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Earning Badges in NBA 2K15

Earning Badges in NBA 2K15

Key Notes

  • Simulating games will not count towards earning badges.  You must play the games to meet the requirements.
  • Only one badge can be earned in MyPark / Jordan Rec Center (Swagger).
  • Badges can be earned by playing on any difficulty.
  • Unless specifically noted, any position can earn any badge.
  • Unlike what many believe, having the Cool and Collected or Volume Shooter badges will not prevent you from getting “hot” (which is required to earn Unfazed and Microwave).
  • Getting ejected or fouling out of a game will not impact your ability to earn badges.
  • For the ankle breaker dribble move badges, like Killer Crossover, you’ll generally have better luck earning them if you try the moves when you’re within 25 feet of the basket.
  • When earning a badge requires you to meet the requirements “in a single season”, it means just that.  You cannot carry over stats or games played to the next season to earn the badge.

Alpha Dog

You must be the highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the highest rated offensive player on the team, you’ll lose Alpha Dog.

Beta Dog

You must be the second highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the second highest rated offensive player on the team, you’ll lose Beta Dog.

Prime Time

You must play better in games of “significance” than non-significant games.  Significant games are games against rivals, power teams, playoff games, hometown visits and games where you are playing against the last team you played for (if it applies). You must play 10 significant games within the season.  To determine if you’re playing “better”, we have a fairly powerful algorithm that looks at various statistics.

Cool and Collected

If you never reach “Frozen” in your offensive hot/cold status in a running 10 game window (i.e. last 10 games), you will earn Cool and Collected.  When you have two blue rings in your player indicator, you are considered Frozen.

Road Dog

You must play better on the road than at home.  We look at a running 20 game window, and you cannot earn this badge until you’ve played at least 20 games.  The same algorithm is used for this badge that is used for Prime Time.

Closer

In the final 40% of the 4th quarter, as well as all overtimes (entire overtime), you must shoot 50% or higher from the field.  The game must be within 10 points, and in this 4th quarter / OT time frame to count.  Once you’ve tallied up a total of 40 field goal attempts in this time frame, and followed the rest of the rules, you will earn Closer.

Fierce Competitor

If you shoot 50% or better on at least 50 total field goal attempts when your team is down 10 or more, you will earn Fierce Competitor.

Spark Plug

In a 6 game running window (you cannot earn until 6 games have been played), you must average at least 7 points per game while coming off the bench.

Swagger

Use the in-game “ambient button” in MyPark 50 times

Enforcer

Get 10 non-flagrant, hard fouls in a single season

Mentor

Reach year 4

Heart and Soul

Reach year 4, but you must stay with the same team all 4 years

Floor General

Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18.  

Defensive Anchor

Play at least 30 games in a season or career and raise your Defender discipline to Level 18.

Gatorade® Hardened

Play 20 games in a row where you average 80% of the teams minutes or more.  Stamina and Durability attributes must be as follows:

  • PG, SG, SF:  Stamina & Durability 90
  • PF, C:  Stamina 85, Durability 90

All-Time Great

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is higher than this, you’ll earn All-Time Great.  It is possible to lose this badge in favor of Low Ego.

  • PG:  4 to 1 FGA to Assist ratio
  • SG:  4.5 to 1 FGA to Assist ratio
  • SF:  5 to 1 FGA to Assist ratio
  • PF:  8 to 1 FGA to Assist ratio
  • C:  8 to 1 FGA to Assist ratio

Low Ego

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is lower than this, you’ll earn Low Ego.  It is possible to lose this badge in favor of All-Time Great.

  • PG:  2 to 1 FGA to Assist ratio
  • SG:  2.5 to 1 FGA to Assist ratio
  • SF:  3 to 1 FGA to Assist ratio
  • PF:  6 to 1 FGA to Assist ratio
  • C:  6 to 1 FGA to Assist ratio

Friendly/Reserved

These are earned through your responses in scenes. The more positive/excited answers will lead to the Friendly badge, while the more careful, unsupportive answers will lead to Reserved.

Legendary Work Ethic

This is earned by agreeing to shoot around extra before the game with either your teammate or the assistant coach in the scene where they ask you to do so.

Keep It Real/Pat My Back

This is earned based on your performance in the next 5 games after being given a motivational-type speech in a scene by either his teammate or the assistant coach. Improved stats lead to the Pat My Back badge, and worse stats lead to the Keep It Real badge.

Laid Back/Expressive

These are earned through your responses in almost all scenes. Answers that are on the mellow/humble side of things will lead to the Laid Back badge, while answers on the excited/arrogant side of things will lead to the Expressive badge.

Unpredictable

This is earned if you get either the Laid Back or Expressive badge first, and then you start shifting your answers in scenes enough towards the other end of the spectrum.

Mind Games

This is earned through by giving the extreme, over-the-top response in a handful of scenes, particularly those involving trash-talking, or when first joining a new team.

Unfazed

In the last 15 games played, get your player “Hot” for 4 straight gameplay minutes, 3 different times.  When you have two red rings in your player indicator, you are considered “Hot”.  This can be while on offense, defense, or both.

Volume Shooter

In a single season, have at least 8 games where you attempt 25 field goals or more

Microwave

Get your player “Hot” on offense at some point in the game for 5 consecutive games.  When you have two red rings in your player indicator, you are considered “Hot”.  

Corner Specialist

In a single season, make 25 corner three pointers, while shooting 40% or better on your last 25 corner threes.  The corner is where the baseline and the sideline meet.

Screen Outlet

In a single season, set 100 screens.  Contact with the defender must be made for it to be considered a screen.

Deadeye

Make 100 well-contested jumpers from 15 feet or further from the hoop in a single season.  Keep in mind it will be more difficult for you to earn this badge on the easier difficulties.

Limitless Range

In a single season, make 30 long-distance three pointers (i.e. 26 feet or further from the basket0, while shooting 30% or better in your long-distance makes this season.

Bank Is Open

Make 30 jumpers off the backboard in a single season.  Layups, hooks, heaves and floaters do not count.

Tear Dropper

In a single season, attempt 50 runners or floaters.

Fade Ace

Take 30 fade-away jumpers in a single season.

Shot Creator

In a single season, take 200 of the following types of moving shots:

  • Pull-ups
  • Spin Shots
  • Hop Step Jumpers (which includes stepback jumpers)

Lob City Finisher

Catch and finish 15 alley-oops in a single season.  It doesn’t matter if you finish the alley-oop with a layup or a dunk.

Sprite® Posterizer

Attempt 15 contact dunks in a single season.

Spin Lay-in

Attempt 20 spin lay-ups in a single season.

Hop-Stepper

Attempt 50 hop step layups in a single season.

King of Euros

Attempt 50 euro step layups in a single season.

Acrobat

Attempt 15 reverse and 4 change-shot layups in a single season.  You must do both.

Dream-Like Up and Under

In a single season, attempt 50 up and under shots out of the post.

Post Spin Technician

In a single season, spin or drive out of the post 100 times.

Drop-Stepper

Use the drop-step move in the post 70 times in a single season.

Post Hoperator

Attempt 20 hop shots out of the post in a single season.

Post Stepback Pro

Attempt 30 stepback shots out of the post in a single season.

Killer Crossover

In a single season, attempt 200 driving crossover or 100 driving double crossover dribble moves.  

Spin Kingpin

In a single season, attempt 75 spin dribble moves.  

Stepback Freeze

In a single season, attempt 75 stepback dribble moves.  

Behind the Back Pro

In a single season, attempt 75 behind the back dribble moves.  

Hesitation Stunner

In a single season, attempt 75 hesitation dribble moves.  

Master of In and Out

In a single season, attempt 75 in and out dribble moves.  

Pet Move Size-Up

In a single season, attempt 75 size-up dribble moves.  

One Man Fast Break

In a single season, score on a fast break 50 times.  Your Speed, Ball Control and Defensive Rebound (or steal) attributes must be as follows

  • PG/SG = Pass Accuracy 75, Ball Control 85, Defensive Rebound 75 (or Steal 75)
  • SF = Pass Accuracy 70, Ball Control 75, Defensive Rebound 75 (or Steal 70)
  • PF/C = Pass Accuracy 60, Ball Control 60, Defensive Rebound 85 (or Steal 65)

Transition Finisher

In a single season, score on a fast break 50 times

Flashy Passer

In a single season, throw 40 flashy passes.

Break Starter

Get 250 defensive rebounds in a single season.  Your Pass Accuracy and Defensive Rebound attributes must be as follows:

  • PG/SG = Pass Accuracy 75, Defensive Rebound 75
  • SF = Pass Accuracy 70, Defensive Rebound 75
  • PF/C = Pass Accuracy 60, Defensive Rebound 85

Pick & Roll Maestro

In a single season, as the ball-handler, call for a screen 100 times.

Lob City Passer

Throw 60 alley-oops in a single season

Dimer

Get 200 assists in your last 25 played games.  This must all happen in a single season and you must play those 25 games.  You cannot earn it in less than 25 games.

Hustle Points

In a single season, get 200 offensive rebounds.

Scrapper

In a single season, get 4 “loose ball save” teammate grade events.

Tenacious Rebounder

Pull down 400 rebounds in a single season.

Perimeter Lockdown Defender

Raise your Defender discipline to a Level 16.  You must be a PG, SG or SF, and you must play 30 games before earning the badge.

Post Lockdown Defender

As a PF or C, raise your Defender discipline to a Level 16.  As a SF, raise your Defender discipline to a Level 18.  You cannot earn this badge as a PG or a SG.  You must also play 30 games before earning the badge.

Charge Card

Draw 7 charges in a single season.

Pick Dodger

Your On-Ball Defensive IQ and Pick & Roll Defensive IQ attributes must be an 80 or higher, you must be a PG, SG or SF and you need to play 20 games before earning.

Interceptor

Get 50 “tipped pass” teammate grade events in a single season.

Pick Pocket

Get 50 “poke ball loose” teammate grade events in a single season.

Eraser

Block 80 shots in a single season.

Chase Down Artist

Block 25 shots in a single season.  Your Speed, Vertical and Blocking Attributes must be:

  • PG/SG = Speed 85, Vertical 80, Block 65
  • SF = Speed 80, Vertical 75, Block 70
  • PF/C = Speed 80, Vertical 60, Block 70

Bruiser

Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower.  Your weight must be 220 pounds or more.  

You must play 10 games into the season.  And your strength attribute must be as follows:

  • PG:  70
  • SG:  75
  • SF:  80

Note:  You are currently unable to earn this as a PF/C

Brick Wall

Get 100 “good screen” teammate grade events in a single season.  Finally, your strength attribute must be:

  • PG = 70
  • SG = 75
  • SF/PF/C = 80

On Court Coach

Raise your Playmaker and either your Inside Scorer or Jump Shooter discipline to Level 20.


NBA 2K15 Videos
Member Comments
# 321 Hopsin @ 02/08/15 03:39 PM
Quote:
Originally Posted by DakkoN
I don't know what made you think that the drifting shots to the left and right are fadeaways.. Those shots fall under Shot Creator badge.
Since when are drifting shots right or left not fadeaway shots in real life?
Those are labeled "fadeways" in the NBA everyday.
 
# 322 Hopsin @ 02/10/15 12:29 AM
Any tips on getting the other team to drive in the paint more?
I'm trying to get eraser on my center, but teams tend to avoid the paint and settle for outside shots.
i'm playing on All-star sim.
 
# 323 Goffs @ 02/10/15 07:27 AM
Damn....I finished the season with 74 blocks....does this mean I have to play a complete season and go for another 80 blocks just to unlock eraser?
 
# 324 Trini94 @ 02/10/15 08:09 AM
Quote:
Originally Posted by Goffs
Damn....I finished the season with 74 blocks....does this mean I have to play a complete season and go for another 80 blocks just to unlock eraser?
If you're in the playoffs you can still get it.
 
# 325 Goffs @ 02/10/15 09:28 AM
Quote:
Originally Posted by Trini94
If you're in the playoffs you can still get it.
Nope got eliminated...

EDIT: Crap....just saw that I needed 400 rebounds in a SEASON for tenacious rebounder....I was 100 short...
 
# 326 Hopsin @ 02/10/15 04:24 PM
Quote:
Originally Posted by Goffs
Nope got eliminated...

EDIT: Crap....just saw that I needed 400 rebounds in a SEASON for tenacious rebounder....I was 100 short...
Did you have any method to getting blocks? if so mind telling us?
 
# 327 Goffs @ 02/10/15 04:44 PM
Quote:
Originally Posted by Hopsin
Did you have any method to getting blocks? if so mind telling us?
One tip I can give you is when the cpu drives in don't jump and let him do the animation first. If you press a button before the cpu goes through the layup animation you end up with a two man canimation which ends up being a foul.

Other than that I just stick around the rim and just wait for the cpu to drive.
 
# 328 UC2SMOOTH @ 02/11/15 03:06 PM
Quote:
Originally Posted by P234thetruth
Can somebody confirm how to get the Master in and out badge? Is it the right joystick flicked twice toward your dribble hand w/ a love dribble?
No hold the Turbo button and push toward the opponent
 
# 329 Chemthethriller @ 02/11/15 04:43 PM
So Here's my current badge list:
- Volume Shooter
- Microwave
- Corner Specialist
- Screen Outlet
- Limitless Range
- Fade Ace
- Lob City Finisher
- Dream like up and under
- Post Spin Technician
- Spin Kingpin
- Stepback Freeze
- Transition Finisher
- Flashy Passer
- Pick and Roll Maestro
- Dimer
- Tenacious Rebounder
- Post Lockdown Defender
- Charge Card
- Interceptor
- Pick Pocket
- Eraser
- Chase Down Artist

Working on -
- Deadeye
- Brickwall
 
# 330 RustyRocket56 @ 02/12/15 02:26 AM
Quote:
Originally Posted by Hopsin
Did you have any method to getting blocks? if so mind telling us?
This works for C/PF

play on superstart/sim or hof/sim. more likely your teammates get beat off dribble. Also SIM = cpu will attempt more drives.

like someone said earlier always use the "contest" button at the last possible moment. setup shot contest always. so that you get cheap blocks if your too late with the "contest" button

Abuse the shot clock cheese, if cpu is running down the clock leave your guy(while staying in the passing lane) and attempt a last second block.

If nothing else works, bait the cpu by leaving your guy open during last 5 seconds of shot clock and then close out for a block.
 
# 331 JoeFerring @ 02/12/15 08:01 AM
Does anyone got any idea as to why I just unlocked floor general on my 7'3" center with 18 playmaking? I'm confused because I have a career assist average of 0.4.

Need tips for creating loose balls for scrapper

Also has anyone unlocked the swagger personality badge?
 
# 332 BellSKA @ 02/12/15 09:08 AM
Quote:
Originally Posted by JoeFerring
Does anyone got any idea as to why I just unlocked floor general on my 7'3" center with 18 playmaking? I'm confused because I have a career assist average of 0.4.

Need tips for creating loose balls for scrapper

Also has anyone unlocked the swagger personality badge?
"Floor General
Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18."

That's odd, did you ever have a career assist avg of 5+? Maybe it's bugged. I got it, but I met all the requirements.

Scrapper, try poking the ball away from the PG around mid court as he brings it up. Hold dive as you sprint for the ball. For whatever reason, a lot of times the animation sends the poked ball to out of bounds.
 
# 333 JoeFerring @ 02/12/15 10:39 AM
Quote:
Originally Posted by BellSKA
"Floor General
Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18."

That's odd, did you ever have a career assist avg of 5+? Maybe it's bugged. I got it, but I met all the requirements.

Scrapper, try poking the ball away from the PG around mid court as he brings it up. Hold dive as you sprint for the ball. For whatever reason, a lot of times the animation sends the poked ball to out of bounds.
Nope not even remotely close and i get dive on loose balls i just scoop them if I spam x or hold it.
 
# 334 BellSKA @ 02/12/15 11:04 AM
Quote:
Originally Posted by JoeFerring
Nope not even remotely close and i get dive on loose balls i just scoop them if I spam x or hold it.
To dive for loose balls I hold Turbo, hold X, and left analog towards the ball. I hold X/ turbo as soon as the ball is loose. If you wait till you're right on top of it the animation will just scoop. I've dove so early my body stopped and another teammate passes me to scoop up the ball. I still got the 'good hustle' message in the upper right.
 
# 335 Jrocc23 @ 02/12/15 11:36 AM
Quote:
Originally Posted by BellSKA
To dive for loose balls I hold Turbo, hold X, and left analog towards the ball. I hold X/ turbo as soon as the ball is loose. If you wait till you're right on top of it the animation will just scoop. I've dove so early my body stopped and another teammate passes me to scoop up the ball. I still got the 'good hustle' message in the upper right.

Have you unlocked the badge? I thought knocking it loose and simply diving for it would get me the badge as well. I am pretty sure you have to save it from going out of bounds after I did it the other way maybe 10 times and nothing ever happened. It says get "loose ball saves". I only see that message when I save the ball from going out of bounds.
 
# 336 BellSKA @ 02/12/15 11:59 AM
Quote:
Originally Posted by Jrocc23
Have you unlocked the badge? I thought knocking it loose and simply diving for it would get me the badge as well. I am pretty sure you have to save it from going out of bounds after I did it the other way maybe 10 times and nothing ever happened. It says get "loose ball saves". I only see that message when I save the ball from going out of bounds.
There were a lot of times I'd save it in the middle of the court and it would just give me the "good hustle" message. In my post right before the last I was getting the saves from the balls rolling along the out of bounds line heading down the other end of the court.

I also had a save on a defensive in bounds play. If you stay near the in-bounder and shadow the player receiving the ball (pretty obvious who the CPU is going to pass to) and tip the pass be ready to hold X/ Turbo.
 
# 337 P234thetruth @ 02/12/15 04:34 PM
Can somebody answer this for me. When going for the dribble badges like behind the back and spin kingpin etc do they have to be done on drives to the paint or do they count anywhere on the court? E.g. if doing them when inbounding the ball on the other end of the court going past half court etc?
 
# 338 BellSKA @ 02/12/15 04:53 PM
Quote:
Originally Posted by P234thetruth
Can somebody answer this for me. When going for the dribble badges like behind the back and spin kingpin etc do they have to be done on drives to the paint or do they count anywhere on the court? E.g. if doing them when inbounding the ball on the other end of the court going past half court etc?
Dribble to the 3 point line & go to town. I unlock behind the back in 1 game. If you flick away from the rim fast enough you'll do multiple dribbles at one time. The description says within 25' of the hoop. I would do them after I got the ball.

I would also dribble from each side of the court along the 3 point line. For step back freeze I would dribble to either of the elbows, then hold turbo and flick away from the hoop as fast as I could to rack up as many dribbles as possible.

Keep a few things in mind, you're going to get 'hold ball too long' a lot, which will lower your teammate grade. When performing step back dribble moves you're going to have a few accidental back court violations. Also, you're going to draw a crowd. That will end up with a few jump ball situations and you'll lose teammate grade points for those as well.

All are really easy as long as you just focus on those each game. Doesn't take long.
 
# 339 UC2SMOOTH @ 02/13/15 02:44 AM
Quote:
Originally Posted by DakkoN
Volume Shooter was one of the first badges I got besides Spark Plug. Got both Microwave and Unfazed with Volume Shooter.
How did you stay hot? I have lasted 3 minutes at the most I just can't seem to get the 4 minutes.
 
# 340 KingTocco @ 02/13/15 10:17 AM
Quote:
Originally Posted by UC2SMOOTH
How did you stay hot? I have lasted 3 minutes at the most I just can't seem to get the 4 minutes.

I've found it really hard to stay hot for that long. Microwave is easy because all you have to do is get hot, unfazed is difficult IMO.


Sent from my iPhone using Tapatalk
 


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