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PES 2017: Impressions of the Demo

Fraser Gilbert's Take


Another year, another PES release. Those who were around to witness the "golden years" of the Pro Evolution Soccer (otherwise known as Winning Eleven) series will tell you that it was the best soccer game on the market at the time, masterfully capturing the spirit of the beautiful game.

It’s now 10 years later, and those same fans still use those Winning Eleven classics as a measuring stick for Konami's yearly releases. Last year's effort was a marked improvement over PES 2015, which itself had done an excellent job putting down the foundation for the future of the series with the incorporation of the Fox Engine.

The PES 2017 demo has already given us an indication that this year's game will prove to be yet another impressive upgrade from an on-the-pitch perspective. It’s an area where PES has traditionally excelled during its peak years, and for those who prioritize gameplay above all else, it will have encouraged many of them to pre-order.

There are a handful of potential concerns for those who aren’t so sure of a purchase just yet. The game’s looking better from a presentation standpoint, but a lack of immersion is still evident -- unless we’re getting more in the final product. Fans will also be hoping that last year’s roster update blunder won't make a reappearance this year, which sucked the intense momentum out of the game’s initial release period.

We're also waiting to see how this year's improvements to the ever-popular Master League and MyClub modes will fare. On paper, they're sounding impressive, but we'll have to wait a little longer before we get our hands on them.

Ultimately, PES 2017 represents the third game in a revitalized era for the Pro Evolution Soccer series. Each game has been better than the last, and if we’re judging by the demo alone, PES 2017 looks all set to follow the trend once more.

Kevin Groves' Take


Gameplay

Gameplay is the bread and butter of the PES series, and early returns suggest that this is the best playing PES since the Winning Eleven 5/6 days. To start, referee logic -- a huge issue in PES 2015 and PES 2016 -- has been improved. Fouls are actually called now, and you must adjust your defensive mentality accordingly. Passing has also been tweaked, with passes having better physics, trajectory and weight. Gone are the “bowling ball on ice” days from past PES games.

The default "passing assistance" on level one is about the only complaint I have in regards to passing. It feels very assisted, akin to FIFA’s full assistance, where balls roll perfectly to feet and through passes into space have just the right amount of zip and pace. Where this hurts the game is that the new first-touch dynamic is slightly negated, where as on no assistance the first-touch feature really shines as players adjust to passes that are slightly misplayed and/or off target.

Shooting in PES 2017 is slightly better as the variety stemming from new animations produces different results. All’s not perfect with shooting as shots seem to be a little too accurate when it comes to being on target, and occasionally you will see sliding as players shift while getting their shot off. Thankfully, the perfectly placed shots by the CPU into the bottom corner have been addressed.

Keepers, a perennial weakness in the game, have been dramatically improved. Gone are the slow-motion dives that have plagued them for years. Keepers now parry shots and quickly get back on their feet to perform double and even triple saves. If there’s one area to nitpick when it comes to keepers, it’s that they seem to parry shots back into danger instead of pushing them wide out of the reach of attackers looking to poach a goal.

The flow of the game has been slowed down from the end-to-end action that plagued PES 2016. More build-up, through some of the newer tactics (tiki-taka for example) as well as better positioning by defenders makes those PES-like moments stand out even more. Now that fouls are evident, the pace feels right and can go from standstill to fast in a matter of seconds. Tactically, Konami has strangely locked several settings, perhaps to keep the demo at a reasonable size, but it’s still a little disappointing that defensive tactics like the “gegenpress” cannot be selected after hearing so much about it during Gamescom. Stamina depletion also occurs at a more realistic rates, meaning you don’t have to make substitutions solely for the sake of tired legs.

Graphics/Control Scheme/Feel

The graphics and lighting seem to be improved. The faces look great up close, and apart from Messi’s blond hair omission and blocky shorts there really are no complaints on the PS4 version. The Xbox One version still seems to suffer from inferior graphics as the game seems to have a slight haze over it. Replays also seem better with more TV-like angles, although the motion blur is a bit excessive.

The control scheme hasn’t changed but player responsiveness is better than ever. The weight and inertia that excelled in PES 2016 are back creating a different feel between players like Neymar and Per Mertesacker. Ball physics, player reaction times, and CPU teammates that help instead of hinder also help create realistic passing percentages.


Team/Player Individuality

The demo also offers a good variety of teams with different styles, a major PES strength. Barca’s "tiki-taka" is represented very well, even down to the infamous passing triangles and high defensive line. France’s skill and flair on the ball with the likes of Payet, Pogba and Griezmann feel sublime while Germany has their organized system down to a science. Just to offer something different, the fast-paced and hard-tacking action of Argentinian powerhouses' Boca Juniors and River Plate are included in the demo. I have personally found myself enjoying playing with Carlos Tevez and will definitely keep an eye on him for a future Master League transfer once the full game drops.

Wrap Up

Overall, the PES 2017 demo is very promising and if you’re a footy fan, casual or die hard, this should be on your radar come early September. As we near that September 13 US release date, more information on the edit mode, licenses, and Master League should be slowly coming out. When you combine this news with the demo and the start of the European soccer season, there’s more than enough footy to keep us all satisfied.


After playing the PES 2017 demo, will you be picking up the full game when it releases, or will you take a “wait and see” approach?

 


Member Comments
# 41 papinho81 @ 09/04/16 04:08 AM
Quote:
Originally Posted by Josam27o7
The issue of the CPU ONLY defending when you get close to its box -- the cpu NOT BEING AGGRESSIVE in closing down spaces higher up the pitch
Have you tried to play against Barcelona? They are pressing you like an orange in your own half almost all the game until they get a two goals advantage. It is also quite hard to enter germany half if your are not using the wings. Athletico has a low defensive line but Greizman and Torres are always trying everything to intercept your CB passes. Pressure on through the pitch is really there for me and great news it is varied from one team to another!

Quote:
Originally Posted by Gnemi
I'm just having much more fun with the PES 17 demo, enough so that I quit my very beloved Everton career in FIFA 16...after 8 seasons. *sniff* RIP
Two weeks before the pes demo was released I thought let's do a last fifa16 CM before fifa17 launch but with updated team transfers. I spend almost all my usual fifa time during those two weeks making "all" the transfers using transfermarket website (Serie A was an absolute nightmare and surprisingly enough English PL was quick). I just played one game in this new CM, the day before PES released the demo... I tried to go back to it at the time positioning in PES was not fixed, but man it was impossible to play fifa 16 again such a gap in realism and fluidity between these two games.

So far I can't let the demo down, I only regret those games are limited to 10 mins. I am eagerly waiting for the full game now!
 
# 42 KG @ 09/04/16 09:33 AM
Yeah I find pressure to be varied depending upon who I'm playing (Barca - high press) and the score/time. There have been plenty of times where I've had to just clear the ball instead of trying to manual pass my way out of the back. I've learned the hard way in that regard giving up a few easy goals when trying to be slick.

But like Royce said, once the full game drops and tactics aren't locked then we'll probably see even more varied play.
 
# 43 BL8001 @ 09/04/16 11:23 AM
Quote:
Originally Posted by KG
There have been plenty of times where I've had to just clear the ball instead of trying to manual pass my way out of the back. I've learned the hard way in that regard giving up a few easy goals when trying to be slick.
Ha ha yes, me too. This was my first oh geez, can't just ping it out fifa style from the back moment.

Passing stats seem to really matter in pes for the "bad" passers, particularly those players under some heat.

On the flip side, it feels great to just clear it out realistically because it gives you a chance to reset your D and get back at it again. Just like RL
 
# 44 KG @ 09/04/16 11:25 AM
Quote:
Originally Posted by BL8001
Ha ha yes, me too. This was my first oh geez, can't just ping it out fifa style from the back moment.



Passing stats seem to really matter in pes for the "bad" passers, particularly those players under some heat.



On the flip side, it feels great to just clear it out realistically because it gives you a chance to reset your D and get back at it again. Just like RL


Not only that but this yr PES has wayward clearances where you will mi**** the ball depending upon your body position/pressure.

I wish some of it would carry over to shooting tbh


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# 45 papinho81 @ 09/04/16 11:45 AM
Quote:
Originally Posted by KG
Not only that but this yr PES has wayward clearances where you will mi**** the ball depending upon your body position/pressure.

I wish some of it would carry over to shooting tbh


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Agree, that would be great!

I am starting to be a bit tired of these second shot on corner kicks that go trough a forest of players and are too constantly very dangerous. It is nice to see from time to time but not on >50% of the CK.
I concede many of my goals on those peace of play, my keeper often make a save that land right at cpu attacker. A bit frustrating.

Do you have a technic to prevent the cpu from taking these shots or blocking them?
 
# 46 Matt10 @ 09/04/16 02:00 PM
Quote:
Originally Posted by KG
Not only that but this yr PES has wayward clearances where you will mi**** the ball depending upon your body position/pressure.

I wish some of it would carry over to shooting tbh


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This is exactly what I was thinking. I would also like fatigue to affect the shooting as well.

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# 47 hunterdawgs10 @ 09/04/16 02:24 PM
Looking for some input here from the PES regulars. Let's say for example I am playing as West Brom and going up against Man City.

I want to set my team to park the bus and just bomb it long and try for a counter with maximum 3 players joining the attack. Is this possible?

To be more specific, I don't want my cdms to go forward at all, put on the brakes at the half way line essentially. Same for fullbacks.
 
# 48 Gnemi @ 09/04/16 03:27 PM
On superstar difficulty, playing against Barcelona, the ease with which I am able to dispossess them is really troubling.

It has to be fixed.


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# 49 L4velle @ 09/04/16 04:10 PM
Buzzing for both PES and FIFA this year and always buy both as they both offer a great entertaining package that sees me through 12 months so you def get monies worth. I know it's completely a Microsoft thing but hugely annoying we cannot use file sharing on XB1 as there is a distinct lack of licences even more so this year with Libertadores missing also. Editing manual would take forever. That aside I love the demo and a big step up from PES 2016 which was also excellent. Fouls is an issue on both games so it's just one of those things. Still think they could do with reworking the slide tackle on PES.

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# 50 Josam27o7 @ 09/04/16 04:21 PM
Quote:
Originally Posted by orion523
The defending AI remains a weak point, with too much space being given up all over the pitch, because of this most games devolve into back and forth ping pong affairs(the assisted passing also admittedly plays a role)
I solved this issue. When playing on Superstar, if you increase the CPU form arrow to half-up, the CPU then no longer gives free space all over the pitch -- the midfield becomes a warzone.

The problem is that in Master league you cannot increase the CPUs form arrow. However, I don't think it will be a problem bc konami ups the difficulty level for master league mode always.

So this has become a NON-PROBLEM. Case closed.
 
# 51 Josam27o7 @ 09/04/16 04:26 PM
Quote:
Originally Posted by Gnemi
On superstar difficulty, playing against Barcelona, the ease with which I am able to dispossess them is really troubling.

It has to be fixed.


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Default superstar is too easy in the demo. Not from difficulty to score perspective, but AI behavior perspective. I noticed I had to slightly increase CPU form arrow to balance possession stats more and also to rectify space given up all over the pitch issue. Master league superstar is usually harder.
 
# 52 Matt10 @ 09/04/16 04:35 PM
Quote:
Originally Posted by Josam27o7
I solved this issue. When playing on Superstar, if you increase the CPU form arrow to half-up, the CPU then no longer gives free space all over the pitch -- the midfield becomes a warzone.

The problem is that in Master league you cannot increase the CPUs form arrow. However, I don't think it will be a problem bc konami ups the difficulty level for master league mode always.

So this has become a NON-PROBLEM. Case closed.
That's not a case closed scenario. The reason that space occurs is because the transition isn't properly programmed. So when the CPU loses the ball, they are running back to their positions, regardless of where the ball is. This creates even more space, and is why there are times, especially on the flanks, where you can run full speed ahead with no opposition in sight.

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# 53 nunogomes @ 09/04/16 05:25 PM
Quote:
Originally Posted by hunterdawgs10
Looking for some input here from the PES regulars. Let's say for example I am playing as West Brom and going up against Man City.

I want to set my team to park the bus and just bomb it long and try for a counter with maximum 3 players joining the attack. Is this possible?

To be more specific, I don't want my cdms to go forward at all, put on the brakes at the half way line essentially. Same for fullbacks.
Absolutely. In the full game, if the tactics have at least the same options from last year, you can set a very low line, choose Long Ball tactic on offense, select "Few" on the number of players on offense and "Many" on defense. This will get you precisely the desired scenario of small team against big team.

Quote:
Originally Posted by Matt10
That's not a case closed scenario. The reason that space occurs is because the transition isn't properly programmed. So when the CPU loses the ball, they are running back to their positions, regardless of where the ball is. This creates even more space, and is why there are times, especially on the flanks, where you can run full speed ahead with no opposition in sight.

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Agree, definitely not a case closed scenario. The form arrows cannot be set in Master League, and i donīt think Superstar difficulty in the full game will be higher (altough i agree the difficulty in Master League is usually higher).

Konami may fix this (donīt really believe it) or it may be possible to fix with tactics (this seems more likely to me).

But, if i had to choose between a good midfield play and bad around the box versus bad midfield play and good around the box play, i would definitely choose the later.

Fifa tried to get the midfield to play well, the problem was it didnīt translate well to around the box and made the game look... stalled.
 
# 54 Josam27o7 @ 09/04/16 05:45 PM
Quote:
Originally Posted by nunogomes
Agree, definitely not a case closed scenario. The form arrows cannot be set in Master League, and i donīt think Superstar difficulty in the full game will be higher (altough i agree the difficulty in Master League is usually higher).
Don't you think the greyed out advanced tactics (tight marking, gegenpress) indicate that the demo has restricted AI defensive behavior. From the standpoint that in the full game they probably can utilize gengenpress behaviors occasionally even when not using the advanced tactic.
 
# 55 Gnemi @ 09/04/16 05:46 PM
Quote:
Originally Posted by nunogomes
Fifa tried to get the midfield to play well, the problem was it didnīt translate well to around the box and made the game look... stalled.


This x 1,000


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# 56 Josam27o7 @ 09/04/16 05:50 PM
Quote:
Originally Posted by nunogomes
Konami may fix this (donīt really believe it) or it may be possible to fix with tactics (this seems more likely to me).

.
There is no way I am changing all the other teams tactics for master league -- it's konami's job to get the game to play right.

Adam Bhatti said he had to reduce the difficulty down from Superstar in his PES 17 master league bc it was so challenging -- That means the AI is definitely better than the demo.
 
# 57 Josam27o7 @ 09/04/16 05:57 PM
Quote:
Originally Posted by Gnemi
The more I play the demo, the more I summarize my experiences in one word:

Joy.

It has taken me some time to get used to it, but now I can safely say that I prefer the PES 17 demo gameplay over any football gameplay since PES 5 and 6.

Maybe I'm still overreacting because it's early days and it's only a demo, but I have been keeping my feelings private for fear of blowing things out of proportion. Nonetheless, here are the areas in which I find PES 17 to be vastly superior to any FIFA offering in the last 5 years. Yes, 5 years.

1. Shooting and Passing | Ball Weight: I love the weight of the ball and when it does hit the woodwork or the keeper or a defender's leg, it looks and feels like it had genuine gravity behind it. FIFA, for years, has made deflections look like they hit steel rather than flesh. PES 17 is not perfect, but it's excellent.

2. Dribbling: Auto-feint is fantastic, thanks Nuno for point out how to do that. Now that I've gotten the hang of it, I feel quite competent in tight spaces with just using auto-feint and the special controls button to stop quickly. I even like the dash button much more than the double-tap of the right stick that's used in FIFA. In fact, overall I don't find this category even close. PES 17 is vastly superior to FIFA's dribbling mechanics.

3. Variety: Every single game I've played feels quite different, or at the very least, there is a sort of recipe book for how things will go based on context. This *may* be subject to change and I'm going to be careful with managing my expectations. By the time January rolled around with FIFA 16, it got to the point where it didn't matter if I was playing Bournemouth in August or Real Madrid in a champions league final, the CPU would do the same monotonous crap over and over and over again. I could basically take a smoke break while the CPU attacked (or run out and buy a pack of cigs since I don't smoke).

4. Build-up: the way an attack is put together both by the CPU and by my AI teammates feels fan-effing-tastic. I feel at times, with practice, that I could make my team play like Liverpool in 2013-2014. Conversely, if I want to play back and counter, it feels like an option. There's a sense of freedom in choices and the CPU makes a moderately good dance partner, reacting to whatever I'm doing accordingly, and vice-versa.

5. Aerial game: there is no argument here. Whether it's long-ball, 50/50 challenges, goal kicks, crosses, the way jockeying and aerial affairs are handled through PES is simply superb. In FIFA, I feel like I might as well just flip a coin and pray.

6. Set pieces: no comparison. When you send in a ball from a set piece in FIFA, it's a beach ball that's lofted with zero threat. If you don't go for goal, you're wasting your time. In PES 17, I love that I can finally whip the ball in and give a target man a chance to put his hat on it.

6. Fouls: I think the refs and fouls are extremely good in the PES 17 demo. I love knowing that I can frustrate the CPU into sticking a leg out when guys like Mezil and Iniesta are on the ball. I'm averaging about 4-5 fouls per game, often in dangerous areas of the pitch, which leads me to...

7. CROSSES! - how could I leave this for last? I FRIGGIN' LOVE crossing the ball in PES *and* I love watching the CPU do it. It looks right! There's pace, zip, movement, and quality on the crosses. It's not cheesed like in FIFA where I feel like all I have to do is wait for the exact moment that the CPU defender will sag and I'm guaranteed to score. You can send crosses into the mixer and if your players have the quality aka. Giroud, you have a good chance to at least get your hat on it even if you're defended. You're still not likely to get it on target, but it just looks and feels right.

FWIW, I'm playing on the lightest assisted settings and Superstar with -2 speed. As I get better, I'll do manual.

Now, here are the areas where I feel like PES 17 still needs some help:

1. Tackling is a bit too easy and the CPU dribbles into tackles too frequently. Yes, even on Superstar.

2. Generally, I think the CPU needs a bit more venom, but I'm not sure I'll ever be satisfied there. That said, PES 17 is orders of magnitude better than FIFA 16 in this regard.

3. All the bells and whistles: it's a damn shame, but I know that I might end up having both games this year because I'll love the big shiny ball that EA puts out with all its licenses, presentation, graphics, UI, etc. I understand that Konami are probably broke, but they should at least spend $10-20K on a proper UI/UX designer for their menus. WTF, there is no excuse for this nonsense in 2016! For shame. Even without licenses, they should at least have a beautiful looking interface. That doesn't require FIFA or FA cooperation.
I completely agree with everything. From the Fifa videos out there the 17 game looks just as robotic, bland, repetitive as it has ever been. PES 17 just has so much more variety.

In fact I saw in one FIFA 17 video, Neymar was sprinting all out down a 1/3 of the pitch and then stopped on a dime and then went into a complex dribble move -- this stuff cannot be changed with sliders, FIFA 17 is dead.
 
# 58 KG @ 09/04/16 10:30 PM
Quote:
Originally Posted by Josam27o7
There is no way I am changing all the other teams tactics for master league -- it's konami's job to get the game to play right.

Adam Bhatti said he had to reduce the difficulty down from Superstar in his PES 17 master league bc it was so challenging -- That means the AI is definitely better than the demo.


Real tactics and proper formations might come with a good option file on the PS4. I know Klashman over at evo webs always works on formations/custom team tactics. He's like the Krebatar of PES.


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# 59 Matt10 @ 09/04/16 10:37 PM
All that matters is that there is a proper balance of tactics and football common sense. This is the biggest concern for me.

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# 60 bredfan @ 09/05/16 12:03 PM
I can't recall off hand if the demo allows this, but to keep your full backs up to press you need to change their "when out of possession" position. You may need "fluid formation" ON to do this.

You don't change the formation, you just click on the fullbacks and drag them up field. Say, to midfield. That way, when you lose possession, they'll only go back that far instead of sprinting all the way back to their side.

You can also do this when "in possession" to send a specific MF up to attack, or to stay back.

Hope this helps.

EDIT: Forgot to mention that this does have an effect on player stamina. So you'll wanna keep that in mind.
 


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