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Playmakers Madden 12 Custom Sliders

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Old 10-06-2011, 05:42 PM   #2201
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by dolfanfrank
PM

still struggling with pass rush trying to understand where the difference is in your opinion what outside of pass rush effects the pass rush?


BTW enjoying the sliders I think CPU run & hum run d are spot on
I'm still trying to find a better balnce right now....

But the current setup will produce good pressure some games especially vs lower awareness QB's who take coverage sacks or teams with poor OL's

These sliders are key sliders in getting sacks

Pass Rush + Block Shed + Tackle

I try to make them all equal the total value of the Pass Rush slider or close to it

The one thing you'll notice is with the Pass Rush slider lower it reduces your chances of seeing Defenders kinda warp to the QB......But the best pass rush activity is with the slider up high especially for those who control DE's or OLB's

The problem is i can't use it too high anymore if i want to keep the sack totals reasonable....

Going to be taking a break from the game over the next week (family vacation with the kids to Cali)

i'll try to figure out what might be the best balance for Pass Rush without taking it over the top....hopefully i'll have it figured out this evening if not it'll have to waite until next weekend when i return home
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Old 10-06-2011, 05:51 PM   #2202
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by mcdoohoo
PM, do you have any suggestions for slider changes I should make, or did my box score look good to you?
I looked at it they looked pretty good to me....i don't have a problem with Williams busting off that one big run....his stats outside of that big run looked legit no need to worry about the running numbers.

I know you mentioned Newton's INT ration....

Try QBA-14 + WR catch-54

Then use CPU INT slider at default 50

I'm also thinking about giving the CPU a Pass Reaction time of 12 just to reduce Human Comp % just a tad
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Old 10-06-2011, 05:54 PM   #2203
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Re: Playmakers Madden 12 Custom Sliders

http://www.operationsports.com/JohnD...nd-playmakers/

Thought you guys might be interested in this Q & A section kinda talks about madden ratings
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Old 10-06-2011, 05:59 PM   #2204
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Re: Playmakers Madden 12 Custom Sliders

Have a fun and safe trip to California, PM.
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Old 10-06-2011, 06:16 PM   #2205
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Re: Playmakers Madden 12 Custom Sliders

PM

OK so I understand pass rush+block shed+tackle combined effect the pass rush
You want those three sliders to equal CPU pass block 76.

Comparing your latest set with Mondays set pass rush is down 3 clicks 59 to 56
Block shed is up 20 & tackle down 16 now looking at the combined total Mon was
75 current set 76 so is the 1 point up making it that much more difficult or the 3 less from
Pass rush effecting it that much?

I'm do user control both DL & OLB don't know if you do while testing or playing
But the feeling is that something has slowed down my rusher isn't getting off blocks as fastalso I'm noticing RB & OG are much quicker in helping out a T that has been beat.

I can't understand what adjustment you made that has had this to me some what negative erect, the shame for me is all other aspects are awesome I just get to much pleasure in user pass rushing so I want to feel like I can get a sack now and then with an elite rusher.
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Old 10-06-2011, 06:53 PM   #2206
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by dolfanfrank
PM

OK so I understand pass rush+block shed+tackle combined effect the pass rush
You want those three sliders to equal CPU pass block 76.

Comparing your latest set with Mondays set pass rush is down 3 clicks 59 to 56
Block shed is up 20 & tackle down 16 now looking at the combined total Mon was
75 current set 76 so is the 1 point up making it that much more difficult or the 3 less from
Pass rush effecting it that much?

I'm do user control both DL & OLB don't know if you do while testing or playing
But the feeling is that something has slowed down my rusher isn't getting off blocks as fastalso I'm noticing RB & OG are much quicker in helping out a T that has been beat.

I can't understand what adjustment you made that has had this to me some what negative erect, the shame for me is all other aspects are awesome I just get to much pleasure in user pass rushing so I want to feel like I can get a sack now and then with an elite rusher.
well that's just it....you said it best yourself 1-2 points make that much of difference now..

We are at the point now where a simple tweak with this set can produce fantastic results on USER by USER basis

My goal was to provide a friendly easy to tweak base set that plays terrific football...I think i've accomplished that goal.

Now on a USER to USER basis a slight modifications may need made

For example simply by applying those 4 Run Reaction points to your Tackle slider might get the sacks you desire

Or swapping out the Block Shed slider setting of 20 and move it over to the tackle slider instead and that could result in you getting more sacks

Another example of this is by simply reducing the CPU fumble slider down to 56 or 58 it produced results right away....it also seemed to effect the CPU's WR's being able to hold on to the ball in traffic

So i think the Fumble slider effects CIT ratings aswell which is why i had it at 60 so the CPU wouldn't start dropping too many passes and hurting their Comp %

I will make one last adjustment and see if that renders just a tad more balance on both sides....

If it fails then the settings on the front page right now will be the Final base settings no more changes unless the USER touches up on things himself....

Plus i can always answer questions without actually changing the Front Page...

So the last update will come today to see if i can produce CPU fumbles and help present a little better pass rush....lower CPU tackle slider without actually hurting their run D

If it goes south then I'll insert the settings back to the way they are now and be done with it....(I have to get myself started on NBA 2K12 sliders next week)
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Old 10-06-2011, 07:28 PM   #2207
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Re: Playmakers Madden 12 Custom Sliders

PM

thanks for your feed back I will try both adjustments:
Adding the 4 reaction points towards tackle so the run d would then be
0
20
4
And the other possible adjustment
4
0
20

Odd that the run defense effects pass rush

BTW read the link regarding your interview I'm curious on playing with adjusted ratings know where I can find a re-rated roster
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Old 10-06-2011, 07:48 PM   #2208
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
In this link is a seperate version of the sliders for pickup and play now games to have out of the box fun....do not confuse this sliders with the Front Page as they function totally on their own
http://www.operationsports.com/forum...sliders-2.html
-------------------------------------------------------------
FINAL BASE SETTINGS MODIFIED AS OF 10/05/11

THESE SLIDERS WERE CREATED USING THE NO SWITCH RULE ON DEFENSE & NO LEAD PASSING ON OFFENSE.

THIS IS THE QB ACCUARCY CHART FOR FRANCHISE PLAY
http://www.operationsports.com/forum...-accuarcy.html

Game Flow-Optional
Game Speed-Slow/Player Speed Threshold-50 (This is the only threshold I use but 45 also works)
Game Clock-11-12 Minutes/15 seconds run off
Penalties-All Penalties at 100 accept Offside-54, False Start-52, Holding-52, Clipping-52, Face
Mask-54, Roughing The Passer-54
Injuries-25
Fatigue-50 or 55
AUTO SPRINT-ON

****SAME VERSION USING QBA FOR CPU ON THE LOWER END****

QBA-22/22.............(Please use lower end QBA settings for Human & CPU QB's)
Pass Block-76/76
WR Catch-60/78.....(Please use WR Catch slider for Human only/CPU uses Catch slider to make QBA and WR catch equal 100 Total)

Broken Tackles-0/8
Run Block-0/34
Fumbles-24/60

DEFENSE
Pass Reaction Time-10/10........(You can also use Pass Reaction at 0 with INT slider at 32 for Human)
INT-22/52
Pass Rush-56/96

Run Reaction Time-4/24
Block Shed-20/10
Tackle-0/20

SPECIALS TEAMS-SAME SETTINGS FOR BOTH VERSIONS
FG Power-46
FG Accuarcy-54
Punt Power-30
Punt Accuarcy-70
Kick Off Power-50

AUTO SUBS-CREDIT TO JAYD

fatigue: 50 or 55

qb 20/25
rb 80/85
wr 70/75
fb/te 70/75
ol 20/25

de 80/85
dt 80/85
lb 70/75
cb 60/65
s 60/65
PM i have a idea i am going to play a game with your setup, and what i am going for is stats, that best reflect the Cowboys season, and adjust from there, for example, Tony Romo completes 65%, Felix Jones only runs for 60 yards a game, 4.3 avg, sacks should be around 2-3 a game on both sides, so does this sound like a good idea, for instance if my running or thu cpu running game does not reflect the same results i will adjust from there, my only confusion will be what to adjust, i know in previous posts, you would offer help, i wish you could do a chart that shows in areas that would best fix the issues, any help would be great, have a safe trip.
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