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What NBA 2K Needs to Do to Step Up Its Online Game

Looking Back -- What NBA 2K needs to do to step up its online game, Part One Of Two: Why I'm Keeping Pest Control on Speed Dial

I love basketball, and perhaps just as much, I love a good, competitive online game; in fact, when it comes to sports games, the online mode is about the only part that I spend my time with these days.

That’s why my body forced me to vomit up the stinky, moldy cheese that Visual Concepts tried to feed me when it came to NBA 2K8 ranked online games: as an online experience, it was neither good nor competitive –- at least, not in the "fair" sense of the word –- and while I came in expecting sustenance, I left with a bad case of food poisoning.

To be honest, I probably would have never noticed these issues had I just stuck to playing OSers and the A.I., but I just had to go and play random people in ranked matches.

Visual Concepts' most recent entry (until tomorrow), NBA 2K8, was particularly discouraging, in that, the series was beginning to show symptoms of a serious pest-control problem, making the game more or less unplayable for those of us who just wanted to hop into a lobby and play a "real" game of basketball without being bothered by the tireless squeaking of rodents.

Rattus Norvegicus, colloquially refereed to as “lobby rat.”
But when developers choose to leave that same cheese sitting out in the open, year after year, your company has no one to blame but itself for not only letting all the rats in, but also, creating an environment in which those rats can thrive.

Perhaps, then, it’s a bit of poetic justice that those rats are the ones who, with the growing popularity of Visual Concepts' flagship series and of online play in general, have ripped 2K's online play to shreds, clawed out its eyes, feasted on its flesh, and left behind a bloody, skeletal mess, barely recognizable as belonging to the genus of online hoops. Did I go too far with that image?

WARNING!

The videos you are about to see contain graphic, disturbing images of exploitation and sadistic torture.

Any resemblance to the National Basketball Association or the sport of basketball as founded by James A. Naismith is purely coincidental:


The Holy Trinity of Cheese:



Exhibit A) The Running Dunk Through Traffic


NBA 2K8 online: too much like Mike


Note to Visual Concepts: this is the NBA, not an AND 1 tour, or a Nike commercial.

And in the NBA, dunks like the exploit in the above video are exceedingly rare (I see two or three a year, max), not a source of easy points every time down the court online.

Exhibit B) Lead pass + Standing Dunk


Warmups, a.k.a., about the only time you’ll ever see a standing dunk attempted during an organized basketball game.


"Lead passing" – it certainly sounds like something that belongs in a basketball simulation. But that’s before you step onto one of 2K’s poorly spaced courts, and realize that “lead passing” is ridiculously difficult to defend against online.

As if your opponent being able to “lead pass” his way through traffic wasn’t bad enough, when you couple lead passing with the unblockable “standing dunk,” the feature goes from being moderately annoying to the key ingredient in an unstoppable, game-breaking money play.

Exhibit C) Constant Pressing and Double-Teaming

Apparently, the NBA 2K online fraternity only accepts graduates from the Rick Pitino School of Coaching:

 


Because Pitino wills it: full-court pressure on every possession, with double-teams coming constantly, one after another.

Considering how coach Pitino's playing style –- and thus, his professional coaching career –- completely self-destructed in the “real” NBA, I think it's no stretch to say that these kind of tactics have no place in a game that aims to emulate the NBA experience.

This is not to say that users shouldn't be able to choose from these defensive options, only, that they should be properly penalized for doing so, just like Pitino's Celtic teams were, accumulating 102 wins and 146 losses from 1997 to 2001.

Those losses came in part because Pitino’s brand of pressure defense gives up fast breaks, wide-open shots, and uncontested layups to teams who can find and hit the open man, which full-court pressure and double-teams naturally generate.

Note that when I say, "teams who can find and hit the open man…" this encompasses virtually every team in the NBA.

You see, Pitino's defensive system failed in part because NBA players can tear pressure defenses apart with a degree of speed, court vision, and passing skills that few college teams possess.

NBA 2K fails to live up to its end of the "simulation" bargain online, because it makes every NBA team handle full-court and double-team pressure like a bunch of high school underclassmen. Let's list the issues that occur in these aggravating online situations.
  • Players run away from trapped teammates instead of running towards them.
  • Ball-handlers get "sucked into" double-team animations and are unable to do much of anything while in the animation.
  • Passes in general are slow and floaty when they should be sharp and crisp in the backcourt.
  • On the few occasions where the pass actually makes it into the breadbasket of an open teammate, that teammate often stands there and lets the ball bounce off him like a bullet off the chest of The Incredible Hulk.
  • Throwing long-intermediate passes is akin to playing a game of Russian roulette with a revolver full of turnovers.


These idiosyncrasies delight cheesers everywhere because they realize they can still cuddle with their copies of Success is a Choice and proudly salute the Double Team poster hanging from their parents' wall.

If you have one of these somewhere in your house, consider yourself an enemy of the people.


Even if Visual Concepts can fix all those pressure-related gameplay issues, there is still one other major factor that, after nine years of 2K basketball games, needs to be accounted for: Teams who play a “high-pressure” style of defense need to fatigue at a much faster rate than teams who are playing more "relaxed" styles of defense.

Going back to my "real world" example, part of what made Rick Pitino’s pressure defense so effective at the University of Kentucky was the fact that his teams would use at least a 12-man rotation to wear out the other team's seven- or eight-man rotation over the course of the game.

And yet, in NBA 2K, you don't even need a rotation online at all! I mean, why bother to take out your star players when they never get tired enough to warrant a substitution? Especially when a simple timeout or the end of a quarter/half will have those star players coming out of the huddle feeling just as fresh as they were in the first minutes of the first quarter.

But there is more afoul in the game’s online fatigue system than its failure to account for various styles of defense. There is also the issue of individual effort, specifically, how hard gamers choose to push the players who are under their control.

Even though the NBA is a much more deliberate game than what you will find on the average collegiate basketball court, most NBA 2K gamers push their players like virtual Bob Knights, making the players they control go all-out, playing at full-speed for virtually every second of the game.

The NBA 2K series continues to allow these speed freaks to run their players ragged online, and if NBA 2K wishes to better-simulate the sport of pro basketball, it must penalize these lead-fingered felons, and force them to exercise a modicum of restraint.

Sadly, sprinting, pressing, and double-teaming are but the tip of the iceberg when it comes to "things that should -- but don’t -- tire out NBA 2K players online.

In addition, there are actions like the repeated use of isolation dribbling, long three point shots, fancy dunks, jumping around like a team of jack-rabbits on defense, taking a lot of contact in the paint, etc., all of which should come with some kind of fatigue penalty, but do not.

But, if it is too much work for the developers to go through the game and program new fatigue values for all of the above actions, why not just incorporate the type of "turbo bar" that games like NBA Jam, NBA Hangtime, NBA Street, et al. have used to keep people from going overboard with the turbo, dunks, and special moves?

Why not give us a bar that partially depletes any time an "aggressive" move is triggered, then have the amount of "bar" that’s available impact the type/amount of "aggressive" moves that a player can do?

For example, if a player is expending all his effort on defense (example: Paul Pierce guarding Kobe Bryant in last year’s NBA Finals), it should make that player less effective on offense, such that he has a significantly limited ability to use "aggressive" moves while he's recovering energy on the offensive end of the court.

The opposite scenario could apply for someone like Kobe Bryant, who might -- as he was in those same NBA Finals -- be expending all his effort on offense, forcing him to play way off his man on defense so he could conserve "energy" by playing a kind of sagging, roaming help-defense.


But with that in mind, this is where part one of the journey ends. Join me Tuesday for part two, as we look forward to some of the new features that may enhance the online experience in NBA 2K9.


NBA 2K9 Videos
Member Comments
# 21 Defense Wins Games @ 10/06/08 09:53 PM
Quote:
Originally Posted by secondcity t
That my friends is the problem with online. I run with Minnesota. With my knowledge of post moves, I'm gonna give the ball to Jefferson because that is my star player, but unlike your logic, I'm not gonna cheese pass to him.

I play to win but I can also play without abusing exploits. For the most part, I disagree with most sim players about taking jumpers every time down court as I like to set my jumper up by using post moves.I can literally score every point in the paint off backdoor cuts, up and unders, and layups and make it look realistic. Watch that 3rd video and see how the ballhandler was being "sucked" into animations. Makes NO sense.
Duh. If you don't play to win, why play? If LeBron started taking more jumpers and driving less just so he could look more well-rounded and interesting, I'm gonna stop watching him play. Why? Because he's holding back. He's altering his game to satisfy viewers instead of playing to win. Winning is what counts. You could win by 50 on all dunks or win by 1 at the buzzer with a game-winning mid-range fadeaway. Who gives a crap? You're a bunch of babies. I can't believe you guys are actually basketball fans. When I'm playing a REAL game of ball (which from I can tell, you whiners probably don't do) and I got a smaller guy guarding me. I'm gonna post him up all game or call for lobs toward the paint. I bet if he'd have been one of you whining fools, you'd be yelling cheese on the court. HAHA! I woulda just died laughing.
 
# 22 jyoung @ 10/06/08 10:38 PM
And in "real life," if you call for lobs in the paint over and over again, a good defense is going to deflect and intercept those passes over and over again.

That's why most entry passes in "real life" are made outside the paint, to a player who's posting up with his back to the basket.

But thanks to the lead passing exploit, there's not a chance of those weak lobs getting deflected/intercepted in NBA 2K8.

And if NBA 2K9 does what its developers have promised, all of this will be a moot issue come tomorrow.
 
# 23 Defense Wins Games @ 10/06/08 10:40 PM
Quote:
Originally Posted by wEEman33
And in "real life," if you call for the lob pass in the paint over and over again, a good defense is going to deflect and intercept those passes over and over again.

But thanks to the lead passing exploit, there's not a chance of those passes getting deflected/intercepted in NBA 2K8.

If NBA 2K9 does what it's developers have promised, all of this will be a moot issue come tomorrow.
EXACTLY! The defense has to adjust. Sure a few get through. But less would get through if the defense adjusts to the offensive scheme. But some of you whiners don't get that.
 
# 24 uscpaperboy @ 10/06/08 10:47 PM
Ppl who call others cheesers make me sick. Is it really that hard to counter an attack. Lebron wants 50, he gotta do it over 2 ppl simple. Jefferson in the paint shooting hooks all game, my player with best stl rating takes the ball. Pick and roll all game,im running a 2-3 as soon as u sit the pick then switch back to man while also playing under the rim with my biggest player.

Ppl talk about being realistic but i play ball and if we see you can't handle the press then we gonna press all game and watch u throw me da ball just like on da game.

Fatigue is really not an issue bc in real life kids play ball all game without getting tired and u gonna tell me a trained athlete is tired. If u play me i guarantee your ppl will be tired unless u call timeouts and if u dont sub they start to miss layups and gimme jumpers. 2k leave fatigue where it is bc these guys dont know bball
 
# 25 texbuk84 @ 10/06/08 11:25 PM
ture but i play in a league so half the stuff that happen online doesnt bother me because i dont play.
 
# 26 ProfessaPackMan @ 10/06/08 11:36 PM
Would it make EVERYONE happy if they just put "NBA 2K9 Basketball Game" on the back of the box?

And LOL @ some of the people in here getting offended by another person's style of play.
 
# 27 Defense Wins Games @ 10/07/08 12:24 AM
Quote:
Originally Posted by uscpaperboy
Ppl who call others cheesers make me sick. Is it really that hard to counter an attack. Lebron wants 50, he gotta do it over 2 ppl simple. Jefferson in the paint shooting hooks all game, my player with best stl rating takes the ball. Pick and roll all game,im running a 2-3 as soon as u sit the pick then switch back to man while also playing under the rim with my biggest player.

Ppl talk about being realistic but i play ball and if we see you can't handle the press then we gonna press all game and watch u throw me da ball just like on da game.

Fatigue is really not an issue bc in real life kids play ball all game without getting tired and u gonna tell me a trained athlete is tired. If u play me i guarantee your ppl will be tired unless u call timeouts and if u dont sub they start to miss layups and gimme jumpers. 2k leave fatigue where it is bc these guys dont know bball
Exactly. I'm tired of all these "cheese" complaints. That's what separates just regular old players from the great online players. The pros can get through anything. If you press and trap me, I'm gonna get open 3's and find ways into the lane. I'm gonna have 5-on-3 every time down if you're gonna full court press. There's a strategy for everything. Instead of crying cheese either stay offline and play the CPU, or learn and get better. Make an amateur league and play in that if you whine about cheese. Because that's the only place you'll be happy. It's like people in the rec centers that are so short that they can't really compete at a high level against most players. So they made a solution instead of sitting there and whining about how tall everyone is. They made a 6'0 and under league.
 
# 28 spursfan @ 10/07/08 02:37 AM
It really amazes me how some ppl get outraged about a videogame. What u got some money on the line?. All jokes aside, most of these were negated if u knew how to expose it. With the exception of the pick and roll lead pass, most of it wasn't a major problem escept for the dunks in traffic, You could slow most of these down, but u couldn't really stop the dunking with great dunkers.

Also another problem was the stupidity of the ai, lack of movement, and auto run of plays. Auto run of plays because most ppl would not run plays. Thr problem with 2k8 was unless u called a play, the cpu tended to stand there.
ICON LEAD PASSING kills the press and auto dbl teams.
 
# 29 alldayy @ 10/07/08 06:13 AM
What the article fails to mention, is that the patch - which came out soon after the game was released - was the cause of many of these issues.

edit: although it was good the patch did fix the DT glitch and add off the ball controls, which were the only things needing fixing.
 
# 30 Defense Wins Games @ 10/07/08 09:48 AM
Quote:
Originally Posted by alldayy
What the article fails to mention, is that the patch - which came out soon after the game was released - was the cause of many of these issues.
You mean the patch that fixed the double-team + steal glitch? "Sim" players started whining about it so it was patched. Then "Sim" players started whining about "missed layups" so 2k upped the sliders on layups. They have to cater to these people because most people that buy the game aren't pros. They don't really know how to play. Most people that whine do it because they suck. They just don't know they suck. They're incapable of getting better. Too bad I don't have the time to get this game and play it. I love pounding on whiners. Sometimes I'll have someone message me saying I "cheese" or telling me to stop abusing a certain player. Well, if you're not gonna double team the player doing all the scoring, he's gonna FCKN keep scoring just like he would in real life. If teams didn't double and triple Jordan back in the day, he'd average 50 a game. And he'd probably do it on all dunks. The defense has to adjust. They need to rotate on time into the paint and let him beat you with other players. But anyway if people call me out on "cheesing" that just gives me more incentive to keep using that player. One time, I was pounding a guy with the Sonics. He said I was "cheesing" Durant. So I scored like 71 with Durant. 5 minute quarters btw.
 
# 31 -DaVe- @ 10/07/08 10:55 AM
^ Wow @ that post...
The defense was basically non existant in last year's game ....you have the advantage of taking advantage of that by abusing the kobe's, lebron's , yao's of the world...
 
# 32 Defense Wins Games @ 10/07/08 10:59 AM
Quote:
Originally Posted by -DaVe-
^ Wow @ that post...
The defense was basically non existant in last year's game ....you have the advantage of taking advantage of that by abusing the kobe's, lebron's , yao's of the world...
Absolutely untrue. If you suck, you won't be able to adjust. But pros can adjust and be able to defend against any offensive strategy. If you whine about "cheese" you have no business playing online. You're just not good enough to be able to counteract certain strategies. You need practice.
 
# 33 PaulZweber @ 10/07/08 11:27 AM
You guys are pretty pathetic. You play the game not how it was meant to play, but the opposite of how the real NBA game is played? Most people on here talk about how much basketball knowledge they have, then clearly prove themselves wrong in the next sentence. If Jefferson is scoring in the post every time, he does not get 60 shots a game. The rest of the team would not have it, they are payed money to play too. If Kobe is double or triple teamed, he finds Odom or Gasol or Fisher, because they are OPEN. You are going to play a 2-3 against a pick and roll? Good luck, the middle is wide open for a pull up, and if the center comes to guard it, the rolling post will be wide open. You don't like people calling you a cheeser? Play the game how it was meant to be played, and how the real game is played. That is why people are sim players, not because we suck. We like to keep the realism of the game while we have control of it. Believe it or not, people shoot jumpers in the NBA. Very few players score 50+ in a game, and to score over 70 with Durrant is dumb. It is not fun for me, and many others I know, to play a game with one player scoring. It takes no real strategy, and it just pisses people off. Good luck to you guys playing with your chedder, you won't be playing me!
 
# 34 -DaVe- @ 10/07/08 11:41 AM
Quote:
Originally Posted by Defense Wins Games
Absolutely untrue. If you suck, you won't be able to adjust. But pros can adjust and be able to defend against any offensive strategy. If you whine about "cheese" you have no business playing online. You're just not good enough to be able to counteract certain strategies. You need practice.

Trust me , I've adjusted but the Lebron's of the world will still find a way to score there 40-50 points a game....
No matter what defense yout put out there...
There's also times where there's a cheeser that just makes every single three ....you can have the tightest defense and they'll still make the 3's
so it's not really about the skill level of the guy that complains its the engine
 
# 35 Defense Wins Games @ 10/07/08 11:42 AM
Quote:
Originally Posted by PaulZweber
You guys are pretty pathetic. You play the game not how it was meant to play, but the opposite of how the real NBA game is played? Most people on here talk about how much basketball knowledge they have, then clearly prove themselves wrong in the next sentence. If Jefferson is scoring in the post every time, he does not get 60 shots a game. The rest of the team would not have it, they are payed money to play too. If Kobe is double or triple teamed, he finds Odom or Gasol or Fisher, because they are OPEN. You are going to play a 2-3 against a pick and roll? Good luck, the middle is wide open for a pull up, and if the center comes to guard it, the rolling post will be wide open. You don't like people calling you a cheeser? Play the game how it was meant to be played, and how the real game is played. That is why people are sim players, not because we suck. We like to keep the realism of the game while we have control of it. Believe it or not, people shoot jumpers in the NBA. Very few players score 50+ in a game, and to score over 70 with Durrant is dumb. It is not fun for me, and many others I know, to play a game with one player scoring. It takes no real strategy, and it just pisses people off. Good luck to you guys playing with your chedder, you won't be playing me!
Why would I hold back so the game is more fun for YOU? I'm gonna do what I can to win. Your job is to try and stop me. Tired of seeing dunks? Guard the fckn paint. You don't get it do you? There is no "cheesing". There's whining though. The offense takes what the defense gives them. If you're gonna give me dunks, I'm gonna dunk. If you clog the paint, I'm gonna shoot jumpers. The thing is most players will just whine about the dunks but not think to just lock down the paint. Durant would score 70 if the defense sucked bad. It doesn't matter how many shots they take in real life because you're not playing against a real life defense. If everybody played tight on every player and gave Jefferson single-coverage. You better bet that they're gonna dump the ball into Jefferson every time down the floor until they stop him. The defense has to adjust with either a double team or front the post and try to deflect the post-entry. The way the game is supposed to be played is to play to the best of your ability. You play to win. If you're not playing to win, you shouldn't be playing.
 
# 36 -DaVe- @ 10/07/08 11:46 AM
Quote:
Originally Posted by Defense Wins Games
Why would I hold back so the game is more fun for YOU? I'm gonna do what I can to win. Your job is to try and stop me. Tired of seeing dunks? Guard the fckn paint. You don't get it do you? There is no "cheesing". There's whining though. The offense takes what the defense gives them. If you're gonna give me dunks, I'm gonna dunk. If you clog the paint, I'm gonna shoot jumpers. The thing is most players will just whine about the dunks but not think to just lock down the paint. Durant would score 70 if the defense sucked bad. It doesn't matter how many shots they take in real life because you're not playing against a real life defense. If everybody played tight on every player and gave Jefferson single-coverage. You better bet that they're gonna dump the ball into Jefferson every time down the floor until they stop him. The defense has to adjust with either a double team or front the post and try to deflect the post-entry. The way the game is supposed to be played is to play to the best of your ability. You play to win. If you're not playing to win, you shouldn't be playing.

Oh you think it's that simple right to just clog up the paint ...NOPE... Lebron could still plow through the paint and get a dunk every single time man.....
There's also that standing dunk that is basically unstoppable...Wiggling your joy stick around the court to get in the paint to get the standing dunk animation is just freaking lame...
 
# 37 Defense Wins Games @ 10/07/08 11:47 AM
Quote:
Originally Posted by -DaVe-
Trust me , I've adjusted but the Lebron's of the world will still find a way to score there 40-50 points a game....
No matter what defense yout put out there...
There's also times where there's a cheeser that just makes every single three ....you can have the tightest defense and they'll still make the 3's
so it's not really about the skill level of the guy that complains its the engine
You're just not good. You can't help it. It's not just about offense vs. defense. Consider tempo and styles. For me, when I notice a guy tends to pressure/trap/fast break, I'll slow it down to get a good high % shot every time down. I won't rush and I don't give him opportunities to pick off any passes. And I always make sure I have two guys back to prevent any fast break opportunities. No way LeBron drops 50 on me. And how is it cheesing if the guy's making every single three? How about contesting some shots? I doubt you could pull off the same things on offense that he's doing. If you could, you wouldn't be whining about it.
 
# 38 Defense Wins Games @ 10/07/08 11:50 AM
Quote:
Originally Posted by -DaVe-
Oh you think it's that simple right to just clog up the paint ...NOPE... Lebron could still plow through the paint and get a dunk every single time man.....
There's also that standing dunk that is basically unstoppable...Wiggling your joy stick around the court to get in the paint to get the standing dunk animation is just freaking lame...
That's why they invented the double team. There is no such thing as unstoppable. Otherwise, you would've figured that out and just used the Cavs yourself and have an undefeated record. All you guys do is whine. Find ways to counteract it. I've fared fine in online play against everything you've stated. I have no problem with my opponent doing whatever he can to win. But then I'm also gonna do everything I can to win. I've had people pause my FTs at the end of close games. That's not something I'd do, but I can understand why some people would do that.
 
# 39 -DaVe- @ 10/07/08 11:51 AM
Quote:
Originally Posted by Defense Wins Games
You're just not good. You can't help it. It's not just about offense vs. defense. Consider tempo and styles. For me, when I notice a guy tends to pressure/trap/fast break, I'll slow it down to get a good high % shot every time down. I won't rush and I don't give him opportunities to pick off any passes. And I always make sure I have two guys back to prevent any fast break opportunities. No way LeBron drops 50 on me. And how is it cheesing if the guy's making every single three? How about contesting some shots? I doubt you could pull off the same things on offense that he's doing. If you could, you wouldn't be whining about it.
So it's my fault that I can't stop exploits eventhough I try as hard as I can on defense to stop it?
A exploit is a exploit man ...that's something the developers can stop
 
# 40 Defense Wins Games @ 10/07/08 11:59 AM
Quote:
Originally Posted by -DaVe-
So it's my fault that I can't stop exploits eventhough I try as hard as I can on defense to stop it?
A exploit is a exploit man ...that's something the developers can stop
Yes. If other people have found ways around it and you can't, then it's your fault. That's what separates those that suck and those that are good.
 


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