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PES 2017: Impressions of the Demo

Fraser Gilbert's Take


Another year, another PES release. Those who were around to witness the "golden years" of the Pro Evolution Soccer (otherwise known as Winning Eleven) series will tell you that it was the best soccer game on the market at the time, masterfully capturing the spirit of the beautiful game.

It’s now 10 years later, and those same fans still use those Winning Eleven classics as a measuring stick for Konami's yearly releases. Last year's effort was a marked improvement over PES 2015, which itself had done an excellent job putting down the foundation for the future of the series with the incorporation of the Fox Engine.

The PES 2017 demo has already given us an indication that this year's game will prove to be yet another impressive upgrade from an on-the-pitch perspective. It’s an area where PES has traditionally excelled during its peak years, and for those who prioritize gameplay above all else, it will have encouraged many of them to pre-order.

There are a handful of potential concerns for those who aren’t so sure of a purchase just yet. The game’s looking better from a presentation standpoint, but a lack of immersion is still evident -- unless we’re getting more in the final product. Fans will also be hoping that last year’s roster update blunder won't make a reappearance this year, which sucked the intense momentum out of the game’s initial release period.

We're also waiting to see how this year's improvements to the ever-popular Master League and MyClub modes will fare. On paper, they're sounding impressive, but we'll have to wait a little longer before we get our hands on them.

Ultimately, PES 2017 represents the third game in a revitalized era for the Pro Evolution Soccer series. Each game has been better than the last, and if we’re judging by the demo alone, PES 2017 looks all set to follow the trend once more.

Kevin Groves' Take


Gameplay

Gameplay is the bread and butter of the PES series, and early returns suggest that this is the best playing PES since the Winning Eleven 5/6 days. To start, referee logic -- a huge issue in PES 2015 and PES 2016 -- has been improved. Fouls are actually called now, and you must adjust your defensive mentality accordingly. Passing has also been tweaked, with passes having better physics, trajectory and weight. Gone are the “bowling ball on ice” days from past PES games.

The default "passing assistance" on level one is about the only complaint I have in regards to passing. It feels very assisted, akin to FIFA’s full assistance, where balls roll perfectly to feet and through passes into space have just the right amount of zip and pace. Where this hurts the game is that the new first-touch dynamic is slightly negated, where as on no assistance the first-touch feature really shines as players adjust to passes that are slightly misplayed and/or off target.

Shooting in PES 2017 is slightly better as the variety stemming from new animations produces different results. All’s not perfect with shooting as shots seem to be a little too accurate when it comes to being on target, and occasionally you will see sliding as players shift while getting their shot off. Thankfully, the perfectly placed shots by the CPU into the bottom corner have been addressed.

Keepers, a perennial weakness in the game, have been dramatically improved. Gone are the slow-motion dives that have plagued them for years. Keepers now parry shots and quickly get back on their feet to perform double and even triple saves. If there’s one area to nitpick when it comes to keepers, it’s that they seem to parry shots back into danger instead of pushing them wide out of the reach of attackers looking to poach a goal.

The flow of the game has been slowed down from the end-to-end action that plagued PES 2016. More build-up, through some of the newer tactics (tiki-taka for example) as well as better positioning by defenders makes those PES-like moments stand out even more. Now that fouls are evident, the pace feels right and can go from standstill to fast in a matter of seconds. Tactically, Konami has strangely locked several settings, perhaps to keep the demo at a reasonable size, but it’s still a little disappointing that defensive tactics like the “gegenpress” cannot be selected after hearing so much about it during Gamescom. Stamina depletion also occurs at a more realistic rates, meaning you don’t have to make substitutions solely for the sake of tired legs.

Graphics/Control Scheme/Feel

The graphics and lighting seem to be improved. The faces look great up close, and apart from Messi’s blond hair omission and blocky shorts there really are no complaints on the PS4 version. The Xbox One version still seems to suffer from inferior graphics as the game seems to have a slight haze over it. Replays also seem better with more TV-like angles, although the motion blur is a bit excessive.

The control scheme hasn’t changed but player responsiveness is better than ever. The weight and inertia that excelled in PES 2016 are back creating a different feel between players like Neymar and Per Mertesacker. Ball physics, player reaction times, and CPU teammates that help instead of hinder also help create realistic passing percentages.


Team/Player Individuality

The demo also offers a good variety of teams with different styles, a major PES strength. Barca’s "tiki-taka" is represented very well, even down to the infamous passing triangles and high defensive line. France’s skill and flair on the ball with the likes of Payet, Pogba and Griezmann feel sublime while Germany has their organized system down to a science. Just to offer something different, the fast-paced and hard-tacking action of Argentinian powerhouses' Boca Juniors and River Plate are included in the demo. I have personally found myself enjoying playing with Carlos Tevez and will definitely keep an eye on him for a future Master League transfer once the full game drops.

Wrap Up

Overall, the PES 2017 demo is very promising and if you’re a footy fan, casual or die hard, this should be on your radar come early September. As we near that September 13 US release date, more information on the edit mode, licenses, and Master League should be slowly coming out. When you combine this news with the demo and the start of the European soccer season, there’s more than enough footy to keep us all satisfied.


After playing the PES 2017 demo, will you be picking up the full game when it releases, or will you take a “wait and see” approach?

 


Member Comments
# 1 milin @ 08/31/16 05:11 PM
Kevin, you should play on manual passing if you're complaining about pass assist on 1. Manual passing is really not that hard, and the game behaves differently when you're passing to space that is not possible with any assist level, and opens up a lot more variety. Even the CPU plays differently on defense when you play on manual because your passes are different and more random. Try it.
 
# 2 PAPERNUT @ 08/31/16 05:23 PM
Preordered mine today. Still not happy and will never be with the refs and fouls, but I just do not see it being any better/more in FIFA17. It is enough for me to make the change back though as the movement and player individuality is so much better and reminds me of the PS2/3 days. Love the unpredictable shots by the AI and the physicality of play, especially in the air. Hope to see an option file for MLS made with the kits as I will do player edits myself if needed.
 
# 3 C.J.S. @ 09/01/16 12:02 AM
camera set to 7 0 10 manual passing and basic shooting gives a real footy experience.

end to end football isn't real
 
# 4 KG @ 09/01/16 07:58 AM
Quote:
Originally Posted by milin
Kevin, you should play on manual passing if you're complaining about pass assist on 1. Manual passing is really not that hard, and the game behaves differently when you're passing to space that is not possible with any assist level, and opens up a lot more variety. Even the CPU plays differently on defense when you play on manual because your passes are different and more random. Try it.


Milin,

Oh I do play on manual passing BUT I'd still like to see the default settings represent more of a challenge when it comes to passing. If you play online you'll find a hard-time finding manual players unless you're playing vs a friend who you know uses it.

To me, manual passes unlocks some of the games subtleties and this year it's more refined IMO.


Sent from my iPhone using Tapatalk
 
# 5 DBMcGee3 @ 09/01/16 09:41 AM
Quote:
Originally Posted by milin
Kevin, you should play on manual passing if you're complaining about pass assist on 1. Manual passing is really not that hard, and the game behaves differently when you're passing to space that is not possible with any assist level, and opens up a lot more variety. Even the CPU plays differently on defense when you play on manual because your passes are different and more random. Try it.
I'm trying to switch to manual passing this year, as like many people, I find the Level 1 support to be a little too assisted. My problem is that to do so, I have to bump the CPU difficulty down a notch, which kinda sucks.

Hopefully I can get a little better and get back up to Top Player pretty soon. Right now I struggle to keep my passing % above 80 on manual, where the CPU is typically around 85.
 
# 6 KG @ 09/01/16 09:53 AM
Quote:
Originally Posted by DBMcGee3
I'm trying to switch to manual passing this year, as like many people, I find the Level 1 support to be a little too assisted. My problem is that to do so, I have to bump the CPU difficulty down a notch, which kinda sucks.

Hopefully I can get a little better and get back up to Top Player pretty soon. Right now I struggle to keep my passing % above 80 on manual, where the CPU is typically around 85.
What I usually do DBM is start off on Pro with Manual passing and when I feel like the game is getting too easy on that level I make the jump up. A LOT depends on what club you're using though. I tend to gravitate towards projects instead of using big established clubs.

In PES 2015 I used Clermont Foot in Ligue 2. They had 3 jerseys in the game, of them being pink, lol.
 
# 7 Thrash13 @ 09/01/16 12:47 PM
I'm not at home right now, but how do you switch to manual passing? I thought I looked all the settings, but obviously I didn't because I don't remember seeing that option. I'm still not very good, but I'd like to play the game at its best!

I know the FIFA 17 demo isn't out yet, but I played a little bit of the FIFA 16 demo last night around sessions with PES 2017. FIFA looks pretty good and will only look better this year, but PES plays so much smoother and feels so much more natural. It's going to be really tough for FIFA to top PES this year, but I'm still going to give the FIFA 17 demo a shot.

I played more last night than I have since the demo was released, and I finally started getting better. I moved the difficulty to Professional which was like going in with the sharks for me, but I actually won a game and had some really competitive games when I lost. I'm not very good obviously, but I started seeing improvement! I'm having a lot of fun with the demo, and there's no doubt the full game will be even better.
 
# 8 BL8001 @ 09/01/16 01:39 PM
Quote:
Originally Posted by Thrash13
I'm not at home right now, but how do you switch to manual passing? I thought I looked all the settings, but obviously I didn't because I don't remember seeing that option. I'm still not very good, but I'd like to play the game at its best!

Move pass support in data settings to off
 
# 9 dubcity @ 09/01/16 03:12 PM
Quote:
Originally Posted by BL8001
Move pass support in data settings to off
Most people picking up the game aren't going to play manual, and no one online does. Can't just aim these reviews towards us sim players who spend days and days messing with tactics and player positioning. We're a small small minority on PES and FIFA.
 
# 10 stevostl @ 09/01/16 03:23 PM
yeah I hope the devs do not change anything with the gameplay in the demo except one of 2 things..

a)make pass assist 1 more difficult
or
b)force everyone online in divs and myclub to play with manual pass

either way.. I will still use manual vs pass assist 1 or higher users online..
 
# 11 orion523 @ 09/01/16 04:52 PM
I hate to be the party pooper here, but after last year, when just about every reviewer of note gave a seriously flawed game glowing reviews, I cannot keep my teeth in my mouth.
First and foremost, PES is woefully shallow, in that there are very few leagues in which to compete, and the ones that are there are mainly unlicensed, forcing the user into countless hours of editing, if of course they own a PS4, XB1 is stuck with Merseyside Blue.
The referees, yes they are "better" but it doesn't take much to be better than nonexistent. In reality, the referees are still bad, calling only the most egregious fouls.
The defending AI remains a weak point, with too much space being given up all over the pitch, because of this most games devolve into back and forth ping pong affairs(the assisted passing also admittedly plays a role)
Keepers are seemingly improved, yet I'm still seeing far too many goals in with relation to shots on target. The game's physics remains well behind other sports games, nothing has any weight!
Finally, the interface, menus, and most likely the commentary are/will be woeful.
Of course there are good point as well, player ID is stellar, graphics are good, AI plays a varied game depending on club, all the usual PES strong points.
For years,this game has skated by on the nostalgia of a certain segment of the footy community, those who live and die with PES regardless of its flaws. Hell they even have former fans working for them now, perpetuating that myth. They'll be banging the drum hard for the next few weeks, PES is back! PES is back! Don't fall for it. This is once again a middling game being held back by its own large shadow.
 
# 12 nunogomes @ 09/01/16 05:12 PM
Quote:
Originally Posted by orion523
I hate to be the party pooper here, but after last year, when just about every reviewer of note gave a seriously flawed game glowing reviews, I cannot keep my teeth in my mouth.
First and foremost, PES is woefully shallow, in that there are very few leagues in which to compete, and the ones that are there are mainly unlicensed, forcing the user into countless hours of editing, if of course they own a PS4, XB1 is stuck with Merseyside Blue.
The referees, yes they are "better" but it doesn't take much to be better than nonexistent. In reality, the referees are still bad, calling only the most egregious fouls.
The defending AI remains a weak point, with too much space being given up all over the pitch, because of this most games devolve into back and forth ping pong affairs(the assisted passing also admittedly plays a role)
Keepers are seemingly improved, yet I'm still seeing far too many goals in with relation to shots on target. The game's physics remains well behind other sports games, nothing has any weight!
Finally, the interface, menus, and most likely the commentary are/will be woeful.
Of course there are good point as well, player ID is stellar, graphics are good, AI plays a varied game depending on club, all the usual PES strong points.
For years,this game has skated by on the nostalgia of a certain segment of the footy community, those who live and die with PES regardless of its flaws. Hell they even have former fans working for them now, perpetuating that myth. They'll be banging the drum hard for the next few weeks, PES is back! PES is back! Don't fall for it. This is once again a middling game being held back by its own large shadow.
Since PES 2011 every year this would be true. Not this year, the game as flaws, like FIFA does, but in the main aspect of the game, inside the pitch, is miles better than anything we have ever had.

I would rather play PES 17 demo for a year, than playing the full FIFA 16, there is more variety in play in this demo, than the entire robotic FIFA 16 A.I.

Of course, FIFA 17 could very well beat all this, let´s see...
 
# 13 DBMcGee3 @ 09/01/16 05:18 PM
Quote:
Originally Posted by orion523
I hate to be the party pooper here, but after last year, when just about every reviewer of note gave a seriously flawed game glowing reviews, I cannot keep my teeth in my mouth.
First and foremost, PES is woefully shallow, in that there are very few leagues in which to compete, and the ones that are there are mainly unlicensed, forcing the user into countless hours of editing, if of course they own a PS4, XB1 is stuck with Merseyside Blue.
The referees, yes they are "better" but it doesn't take much to be better than nonexistent. In reality, the referees are still bad, calling only the most egregious fouls.
The defending AI remains a weak point, with too much space being given up all over the pitch, because of this most games devolve into back and forth ping pong affairs(the assisted passing also admittedly plays a role)
Keepers are seemingly improved, yet I'm still seeing far too many goals in with relation to shots on target. The game's physics remains well behind other sports games, nothing has any weight!
Finally, the interface, menus, and most likely the commentary are/will be woeful.
Of course there are good point as well, player ID is stellar, graphics are good, AI plays a varied game depending on club, all the usual PES strong points.
For years,this game has skated by on the nostalgia of a certain segment of the footy community, those who live and die with PES regardless of its flaws. Hell they even have former fans working for them now, perpetuating that myth. They'll be banging the drum hard for the next few weeks, PES is back! PES is back! Don't fall for it. This is once again a middling game being held back by its own large shadow.
Totally respect your opinion, although I'd have to disagree with your first couple of points. Sure, it's nice to have all the licenses right out of the box, but with Option Files being available again this year for PS4, you're talking about a 10 minute process to get all the European leagues "licensed". Further, many option file makers do edits to players and tactics as well, resulting in an even more varied experience from game to game, something that FIFA can never seem to get right. If you're on XB1 you should probably just avoid PES altogether though, it looks awful by comparison.

The referees are FAR better than last year's PES, even better than those in FIFA 16, and to say they only call the most egregious fouls simply isn't true. I've seen lots of fouls called on standing tackles and shoulder barges, as well as obviously bad slide tackles. I had Atletico pick up 8 fouls and 4 yellow cards in a 10 minute game last night.

I completely agree that PES was waaaaaay overrated last year, but they've fixed several of the biggest flaws. If they could nerf the shooting and make the dribbling more dynamic, I'd have a hard time nitpicking.
 
# 14 dubcity @ 09/01/16 05:37 PM
Quote:
Originally Posted by DBMcGee3
Sure, it's nice to have all the licenses right out of the box, but with Option Files being available again this year for PS4, you're talking about a 10 minute process to get all the European leagues "licensed".
That's an exaggeration. Bundesliga will (I'm assuming) have all their kits, but 98% of the players will have generic faces because they will have to be created one by one by whoever is generous enough with their time to create and share them for free. Same with any other league that isn't already in the game in some form or another. It's why I always roll my eyes when people talk about including the MLS in an option file.
 
# 15 papinho81 @ 09/01/16 05:51 PM
Quote:
Originally Posted by nunogomes
I would rather play PES 17 demo for a year, than playing the full FIFA 16, there is more variety in play in this demo, than the entire robotic FIFA 16 A.I.
Amen!!!!!!

I would not be surprised if a large part of the off line fifa community make the jump to PES this year. It is surely what I will do.
 
# 16 Josam27o7 @ 09/01/16 06:58 PM
Quote:
Originally Posted by orion523
1) The referees, yes they are "better" but it doesn't take much to be better than nonexistent. In reality, the referees are still bad, calling only the most egregious fouls.

2) The defending AI remains a weak point, with too much space being given up all over the pitch, because of this most games devolve into back and forth ping pong affairs(the assisted passing also admittedly plays a role)

3) The game's physics remains well behind other sports games, nothing has any weight!
3) Physics - I heard Matt10 say in one of his videos that PES 17 has such amazing physics he is having a hard time putting down the game. And yet you say there are barely any physics? Btw, PES 17 on -2 gamespeed has light years more weight than Madden 17 (which still remains laughably floaty (even on the "very slow" setting) -- the PS2 era of Madden had tons more feeling of being grounded).

2) Defending AI- It is ridiculous to judge this game on its default settings. Why don't you do the same with FIFA? Seems you have an ulterior motive... bc if you were fair with this game, like I am, you would have done what I did which is play on -2 gamespeed, full manual passing. On these settings, after the "demo patch for positioning" this game is highly tactical.

1) Refs - They call only the most egregious fouls? Huh? I have seen tons of fouls called for little pushes, or a foot stuck in slightly wrong, or a ref falling for a player faking contact drawing a foul.
 
# 17 half-fast @ 09/01/16 08:07 PM
Quote:
Originally Posted by Josam27o7
3) Physics - I heard Matt10 say in one of his videos that PES 17 has such amazing physics he is having a hard time putting down the game. And yet you say there are barely any physics? Btw, PES 17 on -2 gamespeed has light years more weight than Madden 17 (which still remains laughably floaty (even on the "very slow" setting) -- the PS2 era of Madden had tons more feeling of being grounded).

2) Defending AI- It is ridiculous to judge this game on its default settings. Why don't you do the same with FIFA? Seems you have an ulterior motive... bc if you were fair with this game, like I am, you would have done what I did which is play on -2 gamespeed, full manual passing. On these settings, after the "demo patch for positioning" this game is highly tactical.

1) Refs - They call only the most egregious fouls? Huh? I have seen tons of fouls called for little pushes, or a foot stuck in slightly wrong, or a ref falling for a player faking contact drawing a foul.
3) I always value Matt's opinion, and enjoy reading his posts and watching his videos. I have to say, imo, physics are there in large form or non existent, dependent on what youre talking about. Players definitely have weight, and collision detection that I've seen during fouls shows this. The ball has new physics, but as a computer programmer myself, they feel hard-coded in to simulate basic physics. In other words, I feel the ball physics are fairly poor overall. Certain shots look and feel great, while others feel like they did last year.

1) I agree, I've seen fouls called for minor pushes, tho not often. Another thing I've seen is what seems like wrong calls that are so close, a real ref would miss it, or mistake what happened and make the wrong call. That, I like, but the refs need a slight bit more tuning imo, no doubt.
 
# 18 KG @ 09/01/16 08:10 PM
Quote:
Originally Posted by Josam27o7
3) Physics - I heard Matt10 say in one of his videos that PES 17 has such amazing physics he is having a hard time putting down the game. And yet you say there are barely any physics? Btw, PES 17 on -2 gamespeed has light years more weight than Madden 17 (which still remains laughably floaty (even on the "very slow" setting) -- the PS2 era of Madden had tons more feeling of being grounded).

2) Defending AI- It is ridiculous to judge this game on its default settings. Why don't you do the same with FIFA? Seems you have an ulterior motive... bc if you were fair with this game, like I am, you would have done what I did which is play on -2 gamespeed, full manual passing. On these settings, after the "demo patch for positioning" this game is highly tactical.

1) Refs - They call only the most egregious fouls? Huh? I have seen tons of fouls called for little pushes, or a foot stuck in slightly wrong, or a ref falling for a player faking contact drawing a foul.
I like Madden 17 but the player weight comment is dead-on. There are a lot of times in Madden where I don't even feel like I have control of my players, especially WR's after they make a catch.
 
# 19 Josam27o7 @ 09/01/16 09:15 PM
Quote:
Originally Posted by half-fast
3) I always value Matt's opinion, and enjoy reading his posts and watching his videos. I have to say, imo, physics are there in large form or non existent, dependent on what youre talking about. Players definitely have weight, and collision detection that I've seen during fouls shows this. The ball has new physics, but as a computer programmer myself, they feel hard-coded in to simulate basic physics. In other words, I feel the ball physics are fairly poor overall. Certain shots look and feel great, while others feel like they did last year.

1) I agree, I've seen fouls called for minor pushes, tho not often. Another thing I've seen is what seems like wrong calls that are so close, a real ref would miss it, or mistake what happened and make the wrong call. That, I like, but the refs need a slight bit more tuning imo, no doubt.
3) I agree with your point on ball physics having a sense that they are being simulated. But, since it is quite varied it isn't bothersome -- in essence having great variety in a simulation can make it seem like a true ball-physics system. And that's why I think the ball physics don't hurt the game.
 
# 20 JimmyDeicide @ 09/01/16 09:38 PM
Fouls are heavy in favor of the AI not enough called for human.
Might get old.
 

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