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NBA 2K16: Biggest Pet Peeve?
A pet peeve in a video game is just a little thing that drives you crazy. It’s not really a “game killer” or anything like that to me, it’s just that one thing you wish was better. It can be something small like a player's signature shot being slightly off, or it can even be a bit bigger like an inability to import a draft class. 
 
The point is this pet peeve gnaws at you even though you actively try to ignore it. It’s that big brother who pokes you in that spot between your chest and shoulder (come on, you know the spot). He just keeps doing it over and over trying to get a rise out of you. You try to pretend it doesn’t bother you, but inside your own head you’re screaming. Finally, you snap and check him through the wall. From there, you have a moment of jubilation, only to then realize you’ve sealed your own fate and the pummeling of a lifetime. So you immediately sprint out of the house and plan to hide in the small wooded area until your mom gets home from work. Only you realize your mom is going to be pissed about the brother-sized hole in the living room wall, so you do the math on how long you need to stay out before she’s just happy you’re home and totally forgets about the wall. However, somewhere along the line you realize you’re a 10-year-old kid who's totally not cool with being in the woods when it gets dark. This realization ends with a sad slink home as you accept your doomed fate. 
 
...Oh, uh yeah sorry, got a bit off track there I guess.  
 
The point is we all have these pet peeves in our video games. I’m going to highlight just a couple of my own in NBA 2K16, and then maybe you all will have some to share as well. Let’s do it. 

The Awkward Slide

 
The defensive stance in this game can be funny to watch at times. Perhaps how it works has everything to do with what you set your  “defensive assist strength” to in the options menu. Maybe how the slide looks comes down to the the lateral quickness attribute of each player. Maybe I’m really bad at deciding when to use the left trigger to initiate the slide. Maybe I’m not always switching between defensive slide and turbo the right way.
 
There’s a lot of questions there and I don’t have all the answers. Either way, the general point is going from a defensive stance, then trying to sprint when you feel out of position, and then going back to defensive stance again leads to lots of awkward steps taken all over the court. 
 
 
Looking at the above GIF, Rashad Vaughn is a rookie who has a penchant for mentally checking in and out of games at times. That being said, Vaughn still looks like he’s in the midst of trying to play defense after a long night out in Vegas. I mean even Doug McDermott can watch that GIF and be like, “yeah, even I don’t look that silly trying to play defense.” 
 
And look, I totally accept that maybe it’s all me. I accept that maybe I’m doing something wrong here. But if I’m not doing anything wrong, then what is with that footwork? And even if I am doing something wrong, the foot planting I see on defense at times boggles my mind.
 
Oh, and before I move on, Dougie McBuckets you totally look that silly trying to play defense sometimes.

Know Your Personnel

 
Right off the bat, I readily admit I could choose a better GIF for this example. The GIF above just shows a jumbled mess of bodies -- even with me trying to pull Noel back to the corner and ignore the drive. Nevertheless, I like this GIF because it highlights the general point I want to make about both the personnel and the situation at hand.
 
In short, Nerlens Noel is a really good defensive player who wants to protect the basket. Be that as it may, he's leaving a three-point shooter wide open in the corner to slide over on a drive by a non-shooting big. On top of that, multiple people are already in the paint to ward off the drive. 
 
I mean it when I say I think it’s great that you can pause the game and tweak a wide variety of defensive settings and micro-manage the crap out of the game if you so choose. There’s a lot you can do now in terms of deciding how to defend the pick and roll, how to guard shooters off the ball and all that good stuff.
 
At the same time, I don’t want a person’s ability to “coach” his team on defense mean we ignore some fundamental principles at a basic level. You don't just vacate the open shooter in the corner on a drive when there's already help in the paint. In this particular case, I think the match-ups just get all wonky in general due to the mass of bodies in the paint, but the overall point stands.
 
What I’m talking about here goes beyond just the drive and kick game as well. I won’t highlight it in GIF form, but the idea of pre-rotating also matters in future versions of the game. If one defender has to recover and worry about two players, knowing who the threat is will be important. If a non-shooting big catches a swing pass behind the 3-point line on the wing and there’s also a wide open shooter in the corner, that single defender has to know he shouldn’t close out hard on the big. Instead, he should be ready to either head to the corner or sit way back in the paint so he only protects against the drive. 
 
What I’m describing there is some next-level stuff to a degree in terms of AI, but as these games continue to progress down the realism path, this is the sort of stuff we’ll have to start talking about in our NBA games. I'm excited about that proposition on some level, but it does mean knowing your personnel (KYP!) will matter more and more as well. 
 
 
But okay, those are just two of my NBA 2K16 pet peeves. I would love to hear about some of your own peeves of the pet variety, so let me know about them in the comments below!

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Member Comments
# 121 de_jesus @ 03/29/16 02:35 PM
Quote:
Originally Posted by TalenT
Which problem exactly? I'm not understanding. The A.I. is good in your opinion???
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)

I don't experience the same issues you have at all.
 
# 122 TalenT @ 03/29/16 02:37 PM
Quote:
Originally Posted by de_jesus
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)

I don't experience the same issues you have at all.
LOL We need to play. I'll exploit all these things you think are good. Then I'll point out every situation that the A.I. did the wrong thing.
 
# 123 de_jesus @ 03/29/16 02:41 PM
So, you're saying that you can't accept that someone is having a different experience than you are?

That's cool
 
# 124 TalenT @ 03/29/16 02:44 PM
Quote:
Originally Posted by de_jesus
So, you're saying that you can't accept that someone is having a different experience than you are?

That's cool
It's not even about that. I just know facts. There's no in between. Either your players sprint back on defense or they don't. If you're seeing something different I'd love to play w/ you and witness for myself. No need to get snippy my friend.
 
# 125 de_jesus @ 03/29/16 02:48 PM
The fact that you say there is no "in between" in a game where I can tweak sliders to adjust how my game plays shows you don't know facts.
 
# 126 Hustle Westbrook @ 03/29/16 05:43 PM
Nah, the transition D is terrible. I just don't see how that's debatable.
 
# 127 de_jesus @ 03/29/16 06:07 PM
Quote:
Originally Posted by Hustle Westbrook
Nah, the transition D is terrible. I just don't see how that's debatable.
I don't entirely agree. The only time I had issues with my team's transition D is if I leave it on man to man. Since patch 2 or 3, I can't remember, 2-3 zone and Half court press pretty much eliminate any issues I've had with bigs walking up the floor and killing me from the arc. Once the team settles into their offense, man to man (or a zone) is the way to go, but using it for transition D has always been horrible.

If THAT'S what you mean, then sure I agree. Man to man defense is terrible for transition D.

Fastbreaks can be hit or miss, but I assume most people aren't talking specifically about how overpowered a Russell Westbrook type player is in the fastbreak. Because... he's overpowered in real life.
 
# 128 Hustle Westbrook @ 03/30/16 01:14 AM
Quote:
Originally Posted by de_jesus
I don't entirely agree. The only time I had issues with my team's transition D is if I leave it on man to man. Since patch 2 or 3, I can't remember, 2-3 zone and Half court press pretty much eliminate any issues I've had with bigs walking up the floor and killing me from the arc. Once the team settles into their offense, man to man (or a zone) is the way to go, but using it for transition D has always been horrible.

If THAT'S what you mean, then sure I agree. Man to man defense is terrible for transition D.

Fastbreaks can be hit or miss, but I assume most people aren't talking specifically about how overpowered a Russell Westbrook type player is in the fastbreak. Because... he's overpowered in real life.
The fact that you need to constantly switch between zone and press defense to defend fastbreaks just shows how busted the transition D really is in this game.

Quote:
Originally Posted by de_jesus
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)

I don't experience the same issues you have at all.
It's not just them converging in the paint after a fastbreak is stopped. That's bad enough, it's the fact that after the fastbreak is stopped they will go and leave the man that they're currently guarding to go and switch to their original defender and leave a shooter wide open. I've had multiple instances where after a fastbreak has stopped I am fighting with the CPU to not switch off of the man they're defending, I am literally icon switching back and forth between multiple players in order to keep my CPU defenders from leaving a shooter open.

The defense in this game in general is beyond awful.
 
# 129 jk31 @ 03/30/16 07:23 AM
Yes it is...

I'm playing competitively in two online leagues and it is so hard sometimes... In one game, your AI teammates are the best defenders in the world and in the next game NOBODY is running.
"Fastbreak? I don't care, I just jog back."
"Oh my man is open on the 3 point line? Let him shoot that three."

It feels like I have to control five players to be able to compete, because my AI teammates do nothing productive on the defensive end. And then, in the next game, my opponent can't throw any passes, becauses my AI defenders get in every passing lane to steal the ball... It's a gambling game, which side of the coin you get in the game.
 
# 130 TalenT @ 03/30/16 11:26 AM
I've got it!!! de_jesus is playing a different game.
 
# 131 Peninc @ 03/30/16 12:24 PM
Won't say its my biggest annoyance...but I hate that I played $60 for a game that straight up has pop up ads every time I start it up
 
# 132 SpeedyClaxton @ 03/30/16 03:53 PM
Classic teams miss classic atmosphere. 60's 70' and 80's era should be made according to their respective years. Different graphic filters, different crowd, different feel overall.
 
# 133 fileman3 @ 03/30/16 10:31 PM
Quote:
Originally Posted by SpeedyClaxton
Classic teams miss classic atmosphere. 60's 70' and 80's era should be made according to their respective years. Different graphic filters, different crowd, different feel overall.
Yes!! That would be dope
 
# 134 BoxyCougar @ 03/30/16 11:16 PM
Anyone else hate how sometimes players just shoot a slow fadeaway/leaner when they can just lay it in or dunk it? It almost always ends up getting blocked or missing the shot
 
# 135 SpeedyClaxton @ 03/31/16 07:47 AM
Am i the only one who feels it's weird when offensive big among 2-3 defensive bigs grab the offensive board, somehow ball glues to his hand ignoring the fact that 2 or 3 people are also boxing out.
 
# 136 dom5552 @ 03/31/16 10:34 AM
My 2 biggest pet peeves are the amount of missed dunks (I miss 2 or 3 dunks every game with a 73 dunk rating, including catching an alley oop and missing the wide open dunk) and also the fact that the refs refuse to call a charge unless you get into an animation to do so. I'm often in good position and the CPU will start their dunk or layup and they knock me over and it's a no call. 99% of the time, that will get called at least a block. I would love to get a charge there but a no call is not the way to go.

Ps, to kind of piggyback on that last one, it also kills me when I hit the shot button to go up for a dunk or layup and there's someone in front of me and I knock the guy over and they call a blocking foul, but they don't give me continuation (like they would in the NBA) because I didn't attempt a shot EVEN THOUGH I hit the shot button before I got hit. ANY semi-smart NBA player is throwing up a shot to at least try and get 2 free throws. They gotta find another way to get more non-shooting fouls in the game, sure, but that's not the way to do it.
 
# 137 jinntu @ 03/31/16 01:24 PM
Pet Peeve is the lack of fouls...it doesn't break the game by any means but its annoying to not get charges when appropriate...
 


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