 or less - that's All-madden. When you put your catching to 50, you probably triggered a move to All-Madden. When you went to 60, you got to All-Pro.

As you noticed, the speed of the kicking meter is your indicator.
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Old 10-08-2011, 04:17 PM   #2267
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Re: Playmakers Madden 12 Custom Sliders

There's no way he triggered this set into all madden ... Human pass block is 76... The ENTIRE passing sliders (acc+block+catch) mist equal 75 or less for all madden..

All the other sliders must equal 75 or less as well...

The 4 total (passing+rushing+pass d+rush d) must equal 300 or less.

You can't come close to that without changing these sliders entirely...
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Old 10-08-2011, 04:19 PM   #2268
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by godofwar757
Mark Sanchez fumbled 4 times sunday night vs. the Ravens.

Cover the ball, throw it away, get rid of it quicker. 0/0/0 works with this set. Yeah I fumble but 9 out 10 times its my fault because I didn't do one of those things.

The only issue i'm having is trying to stick with the no switch house rule on deep passes. Seems like my defenders don't react to the ball at all on verticals and the receiver (no matter who it is) comes down with it. anyone else having that problem?
No QB in the league fumbles 9 out of 10 times when hit. That statement proves the fumble slider at 0 is not good. If you enjoy it by all means continue to use it, but I moved it up.
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Old 10-08-2011, 04:38 PM   #2269
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Re: Playmakers Madden 12 Custom Sliders

Try this to alleviate the fumble issue without breaking the sliders.. If u raise fumble too much u will break them!

Human run
Break tackle-0
Runblk-0
Fumble-6

CPU rush d
Reac-24
Blk shed-20
Tack-6

These are PER pm's notes right on the front page fellas
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Old 10-08-2011, 05:33 PM   #2270
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Chedapalooza
Try this to alleviate the fumble issue without breaking the sliders.. If u raise fumble too much u will break them!

Human run
Break tackle-0
Runblk-0
Fumble-6

CPU rush d
Reac-24
Blk shed-20
Tack-6

These are PER pm's notes right on the front page fellas
Alright trying these now in my 4th game with these sliders, these chagnes only.
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Old 10-08-2011, 05:36 PM   #2271
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Chedapalooza
Was it u or the CPU that committed the penalty? Just curious..
it was the cpu...gabbert did it...at first i was all over it and was gonna get pissed that they didnt call it but when i saw the flag i said to myself "ok holding" then the ref said illegal forward pass and i was like "omg so freakin cool".....

now im dying to figure out how we can make the "non call" penaltys called again like off and def PI...i wanna throw my controller into my tv everytime my WR gets bumped and theres no call...

just thinking off the top of my head but wouldnt it be cool to see rookies make mistakes in the game? for example say you have a rookie WR, say the route hes suppose to run is a IN route...at the break, he breaks out instead of in and the QB throws a pick...that would add realism...say rookie FS/SS/CB...makes a mistake in coverage to lead to a wide open WR...little things go a long way

Last edited by il blood il; 10-08-2011 at 05:47 PM.
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Old 10-08-2011, 06:35 PM   #2272
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Chedapalooza
Try this to alleviate the fumble issue without breaking the sliders.. If u raise fumble too much u will break them!

Human run
Break tackle-0
Runblk-0
Fumble-6

CPU rush d
Reac-24
Blk shed-20
Tack-6

These are PER pm's notes right on the front page fellas
Alright well, I dominated the whole game, for some reason I got the QB like crazy, lotsa pressure and there offense had no chance.

J. Campbell 64.1 R, 7 of 17 for 113yds, 0td, 0int, 41%
D.Mcfadden 13 for 82yds, 6.3ypc, 1td, 1 btk
Defense had 1 sack and 2 picks

C. Newton 73.3R, 21 for 32, 247yds, 1td, 2ints, 65%
M. Ingram 23 for 118yds, 5.1ypc, 2td, 4 btk

Defense had 7 sacks and no picks.

Not sure if it was the sliders or the CPU giving me the game. But they could NOT block my rush and down Campbell went over and over again.

The two picks I threw were just dumb, dumb throws lol. Well the first was because my WR slipped in the muddy turf (it was raining hard).

Not sure if I like the fact that I beat them so bad. Will play again to see more results.
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