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PES 2017: Impressions of the Demo

Fraser Gilbert's Take


Another year, another PES release. Those who were around to witness the "golden years" of the Pro Evolution Soccer (otherwise known as Winning Eleven) series will tell you that it was the best soccer game on the market at the time, masterfully capturing the spirit of the beautiful game.

It’s now 10 years later, and those same fans still use those Winning Eleven classics as a measuring stick for Konami's yearly releases. Last year's effort was a marked improvement over PES 2015, which itself had done an excellent job putting down the foundation for the future of the series with the incorporation of the Fox Engine.

The PES 2017 demo has already given us an indication that this year's game will prove to be yet another impressive upgrade from an on-the-pitch perspective. It’s an area where PES has traditionally excelled during its peak years, and for those who prioritize gameplay above all else, it will have encouraged many of them to pre-order.

There are a handful of potential concerns for those who aren’t so sure of a purchase just yet. The game’s looking better from a presentation standpoint, but a lack of immersion is still evident -- unless we’re getting more in the final product. Fans will also be hoping that last year’s roster update blunder won't make a reappearance this year, which sucked the intense momentum out of the game’s initial release period.

We're also waiting to see how this year's improvements to the ever-popular Master League and MyClub modes will fare. On paper, they're sounding impressive, but we'll have to wait a little longer before we get our hands on them.

Ultimately, PES 2017 represents the third game in a revitalized era for the Pro Evolution Soccer series. Each game has been better than the last, and if we’re judging by the demo alone, PES 2017 looks all set to follow the trend once more.

Kevin Groves' Take


Gameplay

Gameplay is the bread and butter of the PES series, and early returns suggest that this is the best playing PES since the Winning Eleven 5/6 days. To start, referee logic -- a huge issue in PES 2015 and PES 2016 -- has been improved. Fouls are actually called now, and you must adjust your defensive mentality accordingly. Passing has also been tweaked, with passes having better physics, trajectory and weight. Gone are the “bowling ball on ice” days from past PES games.

The default "passing assistance" on level one is about the only complaint I have in regards to passing. It feels very assisted, akin to FIFA’s full assistance, where balls roll perfectly to feet and through passes into space have just the right amount of zip and pace. Where this hurts the game is that the new first-touch dynamic is slightly negated, where as on no assistance the first-touch feature really shines as players adjust to passes that are slightly misplayed and/or off target.

Shooting in PES 2017 is slightly better as the variety stemming from new animations produces different results. All’s not perfect with shooting as shots seem to be a little too accurate when it comes to being on target, and occasionally you will see sliding as players shift while getting their shot off. Thankfully, the perfectly placed shots by the CPU into the bottom corner have been addressed.

Keepers, a perennial weakness in the game, have been dramatically improved. Gone are the slow-motion dives that have plagued them for years. Keepers now parry shots and quickly get back on their feet to perform double and even triple saves. If there’s one area to nitpick when it comes to keepers, it’s that they seem to parry shots back into danger instead of pushing them wide out of the reach of attackers looking to poach a goal.

The flow of the game has been slowed down from the end-to-end action that plagued PES 2016. More build-up, through some of the newer tactics (tiki-taka for example) as well as better positioning by defenders makes those PES-like moments stand out even more. Now that fouls are evident, the pace feels right and can go from standstill to fast in a matter of seconds. Tactically, Konami has strangely locked several settings, perhaps to keep the demo at a reasonable size, but it’s still a little disappointing that defensive tactics like the “gegenpress” cannot be selected after hearing so much about it during Gamescom. Stamina depletion also occurs at a more realistic rates, meaning you don’t have to make substitutions solely for the sake of tired legs.

Graphics/Control Scheme/Feel

The graphics and lighting seem to be improved. The faces look great up close, and apart from Messi’s blond hair omission and blocky shorts there really are no complaints on the PS4 version. The Xbox One version still seems to suffer from inferior graphics as the game seems to have a slight haze over it. Replays also seem better with more TV-like angles, although the motion blur is a bit excessive.

The control scheme hasn’t changed but player responsiveness is better than ever. The weight and inertia that excelled in PES 2016 are back creating a different feel between players like Neymar and Per Mertesacker. Ball physics, player reaction times, and CPU teammates that help instead of hinder also help create realistic passing percentages.


Team/Player Individuality

The demo also offers a good variety of teams with different styles, a major PES strength. Barca’s "tiki-taka" is represented very well, even down to the infamous passing triangles and high defensive line. France’s skill and flair on the ball with the likes of Payet, Pogba and Griezmann feel sublime while Germany has their organized system down to a science. Just to offer something different, the fast-paced and hard-tacking action of Argentinian powerhouses' Boca Juniors and River Plate are included in the demo. I have personally found myself enjoying playing with Carlos Tevez and will definitely keep an eye on him for a future Master League transfer once the full game drops.

Wrap Up

Overall, the PES 2017 demo is very promising and if you’re a footy fan, casual or die hard, this should be on your radar come early September. As we near that September 13 US release date, more information on the edit mode, licenses, and Master League should be slowly coming out. When you combine this news with the demo and the start of the European soccer season, there’s more than enough footy to keep us all satisfied.


After playing the PES 2017 demo, will you be picking up the full game when it releases, or will you take a “wait and see” approach?

 


Member Comments
# 61 LingeringRegime @ 09/05/16 11:21 AM
For the demo I've changed to Fan View Camera, -1 Speed, Top Player, Manual Shooting and Passing. It's so much fun. One more week.
 
# 62 KG @ 09/05/16 03:56 PM
Quote:
Originally Posted by Matt10
All that matters is that there is a proper balance of tactics and football common sense. This is the biggest concern for me.

Sent from my SAMSUNG-SM-G920A using Tapatalk
Yup and tbh, it kind of sucks that so many of the tactics are locked in the demo. I like to hit the ground running once the game drops BUT us PS4 users will most likely have to wait until a few days/weeks for an Option File anyway.
 
# 63 nunogomes @ 09/06/16 06:33 AM
Quote:
Originally Posted by Josam27o7
Don't you think the greyed out advanced tactics (tight marking, gegenpress) indicate that the demo has restricted AI defensive behavior. From the standpoint that in the full game they probably can utilize gengenpress behaviors occasionally even when not using the advanced tactic.
Yes, i said that in the next sentence after the quote, i do believe tactics can change this and other issues. I have more faith in this solution than Konami fixing it.

Quote:
Originally Posted by Josam27o7
There is no way I am changing all the other teams tactics for master league -- it's konami's job to get the game to play right.

Adam Bhatti said he had to reduce the difficulty down from Superstar in his PES 17 master league bc it was so challenging -- That means the AI is definitely better than the demo.
Adam Bhatti is strictly a PR guy, he will say ANYTHING every year just to sell the game. Do not believe one word he says, you will just get disappointed...
 
# 64 orion523 @ 09/06/16 06:19 PM
Quote:
Originally Posted by Josam27o7
I solved this issue. When playing on Superstar, if you increase the CPU form arrow to half-up, the CPU then no longer gives free space all over the pitch -- the midfield becomes a warzone.

The problem is that in Master league you cannot increase the CPUs form arrow. However, I don't think it will be a problem bc konami ups the difficulty level for master league mode always.

So this has become a NON-PROBLEM. Case closed.
No, not case closed. First off, you are assuming that an increase in difficulty will change AI defending behavior, this is a reach at best and wishful thinking at worst. Secondly, the problems arise in transition when the CPU simply "gives up" turns their backs and heads back to defend. This create loads of space for the attacking club to exploit, and from what I've seen thus far, this behavior occurs on ALL difficulty levels. So until I see with my own eyes that this has been fixed, it will remain a problem.
 
# 65 Josam27o7 @ 09/06/16 07:26 PM
Quote:
Originally Posted by Matt10
All that matters is that there is a proper balance of tactics and football common sense. This is the biggest concern for me.

Sent from my SAMSUNG-SM-G920A using Tapatalk
Excellent youtube video on this issue. Keep it up. But on what you said about superstar not being that challenging, on default form (you are right), but if you change the cpu form arrow to diagonal raised this game becomes REALLY CHALLENGING. I play full-manual, -2 gamespeed. You'd expect master league to AT LEAST play like that. So challenge wont be an issue.


Quote:
Originally Posted by orion523
No, not case closed. First off, you are assuming that an increase in difficulty will change AI defending behavior, this is a reach at best and wishful thinking at worst. Secondly, the problems arise in transition when the CPU simply "gives up" turns their backs and heads back to defend. This create loads of space for the attacking club to exploit, and from what I've seen thus far, this behavior occurs on ALL difficulty levels. So until I see with my own eyes that this has been fixed, it will remain a problem.
This game was unplayable on Superstar neutral form arrow (way too much space conceding). After raising the CPU form arrow slightly, AI space conceding doesn't bother me to the point that I pre-ordered this game. It really improved the experience GREATLY. I am confident Master league will AT LEAST play like this.

I should have initially explained it that way.
 
# 66 Matt10 @ 09/06/16 07:31 PM
Quote:
Originally Posted by Josam27o7
Excellent youtube video on this issue. Keep it up. But on what you said about superstar not being that challenging, on default form (you are right), but if you change the cpu form arrow to diagonal raised this game becomes REALLY CHALLENGING. I play full-manual, -2 gamespeed. You'd expect master league to AT LEAST play like that. So challenge wont be an issue.




The game was unplayable on Superstar neutral form arrow (way too much space conceding). After raising the CPU form arrow slightly, AI space conceding doesn't bother me to the point that I pre-ordered this game. It really improved the experience GREATLY. I am confident Master league will AT LEAST play like this.

I should have initially explained it that way.
The thought that form arrows remains high the whole time...in Master League...is completely ludicrous, man. There is no possible way that any sort of experience should be at the highest form...at all times. That's the complete opposite of football. You play it on your worst form and you play it on your best form. There's really no argument there.
 
# 67 Josam27o7 @ 09/06/16 08:22 PM
Quote:
Originally Posted by Matt10
The thought that form arrows remains high the whole time...in Master League...is completely ludicrous, man. There is no possible way that any sort of experience should be at the highest form...at all times. That's the complete opposite of football. You play it on your worst form and you play it on your best form. There's really no argument there.
The thought is that since master league difficulty is always raised, raising the cpu's form slightly in the demo could be a partial window into how master league will play. Based on how it plays, I think it's a good sign.
 
# 68 smegmaz @ 09/06/16 09:00 PM
I'll be making the switch this year to PES.

Just have a little trepidation about the option file.
 
# 69 iaxy @ 09/07/16 06:55 AM
I wanted to spend a few weeks with the demo before I gave a comprehensive review of it.
Whilst playing the demo I also went back and forth playing PES16 and FIFA16 in order to get a good overall feel.

What it came down to was feel and presentation.

In terms of presentation, PES17 looks amazing. The player models, the pitch, the shadows, colour palette, the stadiums, some of the new animations, the swerve you see on the ball, the overall aesthetic side of things is sublime. This is a big improvement over PES16 and I think that in comparison, FIFA still lacks from a sense of fluidity and presentation. Also, the pitch in PES looks accurately sized, whereas FIFA's continues to look too small. Cameras are also great in PES17. My only gripe is that nigh time matches look far inferior to day time matches. The colours and shadows are still not as good as in day time and I hope Konami give us the option of choosing time of day when playing in League mode (last year this was randomly selected and could not be overridden).

I am particularly impressed with shots and saves. There is a snap, a sense of awe, a sense that something will happen every time you hit one or you get one hit against you. That's very refreshing as it brings excitement to the game even when the ball does not go in.

The feel of the game is where PES falls short in my opinion. Similarly to PES16, the game wants you to play in certain channels. Dribbling is still hit and miss. Some of the tricks may look nice but they have no impact on the game. In actual fact they slow the dribbler down making it easier for the opposition to take the ball off. I am not sure why they ever implemented that system. Quick changes of pace are not well implemented.

The game still suffers from the magical magnet ball. No matter how you press and tackle, ball carriers will have a magnetic feel around them preventing defenders from tackling. This is very frustrating. I want to have full control over my action. If my overzealous tackling results in a foul or red card, so be it, but I want to decide that for myself, I don't want to AI to stop me lunging in or making a tackle. The only time you can lunge in is via a sliding tackle, but I want to be able to challenge when on my feet.

The other thing, which concerns me when playing vs the CPU is the CPU's ability to always find a perfect pass or shot regardless of the pressure I put on the ball carrier. This should not be the case and FIFA have made some important strides in the right direction on this. When under pressure, the CPU should not be able to clear the ball to a teammate every single time.

My last major concern is the time it takes to recover from a tackle. This marred the game last year and the year before and it is still there. You get tackled and your player is unresponsive for what seems like an eternity. Success in football, like most quick sports, depends on that quick reaction, a quick change of directions and a quick recovery. For whatever reason PES still suffers from a latency in this department. Again, FIFA feels much more fluid.

Apart from these concerns, the game looks solid. I will buy the retail version and I think I will enjoy playing it. I think in the past 2 years Konami have made progress but there are still aspects which can be improved. In my perfect world, I would have the PES presentation with the FIFA feel. In reality I will have to hope that both games keep improving.
 
# 70 BL8001 @ 09/08/16 12:09 AM
Laxy. Are you double tapping the tackle button?

And when anything feels unresponsive hit super cancel

I have to disagree on fifa making strides part because fifa is a panick-y mess of pass perfection cpu wise, the mere second you lose possesion in their box they clear it directly to the boots of the cm who immediately starts the counter attack. EA either don't care about this or can't fix it because it won't go away.
 
# 71 iaxy @ 09/08/16 04:35 AM
Quote:
Originally Posted by BL8001
Laxy. Are you double tapping the tackle button?
Aren't you?
How do you dispossess the CPU?
 
# 72 bredfan @ 09/08/16 10:46 AM
Quote:
Originally Posted by Josam27o7
The thought is that since master league difficulty is always raised, raising the cpu's form slightly in the demo could be a partial window into how master league will play. Based on how it plays, I think it's a good sign.
In 15 and 16 form was all over the place in ML, and couldn't be changed in the options. Unlike Fifa CM, where your players are either perfect or good for the whole season (arrows pointing up), in PES it's mostly random and inexplicable.

Ex. Playing as Barca, game before El Classico, Suarez gets a hattrick and Messi 2. Yet, in the Classico, Suarez went purple, and Messi went blue. (Which in previous games meant terrible form and one above terrible form respectively). If you play them in that form in PES, you're going to have a hard time. But if you sit them, your team spirit is going to plummet.

So I wouldn't worry too much about form in ML being always great. That's Fifa's thing.
 
# 73 KG @ 09/08/16 02:33 PM
Quote:
Originally Posted by bredfan
In 15 and 16 form was all over the place in ML, and couldn't be changed in the options. Unlike Fifa CM, where your players are either perfect or good for the whole season (arrows pointing up), in PES it's mostly random and inexplicable.

Ex. Playing as Barca, game before El Classico, Suarez gets a hattrick and Messi 2. Yet, in the Classico, Suarez went purple, and Messi went blue. (Which in previous games meant terrible form and one above terrible form respectively). If you play them in that form in PES, you're going to have a hard time. But if you sit them, your team spirit is going to plummet.

So I wouldn't worry too much about form in ML being always great. That's Fifa's thing.
Yeah I wish it was based on actual form instead of random. I also wish they got rid of the half-point integer rating system. I know the averages work themselves out in the end but it would be nice to believe that half my team weren't 6's.
 
# 74 RoyceDa59 @ 09/08/16 02:45 PM
Quote:
Originally Posted by KG
Yeah I wish it was based on actual form instead of random. I also wish they got rid of the half-point integer rating system. I know the averages work themselves out in the end but it would be nice to believe that half my team weren't 6's.
The rating systems really irks me in PES and I hate how they rate the goalkeepers even though I feel Fifa rates Gks too well but overall I actually love the way the rating system is done in Fifa. This brings me to the next point, on why I get frustrated on how stats are displayed in Career mode (and Master League). I would like to who is leading in most passes completed, most tackles won, interceptions, Shots on Goal etc in both PES and Fifa. They may be small things but stat tracking needs to be improved.
 
# 75 KG @ 09/08/16 02:51 PM
Quote:
Originally Posted by RoyceDa59
The rating systems really irks me in PES and I hate how they rate the goalkeepers even though I feel Fifa rates Gks too well but overall I actually love the way the rating system is done in Fifa. This brings me to the next point, on why I get frustrated on how stats are displayed in Career mode (and Master League). I would like to who is leading in most passes completed, most tackles won, interceptions, Shots on Goal etc in both PES and Fifa. They may be small things but stat tracking needs to be improved.
Agreed. Last year was the 1st year that I can remember FIFA keeper ratings being tuned so that they wouldn't always end up with MoTM. Now some of it was due to how easy it was to get a shot on target creating more saves but I thought it was OK in 16.

I want to say FIFA 11 or 12 had advanced stats tracked during the season BUT FIFA 16 and even PES 16 tracks a lot of those on an individual match basis. They just need to sum total and display it.

Also, PES really needs to work on their English translation. Some of the tables use phrases that just sound so awkward like "Forward Time" instead of "Advance Time"
 
# 76 dtlm6 @ 09/10/16 05:59 PM
I'm all in for PES as last year's game was as good as it gets for me. If only PES could get Premier, Bundesliga and MLS. However, this year's game seems like it is a lot harder to score. Hopefully, this is just the demo as I can't wait for this Tuesday with the opportunity for data sharing. I'm using a PS4. What will I need for data sharing?
 


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