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NBA 2K15 MyLEAGUE Interview

We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Here are some of those options: 

•             Custom Roster

•             Season Length

•             Conference Quarterfinals, semifinals, finals and NBA Finals

•             Fantasy Draft Option

•             Salary Cap

•             Hard Cap

•             Trade logic settings

•             General settings including team chemistry, lineup management and prospect scouting

•             Difficulty settings

•             Trade Negotiations Difficulty

•             Contract negotiation difficulty

•             CPU re-Resigning Aggressiveness

•             Morale difficulty and effects

•             Chemistry difficulty and effects

•             Trade frequency settings

•             Blockbuster trade frequency

•             Injury effects

•             Draft class quality

•             Player progression rate

•             In-season training effects

•             Player non-financial ambitions factor

•             Normalize played to sim minutes

•             Can manage/play with all teams

NOTE: 2K Sports will NOT have online MyLEAGUES but they will have ONLINE leagues returning this year.

The first question is the question everyone is wondering, will virtual currency play any role in MyLEAGUE?

VC doesn’t play any part in this mode, except that you can earn VC as games are played.  MyLEAGUE was created specifically for members in our community that wanted a way to spend their time playing the game at its core. 

What was the inspiration behind MyLEAGUE, and what are the goals for this year?

Well, we heard the community loud and clear about wanting a mode that could be fully customizable.  A mode that is more of a sandbox of options without limitations.  That is what MyLEAGUE is all about.  MyLEAGUE gives users the flexibility to do what they want at the pace they wish to do it. 

Here is a question our old Association mode guys want to know: Can you control multiple/all teams?

Yes, you can control from 1-30 teams in MyLEAGUE. Additionally, you can also import Classic and Euroleague teams into the mode.

What kind of customization options will there be for season length?

You can play either a single Season OR an 80-year Franchise with a season length set to 14/29/58/82 games per season.  You can also customize the playoff series length. 

Can you customize the number of teams allowed in the playoffs?

No, the league is still based on the NBA, so the playoffs reflect the league’s playoff structure.

You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off.  When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off.  This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off.  Trade Frequency is a slider that allows you to tune the number of trades you see in a given season.  Additionally, there is another slider called Trade Negotiation Difficulty.  If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.

Staying on trades, how often will blockbuster trades happen in the game? Can you customize their frequency as well? Are they determined by player ratings?

There is a separate slider for blockbuster trades.  You can control their frequency.

How can players customize the salary cap in their leagues?

You can decide if to have the salary cap on or off, and if you choose to have it on, you can choose to have the Hard Cap On/Off as well.  You can even choose what that value is set to.

How will chemistry be calculated and how severe will the effects be between a team with good chemistry vs. a team with bad chemistry?

There is a close feedback loop between player morale and chemistry.  They affect each other. Along with player personalities, we have created a matrix for each team for how its team makeup would affect chemistry. Each team has a particular makeup that will work for them Upsetting that balance will affect player morale, which in turn affects chemistry and ratings.  A team with poor chemistry plays significantly worse than one that is on song.

Can you change draft class quality from year to year or is there a variable setting to choose from?

Yes and yes.  You can change it from year to year, and it is on a slider that lets you decide what the quality should be.

How will “injury effects” be handled in the mode? Can we change the type of injury someone gets or adjust the amount of time a player is inured?

This question allows me to introduce one of many new features that we’ve created for NBA 2K15.  Injuries have been completely re-written for NBA 2K15; internally we like to call the new system ‘Injuries 2.0’.  Historically, players in our game had a single Durability rating that would define how likely they were to get injured.  When a player then got injured, a body part would randomly get chosen.  Not great. 

With ‘Injuries 2.0’, every player has a unique durability rating for 16 different body parts (think left foot, right foot, left ankle, right ankle, etc.).  This level of control allows us to pick a player like Russell Westbrook and say that he has a right knee with a significantly higher chance of getting injured than his left knee, or any other body part for that issue.  In short, player injuries are going to be a lot more relevant, and a lot less random. 

Body parts are going to wear down over the course of a career, as more miles are put on the body.  Significant injuries to a body part will often shorten the lifespan of that body part before it becomes a real problem later in a player’s career.  These injuries, depending on the severity, can forever change a player.  Some players will never get back to their former selves after they blow out a knee, for example.  NBA 2K15 also introduces the concept of career ending injuries to our game.  In truth, they don’t happen very often (as they shouldn’t!), but they do happen.  Players with continued injury problems to a body part will feel those aches and pains and retire at an earlier age than a player who has managed to stay relatively healthy throughout their career.

When a player gets hurt, you’ll often (not always) see him nurse that body part back to health with the aid of an accessory.  Sleeves on elbows, pads on knees.  It’s small, but it’s cool to see when you are playing the game.  And when a player returns from an injury, he doesn’t necessarily come back 100% right away (injury length obviously drives this one).  Players will need playing time to work their game back to its optimal level.  Injuries are no longer like on/off light switches, you will now have to deal all facets of what it means when one of your players gets injured.

Getting back to the original question at-hand, we keyed in on the sandbox philosophy of MyLEAGUE and allow you to customize the frequency of User/CPU injuries in addition to how much those injuries affect a player’s ratings.  Heck, you can even turn injuries off all together, but do you really want to do that after you just read all of the above?

One more thing on body durabilities.  They will a be ‘thing’ when it comes to how you scout draft prospects throughout the season as our Prospect Scouting feature got a major overhaul this year.  We’ll be talking more about that later this summer.  The ‘game’ in scouting rookies is back, and we think you will love it.

Can you have a fantasy draft? What sorts of options are there?

Yes, Fantasy draft is a setting.  You can set the draft order and the draft type.

You mention non-financial ambitions as something, which can be customized. Care to explain what that is and how it’s calculated? Does it affect a players desire for more money vs. playing time, etc.?

Adjusts the logic players use when signing in Free Agency.  Increasing that slider means players take their other ambitions (Play For Winner and Loyalty) into greater consideration than at the default level. Lowering it makes money matter a lot more when they choose who they want to sign with.

What difficulty settings will there be to customize?

There’s a ton of difficulty settings available.  Gameplay, Simulator, Trade Negotiations, Contract Negotiations, Morale, Chemistry...  We’re putting full control in the user’s hands.

Any bones you want to throw to the online guys?

MyLEAGUE is an offline mode in NBA 2K15.  However, for those wanting to play online, we have added requested functionality to Online Leagues as well working heavily on the stability of the mode.  NBA 2K15 has benefited from lessons learned last year, improved online support both from first party and internal changes, as well as a full QA cycle on the mode.  Between MyLEAGUE and Online leagues we have created a package that our core community will be excited about.  

If we can’t control every team, can we at least play other teams games?

You can control every team.  You can also play games of teams that you do not have control over.  Again, we’ve created MyLEAGUE so that you control how you want to play.

What adjustments can we make to the draft class? Can we edit names/attributes/abilities?

Yes, you have full editing over the draft class. In addition, we have added back in a robust create a player system.  Details on this will come closer to launch. 

Can we adjust players playing time? If so, is it similar to the way 360/PS3 does it? Also do the changes control the playing time during simmed games as well as played games?

Yes, rotations are fully editable right off the bat.  New to NBA 2K15 is our ‘Gameplan’ feature.  Gameplans allow you to set highly customized strategies per opponent.  For each team you face, you can set a customized rotation to take advantage of deficiencies in your opponent.  You can set preferred defensive matchups, adjust coaching sliders specifically for that team, custom Points of Emphasis, and so on.  If this all sounds like too much, you can just set a global Gameplan that you want applied to all opponents or even select teams.  These Gameplans are in full effect regardless of whether it is a played game or a simulated game.  You will have far more control over the outcome of a game than ever before, and we don’t want it any other way.

Can we use custom rosters? If so, can we save the custom rosters to the hard drive this year?

You can use a Custom roster and yes, you can save it locally, making editing and generating rosters and draft classes easier than ever.

Can we save our League to the hard drive and not the cloud?

Yes, it is saved locally.

Final question, what else would you like to convey to OS’ers about MyLEAGUE?

MyLEAGUE is just the start of a number of announcements that we believe the OS community will welcome. It’s a mode created for our core user, who wants the NBA just the way they like it.   And the best part, there are still a LOT more features (including core logic) for this mode that we’ll be talking about down the line when we talk MyGM (as these features are shared between the two modes).  We’re ecstatic to see what you think about our year 2 next gen efforts now that we’ve had a year under our belts with the consoles…


NBA 2K15 Videos
Member Comments
# 601 Trackball @ 08/11/14 01:33 AM
Leftos, I have a question of my own.

Now, I already have the game pre-ordered, don't get me wrong. I'm not going to change that based on your answer to this question.

I played 2K14 on PS3, because I didn't have a PS4 at the time (I finally got one last month). One thing was removed from that game that was in 2K13--and I'd really like to know about it, since as minor as it was, I loved using it...and if this was in PS4 2K14, forgive me.

Is the animation for underhand free throws back in the game?
 
# 602 kisstopher5 @ 08/11/14 01:36 AM
YES! The mode us offline players have been DYING for for years now. This has me so excited for 2K15. I've not bought at 2K NBA game at launch in I think 3 years. That streak is now over.
 
# 603 jpshua15 @ 08/11/14 01:49 AM
Lol lets not turn this into a Leftos Questionare ...
 
# 604 Blu1ce20 @ 08/11/14 03:41 AM
Leftos


With drafting, will there be the ability to work the draftee out? Ie actually see the draftee go thru shoot around or use him in some fashion prior to drafting him?
 
# 605 Matty Aqua @ 08/11/14 05:29 AM
Quote:
Originally Posted by Blu1ce20
Leftos


With drafting, will there be the ability to work the draftee out? Ie actually see the draftee go thru shoot around or use him in some fashion prior to drafting him?
I just hope the draftees are actually realistic!
 
# 606 ataman5 @ 08/11/14 06:38 AM
Quote:
Originally Posted by Leftos
I'll do my best not to do that again.

...

Not really.
Well i believe i have mentioned before to you and everyone else on OS about one particular person that i hate most in 2k dev. team and whom i believe is your Senior smt. Erick B. i just hate the guy bcs of all the fuss he created with OA in 2k12 and afterwards, then he's gone into dust never heard anything from him. It was a failure and i remember him promising LOTS of stuff happening and words like it's a ground for so many things in the future with OA establishment back in the day.

None has been delivered NEVER.

So i hope; - Leftos as a person i like in 2k dev team and i've been having interactions with you as a gamer way b4 your assignment to 2k and since you got the job you are doing a fantastic job of listening to us - I sincerely hope that you won't be like E. B. in the future in my radar.

I hope MyLeague Mode will be delivered like it is said on paper.

Thanks again.

PS: Lol i have really hold a grudge against that guy for so long. I see you Erick.
 
# 607 Smirkin Dirk @ 08/11/14 08:26 AM
It's great that 2K seems to 'get it'. Putting the powers in users hands is what fans want. If we want to edit rosters to have 12 guys on the roster who stand 7'10, rated 99 and we win every game by 150 points, we should be allowed. If we find that fun, let us do it.

Im sure a few ill find exploits to get VC or whatever.

99% of the people who wanted this mode will use it in a fair way to replicate the league we love.

Its features like this that made me fall in love with 2k.

It was restrictive versions like 2K14 that made me loathe the direction.

Also, dont forget the fact we can play this offline. That's huge. We all remember not being able to play during the server meltdown. I couldnt play for another 2 weeks after I moved house.
 
# 608 Junior Moe @ 08/11/14 09:08 AM
Quote:
Originally Posted by King_B_Mack
Man Leftos you and the crew ain't right. I was hoping to keep playing 2K14 until I could get my hands on 2K15. After this thread though and these nuggets dropped in the last few pages, I can't take my mind off this mode long enough to give 14 the time of day.

I usually don't put too much stock in "developer talk/hype". But damn man, 2K is getting ridiculous now. MyLeague is all I know about NBA 2K15 and it alone (from what I have read) is enough to fully justify my purchase. And this here is just the beginning. NBA 2K is entering Batman Arkham Knight & Destiny levels of excitement, now. I haven't been this excited for a sports game, ever really. October seems so far away...
 
# 609 TonGunne @ 08/11/14 11:45 AM
I want to know if we can change the players age. It's not a big deal, but start a myleague with classic players with 20 years old would be so cool!
 
# 610 ronyell @ 08/11/14 12:03 PM
you have NO idea just how happy this all makes me... IF implemented as explained. i may very well gett to start my MYLeague/association before January now!

Leftos - I see & applaud you chiming into this thread & I know more info is coming but VERY important to me is these 5 questions

- will there be a "start MYLeague from "Today" option like there was in last year's last-gen?

- what will determine the CPU's rotation & starters (hoping to be able to go back to doing a 1-user league)?

- If controling only one team; will we still be able to oversee any aspects of other teams startegy, moves, rotations or gameplan; be it through toggling to that team or changing teams temporarily?

- will d-league, euro-leauge or SOME other form of prospecting, refinement league be integrated with MYLeague (not importing euro teams into)?

- Will progression be mostly none physical ratings & digression (accompanied by injuries) be tied more to physical ratings?

PS - 6th question

- Is All-star weekend still in?
 
# 611 BobbyColtrane @ 08/11/14 12:14 PM
Thank you 2K. Leftos your contribution to this series is unreal, both before and after joining the team.

I was going to stick with the PC version another year but this blew all of that away. Can't wait for release now.
 
# 612 midwestking100 @ 08/11/14 12:26 PM
I really hope we can edit some of these classic players attributes. Especially their hairstyles, face, gear and shoes.
 
# 613 23 @ 08/11/14 12:59 PM
As a reminder this isn't a qa. Leftos can answer whatever he wants bit he's not obligated so please understand that.

Before this stuff takes on a life of its own.
 
# 614 Rensational14 @ 08/11/14 01:00 PM
Im really interested in how potential is going to work out. Is it like now, when players reach their max potential at all costs, not taking in account playing time and injuries for example?
 
# 615 23 @ 08/11/14 01:06 PM
I'm no association guy but I think I'm going to try this. Wonder if season mode is there too
 
# 616 exposedaking @ 08/11/14 01:33 PM
I can't wait to find out more about the CAP system....
 
# 617 aholbert32 @ 08/11/14 01:51 PM
Quote:
Originally Posted by 23
I'm no association guy but I think I'm going to try this. Wonder if season mode is there too
Thats already been confirmed. You can play just one season if you prefer.
 
# 618 Sundown @ 08/11/14 01:52 PM
Quote:
Originally Posted by Leftos
Bench Depth has been converted to a range between 5 and 13 and affects rotations in a revamped way along with a new slider called Bench Utilization. Bench Utilization is a 0-100 slider which determines how much the coach goes to the however many players he brings in off the bench. Different coaches will have different strategies and utilize completely different rotations from other coaches.

So, for example, I could have a coach with a low bench depth and high bench utilization, meaning that although few players come off the bench, they all get plenty of minutes. A low bench depth and low bench utilization means the coach brings few players off the bench and even then doesn't play them a lot.

Any combination, really.

Awesome. What about rotations? How about Mark Jackson's insane bench mobs?
 
# 619 23 @ 08/11/14 02:41 PM
Quote:
Originally Posted by aholbert32
Thats already been confirmed. You can play just one season if you prefer.
Then I'm certainly playing
 
# 620 King_B_Mack @ 08/11/14 03:02 PM
Quote:
Originally Posted by ronyell
you have NO idea just how happy this all makes me... IF implemented as explained. i may very well gett to start my MYLeague/association before January now!

Leftos - I see & applaud you chiming into this thread & I know more info is coming but VERY important to me is these 5 questions

- will there be a "start MYLeague from "Today" option like there was in last year's last-gen?

- what will determine the CPU's rotation & starters (hoping to be able to go back to doing a 1-user league)?

- If controling only one team; will we still be able to oversee any aspects of other teams startegy, moves, rotations or gameplan; be it through toggling to that team or changing teams temporarily?

- will d-league, euro-leauge or SOME other form of prospecting, refinement league be integrated with MYLeague (not importing euro teams into)?

- Will progression be mostly none physical ratings & digression (accompanied by injuries) be tied more to physical ratings?

PS - 6th question

- Is All-star weekend still in?
That's a good question. I also wonder if this is the year we finally get the right jerseys in the Rookie/Sophomore game. I don't think 2K ever updated the format of the game with the TNT guys picking teams and obviously the terrible jerseys. I'd be interested in knowing the exact nature of the technical issue that's made it so difficult to do different jerseys. We get them in the dunk contest and three point contest, but for whatever reason not the rookie game.
 


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