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Earning Badges in NBA 2K15

Earning Badges in NBA 2K15

Key Notes

  • Simulating games will not count towards earning badges.  You must play the games to meet the requirements.
  • Only one badge can be earned in MyPark / Jordan Rec Center (Swagger).
  • Badges can be earned by playing on any difficulty.
  • Unless specifically noted, any position can earn any badge.
  • Unlike what many believe, having the Cool and Collected or Volume Shooter badges will not prevent you from getting “hot” (which is required to earn Unfazed and Microwave).
  • Getting ejected or fouling out of a game will not impact your ability to earn badges.
  • For the ankle breaker dribble move badges, like Killer Crossover, you’ll generally have better luck earning them if you try the moves when you’re within 25 feet of the basket.
  • When earning a badge requires you to meet the requirements “in a single season”, it means just that.  You cannot carry over stats or games played to the next season to earn the badge.

Alpha Dog

You must be the highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the highest rated offensive player on the team, you’ll lose Alpha Dog.

Beta Dog

You must be the second highest rated offensive player on your team.  You need to play 60% of the teams minutes per game in a running 30 game window (i.e. the last 30 games and you cannot earn it until you’ve played at least 25 games).  If you change teams, or a new player comes to your team, and you are no longer the second highest rated offensive player on the team, you’ll lose Beta Dog.

Prime Time

You must play better in games of “significance” than non-significant games.  Significant games are games against rivals, power teams, playoff games, hometown visits and games where you are playing against the last team you played for (if it applies). You must play 10 significant games within the season.  To determine if you’re playing “better”, we have a fairly powerful algorithm that looks at various statistics.

Cool and Collected

If you never reach “Frozen” in your offensive hot/cold status in a running 10 game window (i.e. last 10 games), you will earn Cool and Collected.  When you have two blue rings in your player indicator, you are considered Frozen.

Road Dog

You must play better on the road than at home.  We look at a running 20 game window, and you cannot earn this badge until you’ve played at least 20 games.  The same algorithm is used for this badge that is used for Prime Time.

Closer

In the final 40% of the 4th quarter, as well as all overtimes (entire overtime), you must shoot 50% or higher from the field.  The game must be within 10 points, and in this 4th quarter / OT time frame to count.  Once you’ve tallied up a total of 40 field goal attempts in this time frame, and followed the rest of the rules, you will earn Closer.

Fierce Competitor

If you shoot 50% or better on at least 50 total field goal attempts when your team is down 10 or more, you will earn Fierce Competitor.

Spark Plug

In a 6 game running window (you cannot earn until 6 games have been played), you must average at least 7 points per game while coming off the bench.

Swagger

Use the in-game “ambient button” in MyPark 50 times

Enforcer

Get 10 non-flagrant, hard fouls in a single season

Mentor

Reach year 4

Heart and Soul

Reach year 4, but you must stay with the same team all 4 years

Floor General

Have a career assist average of 5 or more, play at least 30 games in a season or career, and raise your Playmaker discipline to Level 18.  

Defensive Anchor

Play at least 30 games in a season or career and raise your Defender discipline to Level 18.

Gatorade® Hardened

Play 20 games in a row where you average 80% of the teams minutes or more.  Stamina and Durability attributes must be as follows:

  • PG, SG, SF:  Stamina & Durability 90
  • PF, C:  Stamina 85, Durability 90

All-Time Great

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is higher than this, you’ll earn All-Time Great.  It is possible to lose this badge in favor of Low Ego.

  • PG:  4 to 1 FGA to Assist ratio
  • SG:  4.5 to 1 FGA to Assist ratio
  • SF:  5 to 1 FGA to Assist ratio
  • PF:  8 to 1 FGA to Assist ratio
  • C:  8 to 1 FGA to Assist ratio

Low Ego

In your last 15 played games (you must play at least 15), divide your field goal attempts by your assists.  If the ratio of FGA to Assists is lower than this, you’ll earn Low Ego.  It is possible to lose this badge in favor of All-Time Great.

  • PG:  2 to 1 FGA to Assist ratio
  • SG:  2.5 to 1 FGA to Assist ratio
  • SF:  3 to 1 FGA to Assist ratio
  • PF:  6 to 1 FGA to Assist ratio
  • C:  6 to 1 FGA to Assist ratio

Friendly/Reserved

These are earned through your responses in scenes. The more positive/excited answers will lead to the Friendly badge, while the more careful, unsupportive answers will lead to Reserved.

Legendary Work Ethic

This is earned by agreeing to shoot around extra before the game with either your teammate or the assistant coach in the scene where they ask you to do so.

Keep It Real/Pat My Back

This is earned based on your performance in the next 5 games after being given a motivational-type speech in a scene by either his teammate or the assistant coach. Improved stats lead to the Pat My Back badge, and worse stats lead to the Keep It Real badge.

Laid Back/Expressive

These are earned through your responses in almost all scenes. Answers that are on the mellow/humble side of things will lead to the Laid Back badge, while answers on the excited/arrogant side of things will lead to the Expressive badge.

Unpredictable

This is earned if you get either the Laid Back or Expressive badge first, and then you start shifting your answers in scenes enough towards the other end of the spectrum.

Mind Games

This is earned through by giving the extreme, over-the-top response in a handful of scenes, particularly those involving trash-talking, or when first joining a new team.

Unfazed

In the last 15 games played, get your player “Hot” for 4 straight gameplay minutes, 3 different times.  When you have two red rings in your player indicator, you are considered “Hot”.  This can be while on offense, defense, or both.

Volume Shooter

In a single season, have at least 8 games where you attempt 25 field goals or more

Microwave

Get your player “Hot” on offense at some point in the game for 5 consecutive games.  When you have two red rings in your player indicator, you are considered “Hot”.  

Corner Specialist

In a single season, make 25 corner three pointers, while shooting 40% or better on your last 25 corner threes.  The corner is where the baseline and the sideline meet.

Screen Outlet

In a single season, set 100 screens.  Contact with the defender must be made for it to be considered a screen.

Deadeye

Make 100 well-contested jumpers from 15 feet or further from the hoop in a single season.  Keep in mind it will be more difficult for you to earn this badge on the easier difficulties.

Limitless Range

In a single season, make 30 long-distance three pointers (i.e. 26 feet or further from the basket0, while shooting 30% or better in your long-distance makes this season.

Bank Is Open

Make 30 jumpers off the backboard in a single season.  Layups, hooks, heaves and floaters do not count.

Tear Dropper

In a single season, attempt 50 runners or floaters.

Fade Ace

Take 30 fade-away jumpers in a single season.

Shot Creator

In a single season, take 200 of the following types of moving shots:

  • Pull-ups
  • Spin Shots
  • Hop Step Jumpers (which includes stepback jumpers)

Lob City Finisher

Catch and finish 15 alley-oops in a single season.  It doesn’t matter if you finish the alley-oop with a layup or a dunk.

Sprite® Posterizer

Attempt 15 contact dunks in a single season.

Spin Lay-in

Attempt 20 spin lay-ups in a single season.

Hop-Stepper

Attempt 50 hop step layups in a single season.

King of Euros

Attempt 50 euro step layups in a single season.

Acrobat

Attempt 15 reverse and 4 change-shot layups in a single season.  You must do both.

Dream-Like Up and Under

In a single season, attempt 50 up and under shots out of the post.

Post Spin Technician

In a single season, spin or drive out of the post 100 times.

Drop-Stepper

Use the drop-step move in the post 70 times in a single season.

Post Hoperator

Attempt 20 hop shots out of the post in a single season.

Post Stepback Pro

Attempt 30 stepback shots out of the post in a single season.

Killer Crossover

In a single season, attempt 200 driving crossover or 100 driving double crossover dribble moves.  

Spin Kingpin

In a single season, attempt 75 spin dribble moves.  

Stepback Freeze

In a single season, attempt 75 stepback dribble moves.  

Behind the Back Pro

In a single season, attempt 75 behind the back dribble moves.  

Hesitation Stunner

In a single season, attempt 75 hesitation dribble moves.  

Master of In and Out

In a single season, attempt 75 in and out dribble moves.  

Pet Move Size-Up

In a single season, attempt 75 size-up dribble moves.  

One Man Fast Break

In a single season, score on a fast break 50 times.  Your Speed, Ball Control and Defensive Rebound (or steal) attributes must be as follows

  • PG/SG = Pass Accuracy 75, Ball Control 85, Defensive Rebound 75 (or Steal 75)
  • SF = Pass Accuracy 70, Ball Control 75, Defensive Rebound 75 (or Steal 70)
  • PF/C = Pass Accuracy 60, Ball Control 60, Defensive Rebound 85 (or Steal 65)

Transition Finisher

In a single season, score on a fast break 50 times

Flashy Passer

In a single season, throw 40 flashy passes.

Break Starter

Get 250 defensive rebounds in a single season.  Your Pass Accuracy and Defensive Rebound attributes must be as follows:

  • PG/SG = Pass Accuracy 75, Defensive Rebound 75
  • SF = Pass Accuracy 70, Defensive Rebound 75
  • PF/C = Pass Accuracy 60, Defensive Rebound 85

Pick & Roll Maestro

In a single season, as the ball-handler, call for a screen 100 times.

Lob City Passer

Throw 60 alley-oops in a single season

Dimer

Get 200 assists in your last 25 played games.  This must all happen in a single season and you must play those 25 games.  You cannot earn it in less than 25 games.

Hustle Points

In a single season, get 200 offensive rebounds.

Scrapper

In a single season, get 4 “loose ball save” teammate grade events.

Tenacious Rebounder

Pull down 400 rebounds in a single season.

Perimeter Lockdown Defender

Raise your Defender discipline to a Level 16.  You must be a PG, SG or SF, and you must play 30 games before earning the badge.

Post Lockdown Defender

As a PF or C, raise your Defender discipline to a Level 16.  As a SF, raise your Defender discipline to a Level 18.  You cannot earn this badge as a PG or a SG.  You must also play 30 games before earning the badge.

Charge Card

Draw 7 charges in a single season.

Pick Dodger

Your On-Ball Defensive IQ and Pick & Roll Defensive IQ attributes must be an 80 or higher, you must be a PG, SG or SF and you need to play 20 games before earning.

Interceptor

Get 50 “tipped pass” teammate grade events in a single season.

Pick Pocket

Get 50 “poke ball loose” teammate grade events in a single season.

Eraser

Block 80 shots in a single season.

Chase Down Artist

Block 25 shots in a single season.  Your Speed, Vertical and Blocking Attributes must be:

  • PG/SG = Speed 85, Vertical 80, Block 65
  • SF = Speed 80, Vertical 75, Block 70
  • PF/C = Speed 80, Vertical 60, Block 70

Bruiser

Your height to weight ratio (metric height / weight in lbs) must be 0.905 or lower.  Your weight must be 220 pounds or more.  

You must play 10 games into the season.  And your strength attribute must be as follows:

  • PG:  70
  • SG:  75
  • SF:  80

Note:  You are currently unable to earn this as a PF/C

Brick Wall

Get 100 “good screen” teammate grade events in a single season.  Finally, your strength attribute must be:

  • PG = 70
  • SG = 75
  • SF/PF/C = 80

On Court Coach

Raise your Playmaker and either your Inside Scorer or Jump Shooter discipline to Level 20.


NBA 2K15 Videos
Member Comments
# 301 xfhdxzh @ 02/05/15 11:00 PM
Gee, thanks. It would have been nice to have this earlier, but better late than never I suppose.
 
# 302 TrustedDegree4 @ 02/06/15 01:02 AM
Quote:
Originally Posted by yungsta404
do dribble move badges such as killer crossover and stepback freeze do anything in the park and are they worth getting?
It helps you break people ankles at the park. But you won't really notice it unless you have a high playmaker and your opponent has a low defense.
 
# 303 MJ23DaBulls @ 02/06/15 02:25 AM
so I am new to the forum (can't believe I had no idea these existed for gaming!) and I have been reading thru all these comments, finding out quite a bit, so thank you! BUT what I read also left me confused! I see people saying a lot about how to get rid of or not get Volume Shooter. Why? is it just harder to achieve some badges, or does it actually not make it possible? And if for say VS badge pops up when I for say complete one of the requirements for deadeye, having the badge pop up prevents the shot from counting towards the deadeye badge? or am I just looking too far into it?
thanx, Brooke
 
# 304 MJ23DaBulls @ 02/06/15 02:50 AM
Also, question in upgrades available for attributes. It says I have 90 of the 100 upgrades unlocked. So when I am buying the attribute upgrades as they come, (90of100) and I am also upgrading these badges to gold as they come, is upgrading my bagdes to gold, preventing me from getting more blue bar uprgrades on attributes? i am only getting 1 upgrade available after a handful of games, and its moving so slow I feel like! But anyways, is there a point when upgrading each "silo", where you no longer can add and buy another bar? Like I understand there is about 20 blue bars in each silo, but if I have for say 14, 8, 19, 12, 17 blue bars in the corresponding silo's, and I am a PG-All around, can I continue to put my upgrades on the 14 jump shooter silo regardless?
 
# 305 TrustedDegree4 @ 02/06/15 03:34 AM
Quote:
Originally Posted by MJ23DaBulls
so I am new to the forum (can't believe I had no idea these existed for gaming!) and I have been reading thru all these comments, finding out quite a bit, so thank you! BUT what I read also left me confused! I see people saying a lot about how to get rid of or not get Volume Shooter. Why? is it just harder to achieve some badges, or does it actually not make it possible? And if for say VS badge pops up when I for say complete one of the requirements for deadeye, having the badge pop up prevents the shot from counting towards the deadeye badge? or am I just looking too far into it?
thanx, Brooke
VS makes getting badges like Microwave and Unfazed difficult since you have to go about it a different way. Those are the only badges I know that it makes difficult.

That thing about Deadeye not popping up is not true. Whenever I hit a shot I see Volume Shooter and Deadeye both pop up. The only badge I know that makes Volume shooter pop up twice is Corner specialist. Also Volume Shooter is the only Badge that pops up on a Miss shot.

Quote:
Originally Posted by MJ23DaBulls
Also, question in upgrades available for attributes. It says I have 90 of the 100 upgrades unlocked. So when I am buying the attribute upgrades as they come, (90of100) and I am also upgrading these badges to gold as they come, is upgrading my bagdes to gold, preventing me from getting more blue bar uprgrades on attributes? i am only getting 1 upgrade available after a handful of games, and its moving so slow I feel like! But anyways, is there a point when upgrading each "silo", where you no longer can add and buy another bar? Like I understand there is about 20 blue bars in each silo, but if I have for say 14, 8, 19, 12, 17 blue bars in the corresponding silo's, and I am a PG-All around, can I continue to put my upgrades on the 14 jump shooter silo regardless?
Badges do not affect your attribute upgrades. So you could make all your badges gold if you want, since you earn a new attribute upgrade every 7 games. So you only have 10 upgrades left for your PG.

If your just want the attribute upgrades then you could foul out of your games until you get them.
 
# 306 BellSKA @ 02/06/15 08:55 AM
Quote:
Originally Posted by TrustedDegree4
No it not, it counts as a crossover. Why not look at the 2k controls to figure out how to do the In and Out? I know I do mines by pressing the Right Stick up when I hold turbo. I think tapping the RS up twice by itself does something else.

I'm not gonna work on this badge until I get Deadeye so it might be a while.

Am I going for deadeye right? I'm mainly taking midrange shots, and I'm walking the ball up waiting for contact to shoot it on Superstar. So far I made between 30-50 of those shots in the last 2 games. So I'm hoping I should have it in the next 5-10 games.
Yeah, holding Turbo flicking towards the hoop is Master In/ Out. Finished up all my dribbling badges last night. It took me 3 games to get In/ Out & step back freeze. I focused 1st half on In/ Out & 2nd half on Step Back freeze. I should have just did 1 game on In/ Out & another game on Step Back. Probably would have opened in 2. Live & learn I guess.

For everyone wanting to know how to perform all moves, shots, defense, etc. Go to NBA Today on homepage>2KU>Controls It will break down everything.

Also, don't be surprised if your teammate grade looks terrible for most of the game trying for dribbling badges. You'll get 'Hold Ball too long' a lot.
 
# 307 BellSKA @ 02/06/15 09:14 AM
Quote:
Originally Posted by MJ23DaBulls
Also, question in upgrades available for attributes. It says I have 90 of the 100 upgrades unlocked. So when I am buying the attribute upgrades as they come, (90of100) and I am also upgrading these badges to gold as they come, is upgrading my bagdes to gold, preventing me from getting more blue bar uprgrades on attributes? i am only getting 1 upgrade available after a handful of games, and its moving so slow I feel like! But anyways, is there a point when upgrading each "silo", where you no longer can add and buy another bar? Like I understand there is about 20 blue bars in each silo, but if I have for say 14, 8, 19, 12, 17 blue bars in the corresponding silo's, and I am a PG-All around, can I continue to put my upgrades on the 14 jump shooter silo regardless?
I'm sure you've figured out how to upgrade your bronze to gold. But it's Y on X1 from the attributes screen to access and see all your badges. From there you purchase silver & gold. Takes about 1500 VC to gold up each badge.

Every 7 PLAYED (no simming) games you will earn 1 attribute point. For whatever reason, if you've maxed out your attributes and have to earn them each 7 games it will show zero attributes. Just highlight which discipline you want to upgrade and add the 1 attribute you earned.

Once you've reached that 100, you're done. So be prudent what you add attributes to. You can't max all 6 disciplines, you need to be selective. Look at the list at the beginning of the thread. If you add attributes properly, you'll unlock badges just having your attributes set up and play the desired amount of games. For example, I just unlock 'On Court Coach' by just having Max jump shooting and max playmaking. I didn't have to do anything special. Also, you can earn 'Lockdown Defender' by just having the right amount of defense attributes and playing 30 games (no simming).
 
# 308 KingTocco @ 02/06/15 01:29 PM
Is there a way to do contact dunks or dunks in general easier? I have 15/15 dunk animations equipped and my dunk is a 95. Athletic discipline is 20...he rarely dunks. 6 foot 9 SF with 18 defender discipline too


Sent from my iPhone using Tapatalk
 
# 309 Magnus1959 @ 02/06/15 02:49 PM
Beginning to think if you get Volume Shooter before Unfazed, you are screwed getting Unfazed. I got it before VS on five different My Careers but can't get it on this one and that's the only difference.
 
# 310 TrustedDegree4 @ 02/06/15 03:13 PM
Quote:
Originally Posted by StrictlyForBuckets
Is there a way to do contact dunks or dunks in general easier? I have 15/15 dunk animations equipped and my dunk is a 95. Athletic discipline is 20...he rarely dunks. 6 foot 9 SF with 18 defender discipline too


Sent from my iPhone using Tapatalk
The Tomahawks are the best dunks to use for Posterizer. Also driving Baseline helps.
 
# 311 KingTocco @ 02/06/15 03:18 PM
Quote:
Originally Posted by TrustedDegree4
The Tomahawks are the best dunks to use for Posterizer. Also driving Baseline helps.

Thanks for the help


Sent from my iPhone using Tapatalk
 
# 312 tbentley @ 02/06/15 04:13 PM
Got almost every badge i can unlock. I'm working towards for scrapper , primetime and fierce competitor. Looking for help.

Primetime: Is it as simple as playing 10 650 vc games and fouling out of the others? (I used to get this badge so easily with my other characters)

Scrapper: any tips I've gotten 1 loose ball save. Teammates don't create any opportunists.

Fierce Competitor: any easy ways to get down by 10, seems like the games are always close even when i don't shoot.
 
# 313 DakkoN @ 02/07/15 05:19 AM
Quote:
Originally Posted by Magnus1959
Beginning to think if you get Volume Shooter before Unfazed, you are screwed getting Unfazed. I got it before VS on five different My Careers but can't get it on this one and that's the only difference.
Volume Shooter was one of the first badges I got besides Spark Plug. Got both Microwave and Unfazed with Volume Shooter.
 
# 314 Hopsin @ 02/07/15 02:10 PM
Does fade ace not work with regular fadeaways? i.e "moving shots to left or right"
It never activates for me.. only post fades or standing fadeaways.
 
# 315 Magnus1959 @ 02/07/15 02:33 PM
Quote:
Originally Posted by Hopsin
Does fade ace not work with regular fadeaways? i.e "moving shots to left or right"
It never activates for me.. only post fades or standing fadeaways.
.....................
 
# 316 TrustedDegree4 @ 02/07/15 04:52 PM
Quote:
Originally Posted by Hopsin
Does fade ace not work with regular fadeaways? i.e "moving shots to left or right"
It never activates for me.. only post fades or standing fadeaways.
Quote:
Originally Posted by Magnus1959
.....................
No the badge is bull**** imo. It only works on standing/post fades, not moving fades. The logic in that is stupid. There is no badge that works for moving fades. I though fade ace and shot creator would but nope.
 
# 317 Hopsin @ 02/07/15 07:03 PM
Quote:
Originally Posted by Magnus1959
.....................
Whats the "..." for lol?
Quote:
Originally Posted by TrustedDegree4
No the badge is bull**** imo. It only works on standing/post fades, not moving fades. The logic in that is stupid. There is no badge that works for moving fades. I though fade ace and shot creator would but nope.
Exactly that was the whole reason I wanted the badge.. I hardly ever post fade on my PG & standing fades take way to much time on the park.

Seems silly they would let it activate on those shots but not the shot that most NBA players use.
 
# 318 DakkoN @ 02/07/15 10:48 PM
Quote:
Originally Posted by Hopsin
Does fade ace not work with regular fadeaways? i.e "moving shots to left or right"
It never activates for me.. only post fades or standing fadeaways.
I don't know what made you think that the drifting shots to the left and right are fadeaways.. Those shots fall under Shot Creator badge.
 
# 319 TrustedDegree4 @ 02/07/15 11:11 PM
Quote:
Originally Posted by DakkoN
I don't know what made you think that the drifting shots to the left and right are fadeaways.. Those shots fall under Shot Creator badge.
No, I tried the moving fade before and Shot Creator did not pop up for it. None of those badges work for it.
 
# 320 Near5253 @ 02/08/15 12:41 AM
Quote:
Originally Posted by TrustedDegree4
No, I tried the moving fade before and Shot Creator did not pop up for it. None of those badges work for it.
That is not a moving fadeaway, that's referred to as an off-balance shot or leaning shot and without a doubt qualify under the shot creator category as I see it pop up 4 or 5 times a game from using it.

Shot Creator 'shots' basically are categorized as anything off-balance. Dribble Pull-Ups, hop jumpers, stepbacks, drop-steps, etc.
 


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