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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


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Member Comments
# 641 EmpireWF @ 08/12/14 12:39 PM
I'm happy to see the news about the offline/virtual currency-free 80-season franchise/association mode with all the customizable options (within reson, but it's about what you can expect from an officially licensed game). I couldn't stand 2k14's PS4 barebones offering but will give this a look.
 
# 642 InRodWeTrust @ 08/12/14 12:55 PM
Quick question, dont know if its been answered but can we switch the team (or number of teams) we control at any point during MyLeague?
 
# 643 stillfeelme @ 08/12/14 01:19 PM
Quote:
Originally Posted by InRodWeTrust
Quick question, dont know if its been answered but can we switch the team (or number of teams) we control at any point during MyLeague?
Yes you can control all 30 teams trades or just 1. They also said you can edit the ratings anytime you want at any point of the season playoffs
 
# 644 BigBadTom @ 08/12/14 01:20 PM
Wait did they really get rid of MyCareer?????
 
# 645 BigBadTom @ 08/12/14 01:23 PM
Quote:
Originally Posted by SuperNova854
Looks like MyGM still exists, but thankfully these two modes are seperated.
Ive been looking for info on it. Where have you read that it is returning because I was ready to enjoy it (I didn't get 14 on next gen) assuming they made tweaks to things like VC
 
# 646 SimBaller @ 08/12/14 01:31 PM
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
 
# 647 cima @ 08/12/14 01:36 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
Like myself and someone else mentioned earlier, if you can designate someone like Manu to be a 6th man even though he has a higher overall rating than any other SG on his team, that would be awesome.
 
# 648 NDAlum @ 08/12/14 01:36 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
BIG fan of being able to edit that as it could have a big impact down the road in ML. You guys have earned my paid in full pre-order today which I just completed at lunch.

I'm pumped to see what on the court improvements are in store for us

I'm going to hop on the question band wagon:

Can we import draft classes into MyLEAGUE at a certain point during the season? Or do we have to edit the draft class within the MyLEAGUE?

I apologize if this has been asked/answered previously.
 
# 649 cthurt @ 08/12/14 01:38 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
I was just wondering if this was going to be possible, cheese and bread 2k is coming hard this year, everytime i come to this thread i find one more feature that I wanted.
 
# 650 Smirkin Dirk @ 08/12/14 01:39 PM
Quote:
Originally Posted by BigBadTom
Wait did they really get rid of MyCareer?????
Huh?

No.
 
# 651 Smirkin Dirk @ 08/12/14 01:40 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
I think you've included every idea we had!
 
# 652 callmetaternuts @ 08/12/14 01:40 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
This is unreal. Let's take a second to remember all the complaining about 2k14 and all the nonsense we spew about other sports titles and then realize that what we as a community asked for is being delivered in unprecedented ways. No its not everything, but this is a heckuva start. Proves they (developers) are listening not only with the new Association/MyLeague mode but with these types of additions late in the game.

Fantastic.
 
# 653 BigBadTom @ 08/12/14 01:40 PM
My god. So I never got the game last year but I love what they tried to do with MyGM--but I HATED the idea of VC playing a role in something such as changing a lineup. If they really created this mode well and shared all of the features into both game modes, this will be awesome because the MyGM mode is going for a completely different style of play than the MyLeague crowd. Im really really excited that they not only are blowing out MyGM with new features but that they will be created an awesome new game mode as well
 
# 654 Kodii Rockets @ 08/12/14 01:51 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
Since you didn't mention it, I'm assuming that it was a bit too late in the cycle to add pre-existing injuries that you'd mentioned earlier in the thread, no?

Either way, again, stellar work. I, as well as most of the people here appreciate the hard work you guys have put into what looks to be one of the best 2K's to come around in a while. Thank you.
 
# 655 TonGunne @ 08/12/14 01:53 PM
Congratulations 2k, this will be the best sports game ever! I play basketball games for like 10 years now, and almost everything I want will be in this mode!

A quick question, we can change the age of the players? I mean, to have Kevin Garnett 20years old for example?
 
# 656 stillfeelme @ 08/12/14 02:34 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
I am a big fan of the gameplan features and stats. Is there anyway to save game film or stats to use for later. Say you play a team 4 times two times they killed you doing something. Just to know how teams beat you so you can adjust your gameplan next time you play them. It would be nice if this is how the CPU is trying to beat you and we have access to the same data?

Do teams dump salaries at trade deadline by trade or otherwise?

Do players that get traded to a bad team seek a buyout of their contract if they join a bad team? Granger, Big Baby from last year. D. Fisher from a year or so ago.

Do teams switch goals on the fly say from trying to make the playoffs to tanking if injuries hurt team?
 
# 657 haloofduty @ 08/12/14 02:52 PM
Quote:
Originally Posted by TonGunne
A quick question, we can change the age of the players? I mean, to have Kevin Garnett 20years old for example?
Please add this back. I used to love making older players a couple years younger to stay in the league longer. I hate when the older players retire after one season. Pleaseeeeeeeeeeeeeee.

Also have you guys ever considered adding simming quaters and intervening in games? I been playing since 2k5 and have never finished a season without simming games. A lot of us dont have time to play 82 games. With simming quaters it will be way easier to play a whole season.
 
# 658 aholbert32 @ 08/12/14 02:56 PM
Quote:
Originally Posted by BigBadTom
Wait did they really get rid of MyCareer?????
No they didnt. Dont know how you jumped to that conclusion.
 
# 659 Gosens6 @ 08/12/14 03:00 PM
With the amount of customization options 2K has given us, everyone should be happy with this! For the guys that like to replicate the NBA season exactly, you can do it. For us would be commissioners who think the CPU completes some absolutely ridiculous trade deals, we can block them.

Choosing draft class quality from year to year, how often blockbuster trades happen and everything else in between, this is a basketball fans dream mode and as long as there are no groundbreaking bugs, this is really reason for all of us to celebrate.

We can finally play our Association the way we want it. Has a player been playing above expectations all year, edit his rating to reflect that. This really is a brilliant move by 2K. Just when we thought they had given up on listening to their fans, they show us they still care by doing this. They really proved they listened to all us crazy Association guys feedback from last year.

All I can say is bravo 2K, bravo.
 
# 660 jeremym480 @ 08/12/14 03:01 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
I know in the initial interview we learned that there was morale difficulty, but I was wondering if you could simply reset a players morale if needed?

For example, in real life IF Ray Allen signs with Cleveland and doesn't even really get any playing time to start the season, then he probably won't be upset. Especially, since they're likely saving him for late in the season and the post season. However, in past 2k games veteran players always just wanted to play or they would get upset. If we see someone like a Ray Allen or Chauncey Billups, etc with low morale can we just select improve their morale through a setting? And if not, would that be something that you guys could add in?

I plan on only controlling one (maybe two) team(s), so I'm mostly worried about the CPU teams players.

Thanks
 


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