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What NBA 2K Needs to Do to Step Up Its Online Game

Looking Back -- What NBA 2K needs to do to step up its online game, Part One Of Two: Why I'm Keeping Pest Control on Speed Dial

I love basketball, and perhaps just as much, I love a good, competitive online game; in fact, when it comes to sports games, the online mode is about the only part that I spend my time with these days.

That’s why my body forced me to vomit up the stinky, moldy cheese that Visual Concepts tried to feed me when it came to NBA 2K8 ranked online games: as an online experience, it was neither good nor competitive –- at least, not in the "fair" sense of the word –- and while I came in expecting sustenance, I left with a bad case of food poisoning.

To be honest, I probably would have never noticed these issues had I just stuck to playing OSers and the A.I., but I just had to go and play random people in ranked matches.

Visual Concepts' most recent entry (until tomorrow), NBA 2K8, was particularly discouraging, in that, the series was beginning to show symptoms of a serious pest-control problem, making the game more or less unplayable for those of us who just wanted to hop into a lobby and play a "real" game of basketball without being bothered by the tireless squeaking of rodents.

Rattus Norvegicus, colloquially refereed to as “lobby rat.”
But when developers choose to leave that same cheese sitting out in the open, year after year, your company has no one to blame but itself for not only letting all the rats in, but also, creating an environment in which those rats can thrive.

Perhaps, then, it’s a bit of poetic justice that those rats are the ones who, with the growing popularity of Visual Concepts' flagship series and of online play in general, have ripped 2K's online play to shreds, clawed out its eyes, feasted on its flesh, and left behind a bloody, skeletal mess, barely recognizable as belonging to the genus of online hoops. Did I go too far with that image?

WARNING!

The videos you are about to see contain graphic, disturbing images of exploitation and sadistic torture.

Any resemblance to the National Basketball Association or the sport of basketball as founded by James A. Naismith is purely coincidental:


The Holy Trinity of Cheese:



Exhibit A) The Running Dunk Through Traffic


NBA 2K8 online: too much like Mike


Note to Visual Concepts: this is the NBA, not an AND 1 tour, or a Nike commercial.

And in the NBA, dunks like the exploit in the above video are exceedingly rare (I see two or three a year, max), not a source of easy points every time down the court online.

Exhibit B) Lead pass + Standing Dunk


Warmups, a.k.a., about the only time you’ll ever see a standing dunk attempted during an organized basketball game.


"Lead passing" – it certainly sounds like something that belongs in a basketball simulation. But that’s before you step onto one of 2K’s poorly spaced courts, and realize that “lead passing” is ridiculously difficult to defend against online.

As if your opponent being able to “lead pass” his way through traffic wasn’t bad enough, when you couple lead passing with the unblockable “standing dunk,” the feature goes from being moderately annoying to the key ingredient in an unstoppable, game-breaking money play.

Exhibit C) Constant Pressing and Double-Teaming

Apparently, the NBA 2K online fraternity only accepts graduates from the Rick Pitino School of Coaching:

 


Because Pitino wills it: full-court pressure on every possession, with double-teams coming constantly, one after another.

Considering how coach Pitino's playing style –- and thus, his professional coaching career –- completely self-destructed in the “real” NBA, I think it's no stretch to say that these kind of tactics have no place in a game that aims to emulate the NBA experience.

This is not to say that users shouldn't be able to choose from these defensive options, only, that they should be properly penalized for doing so, just like Pitino's Celtic teams were, accumulating 102 wins and 146 losses from 1997 to 2001.

Those losses came in part because Pitino’s brand of pressure defense gives up fast breaks, wide-open shots, and uncontested layups to teams who can find and hit the open man, which full-court pressure and double-teams naturally generate.

Note that when I say, "teams who can find and hit the open man…" this encompasses virtually every team in the NBA.

You see, Pitino's defensive system failed in part because NBA players can tear pressure defenses apart with a degree of speed, court vision, and passing skills that few college teams possess.

NBA 2K fails to live up to its end of the "simulation" bargain online, because it makes every NBA team handle full-court and double-team pressure like a bunch of high school underclassmen. Let's list the issues that occur in these aggravating online situations.
  • Players run away from trapped teammates instead of running towards them.
  • Ball-handlers get "sucked into" double-team animations and are unable to do much of anything while in the animation.
  • Passes in general are slow and floaty when they should be sharp and crisp in the backcourt.
  • On the few occasions where the pass actually makes it into the breadbasket of an open teammate, that teammate often stands there and lets the ball bounce off him like a bullet off the chest of The Incredible Hulk.
  • Throwing long-intermediate passes is akin to playing a game of Russian roulette with a revolver full of turnovers.


These idiosyncrasies delight cheesers everywhere because they realize they can still cuddle with their copies of Success is a Choice and proudly salute the Double Team poster hanging from their parents' wall.

If you have one of these somewhere in your house, consider yourself an enemy of the people.


Even if Visual Concepts can fix all those pressure-related gameplay issues, there is still one other major factor that, after nine years of 2K basketball games, needs to be accounted for: Teams who play a “high-pressure” style of defense need to fatigue at a much faster rate than teams who are playing more "relaxed" styles of defense.

Going back to my "real world" example, part of what made Rick Pitino’s pressure defense so effective at the University of Kentucky was the fact that his teams would use at least a 12-man rotation to wear out the other team's seven- or eight-man rotation over the course of the game.

And yet, in NBA 2K, you don't even need a rotation online at all! I mean, why bother to take out your star players when they never get tired enough to warrant a substitution? Especially when a simple timeout or the end of a quarter/half will have those star players coming out of the huddle feeling just as fresh as they were in the first minutes of the first quarter.

But there is more afoul in the game’s online fatigue system than its failure to account for various styles of defense. There is also the issue of individual effort, specifically, how hard gamers choose to push the players who are under their control.

Even though the NBA is a much more deliberate game than what you will find on the average collegiate basketball court, most NBA 2K gamers push their players like virtual Bob Knights, making the players they control go all-out, playing at full-speed for virtually every second of the game.

The NBA 2K series continues to allow these speed freaks to run their players ragged online, and if NBA 2K wishes to better-simulate the sport of pro basketball, it must penalize these lead-fingered felons, and force them to exercise a modicum of restraint.

Sadly, sprinting, pressing, and double-teaming are but the tip of the iceberg when it comes to "things that should -- but don’t -- tire out NBA 2K players online.

In addition, there are actions like the repeated use of isolation dribbling, long three point shots, fancy dunks, jumping around like a team of jack-rabbits on defense, taking a lot of contact in the paint, etc., all of which should come with some kind of fatigue penalty, but do not.

But, if it is too much work for the developers to go through the game and program new fatigue values for all of the above actions, why not just incorporate the type of "turbo bar" that games like NBA Jam, NBA Hangtime, NBA Street, et al. have used to keep people from going overboard with the turbo, dunks, and special moves?

Why not give us a bar that partially depletes any time an "aggressive" move is triggered, then have the amount of "bar" that’s available impact the type/amount of "aggressive" moves that a player can do?

For example, if a player is expending all his effort on defense (example: Paul Pierce guarding Kobe Bryant in last year’s NBA Finals), it should make that player less effective on offense, such that he has a significantly limited ability to use "aggressive" moves while he's recovering energy on the offensive end of the court.

The opposite scenario could apply for someone like Kobe Bryant, who might -- as he was in those same NBA Finals -- be expending all his effort on offense, forcing him to play way off his man on defense so he could conserve "energy" by playing a kind of sagging, roaming help-defense.


But with that in mind, this is where part one of the journey ends. Join me Tuesday for part two, as we look forward to some of the new features that may enhance the online experience in NBA 2K9.


NBA 2K9 Videos
Member Comments
# 41 -DaVe- @ 10/07/08 12:50 PM
Quote:
Originally Posted by Defense Wins Games
Yes. If other people have found ways around it and you can't, then it's your fault. That's what separates those that suck and those that are good.

Yea because they found exploits to combat the other players exploit...
Funny you think I suck when you have to abuse one player to win...
 
# 42 hotboyslim @ 10/07/08 01:12 PM
Couldn't have said it better myself. They have a bunch of "Clay Aiken's" online and they play on superstar to do all the gay brokeback mountain stuff they like to do. Hall of Fame isn't perfect but it limits the b.s.
 
# 43 PaulZweber @ 10/07/08 01:26 PM
Unbelievable. Defense Wins Games - you obviously have no concept of the game of basketball, and how it is played. You have no idea what an exploit is. What you talk about isn't a strategy, or skill, or being good at a game. It is taking advantage of something that isn't meant to be played that way. I am not going to stop playing like a REAL NBA TEAM, just because you can't play and win a game the way it was meant to be played. I find no joy in playing with Lebron, scoring 100 and winning, but I love scoring 20 with him and losing. It is about the experience isn't it? Are you getting paid to play video games online? Are you going to lose your job if you lose? You badmouth our skills when it is so clear that you are the one who can't play the sticks. To run one guy up and down the court is not basketball, and involves no skill. Standing under the hoop, jumping straight up, and dunking the ball, without a foul or block, is HIGHLY unlikely. That isn't basketball, and shouldn't be exploited. I doubt very much that you would be able to beat me, it isn't hard to beat CHEESERS like you, it is just a pain in the *** and not much fun to play. Same thing with Madden, a sim strategy overcomes glitches and exploits. When you want to step up your game to play the way the game was meant, the way the professionals play, then good luck to you. Until then, have fun getting beat and hated on.
 
# 44 steve baker @ 10/07/08 02:07 PM
would anyone chip/mod their xbox 360 to get this game for £5.00
 
# 45 BigRan @ 10/07/08 02:10 PM
I can't believe some of the things being said here......

Let me add my thoughts.

Yes.... there is such a thing as cheese when it comes to "sim" sports video-games. And it is especially more evident online where lag comes into play.

First of all let's define what we mean by a "sim" sports game. A simulation sports game is one where it attempts to emulate the tendencies, strategies, and outcomes of the sport it is trying to emulate. This is very much different from an arcade type of game like NFL Blitz or NBA Street. The arcade games have strategy to them but it relies more on reflexes and not so much on actual knowledge of the sport.

A simulation game is one that is trying to mimic as close as possible the sport in which it is emulating. The goal is to duplicate the abilites, strategies, and situations you see in the actual sport.

Of course there is always going to be a divide between what a video-game is actually capable of doing versus what actually happens in a real game. Because of this there are 2 mindsets you can have regarding the game:

1) Believe that the video-game should recreate the sport.........therefore play the video-game using strenghts/tactics that you see in the actual sport to fuel your offense and defense.
2) The videogame is simply a game. Use whatever tactics within the confines of the game to win. If you can win then you are the best at the game.

Now the REAL issue to this topic is whether mindset #1 or mindset #2 is correct. the answer is they are both correct. It depends on what you want to do.

The mindests are not mutually exclusive either. In other words, just because a person likes mindet #1 does not mean that they cannot play at a high level at mindset #2...... and vice versa...just because someone excels at playing under mindset #2 does not neccesarily make them not as good using mindset #1.

Again the problem is with the game itself, and the gap between what it actually does from the sport it is attempting to replicate.

So...where does "cheese" come in. Well, 1st of all you must be dealing with those who have the 1st mentality (recreate real-sport tendecies/tactics etc). In this mentality, "cheese" is to do something in the game that cannot be recreated in real-life:

- Offensive abilities that cannot be done in the real world...or cannot be defeated with real-world techniques
- Defensive abilities that cannot be done in the real-world..... or countered with real-world techniques

The level a videogame is measured to be a "sim" is how well it forces it's users to recreate that sports' strategies and tactics while still offering the user freedom of control. It is the job of the game-developers to analyze their current games and to refine them to make what happens during the vidoe-game expereicne resemble what happens in an actual NBA game.
Now let's take a look at the main one things specified in this thread. Turbo

Turbo is an interesting concept because it does not exist in real-life. So the question is why does it exist in the videogame??? The obvious answer is that in real life there are certain abilities that are avialable to a player when they move at an agressive-speed (running on a fastbreak) than what is considered a normal speed.....and vice-versa

So what is the problem....simply players are able to move at very fast speeds with no penalties over their ball control or foul being committed. Now those with mindset #2 will see no problem with this because the game allows it. On the other hand if you are at mindset #1 there is NOTHING you can do to stop it.....because it does not exist in real-life. You will never see a game where nor any other player can move that fast with that amount of precision on the court.

(to be continued).....
 
# 46 PaulZweber @ 10/07/08 02:40 PM
I do not have a problem with turbo being a sim gamer. Players do not play at full speed most of the time, it is a game of changing speeds and misdirection. Turbo gives the ability to fast break, and there is nothing cheap about it if done the right way. Another definition for cheese - taking advantage of a known bug or play that is guaranteed to give you an advantage. What I do have a problem with, is playing SO many people with the mindset that, it is just a game, who cares if it isn't played right, I want to win and do whatever is possible. This detracts from the whole experience, I play NBA 2k to be a representation of the NBA game. I play Ballers and Street so i can play an And 1 Mixtape game. I find a lot of the players who "cheese" are either absolutely terrible, or have spent way too much time finding ways to exploit the game, as opposed to formulating a strategy for the game. I couldn't care less if I lose, ranked or unranked, as long as it is an enjoyable experience for both players. That is why I joined Madden Sim leagues. I will put it this way, if I play a cheeser, they get about a quarter to play the correct way, or I quit. It is not fun nor accurate, and is basically a waste of my time.
 
# 47 cardinalbird5 @ 10/07/08 03:16 PM
Quote:
Originally Posted by PaulZweber
I do not have a problem with turbo being a sim gamer. Players do not play at full speed most of the time, it is a game of changing speeds and misdirection. Turbo gives the ability to fast break, and there is nothing cheap about it if done the right way. Another definition for cheese - taking advantage of a known bug or play that is guaranteed to give you an advantage. What I do have a problem with, is playing SO many people with the mindset that, it is just a game, who cares if it isn't played right, I want to win and do whatever is possible. This detracts from the whole experience, I play NBA 2k to be a representation of the NBA game. I play Ballers and Street so i can play an And 1 Mixtape game. I find a lot of the players who "cheese" are either absolutely terrible, or have spent way too much time finding ways to exploit the game, as opposed to formulating a strategy for the game. I couldn't care less if I lose, ranked or unranked, as long as it is an enjoyable experience for both players. That is why I joined Madden Sim leagues. I will put it this way, if I play a cheeser, they get about a quarter to play the correct way, or I quit. It is not fun nor accurate, and is basically a waste of my time.
Can I use this for my thesis? I totally agree. The people that treat it as just a game will do anything to win. I, for one, want a representation of the NBA and how basketball is played. The people that call out sim gamers for being whiny, sucky, etc. do not understand the whole point. We play to have fun and use sim strategy to do so. It isn't really hard lead passing the whole game. Will I win more often? Possibily. Will I have fun and get more satisfaction out of it? No! Some guys do complain, because they do suck. But some of the complaining is legit and some of the guys do have a point. It gets boring using the same glitch or abusive move the whole game.
 
# 48 Defense Wins Games @ 10/07/08 03:32 PM
Quote:
Originally Posted by cardinalbird7
Can I use this for my thesis? I totally agree. The people that treat it as just a game will do anything to win. I, for one, want a representation of the NBA and how basketball is played. The people that call out sim gamers for being whiny, sucky, etc. do not understand the whole point. We play to have fun and use sim strategy to do so. It isn't really hard lead passing the whole game. Will I win more often? Possibily. Will I have fun and get more satisfaction out of it? No! Some guys do complain, because they do suck. But some of the complaining is legit and some of the guys do have a point. It gets boring using the same glitch or abusive move the whole game.
Then play offline or unranked games. Because ranked games are ranked for a reason. It's about winning.
 
# 49 Defense Wins Games @ 10/07/08 03:35 PM
Quote:
Originally Posted by -DaVe-
Yea because they found exploits to combat the other players exploit...
Funny you think I suck when you have to abuse one player to win...
I don't have to abuse one player to win. I scored 71 with Durant cause the kid I was playing pissed me off. And nothing annoys people more than a one man show. Especially when the player has a what, 80 or so rating? You still don't get it, do you, kid? You use what works until it stops working. You force the defense to adjust. How many times do I have to say it before you understand this? If you have to complain, you suck. End of story.
 
# 50 Defense Wins Games @ 10/07/08 03:47 PM
Quote:
Originally Posted by PaulZweber
Unbelievable. Defense Wins Games - you obviously have no concept of the game of basketball, and how it is played. You have no idea what an exploit is. What you talk about isn't a strategy, or skill, or being good at a game. It is taking advantage of something that isn't meant to be played that way. I am not going to stop playing like a REAL NBA TEAM, just because you can't play and win a game the way it was meant to be played. I find no joy in playing with Lebron, scoring 100 and winning, but I love scoring 20 with him and losing. It is about the experience isn't it? Are you getting paid to play video games online? Are you going to lose your job if you lose? You badmouth our skills when it is so clear that you are the one who can't play the sticks. To run one guy up and down the court is not basketball, and involves no skill. Standing under the hoop, jumping straight up, and dunking the ball, without a foul or block, is HIGHLY unlikely. That isn't basketball, and shouldn't be exploited. I doubt very much that you would be able to beat me, it isn't hard to beat CHEESERS like you, it is just a pain in the *** and not much fun to play. Same thing with Madden, a sim strategy overcomes glitches and exploits. When you want to step up your game to play the way the game was meant, the way the professionals play, then good luck to you. Until then, have fun getting beat and hated on.
How do you know how I play? You have never seen me play. I use strategies that I know my opponent will have difficulty stopping. I use different strategies depending on the team I play against and the person I play against. THAT's SPORTS. You use all the tools available to you in the game. If you want to blame someone, blame the developers. It's not like I'm using some sort of 3rd party hack to get an upper hand. You have every tool I have. If you want to stop the dunks, GUARD THE FCKN PAINT. See all you people do is whine because you want to play how you see it on TV. Well that will never happen. If the defense allowed LeBron to dunk on every play, he would in real life. And that's what I do in the game. Until you shut down the drive (which you can do, believe it or not, but you probably don't cause you suck), I'm gonna keep driving. If you can clog the driving lanes or send double teams, I'm gonna have to adjust my game plan and start raining 3's. You're one of those slow-thinkers that can't stand a fast-paced game. Gives you headaches because you have slow reflexes and you think slowly and narrowly. You don't know how to work around things. You don't know how to analyze a problem and find a solution. You think basketball is just the basketball you see. There's X's and O's behind the scenes you don't know about. Check Bowen out. In real life, if the ref doesn't call flagrants or techs on the antics he does, he's gonna keep doing them. Look at Shaq. He threw those elbows at the defender for years and got a dunk every time. Until the refs started cracking down on it. And now it's an offensive foul. Look at the flopping. I've seen Ginobili run behind Garnett and intentionally fall down. And the foul was called on Garnett and he wasn't even moving. See, in real life, people do what they can to win. Even the best of them, Jordan pushed off Russell to get free for his final shot as a Bull. Kobe would elbow his defender after he shoots the ball until he got suspended for it.

I play AND watch basketball. People will do all kinds of things to win. Those are things a game can't capture. So they leave things a little more loose. See people like you want a slow-down game because you can't keep up with a fast paced game. You're both too stupid and just physically incapable of keeping up with the best.
 
# 51 PaulZweber @ 10/07/08 03:48 PM
Quote:
Originally Posted by Defense Wins Games
I don't have to abuse one player to win. I scored 71 with Durant cause the kid I was playing pissed me off. And nothing annoys people more than a one man show. Especially when the player has a what, 80 or so rating? You still don't get it, do you, kid? You use what works until it stops working. You force the defense to adjust. How many times do I have to say it before you understand this? If you have to complain, you suck. End of story.
You sound like you are 12 years old. I am done arguing with you. Cardinal, you know what I am saying, along with most of the 20+ age gamers here. I coach a basketball team, I use strategy and plays, no one runs around like a chicken with there head chopped off trying to get to the rim. That is just the game. Passing moves the ball faster than dribbling. Simple fact. That is why Lead Pass works so well, unfortunatly, the accuracy is too high to deter players from throwing it up the court, and defense doesn't get back quick enough.
 
# 52 -DaVe- @ 10/07/08 04:01 PM
Quote:
Originally Posted by Defense Wins Games
I don't have to abuse one player to win. I scored 71 with Durant cause the kid I was playing pissed me off. And nothing annoys people more than a one man show. Especially when the player has a what, 80 or so rating? You still don't get it, do you, kid? You use what works until it stops working. You force the defense to adjust. How many times do I have to say it before you understand this? If you have to complain, you suck. End of story.
Ok so I suck because I don't feel like implementing the double team exploit in my game plan....hmm ok
I'll just let the mods deal with your angry posts...
 
# 53 Defense Wins Games @ 10/07/08 04:07 PM
Quote:
Originally Posted by PaulZweber
You sound like you are 12 years old. I am done arguing with you. Cardinal, you know what I am saying, along with most of the 20+ age gamers here. I coach a basketball team, I use strategy and plays, no one runs around like a chicken with there head chopped off trying to get to the rim. That is just the game. Passing moves the ball faster than dribbling. Simple fact. That is why Lead Pass works so well, unfortunatly, the accuracy is too high to deter players from throwing it up the court, and defense doesn't get back quick enough.
You sound like you're 16 years old trying to sound old and feel like 16 is a large enough number to feel old about.

I know full well how to play basketball. We're talking about the video game here. You're still not getting this through your thick ignorant skull. The reason nobody runs around the rim looking for a dunk in real life is because if they do, they'll get stuck in the paint with nowhere to get because of a well-placed double-team OR the ball is stripped. Both of which you can do in the game. Don't try to explain how to play basketball to me. Probably know more than you do. But we're talking about the damn video game. And you're taking a hit on players for doing everything they can to win that is allowable in the game without cheating. Your kind of reasoning is as stupid as the "No Dunking" rule instituted in college basketball because Kareem dominated too much with it. If you want things played a certain way, why don't you play offline against yourself. That way you can control pretty much the whole game and play it just the way you like it little buddy. Games won't perfectly mimic real life gameplay. It just will never happen ever. Instead of blaming the players for doing what they can to win, blame the developers for not making a game that lives up to your expectations. Because for all you know, half of the people you've played against have never played real life basketball. So they're just doing what they think they're supposed to do. And in the game there is only one objective: to score more points than your opponent. You need to learn not to be so narrow-minded and self-righteous like a damn Republican.
 
# 54 Defense Wins Games @ 10/07/08 04:09 PM
Quote:
Originally Posted by -DaVe-
Ok so I suck because I don't feel like implementing the double team exploit in my game plan....hmm ok
I'll just let the mods deal with your angry posts...
Listen to this moron. He thinks using a double team is cheating. Some of you are unbelievable and just whine for the sake of whining. Grow up and grow a pair. You're either 40+ year olds who just can't change. Or teenagers that just sit there and pout when things aren't going their way instead of finding a solution.
 
# 55 ProfessaPackMan @ 10/07/08 04:10 PM
Classic Pot calling the Kettle Black posts in here lol.
 
# 56 PaulZweber @ 10/07/08 04:31 PM
On a different, more mature subject, any SIM gamer that wants to play, my GT is the same as this name, and I am looking for good oppponents to play.
 
# 57 -DaVe- @ 10/07/08 05:07 PM
Quote:
Originally Posted by Defense Wins Games
Listen to this moron. He thinks using a double team is cheating. Some of you are unbelievable and just whine for the sake of whining. Grow up and grow a pair. You're either 40+ year olds who just can't change. Or teenagers that just sit there and pout when things aren't going their way instead of finding a solution.




^So that's the kind of double team exploit you want me to pull?
When you face crap like that you don't feel like you're being cheated?

And lol@ you getting so angry about this thread.
 
# 58 Sum1 @ 10/07/08 05:22 PM
Quote:
Originally Posted by Defense Wins Games
I don't have to abuse one player to win. I scored 71 with Durant cause the kid I was playing pissed me off. And nothing annoys people more than a one man show. Especially when the player has a what, 80 or so rating? You still don't get it, do you, kid? You use what works until it stops working. You force the defense to adjust. How many times do I have to say it before you understand this? If you have to complain, you suck. End of story.
OR, you have people with legit reasons to be complaining. Real, true sim players that want to play a game as close as possible to the real thing, should not have to resort to cheating tactics to pick up a win. It's not the way to play the game, it just isn't fun and how anyone could actually back it up is ludicrous.
 
# 59 Sum1 @ 10/07/08 05:24 PM
Quote:
Originally Posted by Defense Wins Games
Then play offline or unranked games. Because ranked games are ranked for a reason. It's about winning.
Yes, it is about winning. But it's also about playing the game the right way. Not about giving the ball to Kobe and running back and forth (like a ******) and bumping into defenders until the dunk animation kicks in.

Hope I never ever come across you online. You have no idea how to play the game the way it should be played.
 
# 60 Sum1 @ 10/07/08 05:31 PM
Quote:
Originally Posted by Defense Wins Games
That's why they invented the double team. There is no such thing as unstoppable. Otherwise, you would've figured that out and just used the Cavs yourself and have an undefeated record. All you guys do is whine. Find ways to counteract it. I've fared fine in online play against everything you've stated. I have no problem with my opponent doing whatever he can to win. But then I'm also gonna do everything I can to win. I've had people pause my FTs at the end of close games. That's not something I'd do, but I can understand why some people would do that.
You understand why some people do that because you are a fellow exploit abuser. Do you think that in a real game, when a FT could determine the game, that someone can just push a pause button and the person will miss? No, you leave it up to how much arc the person puts on their shot, whether or not the ball doesn't slip out of their hands, etc. So many things can go into a real game FT being made or not.

Not that I would expect you to understand that. You think the double team exploit is a legit defense.
 


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