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Earning Badges in NBA 2K15

Earning Badges in NBA 2K15

Key Notes

  • Simulating games will not count towards earning badges.  You must play the games to meet the requirements.
  • Only one badge can be earned in MyPark / Jordan Rec Center (Swagger).
  • Badges can be earned by playing on any difficulty.
  • Unless specifically noted, any position can earn any badge.
  • Unlike what many believe, having the Cool and Collected or Volume Shooter badges will not prevent you from getting “hot” (which is required to earn Unfazed and Microwave).
  • Getting ejected or fouling out of a game will not impact your ability to earn badges.
  • For the ankle breaker dribble move badges, like Killer Crossover, you’ll generally have better luck earning them if you try the moves when you’re within 25 feet of the basket.
  • When earning a badge requires you to meet the requirements “in a single season”, it means just that.  You cannot carry over stats or games played to the next season to earn the badge.

Alpha Dog

You must be the highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the highest rated offensive player on the team, you’ll lose Alpha Dog.

Beta Dog

You must be the second highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the second highest rated offensive player on the team, you’ll lose Beta Dog.

Prime Time

You must play better in games of “significance” than non-significant games.  Significant games are games against rivals, power teams, playoff games, hometown visits and games where you are playing against the last team you played for (if it applies). You must play 10 significant games within the season.  To determine if you’re playing “better”, we have a fairly powerful algorithm that looks at various statistics.

Cool and Collected

If you never reach “Frozen” in your offensive hot/cold status in a running 10 game window (i.e. last 10 games), you will earn Cool and Collected.  When you have two blue rings in your player indicator, you are considered Frozen.

Road Dog

You must play better on the road than at home.  We look at a running 20 game window, and you cannot earn this badge until you’ve played at least 20 games.  The same algorithm is used for this badge that is used for Prime Time.

Closer

In the final 40% of the 4th quarter, as well as all overtimes (entire overtime), you must shoot 50% or higher from the field.  The game must be within 10 points, and in this 4th quarter / OT time frame to count.  Once you’ve tallied up a total of 40 field goal attempts in this time frame, and followed the rest of the rules, you will earn Closer.

Fierce Competitor

If you shoot 50% or better on at least 50 total field goal attempts when your team is down 10 or more, you will earn Fierce Competitor.

Spark Plug

In a 6 game running window (you cannot earn until 6 games have been played), you must average at least 7 points per game while coming off the bench.

Swagger

Use the in-game “ambient button” in MyPark 50 times

Enforcer

Get 10 non-flagrant, hard fouls in a single season

Mentor

Reach year 4

Heart and Soul

Reach year 4, but you must stay with the same team all 4 years

Floor General

Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18.  

Defensive Anchor

Play at least 30 games in a season or career and raise your Defender discipline to Level 18.

Gatorade® Hardened

Play 20 games in a row where you average 80% of the teams minutes or more.  Stamina and Durability attributes must be as follows:

  • PG, SG, SF:  Stamina & Durability 90
  • PF, C:  Stamina 85, Durability 90

All-Time Great

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is higher than this, you’ll earn All-Time Great.  It is possible to lose this badge in favor of Low Ego.

  • PG:  4 to 1 FGA to Assist ratio
  • SG:  4.5 to 1 FGA to Assist ratio
  • SF:  5 to 1 FGA to Assist ratio
  • PF:  8 to 1 FGA to Assist ratio
  • C:  8 to 1 FGA to Assist ratio

Low Ego

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is lower than this, you’ll earn Low Ego.  It is possible to lose this badge in favor of All-Time Great.

  • PG:  2 to 1 FGA to Assist ratio
  • SG:  2.5 to 1 FGA to Assist ratio
  • SF:  3 to 1 FGA to Assist ratio
  • PF:  6 to 1 FGA to Assist ratio
  • C:  6 to 1 FGA to Assist ratio

Friendly/Reserved

These are earned through your responses in scenes. The more positive/excited answers will lead to the Friendly badge, while the more careful, unsupportive answers will lead to Reserved.

Legendary Work Ethic

This is earned by agreeing to shoot around extra before the game with either your teammate or the assistant coach in the scene where they ask you to do so.

Keep It Real/Pat My Back

This is earned based on your performance in the next 5 games after being given a motivational-type speech in a scene by either his teammate or the assistant coach. Improved stats lead to the Pat My Back badge, and worse stats lead to the Keep It Real badge.

Laid Back/Expressive

These are earned through your responses in almost all scenes. Answers that are on the mellow/humble side of things will lead to the Laid Back badge, while answers on the excited/arrogant side of things will lead to the Expressive badge.

Unpredictable

This is earned if you get either the Laid Back or Expressive badge first, and then you start shifting your answers in scenes enough towards the other end of the spectrum.

Mind Games

This is earned through by giving the extreme, over-the-top response in a handful of scenes, particularly those involving trash-talking, or when first joining a new team.

Unfazed

In the last 15 games played, get your player “Hot” for 4 straight gameplay minutes, 3 different times.  When you have two red rings in your player indicator, you are considered “Hot”.  This can be while on offense, defense, or both.

Volume Shooter

In a single season, have at least 8 games where you attempt 25 field goals or more

Microwave

Get your player “Hot” on offense at some point in the game for 5 consecutive games.  When you have two red rings in your player indicator, you are considered “Hot”.  

Corner Specialist

In a single season, make 25 corner three pointers, while shooting 40% or better on your last 25 corner threes.  The corner is where the baseline and the sideline meet.

Screen Outlet

In a single season, set 100 screens.  Contact with the defender must be made for it to be considered a screen.

Deadeye

Make 100 well-contested jumpers from 15 feet or further from the hoop in a single season.  Keep in mind it will be more difficult for you to earn this badge on the easier difficulties.

Limitless Range

In a single season, make 30 long-distance three pointers (i.e. 26 feet or further from the basket0, while shooting 30% or better in your long-distance makes this season.

Bank Is Open

Make 30 jumpers off the backboard in a single season.  Layups, hooks, heaves and floaters do not count.

Tear Dropper

In a single season, attempt 50 runners or floaters.

Fade Ace

Take 30 fade-away jumpers in a single season.

Shot Creator

In a single season, take 200 of the following types of moving shots:

  • Pull-ups
  • Spin Shots
  • Hop Step Jumpers (which includes stepback jumpers)

Lob City Finisher

Catch and finish 15 alley-oops in a single season.  It doesn’t matter if you finish the alley-oop with a layup or a dunk.

Sprite® Posterizer

Attempt 15 contact dunks in a single season.

Spin Lay-in

Attempt 20 spin lay-ups in a single season.

Hop-Stepper

Attempt 50 hop step layups in a single season.

King of Euros

Attempt 50 euro step layups in a single season.

Acrobat

Attempt 15 reverse and 4 change-shot layups in a single season.  You must do both.

Dream-Like Up and Under

In a single season, attempt 50 up and under shots out of the post.

Post Spin Technician

In a single season, spin or drive out of the post 100 times.

Drop-Stepper

Use the drop-step move in the post 70 times in a single season.

Post Hoperator

Attempt 20 hop shots out of the post in a single season.

Post Stepback Pro

Attempt 30 stepback shots out of the post in a single season.

Killer Crossover

In a single season, attempt 200 driving crossover or 100 driving double crossover dribble moves.  

Spin Kingpin

In a single season, attempt 75 spin dribble moves.  

Stepback Freeze

In a single season, attempt 75 stepback dribble moves.  

Behind the Back Pro

In a single season, attempt 75 behind the back dribble moves.  

Hesitation Stunner

In a single season, attempt 75 hesitation dribble moves.  

Master of In and Out

In a single season, attempt 75 in and out dribble moves.  

Pet Move Size-Up

In a single season, attempt 75 size-up dribble moves.  

One Man Fast Break

In a single season, score on a fast break 50 times.  Your Speed, Ball Control and Defensive Rebound (or steal) attributes must be as follows

  • PG/SG = Pass Accuracy 75, Ball Control 85, Defensive Rebound 75 (or Steal 75)
  • SF = Pass Accuracy 70, Ball Control 75, Defensive Rebound 75 (or Steal 70)
  • PF/C = Pass Accuracy 60, Ball Control 60, Defensive Rebound 85 (or Steal 65)

Transition Finisher

In a single season, score on a fast break 50 times

Flashy Passer

In a single season, throw 40 flashy passes.

Break Starter

Get 250 defensive rebounds in a single season.  Your Pass Accuracy and Defensive Rebound attributes must be as follows:

  • PG/SG = Pass Accuracy 75, Defensive Rebound 75
  • SF = Pass Accuracy 70, Defensive Rebound 75
  • PF/C = Pass Accuracy 60, Defensive Rebound 85

Pick & Roll Maestro

In a single season, as the ball-handler, call for a screen 100 times.

Lob City Passer

Throw 60 alley-oops in a single season

Dimer

Get 200 assists in your last 25 played games.  This must all happen in a single season and you must play those 25 games.  You cannot earn it in less than 25 games.

Hustle Points

In a single season, get 200 offensive rebounds.

Scrapper

In a single season, get 4 “loose ball save” teammate grade events.

Tenacious Rebounder

Pull down 400 rebounds in a single season.

Perimeter Lockdown Defender

Raise your Defender discipline to a Level 16.  You must be a PG, SG or SF, and you must play 30 games before earning the badge.

Post Lockdown Defender

As a PF or C, raise your Defender discipline to a Level 16.  As a SF, raise your Defender discipline to a Level 18.  You cannot earn this badge as a PG or a SG.  You must also play 30 games before earning the badge.

Charge Card

Draw 7 charges in a single season.

Pick Dodger

Your On-Ball Defensive IQ and Pick & Roll Defensive IQ attributes must be an 80 or higher, you must be a PG, SG or SF and you need to play 20 games before earning.

Interceptor

Get 50 “tipped pass” teammate grade events in a single season.

Pick Pocket

Get 50 “poke ball loose” teammate grade events in a single season.

Eraser

Block 80 shots in a single season.

Chase Down Artist

Block 25 shots in a single season.  Your Speed, Vertical and Blocking Attributes must be:

  • PG/SG = Speed 85, Vertical 80, Block 65
  • SF = Speed 80, Vertical 75, Block 70
  • PF/C = Speed 80, Vertical 60, Block 70

Bruiser

Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower.  Your weight must be 220 pounds or more.  

You must play 10 games into the season.  And your strength attribute must be as follows:

  • PG:  70
  • SG:  75
  • SF:  80

Note:  You are currently unable to earn this as a PF/C

Brick Wall

Get 100 “good screen” teammate grade events in a single season.  Finally, your strength attribute must be:

  • PG = 70
  • SG = 75
  • SF/PF/C = 80

On Court Coach

Raise your Playmaker and either your Inside Scorer or Jump Shooter discipline to Level 20.


NBA 2K15 Videos
Member Comments
# 361 Snubby @ 02/15/15 05:58 PM
Quote:
Originally Posted by BellSKA
Yes. I started with unfazed & microwave on day 1 of my career post patch 3. I went through two 10 day contracts and finally got signed. I got my 3rd (4 consecutive minute minimum) hot game on game 11 of the season. It did not unlock till after I played in my 15th game of the season. I did not have a 4 minute min. hot game in games 12 through 15.
Thanks for letting me know.
 
# 362 UC2SMOOTH @ 02/15/15 10:29 PM
Quote:
Originally Posted by BellSKA
Yes. I started with unfazed & microwave on day 1 of my career post patch 3. I went through two 10 day contracts and finally got signed. I got my 3rd (4 consecutive minute minimum) hot game on game 11 of the season. It did not unlock till after I played in my 15th game of the season. I did not have a 4 minute min. hot game in games 12 through 15.
How did you stay hot for that long I have done everything possible and I just cant get it done.
 
# 363 BellSKA @ 02/16/15 07:01 AM
Quote:
Originally Posted by UC2SMOOTH
How did you stay hot for that long I have done everything possible and I just cant get it done.
Check out my post 365 on page 37 of this thread. Depends how you're trying to get it. Offense, defense, etc. Are you playing 12 minute 1/4ers? What's your difficulty level?
 
# 364 moshfive @ 02/16/15 12:26 PM
Hi,

Got most of the badges, and guess which important one is missing
So - about the "walk up" method for deadeye - how do you walk up easily?

Using a PC and a Logitech xbox controller I can walk if I push the LS ever so slightly, but it's so sensitive that anything above a 2mm push or so, moves into the non-turbo run animation, and that can push your defender out of the way if you're a heavy player like myself and it blows the contest.

So - is there an easier (more clear-cut) way to force a slow "walk up" to the defender without relying on the ever so gentle LS push forward?

Thanks
 
# 365 KingTocco @ 02/16/15 04:12 PM
Anddddd just as I was about to give up trying to get Sprite Posterizer I just got it after my game, which is weird because I didn't have a contact dunk in the whole game.

Anyway, I can go back to playing normal and not trying to cheese dunk everyone, thank god.
 
# 366 Chemthethriller @ 02/16/15 09:22 PM
Quote:
Originally Posted by SCAxSteff
I somehow cant get brickwall on my SF. Started my rookie year and got Scree Outletafter a few games but didnt go for brickwall right after it cause i was under 80 strength. But in the Playoffs is played like 11 games setting picks every posession and nothing. Now second season (changed team) 8 games in still nothing despite starting every posession with a "good on-ball screen".
Advice?
Also Deadeye is taking me pretty long right now... whats the best way to get a jumper well contested? i play SS standard btw
You apparently have to get "Good Screen (on-ball/off-ball)" which is limited to 2-3 per game. thus it's like 50 games in a year. I did 100 set screen for score in 14 games and nothing.
 
# 367 XenoZograscope @ 02/16/15 09:49 PM
I took forever, but I finally just got unfazed with my second myplayer. I don't remember it taking this long with my first player.
 
# 368 Hopsin @ 02/16/15 10:52 PM
It says you need 200 assists in 25 games for Dimer, can you get 200 assists then sim the rest of the games? Or do you have to play every single game?
 
# 369 SCAxSteff @ 02/17/15 01:47 AM
You have to play 25 games in a row to get dimer. dont sim!
 
# 370 SCAxSteff @ 02/17/15 01:49 AM
Quote:
Originally Posted by Chemthethriller
You apparently have to get "Good Screen (on-ball/off-ball)" which is limited to 2-3 per game. thus it's like 50 games in a year. I did 100 set screen for score in 14 games and nothing.
I guess its only limited for PF and C, cause my my teammate grade shows good on ball screen every single posession. Or is the teammate grade event not enough and its still limited to 2-3 per game?
 
# 371 BellSKA @ 02/17/15 11:13 AM
Quote:
Originally Posted by SCAxSteff
I guess its only limited for PF and C, cause my my teammate grade shows good on ball screen every single posession. Or is the teammate grade event not enough and its still limited to 2-3 per game?

Incorrect, I've gotten it for SG & SF. Person I play a lot of squad with has it for his PF & C. Keep going, it will come.
 
# 372 BellSKA @ 02/17/15 11:15 AM
Quote:
Originally Posted by Hopsin
It says you need 200 assists in 25 games for Dimer, can you get 200 assists then sim the rest of the games? Or do you have to play every single game?
No Simming...ever! If you want badges don't sim, it won't help speed up the process. For whatever reason, even if you have the numbers, it won't unlock. Badges are for played games only.

If you're not trying for anything else, just bump your game time to 6 min 1/4ers and move your game speed to 100%. You'll blast through games in 15-20 minutes.
 
# 373 moshfive @ 02/17/15 11:27 AM
Quote:
Originally Posted by moshfive
...about the "walk up" method for deadeye - how do you walk up easily?
...I can walk if I push the LS ever so slightly, but ...anything above a 2mm push or so, moves into the non-turbo run animation, ...and it blows the contest... easier way to force a slow "walk up" to the defender without relying on the ever so gentle LS push forward?
Any help? Thanks!
 
# 374 BellSKA @ 02/17/15 09:45 PM
Sooo, 2K generously gave me 'Tenacious Rebounder' after 300 rebounds. I'm in the playoffs of my 1st (half) season. I'm trying for 'Deadeye' and haven't even been thinking about trying for TR. I thought it might be possible since I'm trying to stretch each series to 7 games, was near 280, and playing 12 minute 1/4ers allows me to get double digit boards easily.

After my 1st game of the 2nd series it popped up, and I went to check my rebounding stats. I'm only at 302, so clearly it triggered at 300. Anyone else been gifted this anomaly? (It's supposed to be 400 as posted)
 
# 375 x2kgawd @ 02/17/15 11:19 PM
What is playmaker discipline and how do you raise it?
 
# 376 SCAxSteff @ 02/18/15 01:35 AM
Quote:
Originally Posted by x2kgawd
What is playmaker discipline and how do you raise it?
thats just your playmaking attributes. (Ball control and the passing attributes)
 
# 377 moshfive @ 02/18/15 07:28 AM
Quote:
Originally Posted by moshfive
Any help? Thanks!
nm, got deadeye in the pull-up in the defense face method. A bit longer, requires lower difficulty, but hey - it worked Would still be happy to hear how to walk-up in a simpler way than pushing the LS ever so gently forward.

P.S. I saw some discussions about in-and-out. From my experience, when I did it standing up, for well over a hundred times, I didn't get the badge, but I got it pretty quick after I dedicated a couple of times during running forward in-and-out. So I recommend going that route.
 
# 378 MasterTMar @ 02/18/15 07:30 AM
^...that's the only way that I'm aware of to walk!?!
 
# 379 moshfive @ 02/18/15 03:56 PM
^... Well, on a Logitech PC controller - not really a viable option.

So - got almost all badges now, if anyone has questions about badges, shoot, (I hope I'll see them, as I am probably twice as old as most fellas here and therefore less forum-savvy than most)
 
# 380 Polarbear44 @ 02/18/15 08:40 PM
do the badges work or count for anything when in the park?
 


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