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Playmakers Madden 12 Custom Sliders

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Old 10-06-2011, 08:02 PM   #2209
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Re: Playmakers Madden 12 Custom Sliders

Ok i need a little help. Im using the sliders on the first page exactly how it is. i have the reaction time at 0 and INT 32. The computer seems to not be able to score. I have played 3 games and i scored in the 60's and the computer had about 1 touchdown and maybe a few field goals. Is there any way to tweak the sliders to make the computer better. im losing interest in the game. I want to be able to play good and close games.
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Old 10-06-2011, 08:46 PM   #2210
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Playmakers
So the last update will come today to see if i can produce CPU fumbles and help present a little better pass rush....lower CPU tackle slider without actually hurting their run D

If it goes south then I'll insert the settings back to the way they are now and be done with it....(I have to get myself started on NBA 2K12 sliders next week)
Great job, PM. My only request is that if any of your recent revelations mean that you may want to tweak the Page Two sliders, just let us know. Even if you give us hints (e.g., "...perhaps run block shed should be a little higher based on what I learned.") that'd be great.
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Old 10-06-2011, 09:02 PM   #2211
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Suav3
Ok i need a little help. Im using the sliders on the first page exactly how it is. i have the reaction time at 0 and INT 32. The computer seems to not be able to score. I have played 3 games and i scored in the 60's and the computer had about 1 touchdown and maybe a few field goals. Is there any way to tweak the sliders to make the computer better. im losing interest in the game. I want to be able to play good and close games.
use the Reaction TIme 10 and INT 22 that should be your 1st starting point.

if your really looking for a challenge then obviously you haven't paid attention.....Put the Reaction Time at 0 and INT at 0 you'll get your challenge along with some explosive passing by the CPU.....LOL!
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Old 10-06-2011, 09:17 PM   #2212
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by Playmakers
use the Reaction TIme 10 and INT 22 that should be your 1st starting point.

if your really looking for a challenge then obviously you haven't paid attention.....Put the Reaction Time at 0 and INT at 0 you'll get your challenge along with some explosive passing by the CPU.....LOL!

Ok thanks a lot. Yea! I apologize i havent been able to keep up with everyone posts.
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Old 10-06-2011, 09:30 PM   #2213
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Re: Playmakers Madden 12 Custom Sliders

Ok the CPU Run Defense is going to be flipped around

It'll be the following settings now

Run Reaction-24
Block Shed-20
Tackle-6 or 10......either one of these settings will work but 10 is going to keep you under 4.0 YPC most games unless you break off a big run

6 is going to make it an even 50 points total to their run defense and you'll see why it's not a bad thing to go with 6 tackling after i show the new Fumble slider for the Human player

That 20 Block Shed is basically going to represent both the Human and CPU's pursuit ability which you've already seen for the Human player even with the Tackle slider at 0 the CPU doesn't run wild because of that 20 Block Shed slider.

I know it looks weird and probably way different from any other settings around but I think if you can take away most of the the added boost provided by certain sliders especially for the Human player it'll stabalize the set long term with only minor tweaks being required.
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Old 10-06-2011, 10:01 PM   #2214
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
Ok the CPU Run Defense is going to be flipped around

It'll be the following settings now

Run Reaction-24
Block Shed-20
Tackle-6 or 10......either one of these settings will work but 10 is going to keep you under 4.0 YPC most games unless you break off a big run

6 is going to make it an even 50 points total to their run defense and you'll see why it's not a bad thing to go with 6 tackling after i show the new Fumble slider for the Human player

That 20 Block Shed is basically going to represent both the Human and CPU's pursuit ability which you've already seen for the Human player even with the Tackle slider at 0 the CPU doesn't run wild because of that 20 Block Shed slider.

I know it looks weird and probably way different from any other settings around but I think if you can take away most of the the added boost provided by certain sliders especially for the Human player it'll stabalize the set long term with only minor tweaks being required.
awesome. can you update the 1st page with the latest set??
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Old 10-06-2011, 10:44 PM   #2215
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Re: Playmakers Madden 12 Custom Sliders

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awesome. can you update the 1st page with the latest set??
yeah i will have it updated tonight before i head out of town Friday

One thing some people aren't going to like is the additional 6 points I made up to the CPU pass defense to equal the 6 point boost the Human WR Catch slider we've discussed throughout the thread.

That way anyone not willing to lower their WR Catch slider or QBA slider can't get over anymore....LOL!

No sense in me repeating it so the CPU base setup will be better prepaired to matchup to the Human Passing game boost i provided

They will lineup 12/54/90 putting them 6 points over the Default 150 total.....and that's actually still be nice as i wanted to leave their pass rush high enough to make them 160 total
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Old 10-06-2011, 11:13 PM   #2216
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Re: Playmakers Madden 12 Custom Sliders

Just had a very strange game.

Gave up 276 yards rushing to the Falcons, they averaged almost 9 yards per carry, but.....


I won the game by 21 points because they scored 0 touchdowns.

Also, i sacked Matt Ryan 10 times and had 11 pass deflections but the Falcons never turned it over.

very odd game.
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