Home
Feature Article
NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 581 CT Pitbull @ 08/10/14 10:20 PM
This is going to be friggin awesome....glad they listened and I cant wait to have at it. Couldn't be more happy
 
# 582 Leftos @ 08/10/14 10:27 PM
Quote:
Originally Posted by Lucky7317
Enough with spin already. All this is, is offline association returning (sure plus a small few "new" settings we can now tweak). Hardly a revolution there.
I'm sorry, but no. Injuries, gameplan, all new prospect scouting (that we haven't even gone in depth about) and a plethora of other Franchise features (common between MyGM and MyLEAGUE) that we'll discuss in a future announcement, are all new features that were added.

I said I'd stop saying it, but I guess some people just don't want to see the work that was put into it, unless you don't consider everything added besides the sliders "work".
 
# 583 DorianDonP @ 08/10/14 10:38 PM
Quote:
Originally Posted by Lucky7317
I really hope they did not drop Online Association in favor of the old online leagues.

That would be going back to the stone age as far I'm concerned.

2K please just announce ONLINE MyLeague and I'll be happy.
If your real beef is you want it online then just be honest and say that instead of discrediting the tons of work they have put into myleague, acting as if it's nothing but 'small' additions.

This amount of customization makes Madden's career stuff look stoneage. It's ground breaking for sports games career modes.
 
# 584 Leftos @ 08/10/14 10:38 PM
Quote:
Originally Posted by Lucky7317
Leftos,

I thank you for even engaging me directly. I am truly honored no doubt.

Respectfully, I really really hope to hear the magic words, ONLINE Assocciation or ONLINE MyLeague.

Even if the old online leagues are brought back in some way, it should not be at the expense of Online Association.
Here's the thing. I get your want for an online franchise mode. I really do. But when you take all that we've announced and sum it up as "offline association with a few switches", that isn't constructive in any way. When you say "enough with the spin" when we didn't spin anything, that isn't constructive. I'm here to share my excitement and get feedback about MyLEAGUE. This doesn't help.
 
# 585 23 @ 08/10/14 10:44 PM
Can we keep the online talk out of this thread?

At this point this has been an offline mode thread and we'd rather not derail it with more online talk.

You guys stop ignoring us telling you to leave the online stuff out of here.
 
# 586 ChillVillain @ 08/10/14 10:46 PM
Quote:
Originally Posted by frankwest718
I don't see that in the post. But even if that's the case, could you really want lame them for deciding to focus all their development time on the new generation instead of focusing on an old system?
I never said they should focus solely on the last gen, but the fact remains that 2k14's association mode had a lot of problems that was never fixed from 2k13. Them shipping out the same exact thing with no form of updates or problem fixes is going the EA route straight up. I'm excited for this mode, but what's the point if it's not at least on the PC version of the game (the version I play). Not revamping the mode entirely on the 360 or PS3 is one thing, shipping out the same mode with the same problems is another. I hope this isn't the case, as the PC version should be able to handle all the graphical updates 2k14 on the new console had, and still not drop in FPS.
 
# 587 Goffs @ 08/10/14 11:06 PM
Quote:
Originally Posted by 23
Can we keep the online talk out of this thread?

At this point this has been an offline mode thread and we'd rather not derail it with more online talk.

You guys stop ignoring us telling you to leave the online stuff out of here.
You guys should drop the ban hammer on these guys. Lucky is not that lucky according to this quote.

Quote:
Originally Posted by OTCU
stop making accounts dude lol
this is like your 3rd one.
Looks like he was here before with the same agenda.

EDIT: Ninja'd by 23 lol
 
# 588 Leftos @ 08/10/14 11:23 PM
Quote:
Originally Posted by frankwest718
Will we be able to have 13 active players instead of 12 in 2k15? The change was made in the NBA about 2 years ago, but it hasn't changed in the 2k series.
Yes, you will.
 
# 589 Matty Aqua @ 08/10/14 11:57 PM
Quote:
Originally Posted by Leftos
I'm sorry, but no. Injuries, gameplan, all new prospect scouting (that we haven't even gone in depth about) and a plethora of other Franchise features (common between MyGM and MyLEAGUE) that we'll discuss in a future announcement, are all new features that were added.

I said I'd stop saying it, but I guess some people just don't want to see the work that was put into it, unless you don't consider everything added besides the sliders "work".
Hey Leftos, Don't think there are not people here that appreciate you getting on these forums and answer our questions!...

So if you guys have made the prospect scouting a feature with drafting, does this mean the draft classes a little more realistic? as in names, appearance, attributes, tendencies, etc?
...A simple yes or no would be great, I understand that you will go into depth a lot more in the coming weeks about new features regarding MyLeague, But you must understand the anticipation of the hardcore association(MyLeague) guys that spend hours upon hours creating draft classes to keep there associations realistic, if the draft classes don't hold up in realism, the mode can start to fall apart very quickly Leftos!.

I am extremely happy and impressed from what i have heard so far Leftos!
 
# 590 mpac @ 08/11/14 12:43 AM
Im very happy with every details I hear about 2k15! Quick question since we will now have a 13 active roster (nice!), will the auto sub feature still spread the minutes for the whole 13 players, or can we set it like a 8-9 man rotation, to which wont heavily affect the roles?

Just a curious one, of course without this I can still use the manual sub option, though at times I prefer to do auto sub thing and let the CPU do the subs for me

thanks!
 
# 591 Leftos @ 08/11/14 12:52 AM
Quote:
Originally Posted by mpac
Im very happy with every details I hear about 2k15! Quick question since we will now have a 13 active roster (nice!), will the auto sub feature still spread the minutes for the whole 13 players, or can we set it like a 8-9 man rotation, to which wont heavily affect the roles?

Just a curious one, of course without this I can still use the manual sub option, though at times I prefer to do auto sub thing and let the CPU do the subs for me

thanks!
Bench Depth has been converted to a range between 5 and 13 and affects rotations in a revamped way along with a new slider called Bench Utilization. Bench Utilization is a 0-100 slider which determines how much the coach goes to the however many players he brings in off the bench. Different coaches will have different strategies and utilize completely different rotations from other coaches.

So, for example, I could have a coach with a low bench depth and high bench utilization, meaning that although few players come off the bench, they all get plenty of minutes. A low bench depth and low bench utilization means the coach brings few players off the bench and even then doesn't play them a lot.

Any combination, really.
 
# 592 King_B_Mack @ 08/11/14 12:57 AM
Man Leftos you and the crew ain't right. I was hoping to keep playing 2K14 until I could get my hands on 2K15. After this thread though and these nuggets dropped in the last few pages, I can't take my mind off this mode long enough to give 14 the time of day.
 
# 593 Leftos @ 08/11/14 12:59 AM
Quote:
Originally Posted by King_B_Mack
Man Leftos you and the crew ain't right. I was hoping to keep playing 2K14 until I could get my hands on 2K15. After this thread though and these nuggets dropped in the last few pages, I can't take my mind off this mode long enough to give 14 the time of day.
I'll do my best not to do that again.

...

Not really.
 
# 594 23 @ 08/11/14 01:03 AM
Leftos putting in OT!

This is like the old 2k.. interaction and shows confidence and excitement in this area willing to pour out about it like this.
 
# 595 jpshua15 @ 08/11/14 01:08 AM
Quote:
Originally Posted by Leftos
I'll do my best not to do that again.

...

Not really.
Just wondering ... will some of the old features regarding the draft classes be back, such as the scrimmages, 2v2, 3v3 etc? Or maybe even more in-depth like a draft combine?
 
# 596 mpac @ 08/11/14 01:09 AM
Quote:
Originally Posted by Leftos
Bench Depth has been converted to a range between 5 and 13 and affects rotations in a revamped way along with a new slider called Bench Utilization. Bench Utilization is a 0-100 slider which determines how much the coach goes to the however many players he brings in off the bench. Different coaches will have different strategies and utilize completely different rotations from other coaches.

So, for example, I could have a coach with a low bench depth and high bench utilization, meaning that although few players come off the bench, they all get plenty of minutes. A low bench depth and low bench utilization means the coach brings few players off the bench and even then doesn't play them a lot.

Any combination, really.
Woah! This will be a great addition. This has been one of my top wishlist since I start playing 2k. thanks for the quick response, Leftos! Keep the good stuff comin, sir!
 
# 597 stillfeelme @ 08/11/14 01:18 AM
Quote:
Originally Posted by Leftos
I'll do my best not to do that again.

...

Not really.
Leftos,

Does the gameplan feature include any stat tracking or game film/scouting to let you know how the team beat you last time VIP or anything similar?
 
# 598 XtremeDunkz @ 08/11/14 01:23 AM
Leftos I have a question.

As a Sixers fan. I could not play realistically because if I sat Nerlens Noel for the season he would get disgruntled and demand a trade. Can we choose to have preexisting injuries so I can have Embiid out for the season, and have Paul George out for the year?

Also, any way to get Dario Saric in the game after season 2?
 
# 599 Don Figures @ 08/11/14 01:24 AM
Quote:
Originally Posted by DorianDonP
If your real beef is you want it online then just be honest and say that instead of discrediting the tons of work they have put into myleague, acting as if it's nothing but 'small' additions.

This amount of customization makes Madden's career stuff look stoneage. It's ground breaking for sports games career modes.
Ground breaking but not offered for online enjoyment with your fellow gamers?
 
# 600 Leftos @ 08/11/14 01:25 AM
Quote:
Originally Posted by XtremeDunkz
As a Sixers fan. I could not play realistically because if I sat Nerlens Noel for the season he would get disgruntled and demand a trade. Can we choose to have preexisting injuries so I can have Embiid out for the season, and have Paul George out for the year?
Erick (SimBaller) already responded to this question saying that he'll look into whether we can get it in before ship, but again, no promises.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.