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Bill's v3 Realism Sliders

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Old 09-09-2009, 06:46 PM   #465
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Re: Bill's v3 Realism Sliders

Guys, I'm going to stop testing sliders until the patch comes out, because the changes will affect the balance of the game. And I'll probably rebalance coach mode first.
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Old 09-09-2009, 07:07 PM   #466
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Re: Bill's v3 Realism Sliders

Quote:
Originally Posted by Mindflare210
Are we going to have to adjust the sliders once the patch is released?
You know it =).
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Old 09-09-2009, 07:44 PM   #467
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Re: Bill's v3 Realism Sliders

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Originally Posted by billharris44
Guys, I'm going to stop testing sliders until the patch comes out, because the changes will affect the balance of the game. And I'll probably rebalance coach mode first.
Good Idea.

I went ahead and played the first 11 coach mode games in week 1 with the current sliders. I think I might be fool enough to do this on a regular basis once the first patch and roster update come out so that my stats, while still inaccurate, will be even for each team.

I just rolled a die and went odd = visitor / even = home to decide who to control.

Here are the scores for anyone interested.

Titans 33, Steelers 30
Ravens 27, Chiefs 20
Texans 26, Jets 10
Vikings 31, Browns 27
Eagles 27, Panthers 20
Colts 31, Jaguars 29
Bengals 27, Broncos 6
Cowboys 30, Buccaneers 27 (OT)
Saints 45, Lions 19
Dolphins 34, Falcons 6
Seahawks 24, Rams 23

So I was 7-4, (green were me) but Manning threw 2 30+ bombs to score the game winning TD or I would have lost.

Cowboy game was rediculous too. Bucs had that one.

Seahawks came back too.

Fun games. Good stats. You don't always get the guys you "expect" to get the stats getting them, but they are for the most part reasonable and realistic.

37 total sacks
24 total interceptions

5 guys went over 300. That's a little much, but I'm not gonna complain. Only 4 did it in all of week 1 last year, but week 2 had at least 7...

7 guys broke 100 none broke 200. There were at least 7 in week 1...

RB Avgs were from 7.0 (Peterson) to 1.5 (T. Jones) for guys that ran 20 times or more. Don't like the low end, but I can only hope that it balances out over the season.

Of the top 10 rushers 5 were USER controlled and 5 were CPU controlled. I like that a lot.

Of the top 10 passers 4 were USER and 6 were CPU.

That's all for now.. Hopefully the patch will only mess with the sliders in a "good way" right? =)
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Old 09-09-2009, 08:31 PM   #468
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Re: Bill's v3 Realism Sliders

Yeah, I guess the break tackle and block shed sliders are going to be much more sensitive, so you won't have to adjust them so far high or low to get results. This means they will be able to be more finely tuned as well. All good there.

As far as upping the human pursuit rating in the roster update, this is a mixed bag for me. While it might help for the first year in your franchise things will start to get hairy for those that continue their franchises over several years. Unless I'm missing something I'm assuming that the created draft classes will still have the across-the-board lower pursuit ratings. So after a while franchise players will be back to the same old situation for pick-6. Like I said, that's how I understood it. I'm assuming a roster update won't affect the created draft classes. I'm also not clear if a patch will come out to fix this later for draft classes.

I'm sure that the multi-year offline franchise player is not their highest priority.
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Old 09-09-2009, 08:35 PM   #469
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Re: Bill's v3 Realism Sliders

Quote:
Originally Posted by Homecourt
Good Idea.

I went ahead and played the first 11 coach mode games in week 1 with the current sliders. I think I might be fool enough to do this on a regular basis once the first patch and roster update come out so that my stats, while still inaccurate, will be even for each team.

I just rolled a die and went odd = visitor / even = home to decide who to control.

Here are the scores for anyone interested.

Titans 33, Steelers 30
Ravens 27, Chiefs 20
Texans 26, Jets 10
Vikings 31, Browns 27
Eagles 27, Panthers 20
Colts 31, Jaguars 29
Bengals 27, Broncos 6
Cowboys 30, Buccaneers 27 (OT)
Saints 45, Lions 19
Dolphins 34, Falcons 6
Seahawks 24, Rams 23

So I was 7-4, (green were me) but Manning threw 2 30+ bombs to score the game winning TD or I would have lost.

Cowboy game was rediculous too. Bucs had that one.

Seahawks came back too.

Fun games. Good stats. You don't always get the guys you "expect" to get the stats getting them, but they are for the most part reasonable and realistic.

37 total sacks
24 total interceptions

5 guys went over 300. That's a little much, but I'm not gonna complain. Only 4 did it in all of week 1 last year, but week 2 had at least 7...

7 guys broke 100 none broke 200. There were at least 7 in week 1...

RB Avgs were from 7.0 (Peterson) to 1.5 (T. Jones) for guys that ran 20 times or more. Don't like the low end, but I can only hope that it balances out over the season.

Of the top 10 rushers 5 were USER controlled and 5 were CPU controlled. I like that a lot.

Of the top 10 passers 4 were USER and 6 were CPU.

That's all for now.. Hopefully the patch will only mess with the sliders in a "good way" right? =)
Since you are controlling everybody did you go in ahead of time and reduce the defensive aggressiveness for all teams the way some are suggesting in these forums? Supposedly this reduces the crazy blitzes by the CPU defenses.

As for the running averages, I think there is a big disparity between different backs. As we've talked about before it seems the backs with the high trucking ratings have a big advantage because they break more tackles. Hopefully the patch will even things out some.
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Old 09-09-2009, 08:36 PM   #470
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Re: Bill's v3 Realism Sliders

By the way Bill, I'm surprised we even saw you here today what with the Beatles Rock Band game coming out.
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Old 09-09-2009, 10:57 PM   #471
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Re: Bill's v3 Realism Sliders

Quote:
Originally Posted by budsticky
As far as upping the human pursuit rating in the roster update, this is a mixed bag for me. While it might help for the first year in your franchise things will start to get hairy for those that continue their franchises over several years. Unless I'm missing something I'm assuming that the created draft classes will still have the across-the-board lower pursuit ratings. So after a while franchise players will be back to the same old situation for pick-6. Like I said, that's how I understood it. I'm assuming a roster update won't affect the created draft classes. I'm also not clear if a patch will come out to fix this later for draft classes.
This is the first thing that popped into my head when he said that as well. Makes me wonder if it popped into any of theirs. And if not...ugh.
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Old 09-09-2009, 11:28 PM   #472
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Re: Bill's v3 Realism Sliders

Quote:
Originally Posted by budsticky
Since you are controlling everybody did you go in ahead of time and reduce the defensive aggressiveness for all teams the way some are suggesting in these forums? Supposedly this reduces the crazy blitzes by the CPU defenses.

As for the running averages, I think there is a big disparity between different backs. As we've talked about before it seems the backs with the high trucking ratings have a big advantage because they break more tackles. Hopefully the patch will even things out some.
On the first no I didn't but I'm going to. Didn't start noticing those posts until after I did that.

On the second. Check this out. I went back and looked actually just an hour ago and I had guys like Jacobs and Peterson, but also Slaton, DWilliams, and C. Johnson

List goes like this...

CARRIES.....YARDS .......BTK.........20+........Long.........YPCTRK RatingControlled
Slaton2919183616.571....CPU
Peterson221548242799....CPU
R. Brown2412531305.286....CPU
D. Williams1711721296.882....USER
Rice2811531204.178....USER
Jones-Drew2411550144.788....CPU
Jacobs2910931223.798....CPU
Westbrook2610751244.159....CPU
Turner21843011498....CPU
C.Johnson228242303.769....USER
Other Top Truckers
CARRIESYARDSBTK20+Long
TRK Rating
Lewis176130143.597USER
L.Johnson13792137696CPU
S.Jackson15395072.695CPU
M.Barber193130121.694USER



Very random. I'm more concerned now with a potential running advantage for the CPU in the slider settings (3/10). I'll keep track of this for the rest of the weeks games and see if it stays skewed in favor of CPU controlled backs.
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